object SkullfireProjectile
{
    frame EMBS { light SKULLSHOT }
    frame TNT1 { light SKULLHIT }
}

object SkullfireTomedProjectile
{
    frame EMBS { light SKULLSHOT }
    frame TNT1 { light SKULLHIT }
}

object SkullfireDrop
{
    frame FLME { light SKULLDROP }
}

pointlight SKULLSHOT
{
    color 1.0 0.4 0.1
    size 64
}

pulselight SKULLHIT
{
    color 1.0 0.45 0.2
    size 192
    secondarySize 0
    interval 1.0
}

pointlight SKULLDROP
{
    color 1.0 0.35 0.1
    size 96
}