//Longhorn
actor LonghornAmmo : Ammo replaces GoldWandAmmo
{
	Inventory.PickupMessage "Picked up a pair of ''Longhorn'' bullets."
	Inventory.PickupSound "Longhorn/Ammo"
	Inventory.Amount 2
	Inventory.MaxAmount 40
	Ammo.BackpackAmount 8
	Ammo.BackpackMaxAmount 80
	Inventory.Icon "LRCAC0"
	States
	{
	Spawn:
		LRCA A -1
		Loop
	}
}

actor LonghornBox : LonghornAmmo replaces GoldWandHefty
{
	Inventory.PickupMessage "Picked up a box of ''Longhorn'' bullets."
	Inventory.PickupSound "Longhorn/Ammo"
	Inventory.Amount 12
	States
	{
	Spawn:
		LRCA B -1
		Loop
	}
}

//Strucker
actor ShotgunAmmo : Ammo replaces CrossbowAmmo
{
	Inventory.PickupMessage "Picked up a fistful of shotgun shells."
	Inventory.PickupSound "Strucker/Ammo"
	Inventory.Amount 6
	Inventory.MaxAmount 150
	Ammo.BackpackAmount 24
	Ammo.BackpackMaxAmount 300
	Inventory.Icon "STRAC0"
	States
	{
	Spawn:
		STRA A -1
		Loop
	}
}

actor ShotgunBandolier : ShotgunAmmo replaces CrossbowHefty
{
	Inventory.PickupMessage "Picked up a belt of shotgun shells."
	Inventory.PickupSound "Strucker/Ammo"
	Inventory.Amount 32
	States
	{
	Spawn:
		STRA B -1
		Loop
	}
}

//Pulverizer
actor PulverizerAmmo : Ammo replaces BlasterAmmo
{
	Inventory.PickupMessage "Picked up a drum of ''Pulverizer'' bullets."
	Inventory.PickupSound "Pulverizer/Ammo"
	Inventory.Amount 20
	Inventory.MaxAmount 400
	Ammo.BackpackAmount 60
	Ammo.BackpackMaxAmount 800
	Inventory.Icon "TRLAC0"
	Scale 0.75
	States
	{
	Spawn:
		TRLA A -1
		Loop
	}
}

actor PulverizerBox : PulverizerAmmo replaces BlasterHefty
{
	Inventory.PickupMessage "Picked up a box of ''Pulverizer'' bullets."
	Inventory.PickupSound "Pulverizer/Ammo"
	Inventory.Amount 80
	States
	{
	Spawn:
		TRLA B -1
		Loop
	}
}

//Matriarch
actor MatriarchAmmo : Ammo
{
	Inventory.PickupMessage "Picked up a bunch of ''Matriarch'' slugs."
	Inventory.PickupSound "Matriarch/Ammo"
	Inventory.Amount 3
	Inventory.MaxAmount 50
	Ammo.BackpackAmount 9
	Ammo.BackpackMaxAmount 100
	Inventory.Icon "WINAD0"
	Scale 0.7
	States
	{
	Spawn:
		WINA A -1
		Loop
	}
}

actor MatriarchBox : MatriarchAmmo
{
	Inventory.PickupMessage "Picked up a box of ''Matriarch'' slugs."
	Inventory.PickupSound "Matriarch/Ammo"
	Inventory.Amount 12
	Scale 0.9
	States
	{
	Spawn:
		WINA B -1
		Loop
	}
}

//Sovereign 
actor SovereignAmmo : Ammo
{
	Inventory.PickupMessage "Picked up a pair of specialized ''Sovereign'' slugs."
	Inventory.PickupSound "Matriarch/Ammo"
	Inventory.Amount 3
	Inventory.MaxAmount 40
	Ammo.BackpackAmount 6
	Ammo.BackpackMaxAmount 80
	Inventory.Icon "SVMND0"
	Scale 0.7
	States
	{
	Spawn:
		SVMN A -1
		Loop
	}
}

actor SovereignBox : SovereignAmmo
{
	Inventory.PickupMessage "Picked up a box of specialized ''Sovereign'' slugs."
	Inventory.PickupSound "Matriarch/Ammo"
	Inventory.Amount 12
	Scale 0.9
	States
	{
	Spawn:
		SVMN B -1
		Loop
	}
}


ACTOR Phoenix_Giver : RandomSpawner replaces PhoenixRodAmmo
{
	DropItem "MatriarchAmmo" 255 1
	DropItem "SovereignAmmo" 255 1
	DropItem "TNTAmmo" 255 1
}

ACTOR PhoenixHefty_Giver : RandomSpawner replaces PhoenixRodHefty
{
	Dropitem "MatriarchBox" 255 1
	DropItem "SovereignBox" 255 1
	Dropitem "TNTBox" 255 1
}

//Dynamite
actor TNTAmmo : Ammo replaces ArtiTimeBomb
{
	Inventory.PickupMessage "Picked up a bundle of TNT."
	Inventory.PickupSound "TNT/Pick"
	Inventory.Amount 1
	Inventory.MaxAmount 15
	Ammo.BackpackAmount 3
	Ammo.BackpackMaxAmount 30
	Inventory.Icon "DYNAA0"
	States
	{
	Spawn:
		DYNG X -1
		Loop
	}
}

actor TNTBox : TNTAmmo
{
	Inventory.PickupMessage "Picked up a box of TNT."
	Inventory.Amount 5
	States
	{
	Spawn:
		DYNB A -1
		Loop
	}
}

//Cauterizer
actor CauterizerAmmo : Ammo replaces SkullrodAmmo
{
	Inventory.PickupMessage "Picked up a cell of ''Cauterizer'' charge."
	Inventory.PickupSound "Cauterizer/Ammo"
	Inventory.Amount 2
	Inventory.MaxAmount 30
	Ammo.BackpackAmount 6
	Ammo.BackpackMaxAmount 60
	Inventory.Icon "CAUAC0"
	States
	{
	Spawn:
		CAUA A -1
		Stop
	}
}

actor CauterizerBox : CauterizerAmmo replaces SkullrodHefty
{
	Inventory.PickupMessage "Picked up a pack of ''Cauterizer'' charge."
	Inventory.PickupSound "Cauterizer/Ammo"
	Inventory.Amount 8
	States
	{
	Spawn:
		CAUB ABCDEFGFEDCB 1
		Loop
	}
}

//Dreadful
actor TiberiumAmmo : Ammo replaces MaceAmmo
{
	Inventory.PickupMessage "Picked up an ''Old Dreadful'' liquid tiberium cannister."
	Inventory.PickupSound "Dreadful/Ammo"
	Inventory.Amount 1
	Inventory.MaxAmount 8
	Ammo.BackpackAmount 1
	Ammo.BackpackMaxAmount 16
	Inventory.Icon "TIBAC0"
	Scale 0.9
	States
	{
	Spawn:
		TIBA A 1
		Loop
	}
}

actor TiberiumBloat : TiberiumAmmo replaces MaceHefty
{
	Inventory.PickupMessage "Picked up a solid portion of ''Old Dreadful'' liquid tiberium."
	Inventory.PickupSound "Dreadful/Ammo"
	Inventory.Amount 3
	Scale 0.8
	States
	{
	Spawn:
		TIBA B 1
		Loop
	}
}
