//Dear reader of this SNDINFO, if you recognize any of those sounds that I didn't share the source of because I didn't know it,
//please share that knowledge to me via private message, so I can add that in nearest update. Thanks in advance!

Korax/Speech KORAX1
$volume Korax/Speech 0.6

//Misc. changes
$ifheretic
misc/secret			HRSECRET //Wolfenstein 3 - Raven Software
$endif
$ifdoom
misc/secret			DMSECRET //Gmod Idiot Box 12 - Dasboschitt
$endif
$volume misc/secret 0.6

misc/chat	newchat
$volume misc/chat 0.5

$volume world/watersplash 0.5

//Propane
Propane/Pick	PROPPICK	//ID Soft./Doom 3
$random Propane/Hit { Propane/Hit1 Propane/Hit2 Propane/Hit3 } //Valve/Turtle Rock: Left 4 Dead 2
Propane/Hit1	PROPHIT1
Propane/Hit2	PROPHIT2
Propane/Hit3	PROPHIT3
Propane/Leak	PROPOHNO //Valve/Turtle Rock: Left 4 Dead 2

$volume Propane/Pick 0.7

//Pods
Pod/Explode	PODBLST
$volume Pod/Explode 0.7

//Player - Marty Kirra's voice work
$playeralias	Guncaster	male	*death		Guncaster/Death
$playeralias	Guncaster	male	*xdeath		Guncaster/XDeath
$playersounddup	Guncaster	male	*gibbed		*death
$playersounddup	Guncaster	male	*wimpydeath	*death
$playersounddup	Guncaster	male	*crazydeath	*death
$playersounddup	Guncaster	male	*burndeath	*death
$playeralias	Guncaster	male	*pain100	Guncaster/Pain/100
$playeralias	Guncaster	male	*pain75 	Guncaster/Pain/100
$playeralias	Guncaster	male	*pain50 	Guncaster/Pain/50
$playeralias	Guncaster	male	*pain25 	Guncaster/Pain/25
$playeralias	Guncaster	male	*grunt		Guncaster/Oof
$playeralias	Guncaster	male	*land		Guncaster/Land
$playeralias	Guncaster	male	*jump		Guncaster/Jump
$playersound	Guncaster	male	*fist		dsnone
$playeralias	Guncaster	male	*usefail	Guncaster/Nope
$playeralias	Guncaster	male	*weaponlaugh	Guncaster/Laugh1
$playersounddup	Guncaster	male	*evillaugh	*weaponlaugh
$playersound	Guncaster	male	*falling	dsempty
$playeralias	Guncaster	male	*usefail	Guncaster/Nope
$playeralias	Guncaster	male	*puzzfail	Guncaster/Nope

Guncaster/Land DRAGLAND

$volume Guncaster/Jump 0.8
$random Guncaster/Jump	{ Guncaster/Jump1 Guncaster/Jump2 Guncaster/Jump3 }
Guncaster/Jump1	DRAGJMP1
Guncaster/Jump2	DRAGJMP2
Guncaster/Jump3	DRAGJMP3

$volume Guncaster/Oof 0.8
$random Guncaster/Oof	{ Guncaster/Oof1 Guncaster/Oof2 Guncaster/Oof3 Guncaster/Oof4 }

Guncaster/Oof1	DRAGOOF1
Guncaster/Oof2	DRAGOOF2
Guncaster/Oof3	DRAGOOF3
Guncaster/Oof4	DRAGOOF4

$volume Guncaster/Nope 0.9
$random Guncaster/Nope	{ Guncaster/Nope1 Guncaster/Nope2 }

Guncaster/Nope1	DRAGNPE1
Guncaster/Nope2	DRAGNPE2

$volume Guncaster/Pain/100 0.8
$random Guncaster/Pain/100	{ Guncaster/Pain/100/1 Guncaster/Pain/100/2 Guncaster/Pain/100/3 Guncaster/Pain/100/4 Guncaster/Pain/100/5 }
Guncaster/Pain/100/1 1DRP100
Guncaster/Pain/100/2 2DRP100
Guncaster/Pain/100/3 3DRP100
Guncaster/Pain/100/4 4DRP100
Guncaster/Pain/100/5 5DRP100

$volume Guncaster/Pain/50 0.8
$random Guncaster/Pain/50	{ Guncaster/Pain/50/1 Guncaster/Pain/50/2 Guncaster/Pain/50/3  }
Guncaster/Pain/50/1 1DRP50
Guncaster/Pain/50/2 2DRP50
Guncaster/Pain/50/3 3DRP50

$volume Guncaster/Pain/25 0.8
$random Guncaster/Pain/25	{ Guncaster/Pain/25/1 Guncaster/Pain/25/2 Guncaster/Pain/25/3 }
Guncaster/Pain/25/1 1DRP25
Guncaster/Pain/25/2 2DRP25
Guncaster/Pain/25/3 3DRP25

$volume Guncaster/Death 0.8
$random Guncaster/Death { Guncaster/Death1 Guncaster/Death2 }
Guncaster/Death1 DRAGDTH1
Guncaster/Death2 DRAGDTH2

$volume Guncaster/XDeath 0.8
Guncaster/XDeath DRAGXDTH

$volume Guncaster/Laugh 0.8
$random Guncaster/Laugh	{ Guncaster/Laugh1 Guncaster/Laugh2 }
Guncaster/Laugh1 DRAGHAR1
Guncaster/Laugh2 DRAGHAR2

$volume  Guncaster/Meh 0.8
Guncaster/Meh	DRAGMEH

$volume Guncaster/Kick 0.8
$random Guncaster/Kick { Guncaster/Kick1 Guncaster/Kick2 Guncaster/Kick3 Guncaster/Kick4 }
Guncaster/Kick1	KICKYEL1
Guncaster/Kick2	KICKYEL2
Guncaster/Kick3 KICKYEL3
Guncaster/Kick4 KICKYEL4

$volume Guncaster/Jump 0.7

Kick/Init	KICKINIT
$random Kick/Extra	{ Kick/Init1 Kick/Init2 Kick/Init3 Kick/Init4 Kick/Init5 }
Kick/Init1	KICKINT1
Kick/Init2	KICKINT2
Kick/Init3	KICKINT3
Kick/Init4	KICKINT4
Kick/Init5	KICKINT5
Kick/Hit	KICKHIT

Stomp/Use		STMPUSE
Stomp/Impact	STMPHIT

$volume Stomp/Use 0.7

$random Guncaster/Unusual { Guncaster/Unusual1 Guncaster/Unusual2 }
Guncaster/Unusual1 DASUNUSL
Guncaster/Unusual2 DASUNUS2

//That's a one foul mouth, heh.
Guncaster/Taunt01	DRAGTN01
Guncaster/Taunt02	DRAGTN02
Guncaster/Taunt03	DRAGTN03
Guncaster/Taunt04	DRAGTN04
Guncaster/Taunt05	DRAGTN05
Guncaster/Taunt06	DRAGTN06
Guncaster/Taunt07	DRAGTN07
Guncaster/Taunt08	DRAGTN08
Guncaster/Taunt09	DRAGTN09
Guncaster/Taunt10	DRAGTN10
Guncaster/Taunt11	DRAGTN11
Guncaster/Taunt12	DRAGTN12
Guncaster/Taunt13	DRAGTN13
Guncaster/Taunt14	DRAGTN14
Guncaster/Taunt15	DRAGTN15
Guncaster/Taunt16	DRAGTN16
Guncaster/Taunt17	DRAGTN17
Guncaster/Taunt18	DRAGTN18
Guncaster/Taunt19	DRAGTN19
Guncaster/Taunt20	DRAGTN20
Guncaster/Taunt21	DRAGTN21
Guncaster/Taunt22	DRAGTN22
Guncaster/Taunt23	DRAGTN23
Guncaster/Taunt24	DRAGTN24
Guncaster/Taunt25	DRAGTN25
Guncaster/Taunt26	DRAGTN26
Guncaster/Taunt27	DRAGTN27
Guncaster/Taunt28	DRAGTN28
Guncaster/Taunt29	DRAGTN29
Guncaster/Taunt30	DRAGTN30
Guncaster/Taunt31	DRAGTN31
Guncaster/Taunt32	DRAGTN32
Guncaster/Taunt33	DRAGTN33
Guncaster/Taunt34	DRAGTN34
Guncaster/Taunt35	DRAGTN35


//Wolfenstein 3/Raven Soft.
$random Guncaster/Move { GC/Move1 GC/Move2 GC/Move3 GC/Move4 GC/Move5 GC/Move6
						GC/Move7 GC/Move8 GC/Move9 GC/Move10 GC/Move11 GC/Move12
						GC/Move13 GC/Move14 GC/Move15 GC/Move16 GC/Move17
						GC/Move18 GC/Move19 GC/Move20 }
GC/Move1	GCMOVE1
GC/Move2	GCMOVE2
GC/Move3	GCMOVE3
GC/Move4	GCMOVE4
GC/Move5	GCMOVE5
GC/Move6	GCMOVE6
GC/Move7	GCMOVE7
GC/Move8	GCMOVE8
GC/Move9	GCMOVE9
GC/Move10	GCMOVE10
GC/Move11	GCMOVE11
GC/Move12	GCMOVE12
GC/Move13	GCMOVE13
GC/Move14	GCMOVE14
GC/Move15	GCMOVE15
GC/Move16	GCMOVE16
GC/Move17	GCMOVE17
GC/Move18	GCMOVE18
GC/Move19	GCMOVE19
GC/Move20	GCMOVE20

$limit Guncaster/Move 2

Guncaster/Step	DRAGSTEP

$volume Guncaster/Step 0.3
$limit Guncaster/Step 0

Berserk/Step	BRSKSTEP

$volume Berserk/Step 0.4
$limit Berserk/Step 0

Wings/Movement WINGMOVE
Veilvision/Active VEILVISN

//ID Software (ET: Quake Wars)
$random Move/Step { Move/Step1 Move/Step2 Move/Step3 Move/Step4 Move/Step5 Move/Step6 }
Move/Step1	MOVESTP1
Move/Step2	MOVESTP2
Move/Step3	MOVESTP3
Move/Step4	MOVESTP4
Move/Step5	MOVESTP5
Move/Step6	MOVESTP6

$volume Move/Step 0.3

//Monolith (FEAR)
$random Move/Slide { Move/Slide1 Move/Slide2 Move/Slide3 }
Move/Slide1	MOVESLD1
Move/Slide2	MOVESLD2
Move/Slide3	MOVESLD3

//Skill Wheel - Blizzard (Diablo 2), Irrational Games (Bioshock Infinite)
Spell/Yes		SPELYES
Spell/Move		SPELMOVE
Spell/Buy		SPELBUY

$volume	Spell/Yes 0.7
$volume	Spell/Move 1.0
$volume	Spell/Buy 0.8

Spell/Active1	BULSEL01 //Skullfire
Spell/Active2	BULSEL02 //Frostbite
Spell/Active3	BULSEL03 //Skypunch
Spell/Active4	BULSEL04 //Gumpop
Spell/Active5	BULSEL05 //Hitchcock's Birds
Spell/Active6	BULSEL06 //Thunderstruck
Spell/Active7	BULSEL07 //Scourgebreath
Spell/Active8	BULSEL08 //Corpse Blast
Spell/Active9	BULSEL09 //Threadcutter
Spell/Active10	BULSEL10 //Anushilation
Spell/Active11	BULSEL11 //Firebreath
Spell/Active12	BULSEL12 //Meteorfist
Spell/Active13	BULSEL13 //Flamewave
Spell/Active14	BULSEL14 //Chillgrasp
//Space reserved for sheeps
Spell/Active16	BULSEL16 //Spiritcannon
//Space reserved for Darkvoid
Spell/Active18	BULSEL18 //Prism


//Menu - Raven (Wolfenstein 3), Firefly Studios (Stronghold)
menu/activate		MENUSND1
menu/backup			MENUSND2
menu/prompt			MENUSND2
menu/choose			MENUSND1
menu/cursor			MENUSND3
menu/change			MENUSND3
menu/invalid		MENUSND2
menu/dismiss		MENUSND4
menu/clear			MENUSND4
menu/quit			MENUQUIT

$volume menu/activate 0.7
$volume menu/backup 0.7
$volume menu/prompt 0.7
$volume menu/choose 0.7
$volume menu/cursor 0.7
$volume menu/change 0.7
$volume menu/invalid 0.7
$volume menu/dismiss 0.7
$volume menu/clear 0.7
$volume menu/quit 0.8

$volume menu/secret 0.9

intermission/tick		SPELMOVE
intermission/nextstage	MENUSND1

$random intermission/paststats		{ scream/next1 scream/next2 scream/next3 scream/next4 }
$random intermission/pastcoopstats	{ scream/next1 scream/next2 scream/next3 scream/next4 }

scream/next1	SCRMNXT1
scream/next2	SCRMNXT2
scream/next3	SCRMNXT3
scream/next4	SCRMNXT4

//Bishop Powersuit

//contemporary hackery
/*$random Guncaster/Jump	{ Bishop/Jump1 Bishop/Jump2 Bishop/Jump3 }	//Irrational Games - Bioshock Infinite. I think.
Bishop/Jump1	BISHJMP1
Bishop/Jump2	BISHJMP2
Bishop/Jump3	BISHJMP3
Guncaster/Land	BISHLAND
Wings/Movement	BISHWING*/
//////////////////////

Bishop/Pickup	BISHPICK		//EA - C&C3, Raven Soft. - Wolfenstein 2009
Bishop/Use		BISHUSE			//EA - C&C3

Bishop/Mode		BISHMODE		//Epic Games - Unreal
Bishop/Fire		BISHFIRE		//Westwood - C&C Tiberian Sun, ID Soft. - Quake 3
Bishop/Explode	BISHEXP			//Westwood - C&C Renegade

Bishop/Open		BISHOPEN		//NOH EINE IDEE but it sounds cool.
Bishop/MissileMain	BISHRCKT	//Raven Soft. - Wolfenstein 2009
$random Bishop/Missile { Bishop/Missile1 Bishop/Missile2 }	//Blizzard - Starcraft 2
Bishop/Missile1	BISHRKT1
Bishop/Missile2	BISHRKT2

$rolloff Bishop/MissileMain 400 1600
$volume Bishop/Pickup 0.8

Bishop/Activate1	BISHACT1	//Splash Damage, ID Soft. - ET: Quake Wars
Bishop/Activate2	BISHACT2	//Valve, Team Fortress 2

Bishop/Move		BISHMOVE		//ID Soft. - Quake 2
Bishop/Fist		BISHFIST		//Raven Soft. - Wolfenstein 2009
Bishop/Step		BISHSTEP		//Eeeee~
Bishop/Land		BISHLAND		//Uhhhhh... Some Doom 3 bit was there, I think? That's what I get for frankensounding and not writing down sources.

$limit Bishop/Step 0

$random Bishop/Thud	{ Bishop/Thud1 Bishop/Thud2 Bishop/Thud3 Bishop/Thud4 }
Bishop/Thud1	BISHTHD1
Bishop/Thud2	BISHTHD2
Bishop/Thud3	BISHTHD3
Bishop/Thud4	BISHTHD4

$random Bishop/Jump	{ Bishop/Jump1 Bishop/Jump2 Bishop/Jump3 }	//Irrational Games - Bioshock Infinite. I think.
Bishop/Jump1	BISHJMP1
Bishop/Jump2	BISHJMP2
Bishop/Jump3	BISHJMP3

Bishop/Wings	BISHWING
Bishop/Land		BISHLAND
Bishop/Glide	BISHFLOP

$volume Bishop/Jump 0.6
$volume Bishop/Land 0.7

$random Bishop/Kick { Bishop/Kick1 Bishop/Kick2 }	//Croteam - Serious Sam 3
Bishop/Kick1	BISHKIK1
Bishop/Kick2	BISHKIK2

Bishop/Wave		BISHWAVE	//Certain Wildweasel could probably tell you, as I snug it in as some kind of a reference easter egg, heh.

$random Bishop/Hit { Bishop/Hit1 Bishop/Hit2 }	//Raven Soft. - Wolfenstein 2009. I think.
Bishop/Hit1	BISHHIT1
Bishop/Hit2	BISHHIT2

$random Bishop/Pain { Bishop/Pain1 Bishop/Pain2 Bishop/Pain3 }	//Raven Soft. - Wolfenstein 2009
Bishop/Pain1	BISHPAI1
Bishop/Pain2	BISHPAI2
Bishop/Pain3	BISHPAI3

/*-------------------------------
								-
								-
			  GUNS!				-
		   (and melee)			-
								-
-------------------------------*/

//Melee - Valve (Left 4 Dead), Croteam (Serious Sam SE & BFE), Raven (Wolfenstein 3)
Melee/Crack	MELECRCK

$random Melee/Swing { Melee/Swing1 Melee/Swing2 Melee/Swing3 }
Melee/Swing1	MELSWNG1
Melee/Swing2	MELSWNG2
Melee/Swing3	MELSWNG3

Punch/Hit PUNCHHIT
$limit Punch/Hit 0

$random Punch/Flesh { Punch/Flesh1 Punch/Flesh2 Punch/Flesh3 Punch/Flesh4 }
Punch/Flesh1	PNCHFLS1
Punch/Flesh2	PNCHFLS2
Punch/Flesh3	PNCHFLS3
Punch/Flesh4	PNCHFLS4

$random Claw/Hit { Claw/Hit1 Claw/Hit2 Claw/Hit3 Claw/Hit4 Claw/Hit5 Claw/Hit6 Claw/Hit7 Claw/Hit8 Claw/Hit9 Claw/Hit0 }
Claw/Hit1	CLAWHIT1
Claw/Hit2	CLAWHIT2
Claw/Hit3	CLAWHIT3
Claw/Hit4	CLAWHIT4
Claw/Hit5	CLAWHIT5
Claw/Hit6	CLAWHIT6
Claw/Hit7	CLAWHIT7
Claw/Hit8	CLAWHIT8
Claw/Hit9	CLAWHIT9
Claw/Hit0	CLAWHIT0

$limit Claw/Hit 0

$random Claw/Wall { Claw/Wall1 Claw/Wall2 Claw/Wall3 }
Claw/Wall1	CLAWWAL1
Claw/Wall2	CLAWWAL2
Claw/Wall3	CLAWWAL3

$limit Claw/Wall 0

SuperPunch/Hit	SPNCHHIT
SuperKick/Init	SKICKINT
SuperKick/Hit	SKICKHIT

$limit SuperPunch/Hit 0

//Longhorn - Well, guess what - this one is a one hell of a mystery, even to me. Albeit I believe I got bits from one of Sangelothi's mods here, albeit I messed here with them beyond comprehension, so feel free to credit that fellow.
Longhorn/Up		LGHGUP
Longhorn/Ammo	LGHGAMMO
Longhorn/Fire	LGHGFIRE
Longhorn/Add	LGHGADD
Longhorn/Load	LGHGLOAD
$random Longhorn/Alt { Longhorn/Alt1 Longhorn/Alt2 Longhorn/Alt3 }
Longhorn/Alt1	LGHGALT1
Longhorn/Alt2	LGHGALT2
Longhorn/Alt3	LGHGALT3

$volume Longhorn/Up 0.4
$volume Longhorn/Ammo 0.8

//Strucker - Valve\EA (Left 4 Dead\C&C3, Up), Volition (Red Faction, Firing), Tripwire (Killing Floor, Add), Croteam (Serious Sam 2, Ammo)
Strucker/Up		STRUP
$random Strucker/Fire { Strucker/Fire1 Strucker/Fire2 }
Strucker/Fire1	STRFIRE1
Strucker/Fire2	STRFIRE2
$random Strucker/AltFire { Strucker/AltFire1 Strucker/AltFire2 Strucker/AltFire3 }
Strucker/AltFire1	STRFALT1
Strucker/AltFire2	STRFALT2
Strucker/AltFire3	STRFALT3
//Strucker/Add	STRADD
Strucker/Load	STRLOAD

/*$random Strucker/Add { Strucker/Add1 Strucker/Add2 }
Strucker/Add1	STRADD1
Strucker/Add2	STRADD2*/

Strucker/Add STRADD

$random Strucker/Ammo { Strucker/Ammo1 Strucker/Ammo2 Strucker/Ammo3 Strucker/Ammo4 }
Strucker/Ammo1	STRAMMO1
Strucker/Ammo2	STRAMMO2
Strucker/Ammo3	STRAMMO3
Strucker/Ammo4	STRAMMO4

$volume Strucker/Up 0.6
$volume Strucker/Ammo 0.5

//Ironblast - Firing sound is unknown, but the rest surely got mostly bits of Valve (Left 4 Dead) or Epic Games/People can Fly (Bulletstorm), Impact - ID Soft. (Quake 3:TA)
Ironblast/Up		IRNGUP
Ironblast/Fire		IRNGFIRE
Ironblast/Add		IRNGADD
Ironblast/Pump/Out	IRNGOUT
Ironblast/Pump/In	IRNGIN
Ironblast/Hit		IRNGHIT

$volume Ironblast/Up 0.6
$limit Ironblast/Hit 5

//Iron Spirit

//Idle, Release, Spawn, Syringe - Raven (Wolf 3), Activate - Blizzard (Diablo 2)
Ironspirit/Syringe	SPRTSYRN
Ironspirit/Activate	SPRTACTV
Ironspirit/Loop		SPRTLOOP
Ironspirit/Release	SPRTRLSE
Ironspirit/Spawn	SPRTSPWN

//Voicecast by Icytux!
$random Ironspirit/Ready { Ironspirit/Ready1 Ironspirit/Ready2 Ironspirit/Ready3
						   Ironspirit/Ready4 Ironspirit/Ready5 Ironspirit/Ready6 }

Ironspirit/Ready1	SPRTRDY1
Ironspirit/Ready2	SPRTRDY2
Ironspirit/Ready3	SPRTRDY3
Ironspirit/Ready4	SPRTRDY4
Ironspirit/Ready5	SPRTRDY5
Ironspirit/Ready6	SPRTRDY6

$random Ironspirit/Idle { Ironspirit/Idle1 Ironspirit/Idle2 Ironspirit/Idle3
						  Ironspirit/Idle4 Ironspirit/Idle5 Ironspirit/Idle6
						  Ironspirit/Idle7 Ironspirit/Idle8 Ironspirit/Idle9
						  Ironspirit/Idle0 }

Ironspirit/Idle1	SPRTIDL1
Ironspirit/Idle2	SPRTIDL2
Ironspirit/Idle3	SPRTIDL3
Ironspirit/Idle4	SPRTIDL4
Ironspirit/Idle5	SPRTIDL5
Ironspirit/Idle6	SPRTIDL6
Ironspirit/Idle7	SPRTIDL7
Ironspirit/Idle8	SPRTIDL8
Ironspirit/Idle9	SPRTIDL9
Ironspirit/Idle0	SPRTIDL0

$random Ironspirit/Attack { Ironspirit/Attack1 Ironspirit/Attack2 Ironspirit/Attack3
							Ironspirit/Attack4 Ironspirit/Attack5 Ironspirit/Attack6
							Ironspirit/Attack7 Ironspirit/Attack8 Ironspirit/Attack9
							Ironspirit/Attack0 Ironspirit/AttackA Ironspirit/AttackB
							Ironspirit/AttackC Ironspirit/AttackD Ironspirit/AttackE }

Ironspirit/Attack1	SPRTATK1
Ironspirit/Attack2	SPRTATK2
Ironspirit/Attack3	SPRTATK3
Ironspirit/Attack4	SPRTATK4
Ironspirit/Attack5	SPRTATK5
Ironspirit/Attack6	SPRTATK6
Ironspirit/Attack7	SPRTATK7
Ironspirit/Attack8	SPRTATK8
Ironspirit/Attack9	SPRTATK9
Ironspirit/Attack0	SPRTATK0
Ironspirit/AttackA	SPRTATKA
Ironspirit/AttackB	SPRTATKB
Ironspirit/AttackC	SPRTATKC
Ironspirit/AttackD	SPRTATKD
Ironspirit/AttackE	SPRTATKE

$random Ironspirit/Nope { Ironspirit/Nope1 Ironspirit/Nope2 Ironspirit/Nope3
						  Ironspirit/Nope4 Ironspirit/Nope5 Ironspirit/Nope6
						  Ironspirit/Nope7 Ironspirit/Nope8 }

Ironspirit/Nope1	SPRTNOP1
Ironspirit/Nope2	SPRTNOP2
Ironspirit/Nope3	SPRTNOP3
Ironspirit/Nope4	SPRTNOP4
Ironspirit/Nope5	SPRTNOP5
Ironspirit/Nope6	SPRTNOP6
Ironspirit/Nope7	SPRTNOP7
Ironspirit/Nope8	SPRTNOP8

$random Ironspirit/End { Ironspirit/End1 Ironspirit/End2 Ironspirit/End3
						  Ironspirit/End4 Ironspirit/End5 Ironspirit/End6
						  Ironspirit/End7 }

Ironspirit/End1	SPRTEND1
Ironspirit/End2	SPRTEND2
Ironspirit/End3	SPRTEND3
Ironspirit/End4	SPRTEND4
Ironspirit/End5	SPRTEND5
Ironspirit/End6	SPRTEND6
Ironspirit/End7	SPRTEND7

//Pulverizer - Bethesda/Westwood (Fallout: New Vegas/Red Alert 2:YR, Down), Epic Games (UT:2004, Fire), EA (C&C3, Up, Ammo), Valve/EA (Left 4 Dead/C&C3, Up), Westwood (Red Alert 2:YR, Add)
Pulverizer/Up	PLVGUP
Pulverizer/Fire	PLVGFIRE
Pulverizer/Add	PLVGADD
Pulverizer/Down	PLVGDOWN
Pulverizer/Ammo	PLVGAMMO
Pulverizer/Button	PLVGPUSH
Pulverizer/Slap	PLVGSLAP	//Raven Soft./Wolf3
Pulverizer/Loop	PLVGLOOP

$volume Pulverizer/Ammo 0.8

LeadBall/Bounce	LDBLBNC		//Ubisoft/Will Rock
$random LeadBall/Release { LeadBall/Release1 LeadBall/Release2 LeadBall/Release3 } //EA/C&C3
LeadBall/Release1	LDBLFIR1
LeadBall/Release2	LDBLFIR2
LeadBall/Release3	LDBLFIR3
$random LeadBullet/Hit { LeadBullet/Hit1 LeadBullet/Hit2 LeadBullet/Hit3 } //Tripwire Ent./Killing Floor
LeadBullet/Hit1	LDBTHIT1
LeadBullet/Hit2	LDBTHIT2
LeadBullet/Hit3	LDBTHIT3
LeadBall/Roll	LDBLROLL	//Croteam/Serious Sam 3

$volume LeadBall/Bounce	0.7

//Matriarch - Raven (Wolfenstein 3, up sound, explosion add), Croteam (Serious Sam 3, Reload), ID Software (Quake 4, Add fire... I think), Tripwire (Pull, Killing Floor) Fire and ammo are from unknown source to me.
Matriarch/Up		WINUP
Matriarch/Fire		WINFIRE
Matriarch/Add		WINADD
Matriarch/Reload	WINREL
Matriarch/Load		WINLOAD
Matriarch/Pull		WINPULL

Matriarch/Fly	WINFLY
$random Matriarch/Hit { Matriarch/Hit1 Matriarch/Hit2 Matriarch/Hit3 }
Matriarch/Hit1	WINHIT1
Matriarch/Hit2	WINHIT2
Matriarch/Hit3	WINHIT3
Matriarch/Exp	WINEXP

//$rolloff Matriarch/Hit 300 1300
//$rolloff Matriarch/Explode 300 1300

Matriarch/Ammo	WINAMMO

$limit Matriarch/Load 0
$volume Matriarch/Up 0.4
$volume Matriarch/Ammo 0.4

//Sovereign - Uses many of the same sounds as the Matriarch, plus these two from the Gurumaster (wherever those are from)...

Sovereign/Up	SOVUP
Sovereign/Strat SOVSTRAT

//Dynamite - ID Soft. (Pick, Toss, Bounce, Add, Far), Tripwire Ent. (Exp) Blizzard (Ignition), Burn and grab are uhhh.. from somewhere! ;-;
TNT/Pick		TNTPICK
TNT/Grab		TNTGRAB
$random TNT/Ignition { TNT/Ignition1 TNT/Ignition2 }
TNT/Ignition1	TNTIGNI1
TNT/Ignition2	TNTIGNI2
TNT/Toss		TNTTOSS
TNT/Burn		TNTLONT
TNT/Bounce		TNTBNC
TNT/Explosion	TNTEXP
TNT/Add			TNTADD
TNT/Far			TNTFAR

$volume TNT/Pick 0.8

$rolloff TNT/Explosion 400 1600
$rolloff TNT/Add 500 1800
$rolloff TNT/Far 1900 7000

//Cauterizer - ID Software (Quake 3, Quake 4, Quake Wars, majority of sounds.), Up and ammo is from unknown source.
Cauterizer/Up		CAUTUP
Cauterizer/Fire		CAUTFIRE
Cauterizer/Add		CAUTADD

Cauterizer/Fly		CAUTFLY
Cauterizer/Hit		CAUTHIT
Cauterizer/Blast	CAUTBLST
Cauterizer/Ammo		CAUTAMMO

Cauterizer/Loop		CAUTLOOP
Cauterizer/End		CAUTEND
Cauterizer/StratUp	CAUTSTUP
Cauterizer/Initialize CAUTINIT


$volume Cauterizer/Up 0.5
$volume Cauterizer/Ammo 0.5

$rolloff Cauterizer/Blast 150 1200
$rolloff Cauterizer/Hit 150 1200

//Old Dreadful - Microsoft (Windows XP lol), ID Software (Quake 2, charge up), Blizzard (Starcraft 1, the up sound), Raven (Wolf3, loop2), Valve (Half-Life 2, launch sound part)... and it's overall gigantic mashup of sounds, sigh.
Dreadful/Up			DREDUP
Dreadful/Loop		DREDLOOP
Dreadful/Fire		DREDFIRE
Dreadful/Add		DREDADD
Dreadful/Fly		DREDFLY
Dreadful/Exp		DREDEXP
Dreadful/Ammo		DREDAMMO

Dreadful/Supercharge	DREDCHRG
Dreadful/AltFire		DREDAFIR
Dreadful/Loop2			DREDLOP2
Dreadful/Reboot			DREDSTRT
Dreadful/Reboot2		DREDSTR2

$volume Dreadful/Up 0.55
$volume Dreadful/Ammo 0.4

$rolloff Dreadful/Fly 300 1400
$rolloff Dreadful/Exp 2300 8800

$limit Dreadful/Fire 3

Tiberium/Meltdown		TIBRMELT	//C&C Renegade\Westwood

//Space nuke
SpaceNuke/Init		SNINIT
SpaceNuke/Active	SNACTIVE
SpaceNuke/BigBang	SNBGBANG

$rolloff SpaceNuke/Active 2500 17500

SpaceMissile/Fly	SNMFLY
SpaceMissile/Blast SNMBLAST
//$random SpaceMissile/Blast { SpaceMissile/Blast1 SpaceMissile/Blast2 SpaceMissile/Blast3}
SpaceMissile/Blast1	SNMBLST1
SpaceMissile/Blast2	SNMBLST2
SpaceMissile/Blast3	SNMBLST3

$rolloff SpaceMissile/Fly 1000 4000
$rolloff SpaceMissile/Blast 1900 7000

//Bullet casings
$random Casing/Bullet { Casing/Bullet0 Casing/Bullet1 Casing/Bullet2 Casing/Bullet3 Casing/Bullet4 Casing/Bullet5 Casing/Bullet6 Casing/Bullet7 Casing/Bullet8 Casing/Bullet9 }
Casing/Bullet0 CASING0
Casing/Bullet1 CASING1
Casing/Bullet2 CASING2
Casing/Bullet3 CASING3
Casing/Bullet4 CASING4
Casing/Bullet5 CASING5
Casing/Bullet6 CASING6
Casing/Bullet7 CASING7
Casing/Bullet8 CASING8
Casing/Bullet9 CASING9

$volume Casing/Bullet 0.05
$limit Casing/Bullet 0

//Shotgun casings
$random Casing/Shotgun { Casing/Shotgun1 Casing/Shotgun2 Casing/Shotgun3 }
Casing/Shotgun1	SHTGCAS1
Casing/Shotgun2	SHTGCAS2
Casing/Shotgun3	SHTGCAS3

$volume Casing/Shotgun 0.3
$limit Casing/Shotgun 0

//Autocannon casings
$random Casing/TankShell { Casing/TankShell1 Casing/TankShell2 Casing/TankShell3 }
Casing/TankShell1 SHELCAS1
Casing/TankShell2 SHELCAS2
Casing/TankShell3 SHELCAS3

$volume Casing/TankShell 0.3
$limit Casing/TankShell 0

/*-------------------------------
								-
								-
			SPELLS!				-
								-
								-
-------------------------------*/

//Skullfire - Blizzard, mainly (Diablo 2)
Skullfire/Launch	FBALLNCH
Skullfire/Fly		FBALFLY
$random Skullfire/Hit { Skullfire/Hit1 Skullfire/Hit2 Skullfire/Hit3 }
Skullfire/Hit1		FBALHIT1
Skullfire/Hit2		FBALHIT2
Skullfire/Hit3		FBALHIT3
Skullfire/Boom		FBALBOOM

$rolloff Skullfire/Hit 300 1300
$rolloff Firepillar/Boom 300 1300

Skullfire/Whizz		FBALWHIZ
$random Skullchunk/Impact { Skullchunk/Impact1 Skullchunk/Impact2 Skullchunk/Impact3 }
Skullchunk/Impact1	PILEHIT1
Skullchunk/Impact2	PILEHIT2
Skullchunk/Impact3	PILEHIT3

$rolloff Skullchunk/Impact 300 1300

FireMine/Loop		MINELOOP

//Frostbite - Blizzard (Diablo 2)
Frostbite/Spell	ICESPELL
$random Frostbite/Launch { Frostbite/Launch1 Frostbite/Launch2 Frostbite/Launch3 }
Frostbite/Launch1	ICELNCH1
Frostbite/Launch2	ICELNCH2
Frostbite/Launch3	ICELNCH3
Frostbite/Fly	ICEFLY
Frostbite/Blast	ICEBLAST
$random Frostbite/Hit { Frostbite/Hit1 Frostbite/Hit2 Frostbite/Hit3 }
Frostbite/Hit1	ICEHIT1
Frostbite/Hit2	ICEHIT2
Frostbite/Hit3	ICEHIT3

FrozenOrb/Fly	ORBFLY
$random FrozenOrb/Hit { FrozenOrb/Hit1 FrozenOrb/Hit2 FrozenOrb/Hit3 }
FrozenOrb/Hit1	ORBHIT1
FrozenOrb/Hit2	ORBHIT2
FrozenOrb/Hit3	ORBHIT3

//Gumpop - Blizzard (Starcraft), Epic Games (UT2004), Saber (Will Rock)
Gumpop/Cast	GPOPCAST
Gumpop/Fade	GPOPFADE
$random Gumpop/Hit { Gumpop/Hit1 Gumpop/Hit2 }
Gumpop/Hit1	GPOPHIT1
Gumpop/Hit2	GPOPHIT2
Gumpop/Expand	GPOPXPND
Gumpop/Pop		GPOPYEES
Toxicoil/Rain	ACIDRAIN
Toxicoil/End	ACIDEND

//Skypunch - EA (C&C3)
$random Skypunch/Blast { Skypunch/Blast1 Skypunch/Blast2 Skypunch/Blast3 Skypunch/Blast4 Skypunch/Blast5 Skypunch/Blast6 }
Skypunch/Blast1	SKYBLST1
Skypunch/Blast2	SKYBLST2
Skypunch/Blast3	SKYBLST3
Skypunch/Blast4	SKYBLST4
Skypunch/Blast5	SKYBLST5
Skypunch/Blast6	SKYBLST6

$random Skypunch/Layer { Skypunch/Layer1 Skypunch/Layer2 Skypunch/Layer3 Skypunch/Layer4 Skypunch/Layer5 Skypunch/Layer6 }
Skypunch/Layer1	SKYLAYR1
Skypunch/Layer2	SKYLAYR2
Skypunch/Layer3	SKYLAYR3
Skypunch/Layer4	SKYLAYR4
Skypunch/Layer5	SKYLAYR5
Skypunch/Layer6	SKYLAYR6

Skypunch/Loop	SKYLOOP

$random SpiritFist/Spawn { SpiritFist/Spawn1 SpiritFist/Spawn2 SpiritFist/Spawn3 SpiritFist/Spawn4 SpiritFist/Spawn5 }
SpiritFist/Spawn1	SPFSSPW1
SpiritFist/Spawn2	SPFSSPW2
SpiritFist/Spawn3	SPFSSPW3
SpiritFist/Spawn4	SPFSSPW4
SpiritFist/Spawn5	SPFSSPW5

//Crows - Irrational Games (Bioshock Infinite), Tripwire Entertainment (Killing Floor)
$random Crows/Launch { Crows/Launch1 Crows/Launch2 Crows/Launch3 }
Crows/Launch1	CROWFIR1
Crows/Launch2	CROWFIR2
Crows/Launch3	CROWFIR3

$random Crows/Scream { Crows/Scream1 Crows/Scream2 Crows/Scream3 }
Crows/Scream1	CROWSCR1
Crows/Scream2	CROWSCR2
Crows/Scream3	CROWSCR3

Crows/Add	CROWADD
Crows/Fly	CROWFLY
Crows/Flock	CROWFLCK

$random Crows/Dissipate { Crows/Dissipate1 Crows/Dissipate2 Crows/Dissipate3 }
Crows/Dissipate1	CROWDIS1
Crows/Dissipate2	CROWDIS2
Crows/Dissipate3	CROWDIS3

$random Crows/Idle { Crows/Idle1 Crows/Idle2 Crows/Idle3 Crows/Idle4 Crows/Idle5 }
Crows/Idle1	CROWIDL1
Crows/Idle2	CROWIDL2
Crows/Idle3	CROWIDL3
Crows/Idle4	CROWIDL4
Crows/Idle5	CROWIDL5

$volume Crows/Fly 0.5

//Thunderstruck - Blizzard (Diablo 1 & 2)
Thunderstruck/Use	THNDUSE
Thunderstruck/Bolt	THNDBOLT
Thunderstorm/Loop	STRMLOOP
Thunderstorm/Stop	STRMSTOP

//Idle - Raven Soft. (Wolfenstein 3)
$random Thunderstorm/Idle { Thunderstorm/Idle1 Thunderstorm/Idle2 }
Thunderstorm/Idle1	STRMIDL1
Thunderstorm/Idle2	STRMIDL2

$rolloff Thunderstruck/Bolt 300 1400

Thunderstruck/Shocked	THNDSHCK	//C&C Renegade\Westwood

//Chillgrasp - Quake 2, Doom 3 (ID Soft.), JK3: Jedi Academy (Raven Soft.), plus some ??
Chillgrasp/Blast	AJSPANCZ
Chillgrasp/Launch	CHILSTRT
Chillgrasp/Loop		CHILLOOP
Chillgrasp/End		CHILEND

//Scourgebreath - Blizzard (Diablo 1 & 2)
Breath/Start	BRTHSTRT
Breath/Loop		BRTHLOOP
Breath/End		BRTHEND

//Corpseblast - Blizzard (Diablo 1 & 2, Warcraft 3)
Corpseblast/Use	CRPBUSE

$random Corpseblast/Hit { Corpseblast/Hit1 Corpseblast/Hit2 Corpseblast/Hit3 Corpseblast/Hit4 Corpseblast/Hit5 Corpseblast/Hit6 }
Corpseblast/Hit1	CRPBHIT1
Corpseblast/Hit2	CRPBHIT2
Corpseblast/Hit3	CRPBHIT3
Corpseblast/Hit4	CRPBHIT4
Corpseblast/Hit5	CRPBHIT5
Corpseblast/Hit6	CRPBHIT6

$rolloff Corpseblast/Hit 300 1400

Corpsespirit/Release	CRPSRLSE
Corpsespirit/Loop		CRPSLOOP
Corpsespirit/Hit		CRPSHIT

//Threadcutter - Raven Software (Wolfenstein 2009), Epic Games (Unreal Tournament), Tripwire (Killing Floor)
Threadcutter/Use	THRDUSE
Threadcutter/Loop	THRDLOOP
$random Threadcutter/Fly { Threadcutter/Fly1 Threadcutter/Fly2 Threadcutter/Fly3 }
Threadcutter/Fly1	THRDFLY1
Threadcutter/Fly2	THRDFLY2
Threadcutter/Fly3	THRDFLY3
Threadcutter/Cleaver THRDFLY
$random Threadcutter/Hit { Threadcutter/Hit1 Threadcutter/Hit2 Threadcutter/Hit3 }
Threadcutter/Hit1	THRDHIT1
Threadcutter/Hit2	THRDHIT2
Threadcutter/Hit3	THRDHIT3

$volume Threadcutter/Fly 0.6

//Annihilation - ID Software (Quake 4), and I am yet to confirm the rest.
Annihilation/Use	ANIHUSE

Annihilation/Loop1	ANIHLOP1
Annihilation/Loop2	ANIHLOP2

Annihilation/Hit1	ANIHHIT1
Annihilation/Hit2	ANIHHIT2
Annihilation/Hit3	ANIHHIT3
Annihilation/Hit4	ANIHHIT4

$rolloff Annihilation/Use 600 2100
$rolloff Annihilation/Hit2 600 2100
$rolloff Annihilation/Hit3 600 2100
$rolloff Annihilation/Hit4 2700 6000

Annihilation/End			ANNIEND
Annihilation/Deploy			ANNIDEPL
Annihilation/Sanctum		ANNISNCT
Annihilation/SanctExp		ANNISEXP

//Sheep Shield - Team17 (Original noises from WR:Armageddon), Blizzard (Diablo 2), Bullfrog (Dungeon Keeper)
Sheepshield/Launch	SSLDLNCH
Sheepshield/Loop	SSLDLOOP
Sheepshield/Stop	SSLDSTOP

Sheep/Spawn			SHEPSPWN
Sheep/Noise			SHEPBAA
Sheep/Blast			SHEPBLST

SuperSheep/Release	SSHPRLSE
SuperSheep/Whoosh	SSHPWHSH

//Spirit Cannon - Blizzard (Diablo 2), Westwood (C&C), pluuuus... some forgotten source as usual. (My best bet would be Call of Duty one or two.)
Spiritcannon/Use	SPIRUSE
$random Spiritcannon/Fire	{ Spiritcannon/Fire1 Spiritcannon/Fire2 Spiritcannon/Fire3 }
Spiritcannon/Fire1	SPIRFIR1
Spiritcannon/Fire2	SPIRFIR2
Spiritcannon/Fire3	SPIRFIR3
Spiritcannon/Main	SPIRMAIN

//Meteorfist
Weapons/KAPOOW		KAPOOW

//Darkvoid
DarkVoid/Charge		VODGCHRG
DarkVoid/Fire		VODGFIRE
DarkVoid/Add1		VODGADD1
DarkVoid/Add2		VODGADD2
DarkVoid/Suck		VODGSUCK
DarkVoid/SuperSuck	VODGSSUK
DarkVoid/Explode	VODGEXP
DarkVoid/Blast		VODGBLST
DarkVoid/Death		VODGDEAD

$rolloff DarkVoid/SuperSuck 2100 7200
$rolloff DarkVoid/Explode 2100 7200
$rolloff DarkVoid/Blast 2100 7200

//Darkvoid II (for Sovereign mini black holes...)
DarkVoid2/SuperSuck	VODGSSUK
DarkVoid2/Explode	VODGEXP
DarkVoid2/Blast		VODGBLST

//Rave Lazer - EA Games (C&C Generals), Relogic (Terraria), El Mudo & Icytux (Ravemaccaron)
Prism/Start		PRSMSTRT
Prism/Loop		PRSMLOOP
Prism/End		PRSMEND
Prism/Maccaron	MACCARON

$rolloff Prism/Start 600 2100
$rolloff Prism/Loop 600 2100
$rolloff Prism/End 600 2100
$rolloff Prism/Maccaron 600 2100


/*-------------------------------
								-
								-
			PICKUPS!			-
								-
								-
-------------------------------*/

//ID Soft.\Quake 2
misc/w_pkup	GUNPICK

//Le Mudcrab from Freesound
$random Money/Pickup { Money/Pickup1 Money/Pickup2 }
Money/Pickup1	DOSHUP1
Money/Pickup2	DOSHUP2
$volume Money/Pickup 0.6

//Raven\Wolfenstein 3
$random Gem/Pickup { Gem/Pickup1 Gem/Pickup2 Gem/Pickup3 Gem/Pickup4 }
Gem/Pickup1 GEMPICK1
Gem/Pickup2	GEMPICK2
Gem/Pickup3	GEMPICK3
Gem/Pickup4	GEMPICK4
$volume Gem/Pickup 0.5

//Croteam\Serious Sam 2
Armor/Pickup	ARMRPICK
$volume Armor/Pickup 0.6

//Croteam\Serious Sam 2
Backpack/Pickup	BPAKPICK
$volume Backpack/Pickup 0.6

//Blizzard\Diablo 2
Tome/Pickup		TOMEPICK
Tome/Use		TOMEUSE
Tome/Return		TOMERTRN
$volume Tome/Pickup 0.6
$volume Tome/Use 0.6

//Blizzard\Diablo 2
Wings/Pickup	WINGPICK
$volume Wings/Pickup 0.6

//Blizzard\Diablo 2
Pot/Pickup		POTPICK
Pot/Use			POTUSE
$volume Pot/Pickup 0.6
$volume Pot/Use 0.6

//Irrational Games\BS:Infinite, ID Soft.\RTCW
Health/Pickup		HLTHPICK
Health/Use		HLTHUSE
$volume Health/Pickup 0.6

//Blizzard\Diablo 1
Map/Pickup		MAPPICK
$volume Map/Pickup 0.8

//Black Legion Development\Tremulous
Syringe/Pickup	SYRGPICK

//EA\C&C3
Gunzerk/Use		ZERKUSE
$volume Gunzerk/Use 0.8

//ID Soft.\Doom 3, People Can Fly\Painkiller
Berserk/Use		BERZUSE

//ID Soft.\Quake 3 Team Arena
Extreme/Pickup	XTRMPICK

//Three Inches of Blood - Deadly Sinners
ExtremeSphere/RockOn  XTRMROCK

//ID Soft.\EA, Quake 4\C&C3
IronLizard/Use	IRONUSE

//Might & Magic\3DO
WizardsEye/Pickup WIZEPICK

//Blizzard\EA, Diablo 2\C&C3
Reaversphere/Pickup BLURPICK

//ID Soft.\Doom 3
Reaversphere/Active	BLURACTV

//EA\C&C3
Stratocaster/Pickup	STRTPICK
$volume Stratocaster/Pickup 0.8


//Bullfrog\Dungeon Keeper, Blizzard\Diablo 2
MidasSphere/Pickup	MIDSPICK
//Valve\TF2
Midas/Touched MIDSTCHD

//Bullfrog\Dungeon Keeper
$random Midas/CoinBounce { Midas/CoinBounce1 Midas/CoinBounce2 Midas/CoinBounce3
						   Midas/CoinBounce4 Midas/CoinBounce5 Midas/CoinBounce6
						   Midas/CoinBounce7 Midas/CoinBounce7 Midas/CoinBounce8
						   Midas/CoinBounce9 Midas/CoinBounce0 }

Midas/CoinBounce1	COINBNC1
Midas/CoinBounce2	COINBNC2
Midas/CoinBounce3	COINBNC3
Midas/CoinBounce4	COINBNC4
Midas/CoinBounce5	COINBNC5
Midas/CoinBounce6	COINBNC6
Midas/CoinBounce7	COINBNC7
Midas/CoinBounce8	COINBNC8
Midas/CoinBounce9	COINBNC9
Midas/CoinBounce0	COINBNC0

$volume Midas/Touched 0.8
$volume Midas/CoinBounce 0.6

//Wyvern Idol
CasterFamiliar/Pickup	DFAMPICK	//Raven Soft./Wolfenstein 3
CasterFamiliar/Use		DFAMUSE		//Raven Soft./Wolfenstein 3
CasterFamiliar/Spawn	DFAMSPWN	//Blizzard/Warcaft 3
$random CasterFamiliar/Fly { CasterFamiliar/Fly1 CasterFamiliar/Fly2 CasterFamiliar/Fly3 } //Croteam/Serious Sam 3
CasterFamiliar/Fly1	DFAMFLY1
CasterFamiliar/Fly2	DFAMFLY2
CasterFamiliar/Fly3	DFAMFLY3

$volume CasterFamiliar/Use 0.7

//Doom stuff ahead
Bonus/Pickup		BNSPICK //Irrational Games\BS: Infinite
Amplifier/Pickup	AMPFPICK //EA, C&C3
Amplifier/Use		AMPFUSE //EA, C&C3
Gunzerk/Pickup		ZERKPICK //EA, C&C3
Berserk/Pickup		BERZPICK //EA, C&C3
Suit/Pickup		SUITPICK //Tripwire Ent., Killing Floor
Suit/In			SUITIN //Dunno
Suit/Out		SUITOUT //Same here
Boots/Pickup		BOOTPICK //4D Rulers, Gore: Ultimate Soldiers (I presume)
Capsule/Pickup		CAPSPICK //Croteam\Epic Games, Serious Sam2\UT2004
Capsule/Use			CAPSUSE //Iguana Ent.\ID Soft., Turok\Doom 3
Soulsphere/Pickup	SOULPICK //Blizzard\Diablo 2
Megasphere/Pickup	MEGAPICK //Blizzard\Diablo 2
Invulnerability/Pickup	INVLPICK //Blizzard\Diablo 2
Fullmap/Pickup	MAPPICK2	//ID Soft.\Westwood, Doom 3\C&C Renegade
KeyCard/Pickup	CRDPICK	//EA\C&C3
SkullKey/Pickup	SKLPICK //EA\C&C3, Irrational Games\BS:Infinite

$volume misc/w_pkup 0.7
$volume Amplifier/Pickup 0.8
$volume Amplifier/Use 0.8
$volume Gunzerk/Pickup 0.8
$volume Berserk/Pickup 0.8
$volume Suit/Pickup	0.7
$volume Suit/In	0.8
$volume Suit/Out 0.8
$volume Boots/Pickup 0.7
$volume Capsule/Pickup 0.7
$volume Capsule/Use 0.7
$volume Soulsphere/Pickup 1.0
$volume Megasphere/Pickup 1.0
$volume Invulnerability/Pickup 1.0
$volume Fullmap/Pickup 0.8
$volume KeyCard/Pickup 0.6
$volume SkullKey/Pickup 0.8

$random Barrel/Exp { Barrel/Exp1 Barrel/Exp2 Barrel/Exp3 }
Barrel/Exp1	BAREXP_1
Barrel/Exp2	BAREXP_2
Barrel/Exp3	BAREXP_3

$volume Barrel/Exp 0.8

//Hexen-related stuff

//Quake2\ID Soft.
Flechette/Throw	PBAGTHRW

/*-------------------------------
								-
								-
		   BLOODY MESS!			-
	  Courtesy of Sgt_Mark_IV	-
Dunno where he got all of that.	-
-------------------------------*/

blooddrop		bloddrop

$random misc/xdeath		{ misc/xdeath1a misc/xdeath1b misc/xdeath1c misc/xdeath1d misc/xdeath1e misc/xdeath1f misc/xdeath2a misc/xdeath2b misc/xdeath2c misc/xdeath2d misc/xdeath2e misc/xdeath2f misc/xdeath3a misc/xdeath3b misc/xdeath3c misc/xdeath4a misc/xdeath4b misc/xdeath4c }
misc/xdeath1a			dsxdth1a
misc/xdeath1b			dsxdth1b
misc/xdeath1c			dsxdth1c
misc/xdeath1d			dsxdth1d
misc/xdeath1e			dsxdth1e
misc/xdeath1f			dsxdth1f
$random misc/xdeath1		{ misc/xdeath1a misc/xdeath1b misc/xdeath1c misc/xdeath1d misc/xdeath1e misc/xdeath1f }
misc/xdeath2a			dsxdth2a
misc/xdeath2b			dsxdth2b
misc/xdeath2c			dsxdth2c
misc/xdeath2d			dsxdth2d
misc/xdeath2e			dsxdth2e
misc/xdeath2f			dsxdth2f
$random misc/xdeath2		{ misc/xdeath2a misc/xdeath2b misc/xdeath2c misc/xdeath2d misc/xdeath2e misc/xdeath2f }
misc/xdeath3a			dsxdth3a
misc/xdeath3b			dsxdth3b
misc/xdeath3c			dsxdth3c
$random misc/xdeath3		{ misc/xdeath3a misc/xdeath3b misc/xdeath3c }
misc/xdeath4a			dsxdth4a
misc/xdeath4b			dsxdth4b
misc/xdeath4c			dsxdth4c
$random misc/xdeath4		{ misc/xdeath4a misc/xdeath4b misc/xdeath4c }

$volume misc/xdeath 0.5
$volume misc/xdeath1 0.5
$volume misc/xdeath2 0.5
$volume misc/xdeath3 0.5
$volume misc/xdeath4 0.5