/*
ACTOR ArtiBoostManaDropper : Randomspawner replaces ArtiBoostMana
{
	DropItem "HBackpack" 255 15
	DropItem "PhilosophersTome" 255 1
}
*/

ACTOR ArtiBoostManaDropper replaces ArtiBoostMana
{
	States
	{
	Spawn:
		TNT1 A 0 NoDelay A_SpawnItemEx("HBackpack")
		TNT1 A 0 A_DropItem("PhilosophersTome",1,16)
		Stop
	}
}


ACTOR ArtiBoostArmorDropper2 : Randomspawner replaces ArtiBoostArmor
{
	DropItem "BasicArmorSpawner" 255 1
	DropItem "AdvancedArmorSpawner" 255 1
	
	DropItem "SurgeBringer" 255 1
	DropItem "BoosterBringer" 255 1
	DropItem "StimulantBringer" 255 1
}

ACTOR ArtiPorkDropper : Randomspawner replaces ArtiPork
{
	DropItem "GunzerkPot" 255 20
	DropItem "BerserkPot" 255 20
	DropItem "WyvernIdol" 255 20
	
	DropItem "SurgeBringer" 255 1
	DropItem "BoosterBringer" 255 1
	DropItem "StimulantBringer" 255 1
}

//Oh the goods of multiplay.
ACTOR ArtiHealingRadiusDropper : RandomSpawner replaces ArtiHealingRadius
{
	DropItem "GunzerkPot"
	DropItem "BerserkPot"
	DropItem "IronLizardPot"
	DropItem "Diamond"
	DropItem "WyvernIdol"
	DropItem "SurgeBringer"
	DropItem "BoosterBringer"
	DropItem "StimulantBringer"
	DropItem "TomeSpawner"
	DropItem "StratSpawner"
	DropItem "TibCoreBringer"
	DropItem "PowersuitBringer" //Hoho.
}
ACTOR FlechetteDropper : RandomSpawner replaces ArtiPoisonBag
{
	DropItem "TNTAmmo"
}

ACTOR ArtiDarkServantDropper : TomeSpawner replaces ArtiDarkServant
{
	DropItem "TibCoreBringer"
	/*
	DropItem "SurgeBringer" 255 1
	DropItem "BoosterBringer" 255 1
	DropItem "StimulantBringer" 255 1
	DropItem "LifterBringer" 255 1
	*/
}

ACTOR ArtiSpeedBootsDropper : RandomSpawner replaces ArtiSpeedBoots
{
	DropItem "GunzerkPot" 255 20
	DropItem "BerserkPot" 255 20
	DropItem "WyvernIdol" 255 20
	
	DropItem "SurgeBringer" 255 1
	DropItem "BoosterBringer" 255 1
	DropItem "StimulantBringer" 255 1
}

ACTOR ArtiBlastRadiusDropper : RandomSpawner replaces ArtiBlastRadius
{
	DropItem "RejuvPot"
}

ACTOR ArtiInvulnerability2Dropper : RandomSpawner replaces ArtiInvulnerability2
{
	DropItem "IronLizardPot" 255 20
	//DropItem "EXTREMESphere" 255 2
	/*
	DropItem "SurgeBringer" 255 1
	DropItem "BoosterBringer" 255 1
	DropItem "StimulantBringer" 255 1
	DropItem "LifterBringer" 255 1
	*/
}

ACTOR ArtiTeleportOtherDropper : RandomSpawner replaces ArtiTeleportOther
{
	DropItem "WizardsEye" 255 20
	
	DropItem "SurgeBringer" 255 1
	DropItem "BoosterBringer" 255 1
	DropItem "StimulantBringer" 255 1
}

ACTOR FlameThingyReplacer: RandomSpawner replaces CWeapFlame
{
	DropItem "Matriarch2" 255 2
	DropItem "Sovereign2" 255 1
}