//Jets
pulselight ROCKETPACKSTUFF
{
    color 0.8 0.5 0.1
    size 96
    secondarySize 0
    interval 0.8
}

/*object Rocketpack_Emitter
{
    frame TNT1A { light ROCKETPACKSTUFF }
}

object Rocketglide_Emitter
{
    frame TNT1A { light ROCKETPACKSTUFF }
}*/

object Rocketpack_GLDEF
{
    frame TNT1A { light ROCKETPACKSTUFF }
}

//Zerk
object SuperPowerStraightRight
{
    frame TNT1A { light SUPERPAWNCH }
}

object SuperPowerStraightLeft
{
    frame TNT1A { light SUPERPAWNCH }
}

object SuperPowerUppercutRight
{
    frame TNT1A { light SUPERPAWNCH }
}

object SuperPowerUppercutLeft
{
    frame TNT1A { light SUPERPAWNCH }
}

object SuperPowerKickProjectile
{
    frame TNT1A { light SUPERKEECK }
}

object SuperPowerKickProjectileLeft
{
    frame TNT1A { light SUPERKEECK }
}

object SuperPowerKickProjectileRight
{
    frame TNT1A { light SUPERKEECK }
}

object PowerBerserkStomp
{
    frame TNT1A { light ZERKBLAST }
}

//Midas
object SuperMidasPowerStraightRight //shit, why did I reverse that. Oh well, whatever.
{
    frame TNT1A { light SUPERMIDASPAWNCH }
}

object SuperMidasPowerStraightLeft
{
    frame TNT1A { light SUPERMIDASPAWNCH }
}

object SuperMidasPowerUppercutRight
{
    frame TNT1A { light SUPERMIDASPAWNCH }
}

object SuperMidasPowerUppercutLeft
{
    frame TNT1A { light SUPERMIDASPAWNCH }
}

object SuperPowerMidasKickProjectile
{
    frame TNT1A { light SUPERMIDASKEECK }
}

object SuperPowerMidasKickProjectileLeft
{
    frame TNT1A { light SUPERMIDASKEECK }
}

object SuperPowerMidasKickProjectileRight
{
    frame TNT1A { light SUPERMIDASKEECK }
}

object PowerMidasBerserkStomp
{
    frame TNT1A { light MIDASZERKBLAST }
}

//Armcannons
object BishArmcanProjectile
{
    frame TNT1A { light ARMCANFLIGHT }
}

object BishArmcanFX
{
    frame TNT1A { light ARMCANHIT }
}

pointlight ARMCANFLIGHT
{
    color 0.1 0.8 0.1
    size 92
}

pulselight ARMCANHIT
{
    color 0.1 1.0 0.1
    size 256
    secondarySize 92
    interval 1.5
}

//Cored Armcannons
Object CoreBishArmcanProjectile
{
    frame TNT1A { light COREARMCANFLIGHT }
}

object CoreBishArmcanFX
{
    frame TNT1A { light COREARMCANHIT }
}

pointlight COREARMCANFLIGHT
{
    color 0.1 0.1 0.8
    size 92
}

pulselight COREARMCANHIT
{
    color 0.1 0.1 1.0
    size 256
    secondarySize 92
    interval 1.5
}


//Armstrike
pulselight DATSTRIKEGLOW
{
    color 0.8 0.1 0.1
    size 192
    secondarySize 224
    interval 0.9
}

object AirstrikeLockdown
{
	frame PNTRA { light DATSTRIKEGLOW }
}