// Texture definitions generated by SLADE3
// on Fri Oct 21 08:51:37 2016

Sprite "CAS1C0", 31, 13
{
	Offset 15, 18
	Patch "CAS1A0", 0, 0
	{
		Rotate -90
	}
}

Sprite "CAS1D0", 26, 26
{
	Offset 13, 25
	Patch "CAS1B0", 0, 0
	{
		FlipY
	}
}

Sprite "CAS1E0", 13, 31
{
	Offset 6, 27
	Patch "CAS1A0", 0, 0
	{
		FlipY
	}
}

Sprite "CAS1F0", 26, 26
{
	Offset 13, 25
	Patch "CAS1B0", 0, 0
	{
		FlipX
		FlipY
	}
}

Sprite "CAS1G0", 31, 13
{
	Offset 15, 18
	Patch "CAS1A0", 0, 0
	{
		Rotate 90
	}
}

Sprite "CAS1H0", 26, 26
{
	Offset 13, 25
	Patch "CAS1B0", 0, 0
	{
		FlipX
	}
}

Sprite "CAS1I0", 31, 13
{
	Offset 15, 8
	Patch "CAS1A0", 0, 0
	{
		Rotate -90
	}
}

Sprite "CAS1J0", 31, 13
{
	Offset 15, 8
	Patch "CAS1A0", 0, 0
	{
		FlipX
		Rotate 90
	}
}

Sprite "CAS1K0", 26, 26
{
	Offset 13, 25
	Patch "CAS1B0", 0, 0
	{
		FlipX
	}
}

Sprite "CAS1L0", 31, 13
{
	Offset 15, 18
	Patch "CAS1A0", 0, 0
	{
		Rotate 90
	}
}

Sprite "CAS1M0", 26, 26
{
	Offset 13, 25
	Patch "CAS1B0", 0, 0
	{
		FlipX
		FlipY
	}
}

Sprite "CAS1N0", 13, 31
{
	Offset 6, 27
	Patch "CAS1A0", 0, 0
	{
		FlipY
	}
}

Sprite "CAS1O0", 26, 26
{
	Offset 13, 25
	Patch "CAS1B0", 0, 0
	{
		FlipY
	}
}

Sprite "CAS1P0", 31, 13
{
	Offset 15, 18
	Patch "CAS1A0", 0, 0
	{
		Rotate -90
	}
}

Sprite "CAS1Q0", 26, 26
{
	Offset 13, 25
	Patch "CAS1B0", 0, 0
}

Sprite "CAS2C0", 30, 15
{
	Offset 15, 18
	Patch "CAS2A0", 0, 0
	{
		Rotate -90
	}
}

Sprite "CAS2D0", 26, 26
{
	Offset 13, 24
	Patch "CAS2B0", 0, 0
	{
		FlipY
	}
}

Sprite "CAS2E0", 15, 31
{
	Offset 7, 26
	Patch "CAS2A0", 0, 0
	{
		FlipY
	}
}

Sprite "CAS2F0", 26, 26
{
	Offset 13, 24
	Patch "CAS2B0", 0, 0
	{
		FlipX
		FlipY
	}
}

Sprite "CAS2G0", 30, 15
{
	Offset 15, 18
	Patch "CAS2A0", 0, 0
	{
		Rotate 90
	}
}

Sprite "CAS2H0", 26, 26
{
	Offset 13, 25
	Patch "CAS2B0", 0, 0
	{
		FlipX
	}
}

Sprite "CAS2I0", 30, 15
{
	Offset 15, 9
	Patch "CAS2A0", 0, 0
	{
		Rotate -90
	}
}

Sprite "CAS2J0", 30, 15
{
	Offset 15, 9
	Patch "CAS2A0", 0, 0
	{
		Rotate 90
	}
}

Sprite "CAS2K0", 26, 26
{
	Offset 13, 24
	Patch "CAS2B0", 0, 0
	{
		FlipX
	}
}

Sprite "CAS2L0", 30, 15
{
	Offset 15, 18
	Patch "CAS2A0", 0, 0
	{
		Rotate 90
	}
}

Sprite "CAS2M0", 26, 26
{
	Offset 13, 24
	Patch "CAS2B0", 0, 0
	{
		FlipX
		FlipY
	}
}

Sprite "CAS2N0", 15, 31
{
	Offset 7, 26
	Patch "CAS2A0", 0, 0
	{
		FlipY
	}
}

Sprite "CAS2O0", 26, 26
{
	Offset 13, 24
	Patch "CAS2B0", 0, 0
	{
		FlipY
	}
}

Sprite "CAS2P0", 30, 15
{
	Offset 15, 18
	Patch "CAS2A0", 0, 0
	{
		Rotate -90
	}
}

Sprite "CAS2Q0", 26, 26
{
	Offset 13, 25
	Patch "CAS2B0", 0, 0
}

Sprite "CAS3C0", 30, 15
{
	Offset 15, 18
	Patch "CAS3A0", 0, 0
	{
		Rotate -90
	}
}

Sprite "CAS3D0", 26, 26
{
	Offset 13, 24
	Patch "CAS3B0", 0, 0
	{
		FlipY
	}
}

Sprite "CAS3E0", 15, 31
{
	Offset 7, 26
	Patch "CAS3A0", 0, 0
	{
		FlipY
	}
}

Sprite "CAS3F0", 26, 26
{
	Offset 13, 24
	Patch "CAS3B0", 0, 0
	{
		FlipX
		FlipY
	}
}

Sprite "CAS3G0", 30, 15
{
	Offset 15, 18
	Patch "CAS3A0", 0, 0
	{
		Rotate 90
	}
}

Sprite "CAS3H0", 26, 26
{
	Offset 13, 25
	Patch "CAS3B0", 0, 0
	{
		FlipX
	}
}

Sprite "CAS3I0", 30, 15
{
	Offset 15, 9
	Patch "CAS3A0", 0, 0
	{
		Rotate -90
	}
}

Sprite "CAS3J0", 30, 15
{
	Offset 15, 9
	Patch "CAS3A0", 0, 0
	{
		Rotate 90
	}
}

Sprite "CAS3K0", 26, 26
{
	Offset 13, 24
	Patch "CAS3B0", 0, 0
	{
		FlipX
	}
}

Sprite "CAS3L0", 30, 15
{
	Offset 15, 18
	Patch "CAS3A0", 0, 0
	{
		Rotate 90
	}
}

Sprite "CAS3M0", 26, 26
{
	Offset 13, 24
	Patch "CAS3B0", 0, 0
	{
		FlipX
		FlipY
	}
}

Sprite "CAS3N0", 15, 31
{
	Offset 7, 26
	Patch "CAS3A0", 0, 0
	{
		FlipY
	}
}

Sprite "CAS3O0", 26, 26
{
	Offset 13, 24
	Patch "CAS3B0", 0, 0
	{
		FlipY
	}
}

Sprite "CAS3P0", 30, 15
{
	Offset 15, 18
	Patch "CAS3A0", 0, 0
	{
		Rotate -90
	}
}

Sprite "CAS3Q0", 26, 26
{
	Offset 13, 25
	Patch "CAS3B0", 0, 0
}

Sprite "CAS4C0", 30, 15
{
	Offset 15, 18
	Patch "CAS4A0", 0, 0
	{
		Rotate -90
	}
}

Sprite "CAS4D0", 26, 26
{
	Offset 13, 24
	Patch "CAS4B0", 0, 0
	{
		FlipY
	}
}

Sprite "CAS4E0", 15, 31
{
	Offset 7, 26
	Patch "CAS4A0", 0, 0
	{
		FlipY
	}
}

Sprite "CAS4F0", 26, 26
{
	Offset 13, 24
	Patch "CAS4B0", 0, 0
	{
		FlipX
		FlipY
	}
}

Sprite "CAS4G0", 30, 15
{
	Offset 15, 18
	Patch "CAS4A0", 0, 0
	{
		Rotate 90
	}
}

Sprite "CAS4H0", 26, 26
{
	Offset 13, 25
	Patch "CAS4B0", 0, 0
	{
		FlipX
	}
}

Sprite "CAS4I0", 30, 15
{
	Offset 15, 9
	Patch "CAS4A0", 0, 0
	{
		Rotate -90
	}
}

Sprite "CAS4J0", 30, 15
{
	Offset 15, 9
	Patch "CAS4A0", 0, 0
	{
		Rotate 90
	}
}

Sprite "CAS4K0", 26, 26
{
	Offset 13, 24
	Patch "CAS4B0", 0, 0
	{
		FlipX
	}
}

Sprite "CAS4L0", 30, 15
{
	Offset 15, 18
	Patch "CAS4A0", 0, 0
	{
		Rotate 90
	}
}

Sprite "CAS4M0", 26, 26
{
	Offset 13, 24
	Patch "CAS4B0", 0, 0
	{
		FlipX
		FlipY
	}
}

Sprite "CAS4N0", 15, 31
{
	Offset 7, 26
	Patch "CAS4A0", 0, 0
	{
		FlipY
	}
}

Sprite "CAS4O0", 26, 26
{
	Offset 13, 24
	Patch "CAS4B0", 0, 0
	{
		FlipY
	}
}

Sprite "CAS4P0", 30, 15
{
	Offset 15, 18
	Patch "CAS4A0", 0, 0
	{
		Rotate -90
	}
}

Sprite "CAS4Q0", 26, 26
{
	Offset 13, 25
	Patch "CAS4B0", 0, 0
}

// End of texture definitions
