// Texture definitions generated by SLADE3
// on Sat Aug 08 15:35:10 2015

Sprite DR1ZF0, 320, 200
{
	Offset -20, 0
	Patch DY1BF0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR1ZG0, 320, 200
{
	Offset -20, 0
	Patch DY1BG0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR1ZH0, 320, 200
{
	Offset -20, 0
	Patch DY1BH0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR1ZI0, 320, 200
{
	Offset -20, 0
	Patch DY1BI0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR1ZJ0, 320, 200
{
	Offset -20, 0
	Patch DY1BJ0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR1ZK0, 320, 200
{
	Offset -20, 0
	Patch DY1BK0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR1ZL0, 320, 200
{
	Offset -20, 0
	Patch DY1BL0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR1ZM0, 320, 200
{
	Offset -20, 0
	Patch DY1BM0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR1ZN0, 320, 200
{
	Offset -20, 0
	Patch DY1BN0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR1ZO0, 320, 200
{
	Offset -20, 0
	Patch DY1BO0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR1ZP0, 320, 200
{
	Offset -20, 0
	Patch DY1BP0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR1ZQ0, 320, 200
{
	Offset -20, 0
	Patch DY1BQ0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR1ZR0, 320, 200
{
	Offset -20, 0
	Patch DY1BR0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR1ZS0, 320, 200
{
	Offset -20, 0
	Patch DY1BS0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR1ZT0, 320, 200
{
	Offset -20, 0
	Patch DY1BT0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR1ZU0, 320, 200
{
	Offset -20, 0
	Patch DY1BU0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR1ZV0, 320, 200
{
	Offset -20, 0
	Patch DY1BV0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR1ZW0, 320, 200
{
	Offset -20, 0
	Patch DY1BW0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR1ZX0, 320, 200
{
	Offset -20, 0
	Patch DY1BX0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR1ZY0, 320, 200
{
	Offset -20, 0
	Patch DY1BY0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR1ZZ0, 320, 200
{
	Offset -20, 0
	Patch DY1BZ0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZA0, 320, 200
{
	Offset -20, 0
	Patch DY2BA0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZB0, 320, 200
{
	Offset -20, 0
	Patch DY2BB0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZC0, 320, 200
{
	Offset -20, 0
	Patch DY2BC0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZD0, 320, 200
{
	Offset -20, 0
	Patch DY2BD0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZE0, 320, 200
{
	Offset -20, 0
	Patch DY2BE0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZF0, 320, 200
{
	Offset -20, 0
	Patch DY2BF0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZG0, 320, 200
{
	Offset -20, 0
	Patch DY2BG0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZH0, 320, 200
{
	Offset -20, 0
	Patch DY2BH0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZI0, 320, 200
{
	Offset -20, 0
	Patch DY2BI0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZJ0, 320, 200
{
	Offset -20, 0
	Patch DY2BJ0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZK0, 320, 200
{
	Offset -20, 0
	Patch DY2BK0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZL0, 320, 200
{
	Offset -20, 0
	Patch DY2BL0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZM0, 320, 200
{
	Offset -20, 0
	Patch DY2BM0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZN0, 320, 200
{
	Offset -20, 0
	Patch DY2BN0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZO0, 320, 200
{
	Offset -20, 0
	Patch DY2BO0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZP0, 320, 200
{
	Offset -20, 0
	Patch DY2BP0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZQ0, 320, 200
{
	Offset -20, 0
	Patch DY2BQ0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZR0, 320, 200
{
	Offset -20, 0
	Patch DY2BR0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZS0, 320, 200
{
	Offset -20, 0
	Patch DY2BS0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZT0, 320, 200
{
	Offset -20, 0
	Patch DY2BT0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZU0, 320, 200
{
	Offset -20, 0
	Patch DY2BU0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZV0, 320, 200
{
	Offset -20, 0
	Patch DY2BV0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZW0, 320, 200
{
	Offset -20, 0
	Patch DY2BW0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZX0, 320, 200
{
	Offset -20, 0
	Patch DY2BX0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZY0, 320, 200
{
	Offset -20, 0
	Patch DY2BY0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR2ZZ0, 320, 200
{
	Offset -20, 0
	Patch DY2BZ0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZA0, 320, 200
{
	Offset -20, 0
	Patch DY3BA0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZB0, 320, 200
{
	Offset -20, 0
	Patch DY3BB0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZC0, 320, 200
{
	Offset -20, 0
	Patch DY3BC0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZD0, 320, 200
{
	Offset -20, 0
	Patch DY3BD0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZE0, 320, 200
{
	Offset -20, 0
	Patch DY3BE0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZF0, 320, 200
{
	Offset -20, 0
	Patch DY3BF0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZG0, 320, 200
{
	Offset -20, 0
	Patch DY3BG0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZH0, 320, 200
{
	Offset -20, 0
	Patch DY3BH0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZI0, 320, 200
{
	Offset -20, 0
	Patch DY3BI0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZJ0, 320, 200
{
	Offset -20, 0
	Patch DY3BJ0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZK0, 320, 200
{
	Offset -20, 0
	Patch DY3BK0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZL0, 320, 200
{
	Offset -20, 0
	Patch DY3BL0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZM0, 320, 200
{
	Offset -20, 0
	Patch DY3BM0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZN0, 320, 200
{
	Offset -20, 0
	Patch DY3BN0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZO0, 320, 200
{
	Offset -20, 0
	Patch DY3BO0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZP0, 320, 200
{
	Offset -20, 0
	Patch DY3BP0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZQ0, 320, 200
{
	Offset -20, 0
	Patch DY3BQ0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZR0, 320, 200
{
	Offset -20, 0
	Patch DY3BR0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZS0, 320, 200
{
	Offset -20, 0
	Patch DY3BS0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZT0, 320, 200
{
	Offset -20, 0
	Patch DY3BT0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZU0, 320, 200
{
	Offset -20, 0
	Patch DY3BU0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZV0, 320, 200
{
	Offset -20, 0
	Patch DY3BV0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZW0, 320, 200
{
	Offset -20, 0
	Patch DY3BW0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZX0, 320, 200
{
	Offset -20, 0
	Patch DY3BX0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZY0, 320, 200
{
	Offset -20, 0
	Patch DY3BY0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR3ZZ0, 320, 200
{
	Offset -20, 0
	Patch DY3BZ0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR4ZA0, 320, 200
{
	Offset -20, 0
	Patch DY4BA0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR4ZB0, 320, 200
{
	Offset -20, 0
	Patch DY4BB0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR4ZC0, 320, 200
{
	Offset -20, 0
	Patch DY4BC0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR4ZD0, 320, 200
{
	Offset -20, 0
	Patch DY4BD0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR4ZE0, 320, 200
{
	Offset -20, 0
	Patch DY4BE0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR4ZF0, 320, 200
{
	Offset -20, 0
	Patch DY4BF0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR4ZG0, 320, 200
{
	Offset -20, 0
	Patch DY4BG0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR4ZH0, 320, 200
{
	Offset -20, 0
	Patch DY4BH0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR4ZI0, 320, 200
{
	Offset -20, 0
	Patch DY4BI0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR4ZJ0, 320, 200
{
	Offset -20, 0
	Patch DY4BJ0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR4ZK0, 320, 200
{
	Offset -20, 0
	Patch DY4BK0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR4ZL0, 320, 200
{
	Offset -20, 0
	Patch DY4BL0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR4ZM0, 320, 200
{
	Offset -20, 0
	Patch DY4BM0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR4ZN0, 320, 200
{
	Offset -20, 0
	Patch DY4BN0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR4ZO0, 320, 200
{
	Offset -20, 0
	Patch DY4BO0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR4ZP0, 320, 200
{
	Offset -20, 0
	Patch DY4BP0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR4ZQ0, 320, 200
{
	Offset -20, 0
	Patch DY4BQ0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR4ZR0, 320, 200
{
	Offset -20, 0
	Patch DY4BR0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR4ZS0, 320, 200
{
	Offset -20, 0
	Patch DY4BS0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR4ZT0, 320, 200
{
	Offset -20, 0
	Patch DY4BT0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR4ZU0, 320, 200
{
	Offset -20, 0
	Patch DY4BU0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR4ZV0, 320, 200
{
	Offset -20, 0
	Patch DY4BV0, 14, 20
	{
		Style Overlay
	}
}

Sprite DR4ZW0, 320, 200
{
	Offset -20, 0
	Patch DY4BW0, 14, 20
	{
		Style Overlay
	}
}

// End of texture definitions
