object AnnihilationShot
{
    frame ANNH { light ANNOSHOT }
}

pointlight ANNOSHOT
{
    color 0.1 0.2 1.0
    size 72
}

object AnnihilationShotGLDEF
{
    frame TNT1A { light ANNOIMPACT }
}

pulselight ANNOIMPACT
{
    color 0.1 0.2 1.0
    size 0
    secondarySize 192
    interval 0.75
}

//Tomed

object TomedAnnihilationShot
{
    frame ANNH { light ANNOSHOT2 }
}

pointlight ANNOSHOT2
{
    color 0.1 0.2 1.0
    size 128
}

object TomedAnnihilationShotGLDEF
{
    frame TNT1A { light ANNOIMPACT2 }
}

pulselight ANNOIMPACT2
{
    color 0.1 0.2 1.0
    size 0
    secondarySize 384
    interval 0.9
}

//Alternate Mode
object AnnihilationSanctumProjectile
{
	frame ANNH { light ANNOSHOT }
}

object RepulsionBall
{
	frame ANNH { light ANNOSHOT }
}

pulselight BLASTERRING
{
    color 0.0 0.0 1.0
    size 92
    secondarySize 0
    interval 0.6
} 

object BlasterRing
{
    frame BLSR { light BLASTERRING }
}