Actor StruckerPellet : FastProjectile
{
	Radius 1
	Height 1
	MissileHeight 8
	Speed 200
	RenderStyle Add
	Damage (5*random(1,3))
	Projectile
	+NOGRAVITY
	+DONTBLAST
	+THRUGHOST
	Scale 0.125
	Decal "BulletChip"
	States
	{
	Spawn:
		TRAC A 1 
		Loop
	Death:
	Crash:
		TNT1 A 1 A_SpawnItemEx("HBulletPuff",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		Stop
	XDeath:
		TNT1 A 0 A_SpawnItemEx("Blood")			
		Stop
	}
}

