// Texture definitions generated by SLADE3
// on Sat Aug 08 15:37:04 2015

Sprite DL1ZF0, 320, 200
{
	Offset 20, 0
	Patch DY1BF0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1ZG0, 320, 200
{
	Offset 20, 0
	Patch DY1BG0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1ZH0, 320, 200
{
	Offset 20, 0
	Patch DY1BH0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1ZI0, 320, 200
{
	Offset 20, 0
	Patch DY1BI0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1ZJ0, 320, 200
{
	Offset 20, 0
	Patch DY1BJ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1ZK0, 320, 200
{
	Offset 20, 0
	Patch DY1BK0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1ZL0, 320, 200
{
	Offset 20, 0
	Patch DY1BL0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1ZM0, 320, 200
{
	Offset 20, 0
	Patch DY1BM0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1ZN0, 320, 200
{
	Offset 20, 0
	Patch DY1BN0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1ZO0, 320, 200
{
	Offset 20, 0
	Patch DY1BO0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1ZP0, 320, 200
{
	Offset 20, 0
	Patch DY1BP0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1ZQ0, 320, 200
{
	Offset 20, 0
	Patch DY1BQ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1ZR0, 320, 200
{
	Offset 20, 0
	Patch DY1BR0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1ZS0, 320, 200
{
	Offset 20, 0
	Patch DY1BS0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1ZT0, 320, 200
{
	Offset 20, 0
	Patch DY1BT0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1ZU0, 320, 200
{
	Offset 20, 0
	Patch DY1BU0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1ZV0, 320, 200
{
	Offset 20, 0
	Patch DY1BV0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1ZW0, 320, 200
{
	Offset 20, 0
	Patch DY1BW0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1ZX0, 320, 200
{
	Offset 20, 0
	Patch DY1BX0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1ZY0, 320, 200
{
	Offset 20, 0
	Patch DY1BY0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1ZZ0, 320, 200
{
	Offset 20, 0
	Patch DY1BZ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZA0, 320, 200
{
	Offset 20, 0
	Patch DY2BA0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZB0, 320, 200
{
	Offset 20, 0
	Patch DY2BB0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZC0, 320, 200
{
	Offset 20, 0
	Patch DY2BC0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZD0, 320, 200
{
	Offset 20, 0
	Patch DY2BD0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZE0, 320, 200
{
	Offset 20, 0
	Patch DY2BE0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZF0, 320, 200
{
	Offset 20, 0
	Patch DY2BF0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZG0, 320, 200
{
	Offset 20, 0
	Patch DY2BG0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZH0, 320, 200
{
	Offset 20, 0
	Patch DY2BH0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZI0, 320, 200
{
	Offset 20, 0
	Patch DY2BI0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZJ0, 320, 200
{
	Offset 20, 0
	Patch DY2BJ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZK0, 320, 200
{
	Offset 20, 0
	Patch DY2BK0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZL0, 320, 200
{
	Offset 20, 0
	Patch DY2BL0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZM0, 320, 200
{
	Offset 20, 0
	Patch DY2BM0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZN0, 320, 200
{
	Offset 20, 0
	Patch DY2BN0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZO0, 320, 200
{
	Offset 20, 0
	Patch DY2BO0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZP0, 320, 200
{
	Offset 20, 0
	Patch DY2BP0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZQ0, 320, 200
{
	Offset 20, 0
	Patch DY2BQ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZR0, 320, 200
{
	Offset 20, 0
	Patch DY2BR0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZS0, 320, 200
{
	Offset 20, 0
	Patch DY2BS0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZT0, 320, 200
{
	Offset 20, 0
	Patch DY2BT0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZU0, 320, 200
{
	Offset 20, 0
	Patch DY2BU0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZV0, 320, 200
{
	Offset 20, 0
	Patch DY2BV0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZW0, 320, 200
{
	Offset 20, 0
	Patch DY2BW0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZX0, 320, 200
{
	Offset 20, 0
	Patch DY2BX0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZY0, 320, 200
{
	Offset 20, 0
	Patch DY2BY0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ZZ0, 320, 200
{
	Offset 20, 0
	Patch DY2BZ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZA0, 320, 200
{
	Offset 20, 0
	Patch DY3BA0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZB0, 320, 200
{
	Offset 20, 0
	Patch DY3BB0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZC0, 320, 200
{
	Offset 20, 0
	Patch DY3BC0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZD0, 320, 200
{
	Offset 20, 0
	Patch DY3BD0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZE0, 320, 200
{
	Offset 20, 0
	Patch DY3BE0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZF0, 320, 200
{
	Offset 20, 0
	Patch DY3BF0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZG0, 320, 200
{
	Offset 20, 0
	Patch DY3BG0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZH0, 320, 200
{
	Offset 20, 0
	Patch DY3BH0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZI0, 320, 200
{
	Offset 20, 0
	Patch DY3BI0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZJ0, 320, 200
{
	Offset 20, 0
	Patch DY3BJ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZK0, 320, 200
{
	Offset 20, 0
	Patch DY3BK0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZL0, 320, 200
{
	Offset 20, 0
	Patch DY3BL0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZM0, 320, 200
{
	Offset 20, 0
	Patch DY3BM0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZN0, 320, 200
{
	Offset 20, 0
	Patch DY3BN0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZO0, 320, 200
{
	Offset 20, 0
	Patch DY3BO0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZP0, 320, 200
{
	Offset 20, 0
	Patch DY3BP0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZQ0, 320, 200
{
	Offset 20, 0
	Patch DY3BQ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZR0, 320, 200
{
	Offset 20, 0
	Patch DY3BR0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZS0, 320, 200
{
	Offset 20, 0
	Patch DY3BS0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZT0, 320, 200
{
	Offset 20, 0
	Patch DY3BT0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZU0, 320, 200
{
	Offset 20, 0
	Patch DY3BU0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZV0, 320, 200
{
	Offset 20, 0
	Patch DY3BV0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZW0, 320, 200
{
	Offset 20, 0
	Patch DY3BW0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZX0, 320, 200
{
	Offset 20, 0
	Patch DY3BX0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZY0, 320, 200
{
	Offset 20, 0
	Patch DY3BY0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ZZ0, 320, 200
{
	Offset 20, 0
	Patch DY3BZ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4ZA0, 320, 200
{
	Offset 20, 0
	Patch DY4BA0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4ZB0, 320, 200
{
	Offset 20, 0
	Patch DY4BB0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4ZC0, 320, 200
{
	Offset 20, 0
	Patch DY4BC0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4ZD0, 320, 200
{
	Offset 20, 0
	Patch DY4BD0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4ZE0, 320, 200
{
	Offset 20, 0
	Patch DY4BE0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4ZF0, 320, 200
{
	Offset 20, 0
	Patch DY4BF0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4ZG0, 320, 200
{
	Offset 20, 0
	Patch DY4BG0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4ZH0, 320, 200
{
	Offset 20, 0
	Patch DY4BH0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4ZI0, 320, 200
{
	Offset 20, 0
	Patch DY4BI0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4ZJ0, 320, 200
{
	Offset 20, 0
	Patch DY4BJ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4ZK0, 320, 200
{
	Offset 20, 0
	Patch DY4BK0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4ZL0, 320, 200
{
	Offset 20, 0
	Patch DY4BL0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4ZM0, 320, 200
{
	Offset 20, 0
	Patch DY4BM0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4ZN0, 320, 200
{
	Offset 20, 0
	Patch DY4BN0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4ZO0, 320, 200
{
	Offset 20, 0
	Patch DY4BO0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4ZP0, 320, 200
{
	Offset 20, 0
	Patch DY4BP0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4ZQ0, 320, 200
{
	Offset 20, 0
	Patch DY4BQ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4ZR0, 320, 200
{
	Offset 20, 0
	Patch DY4BR0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4ZS0, 320, 200
{
	Offset 20, 0
	Patch DY4BS0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4ZT0, 320, 200
{
	Offset 20, 0
	Patch DY4BT0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4ZU0, 320, 200
{
	Offset 20, 0
	Patch DY4BU0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4ZV0, 320, 200
{
	Offset 20, 0
	Patch DY4BV0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4ZW0, 320, 200
{
	Offset 20, 0
	Patch DY4BW0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

// End of texture definitions
