//"Lite" HUD.
statusbar normal, fullscreenoffsets 
{
	//Left side:
    //Health, Armor and Mana
	
	//InInventory DoomCounter
	//{
		drawnumber 3, HUDFONT_GCDOOM, untranslated, health, 96, -34;
		drawnumber 3, HUDFONT_GCDOOM, green, armor, 96, -23;
		drawnumber 3, HUDFONT_GCDOOM, blue, Mana, 96, -12;
	//}
	/*Else
	{
		drawnumber 3, INDEXFONT_RAVEN, untranslated, health, 96, -30;
		drawnumber 3, INDEXFONT_RAVEN, untranslated, armor, 96, -19;
		drawnumber 3, INDEXFONT_RAVEN, untranslated, Mana, 96, -8;
	//}*/
	
	//Ammo Stuff.
	InInventory DoomCounter || HereticCounter
	{
		drawbar "REVLBAR", "GCBBAR", LonghornAmmo, horizontal, interpolate(8), 2, 2;
		drawnumber 4, INDEXFONT_RAVEN, untranslated, LonghornAmmo, whennotzero, 51, 3;
		drawnumber 4, INDEXFONT_DOOM, untranslated, LonghornAmmo, whennotzero, 51, 3;
		drawbar "SHOTBAR", "GCBBAR", ShotgunAmmo, horizontal, interpolate(8), 2, 13;
		drawnumber 4, INDEXFONT_RAVEN, untranslated, ShotgunAmmo, whennotzero, 51, 14;
		drawnumber 4, INDEXFONT_DOOM, untranslated, ShotgunAmmo, whennotzero, 51, 14;
		drawbar "BULLBAR", "GCBBAR", PulverizerAmmo, horizontal, interpolate(8), 2, 24;
		drawnumber 4, INDEXFONT_RAVEN, untranslated, PulverizerAmmo, whennotzero, 51, 25;
		drawnumber 4, INDEXFONT_DOOM, untranslated, PulverizerAmmo, whennotzero, 51, 25;
		drawbar "CANNBAR", "GCBBAR", MatriarchAmmo, horizontal, interpolate(8), 2, 35;
		drawnumber 4, INDEXFONT_RAVEN, untranslated, MatriarchAmmo, whennotzero, 51, 36;
		drawnumber 4, INDEXFONT_DOOM, untranslated, MatriarchAmmo, whennotzero, 51, 36;
		drawbar "SOVGBAR", "GCBBAR", SovereignAmmo, horizontal, interpolate(8), 2, 46;
		drawnumber 4, INDEXFONT_RAVEN, untranslated, SovereignAmmo, whennotzero, 51, 47;
		drawnumber 4, INDEXFONT_DOOM, untranslated, SovereignAmmo, whennotzero, 51, 47;
		drawbar "CAUTBAR", "GCBBAR", CauterizerAmmo, horizontal, interpolate(8), 2, 56;
		drawnumber 4, INDEXFONT_RAVEN, untranslated, CauterizerAmmo, whennotzero, 51, 57;
		drawnumber 4, INDEXFONT_DOOM, untranslated, CauterizerAmmo, whennotzero, 51, 57;
		drawbar "TIBRBAR", "GCBBAR", TiberiumAmmo, horizontal, interpolate(8), 2, 67;
		drawnumber 4, INDEXFONT_RAVEN, untranslated, TiberiumAmmo, whennotzero, 51, 68;
		drawnumber 4, INDEXFONT_DOOM, untranslated, TiberiumAmmo, whennotzero, 51, 68;
		drawbar "TNTBAR", "GCBBAR", TNTAmmo, horizontal, interpolate(8), 2, 78;
		drawnumber 4, INDEXFONT_RAVEN, untranslated, TNTAmmo, whennotzero, 51, 79;
		drawnumber 4, INDEXFONT_DOOM, untranslated, TNTAmmo, whennotzero, 51, 79;
	}
	
	InInventory PowerExtremeDamage
	{
		drawnumber 5, INDEXFONT, Red, PowerupTime ExtremePower, whennotzero, alignment(left), 58, 3;
	}
	Else //Berserk
	{
		drawnumber 5, INDEXFONT, GCFury, PowerupTime PowerBerserking, whennotzero, alignment(left), 58, 3;
	}
	
	//Gunzerk
	drawnumber 5, INDEXFONT, GCPurple, PowerupTime GunzerkingGiver, whennotzero, alignment(left), 58, 14;
	
	//Tome/Amplifier
	drawnumber 5, INDEXFONT, Purple, PowerupTime Amplify, whennotzero, alignment(left), 58, 25;
	
	//Familiar
	drawnumber 5, INDEXFONT, GCTeal, PowerupTime MinidergItem, whennotzero, alignment(left), 58, 36;
	
	//Reaver
	drawnumber 5, INDEXFONT, Cyan, PowerupTime ReaverInvisibility1, whennotzero, alignment(left), 58, 47;
	
	//God Mode
	drawnumber 5, INDEXFONT, Gold, PowerupTime InvulnerabilitySphere2, whennotzero, alignment(left), 58, 58;
	
	//Midas
	drawnumber 5, INDEXFONT, Yellow, PowerupTime MidasPower, whennotzero, alignment(left), 58, 69;

	//Keys
	drawswitchableimage KeyYellow, "TNT1A0", "YKEYICON", 46, -40;
	drawswitchableimage KeyGreen, "TNT1A0", "GKEYICON", 60, -40;
	drawswitchableimage KeyBlue, "TNT1A0", "BKEYICON", 74, -40;
	drawswitchableimage YellowCard2 && YellowSkull2, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 47, -50;
	drawswitchableimage RedCard2 && RedSkull2, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 61, -50;
	drawswitchableimage BlueCard2 && BlueSkull2, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 75, -50;
	
	//Left just in case of give all.
	drawswitchableimage YellowCard && YellowSkull, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 47, -50;
	drawswitchableimage RedCard && RedSkull, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 61, -50;
	drawswitchableimage BlueCard && BlueSkull, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 75, -50;

	drawmugshot "DRG", 5, 143, -32;
	
	//Cooldowns
	InInventory DynamiteTossTimer
	{	
		drawbar "DYNAA0", "DYNAB0", DynamiteTossTimer, vertical, interpolate(2), 182, -5;
	}
	
	InInventory PowerMedbagFake
	{
		drawbar "MEDPTCHF", "MEDPTCHE", PowerupTime MedbagDelay, vertical, interpolate(2), 189, -15;
	}
	
	InInventory MidasTimer
	{
		drawbar "MIDCA0", "MIDCB0", MidasTimer, vertical, interpolate(2), 203, -17;
	}
	
	InInventory DoomCounter
	{
			drawselectedinventory INDEXFONT_DOOM, 105, -30, 141, -8, untranslated, 1;
	}
	Else
	{
			drawselectedinventory INDEXFONT_RAVEN, 105, -30, 141, -8, untranslated, 1;
	}
	
	//Right side:
	//Ammo
	InInventory DoomCounter
	{
		drawimage ammoicon1, -84, -10, center;
		drawnumber 4, HUDFONT_GCDOOM, untranslated, ammo1, -91, -16;
		drawnumber 4, HUDFONT_GCDOOM, untranslated, ammo1capacity, alignment(left), -79, -16;
	}
	
	InInventory HereticCounter
	{
		drawimage ammoicon1, -84, -10, center;
		drawnumber 4, HUDFONT_RAVEN, untranslated, ammo1, -91, -16;
		drawnumber 4, HUDFONT_RAVEN, untranslated, ammo1capacity, alignment(left), -79, -16;
	}
	
	InInventory HexenCounter
	{
		drawimage "TNTUNIT", 2, 2;
		drawnumber 4, INDEXFONT_RAVEN, untranslated, TNTAmmo, alignment(left), 10, 3;
		
		IsSelected DynamiteWeapon
		{
			drawimage ammoicon1, -84, -10, center;
			drawnumber 4, HUDFONT_RAVEN, untranslated, ammo1, -95, -16;
			drawnumber 4, HUDFONT_RAVEN, untranslated, ammo1capacity, alignment(left), -75, -16;
		}
		else
		{
			drawnumber 4, HUDFONT_RAVEN, untranslated, BlueMana, -85, -16;
			drawnumber 4, HUDFONT_RAVEN, untranslated, GreenMana, -48, -16;
		}
		
		IsSelected Not DynamiteWeapon
		{
			weaponammo BlueMana
			{
				drawimage "MANABRT1", -115, -10, center;
			}
			else
			{
				drawimage "MANADIM1", -115, -10, center;
			}
			weaponammo GreenMana
			{
				drawimage "MANABRT2", -78, -10, center;
			}
			else
			{
				drawimage "MANADIM2", -78, -10, center;
			}
		}
	}
	
	//Gold
	InInventory DoomCounter
	{
		drawnumber 6, HUDFONT_GCDOOM, untranslated, Dosh, -61, -33;
	}
	Else
	{
		drawnumber 6, HUDFONT_RAVEN, untranslated, Dosh, -61, -33;
	}
	
	//Spells
	drawimage "BO2KZ0", -149, -23;		
	ininventory SkullfireActive, 1
	{
		drawimage "BO2KA0", -149, -23;	
	}
	ininventory FrostbiteActive, 1
	{
		drawimage "BO2KB0", -149, -23;
	}
	ininventory SkypunchActive, 1
	{
		drawimage "BO2KF0", -149, -23;	
	}
	ininventory GumpopActive, 1
	{
		drawimage "BO2KC0", -149, -23;	
	}
	ininventory CrowsActive, 1
	{
		drawimage "BO2KG0", -149, -23;		
	}
	ininventory ThunderActive, 1
	{
		drawimage "BO2KD0", -149, -23;		
	}
	ininventory BreathActive, 1
	{
		drawimage "BO2KH0", -149, -23;		
	}
	ininventory CorpseActive, 1
	{
		drawimage "BO2KI0", -149, -23;		
	}
	ininventory ThreadcutterActive, 1
	{
		drawimage "BO2KE0", -149, -23;	
	}
	ininventory AnnihilationActive, 1
	{
		drawimage "BO2KJ0", -149, -23;	
	}
	ininventory FirebreathActive, 1
	{
		drawimage "BO2KK0", -149, -23;	
	}
	ininventory MeteorfistActive, 1
	{
		drawimage "BO2KL0", -149, -23;	
	}
	ininventory FlamewaveActive, 1
	{
		drawimage "BO2KM0", -149, -23;	
	}
	ininventory ChillgraspActive, 1
	{
		drawimage "BO2KN0", -149, -23;	
	}
	ininventory SheepshieldActive, 1
	{
		drawimage "BO2KO0", -149, -23;	
	}
	ininventory SpiritcannonActive, 1
	{
		drawimage "BO2KP0", -149, -23;	
	}
	ininventory DarkvoidActive, 1
	{
		drawimage "BO2KQ0", -149, -23;	
	}
	ininventory PrismActive, 1
	{
		drawimage "BO2KR0", -149, -23;	
	}

}

/*statusbar inventory, forcescaled
{
	drawinventorybar Doom, noartibox, 4, INDEXFONT, 110, 170;
}*/

createpopup keys, 200, 200, slideinbottom, 20;

statusbar popupkeys
{
	DrawKeyBar 12, horizontal, auto, 0, 20, 0, 6, 4;
}