//Tome
pointlight MIDASTOME1
{
    color 1.0 0.4 0.1
    size 48
    offset 0 16 0
	dontlightself 1
}

pulselight MIDASTOME2
{
    color 0.8 0.7 0.1
    size 64
    secondarySize 24
    offset 0 16 0
    interval 1.5
}

object PhilosophersTome
{
    frame MIDTA { light MIDASTOME1 }
    frame MIDT { light MIDASTOME2 }
}

object MidasTome
{
    frame MIDTA { light MIDASTOME1 }
    frame MIDT { light MIDASTOME2 }
}


//Sphere
pointlight MIDASSPHERELIGHT
{
    color 0.8 0.8 0.1
    size 48
    offset 0 16 0
    dontlightself 1
}

object MidasSphere
{
    frame MDSS{ light MIDASSPHERELIGHT }
}

//Melee
object SuperMidasPawnchPuff
{
    frame TNT1A { light SUPERMIDASPAWNCH }
}

object SuperMidasPawnchPuff2
{
    frame TNT1A { light SUPERMIDASPAWNCH }
}

object SuperMidasPawnchPuffLeft
{
    frame TNT1A { light SUPERMIDASPAWNCH }
}

object SuperMidasPawnchPuffLeft2
{
    frame TNT1A { light SUPERMIDASPAWNCH }
}

object SuperMidasScratchPuffLeft
{
    frame TNT1A { light SUPERMIDASPAWNCH }
}

object SuperMidasScratchPuffRight
{
    frame TNT1A { light SUPERMIDASPAWNCH }
}

pulselight SUPERMIDASPAWNCH
{
    color 1.0 0.8 0.1
    size 32
    secondarySize 0
    interval 0.9
}

object SuperMidasKick_Gldef
{
    frame TNT1A { light SUPERMIDASKEECK }
}

pulselight SUPERMIDASKEECK
{
    color 1.0 0.8 0.1
    size 128
    secondarySize 0
    interval 1.2
}

//Stomp
object SuperMidasStomp_GLDEF
{
    frame TNT1A { light MIDASZERKBLAST }
}

pulselight MIDASZERKBLAST
{
    color 1.0 0.8 0.1
    size 192
    secondarySize 0
    interval 1.4
}

//Statue
object Midas_GLDEF
{
    frame TNT1A { light MIDASSTATUEBLAST }
}

pulselight MIDASSTATUEBLAST
{
    color 1.0 0.8 0.1
    size 164
    secondarySize 0
    interval 1.2
}

//Coins
object SmallMidasCoin
{
    frame COIN { light COINS }
}

object SmallMidasCoinStationary
{
    frame COIN { light COINS }
}

object BigMidasCoin
{
    frame COI2 { light BAG }
}

object BigMidasCoinStationary
{
    frame COI2 { light BAG }
}