// Texture definitions generated by SLADE3
// on Tue Feb 02 14:56:40 2016

Sprite DL1AA0, 320, 200
{
	Offset 20, 0
	Patch DY1BJ0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1AB0, 320, 200
{
	Offset 20, 0
	Patch DY1BK0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1AC0, 320, 200
{
	Offset 20, 0
	Patch DY1BL0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1AD0, 320, 200
{
	Offset 20, 0
	Patch DY1BM0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1AE0, 320, 200
{
	Offset 20, 0
	Patch DY1BN0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1AF0, 320, 200
{
	Offset 20, 0
	Patch DY1BO0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1AG0, 320, 200
{
	Offset 20, 0
	Patch DY1BP0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1AH0, 320, 200
{
	Offset 20, 0
	Patch DY1BQ0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1BA0, 320, 200
{
	Offset 20, 0
	Patch DY1BN0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1BB0, 320, 200
{
	Offset 20, 0
	Patch DY1BO0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1BC0, 320, 200
{
	Offset 20, 0
	Patch DY1BP0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1BD0, 320, 200
{
	Offset 20, 0
	Patch DY1BQ0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1BE0, 320, 200
{
	Offset 20, 0
	Patch DY1BR0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1BF0, 320, 200
{
	Offset 20, 0
	Patch DY1BS0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1BG0, 320, 200
{
	Offset 20, 0
	Patch DY1BT0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1BH0, 320, 200
{
	Offset 20, 0
	Patch DY1BU0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1CA0, 320, 200
{
	Offset 20, 0
	Patch DY1BR0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1CB0, 320, 200
{
	Offset 20, 0
	Patch DY1BS0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1CC0, 320, 200
{
	Offset 20, 0
	Patch DY1BT0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1CD0, 320, 200
{
	Offset 20, 0
	Patch DY1BU0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1CE0, 320, 200
{
	Offset 20, 0
	Patch DY1BV0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1CF0, 320, 200
{
	Offset 20, 0
	Patch DY1BW0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1CG0, 320, 200
{
	Offset 20, 0
	Patch DY1BX0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1CH0, 320, 200
{
	Offset 20, 0
	Patch DY1BY0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1DA0, 320, 200
{
	Offset 20, 0
	Patch DY1BV0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1DB0, 320, 200
{
	Offset 20, 0
	Patch DY1BW0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1DC0, 320, 200
{
	Offset 20, 0
	Patch DY1BX0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1DD0, 320, 200
{
	Offset 20, 0
	Patch DY1BY0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1DE0, 320, 200
{
	Offset 20, 0
	Patch DY1BZ0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1DF0, 320, 200
{
	Offset 20, 0
	Patch DY2BA0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1DG0, 320, 200
{
	Offset 20, 0
	Patch DY2BB0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1DH0, 320, 200
{
	Offset 20, 0
	Patch DY2BC0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1EA0, 320, 200
{
	Offset 20, 0
	Patch DY1BZ0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1EB0, 320, 200
{
	Offset 20, 0
	Patch DY2BA0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1EC0, 320, 200
{
	Offset 20, 0
	Patch DY2BB0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1ED0, 320, 200
{
	Offset 20, 0
	Patch DY2BC0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1EE0, 320, 200
{
	Offset 20, 0
	Patch DY2BD0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1EF0, 320, 200
{
	Offset 20, 0
	Patch DY2BE0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1EG0, 320, 200
{
	Offset 20, 0
	Patch DY2BF0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1EH0, 320, 200
{
	Offset 20, 0
	Patch DY2BG0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1FA0, 320, 200
{
	Offset 20, 0
	Patch DY2BA0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1FB0, 320, 200
{
	Offset 20, 0
	Patch DY2BB0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1FC0, 320, 200
{
	Offset 20, 0
	Patch DY2BC0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1FD0, 320, 200
{
	Offset 20, 0
	Patch DY2BD0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1FE0, 320, 200
{
	Offset 20, 0
	Patch DY2BE0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1FF0, 320, 200
{
	Offset 20, 0
	Patch DY2BF0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1FG0, 320, 200
{
	Offset 20, 0
	Patch DY2BG0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite DL1FH0, 320, 200
{
	Offset 20, 0
	Patch DY2BH0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2AA0, 320, 200
{
	Offset 20, 0
	Patch DY2BE0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2AB0, 320, 200
{
	Offset 20, 0
	Patch DY2BF0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2AC0, 320, 200
{
	Offset 20, 0
	Patch DY2BG0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2AD0, 320, 200
{
	Offset 20, 0
	Patch DY2BH0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2AE0, 320, 200
{
	Offset 20, 0
	Patch DY2BI0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2AF0, 320, 200
{
	Offset 20, 0
	Patch DY2BJ0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2AG0, 320, 200
{
	Offset 20, 0
	Patch DY2BK0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2AH0, 320, 200
{
	Offset 20, 0
	Patch DY2BL0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2BA0, 320, 200
{
	Offset 20, 0
	Patch DY2BI0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2BB0, 320, 200
{
	Offset 20, 0
	Patch DY2BJ0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2BC0, 320, 200
{
	Offset 20, 0
	Patch DY2BK0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2BD0, 320, 200
{
	Offset 20, 0
	Patch DY2BL0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2BE0, 320, 200
{
	Offset 20, 0
	Patch DY2BM0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2BF0, 320, 200
{
	Offset 20, 0
	Patch DY2BN0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2BG0, 320, 200
{
	Offset 20, 0
	Patch DY2BO0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2BH0, 320, 200
{
	Offset 20, 0
	Patch DY2BP0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2CA0, 320, 200
{
	Offset 20, 0
	Patch DY2BM0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2CB0, 320, 200
{
	Offset 20, 0
	Patch DY2BN0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2CC0, 320, 200
{
	Offset 20, 0
	Patch DY2BO0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2CD0, 320, 200
{
	Offset 20, 0
	Patch DY2BP0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2CE0, 320, 200
{
	Offset 20, 0
	Patch DY2BQ0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2CF0, 320, 200
{
	Offset 20, 0
	Patch DY2BR0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2CG0, 320, 200
{
	Offset 20, 0
	Patch DY2BS0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2CH0, 320, 200
{
	Offset 20, 0
	Patch DY2BT0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2DA0, 320, 200
{
	Offset 20, 0
	Patch DY2BQ0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2DB0, 320, 200
{
	Offset 20, 0
	Patch DY2BR0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2DC0, 320, 200
{
	Offset 20, 0
	Patch DY2BS0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2DD0, 320, 200
{
	Offset 20, 0
	Patch DY2BT0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2DE0, 320, 200
{
	Offset 20, 0
	Patch DY2BU0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2DF0, 320, 200
{
	Offset 20, 0
	Patch DY2BV0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2DG0, 320, 200
{
	Offset 20, 0
	Patch DY2BW0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2DH0, 320, 200
{
	Offset 20, 0
	Patch DY2BX0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2EA0, 320, 200
{
	Offset 20, 0
	Patch DY2BU0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2EB0, 320, 200
{
	Offset 20, 0
	Patch DY2BV0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2EC0, 320, 200
{
	Offset 20, 0
	Patch DY2BW0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2ED0, 320, 200
{
	Offset 20, 0
	Patch DY2BX0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2EE0, 320, 200
{
	Offset 20, 0
	Patch DY2BY0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2EF0, 320, 200
{
	Offset 20, 0
	Patch DY2BZ0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2EG0, 320, 200
{
	Offset 20, 0
	Patch DY3BA0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2EH0, 320, 200
{
	Offset 20, 0
	Patch DY3BB0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2FA0, 320, 200
{
	Offset 20, 0
	Patch DY2BY0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2FB0, 320, 200
{
	Offset 20, 0
	Patch DY2BZ0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2FC0, 320, 200
{
	Offset 20, 0
	Patch DY3BA0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2FD0, 320, 200
{
	Offset 20, 0
	Patch DY3BB0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2FE0, 320, 200
{
	Offset 20, 0
	Patch DY3BC0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2FF0, 320, 200
{
	Offset 20, 0
	Patch DY3BD0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2FG0, 320, 200
{
	Offset 20, 0
	Patch DY3BE0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2FH0, 320, 200
{
	Offset 20, 0
	Patch DY3BF0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2GA0, 320, 200
{
	Offset 20, 0
	Patch DY3BA0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2GB0, 320, 200
{
	Offset 20, 0
	Patch DY3BB0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2GC0, 320, 200
{
	Offset 20, 0
	Patch DY3BC0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2GD0, 320, 200
{
	Offset 20, 0
	Patch DY3BD0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2GE0, 320, 200
{
	Offset 20, 0
	Patch DY3BE0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2GF0, 320, 200
{
	Offset 20, 0
	Patch DY3BF0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2GG0, 320, 200
{
	Offset 20, 0
	Patch DY3BG0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite DL2GH0, 320, 200
{
	Offset 20, 0
	Patch DY3BH0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3AA0, 320, 200
{
	Offset 20, 0
	Patch DY3BE0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3AB0, 320, 200
{
	Offset 20, 0
	Patch DY3BF0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3AC0, 320, 200
{
	Offset 20, 0
	Patch DY3BG0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3AD0, 320, 200
{
	Offset 20, 0
	Patch DY3BH0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3AE0, 320, 200
{
	Offset 20, 0
	Patch DY3BI0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3AF0, 320, 200
{
	Offset 20, 0
	Patch DY3BJ0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3AG0, 320, 200
{
	Offset 20, 0
	Patch DY3BK0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3AH0, 320, 200
{
	Offset 20, 0
	Patch DY3BL0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3BA0, 320, 200
{
	Offset 20, 0
	Patch DY3BI0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3BB0, 320, 200
{
	Offset 20, 0
	Patch DY3BJ0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3BC0, 320, 200
{
	Offset 20, 0
	Patch DY3BK0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3BD0, 320, 200
{
	Offset 20, 0
	Patch DY3BL0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3BE0, 320, 200
{
	Offset 20, 0
	Patch DY3BM0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3BF0, 320, 200
{
	Offset 20, 0
	Patch DY3BN0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3BG0, 320, 200
{
	Offset 20, 0
	Patch DY3BO0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3BH0, 320, 200
{
	Offset 20, 0
	Patch DY3BP0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3CA0, 320, 200
{
	Offset 20, 0
	Patch DY3BM0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3CB0, 320, 200
{
	Offset 20, 0
	Patch DY3BN0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3CC0, 320, 200
{
	Offset 20, 0
	Patch DY3BO0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3CD0, 320, 200
{
	Offset 20, 0
	Patch DY3BP0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3CE0, 320, 200
{
	Offset 20, 0
	Patch DY3BQ0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3CF0, 320, 200
{
	Offset 20, 0
	Patch DY3BR0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3CG0, 320, 200
{
	Offset 20, 0
	Patch DY3BS0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3CH0, 320, 200
{
	Offset 20, 0
	Patch DY3BT0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3DA0, 320, 200
{
	Offset 20, 0
	Patch DY3BQ0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3DB0, 320, 200
{
	Offset 20, 0
	Patch DY3BR0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3DC0, 320, 200
{
	Offset 20, 0
	Patch DY3BS0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3DD0, 320, 200
{
	Offset 20, 0
	Patch DY3BT0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3DE0, 320, 200
{
	Offset 20, 0
	Patch DY3BU0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3DF0, 320, 200
{
	Offset 20, 0
	Patch DY3BV0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3DG0, 320, 200
{
	Offset 20, 0
	Patch DY3BW0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3DH0, 320, 200
{
	Offset 20, 0
	Patch DY3BX0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3EA0, 320, 200
{
	Offset 20, 0
	Patch DY3BU0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3EB0, 320, 200
{
	Offset 20, 0
	Patch DY3BV0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3EC0, 320, 200
{
	Offset 20, 0
	Patch DY3BW0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3ED0, 320, 200
{
	Offset 20, 0
	Patch DY3BX0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3EE0, 320, 200
{
	Offset 20, 0
	Patch DY3BY0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3EF0, 320, 200
{
	Offset 20, 0
	Patch DY3BZ0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3EG0, 320, 200
{
	Offset 20, 0
	Patch DY4BA0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3EH0, 320, 200
{
	Offset 20, 0
	Patch DY4BB0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3FA0, 320, 200
{
	Offset 20, 0
	Patch DY3BY0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3FB0, 320, 200
{
	Offset 20, 0
	Patch DY3BZ0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3FC0, 320, 200
{
	Offset 20, 0
	Patch DY4BA0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3FD0, 320, 200
{
	Offset 20, 0
	Patch DY4BB0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3FE0, 320, 200
{
	Offset 20, 0
	Patch DY4BC0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3FF0, 320, 200
{
	Offset 20, 0
	Patch DY4BD0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3FG0, 320, 200
{
	Offset 20, 0
	Patch DY4BE0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3FH0, 320, 200
{
	Offset 20, 0
	Patch DY4BF0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3GA0, 320, 200
{
	Offset 20, 0
	Patch DY4BA0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3GB0, 320, 200
{
	Offset 20, 0
	Patch DY4BB0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3GC0, 320, 200
{
	Offset 20, 0
	Patch DY4BC0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3GD0, 320, 200
{
	Offset 20, 0
	Patch DY4BD0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3GE0, 320, 200
{
	Offset 20, 0
	Patch DY4BE0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3GF0, 320, 200
{
	Offset 20, 0
	Patch DY4BF0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3GG0, 320, 200
{
	Offset 20, 0
	Patch DY4BG0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite DL3GH0, 320, 200
{
	Offset 20, 0
	Patch DY4BH0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4AA0, 320, 200
{
	Offset 20, 0
	Patch DY4BE0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4AB0, 320, 200
{
	Offset 20, 0
	Patch DY4BF0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4AC0, 320, 200
{
	Offset 20, 0
	Patch DY4BG0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4AD0, 320, 200
{
	Offset 20, 0
	Patch DY4BH0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4AE0, 320, 200
{
	Offset 20, 0
	Patch DY4BI0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4AF0, 320, 200
{
	Offset 20, 0
	Patch DY4BJ0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4AG0, 320, 200
{
	Offset 20, 0
	Patch DY4BK0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4AH0, 320, 200
{
	Offset 20, 0
	Patch DY4BL0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4BA0, 320, 200
{
	Offset 20, 0
	Patch DY4BI0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4BB0, 320, 200
{
	Offset 20, 0
	Patch DY4BJ0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4BC0, 320, 200
{
	Offset 20, 0
	Patch DY4BK0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4BD0, 320, 200
{
	Offset 20, 0
	Patch DY4BL0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4BE0, 320, 200
{
	Offset 20, 0
	Patch DY4BM0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4BF0, 320, 200
{
	Offset 20, 0
	Patch DY4BN0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4BG0, 320, 200
{
	Offset 20, 0
	Patch DY4BO0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4BH0, 320, 200
{
	Offset 20, 0
	Patch DY4BP0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4CA0, 320, 200
{
	Offset 20, 0
	Patch DY4BM0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4CB0, 320, 200
{
	Offset 20, 0
	Patch DY4BN0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4CC0, 320, 200
{
	Offset 20, 0
	Patch DY4BO0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4CD0, 320, 200
{
	Offset 20, 0
	Patch DY4BP0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4CE0, 320, 200
{
	Offset 20, 0
	Patch DY4BQ0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4CF0, 320, 200
{
	Offset 20, 0
	Patch DY4BR0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4CG0, 320, 200
{
	Offset 20, 0
	Patch DY4BS0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4CH0, 320, 200
{
	Offset 20, 0
	Patch DY4BT0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4DA0, 320, 200
{
	Offset 20, 0
	Patch DY4BQ0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4DB0, 320, 200
{
	Offset 20, 0
	Patch DY4BR0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4DC0, 320, 200
{
	Offset 20, 0
	Patch DY4BS0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4DD0, 320, 200
{
	Offset 20, 0
	Patch DY4BT0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4DE0, 320, 200
{
	Offset 20, 0
	Patch DY4BU0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4DF0, 320, 200
{
	Offset 20, 0
	Patch DY4BV0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4DG0, 320, 200
{
	Offset 20, 0
	Patch DY4BW0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite DL4DH0, 320, 200
{
	Offset 20, 0
}

// End of texture definitions
