//Quartz Flask
ACTOR ArtiHealthSpawner : RandomSpawner replaces ArtiHealth
{
	DropItem "HealPot" 255 7
	DropItem "RejuvPot" 255 1 //Quartz flasks are rarer than medikits, so higher spawn rate.
}

//Shadowsphere
ACTOR ArtiInvisibilitySpawner : RandomSpawner replaces ArtiInvisibility
{
	DropItem "Reaversphere" 255 20
	
	DropItem "SurgeBringer" 255 1
	DropItem "BoosterBringer" 255 1
	DropItem "StimulantBringer" 255 1
}

//Teleport
ACTOR ArtiTeleportSpawner : RandomSpawner replaces ArtiTeleport
{
	DropItem "BerserkPot" 255 20
	DropItem "GunzerkPot" 255 20
	DropItem "WyvernIdol" 255 20
	
	DropItem "SurgeBringer" 255 1
	DropItem "BoosterBringer" 255 1
	DropItem "StimulantBringer" 255 1
}

//Morph ovum
ACTOR ArtiEggSpawner : RandomSpawner replaces ArtiEgg
{
	DropItem "GunzerkPot" 255 20
	DropItem "BerserkPot" 255 20
	DropItem "WyvernIdol" 255 20
	
	DropItem "SurgeBringer" 255 1
	DropItem "BoosterBringer" 255 1
	DropItem "StimulantBringer" 255 1
}

//Invul ring
ACTOR ArtiInvulnerabilitySpawner : RandomSpawner replaces ArtiInvulnerability
{
	DropItem "IronLizardPot" 255 20
	DropItem "EXTREMESphere" 255 2
	
	DropItem "SurgeBringer" 255 1
	DropItem "BoosterBringer" 255 1
	DropItem "StimulantBringer" 255 1
}

//The ashes of Corvus ancestors he snorts
ACTOR  ArtiSuperHealthSpawner : RandomSpawner replaces ArtiSuperHealth
{
	DropItem "Medbag" 255 20
	
	DropItem "SurgeBringer" 255 1
	DropItem "BoosterBringer" 255 1
	DropItem "StimulantBringer" 255 1
}

//Wings of Wrath
ACTOR  ArtiFlySpawner : RandomSpawner replaces ArtiFly
{
	DropItem "WingsBringer" 255 20
	
	DropItem "SurgeBringer" 255 1
	DropItem "BoosterBringer" 255 1
	DropItem "StimulantBringer" 255 1
}

//Torch
ACTOR ArtiTorchSpawner : RandomSpawner replaces ArtiTorch
{
	DropItem "WizardsEye" 255 20
	
	DropItem "SurgeBringer" 255 1
	DropItem "BoosterBringer" 255 1
	DropItem "StimulantBringer" 255 1
}

//Bag of Holding
/*
ACTOR BagOfHoldingSpawner : RandomSpawner replaces BagOfHolding
{
	DropItem "HBackpack" 255 15
	DropItem "PhilosophersTome" 255 1
}
*/
ACTOR BagOfHoldingSpawner replaces BagOfHolding
{
	States
	{
	Spawn:
		TNT1 A 0 NoDelay A_SpawnItemEx("HBackpack")
		TNT1 A 0 A_DropItem("PhilosophersTome",1,16)
		Stop
	}
}

//Phoenix Rod
ACTOR PhoenixSpawner2 : RandomSpawner replaces PhoenixRod
{
	DropItem "Matriarch" 255 2
	DropItem "Sovereign" 255 1
}

//Mace
ACTOR MaceSpawner2 : RandomSpawner replaces Mace
{
	DropItem "Old Dreadful" 255 2		//Considering that the spawn rate is lower by default, I might as well make it 66-33 in Heretic.
	DropItem "PowersuitBringer" 255 1
}