// Texture definitions generated by SLADE3
// on Tue Feb 02 14:56:05 2016

Sprite UL1AA0, 320, 200
{
	Offset 20, 0
	Patch DU1BJ0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1AB0, 320, 200
{
	Offset 20, 0
	Patch DU1BK0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1AC0, 320, 200
{
	Offset 20, 0
	Patch DU1BL0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1AD0, 320, 200
{
	Offset 20, 0
	Patch DU1BM0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1AE0, 320, 200
{
	Offset 20, 0
	Patch DU1BN0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1AF0, 320, 200
{
	Offset 20, 0
	Patch DU1BO0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1AG0, 320, 200
{
	Offset 20, 0
	Patch DU1BP0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1AH0, 320, 200
{
	Offset 20, 0
	Patch DU1BQ0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1BA0, 320, 200
{
	Offset 20, 0
	Patch DU1BN0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1BB0, 320, 200
{
	Offset 20, 0
	Patch DU1BO0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1BC0, 320, 200
{
	Offset 20, 0
	Patch DU1BP0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1BD0, 320, 200
{
	Offset 20, 0
	Patch DU1BQ0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1BE0, 320, 200
{
	Offset 20, 0
	Patch DU1BR0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1BF0, 320, 200
{
	Offset 20, 0
	Patch DU1BS0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1BG0, 320, 200
{
	Offset 20, 0
	Patch DU1BT0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1BH0, 320, 200
{
	Offset 20, 0
	Patch DU1BU0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1CA0, 320, 200
{
	Offset 20, 0
	Patch DU1BR0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1CB0, 320, 200
{
	Offset 20, 0
	Patch DU1BS0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1CC0, 320, 200
{
	Offset 20, 0
	Patch DU1BT0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1CD0, 320, 200
{
	Offset 20, 0
	Patch DU1BU0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1CE0, 320, 200
{
	Offset 20, 0
	Patch DU1BV0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1CF0, 320, 200
{
	Offset 20, 0
	Patch DU1BW0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1CG0, 320, 200
{
	Offset 20, 0
	Patch DU1BX0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1CH0, 320, 200
{
	Offset 20, 0
	Patch DU1BY0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1DA0, 320, 200
{
	Offset 20, 0
	Patch DU1BV0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1DB0, 320, 200
{
	Offset 20, 0
	Patch DU1BW0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1DC0, 320, 200
{
	Offset 20, 0
	Patch DU1BX0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1DD0, 320, 200
{
	Offset 20, 0
	Patch DU1BY0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1DE0, 320, 200
{
	Offset 20, 0
	Patch DU1BZ0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1DF0, 320, 200
{
	Offset 20, 0
	Patch DU2BA0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1DG0, 320, 200
{
	Offset 20, 0
	Patch DU2BB0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1DH0, 320, 200
{
	Offset 20, 0
	Patch DU2BC0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1EA0, 320, 200
{
	Offset 20, 0
	Patch DU1BZ0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1EB0, 320, 200
{
	Offset 20, 0
	Patch DU2BA0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1EC0, 320, 200
{
	Offset 20, 0
	Patch DU2BB0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1ED0, 320, 200
{
	Offset 20, 0
	Patch DU2BC0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1EE0, 320, 200
{
	Offset 20, 0
	Patch DU2BD0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1EF0, 320, 200
{
	Offset 20, 0
	Patch DU2BE0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1EG0, 320, 200
{
	Offset 20, 0
	Patch DU2BF0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1EH0, 320, 200
{
	Offset 20, 0
	Patch DU2BG0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1FA0, 320, 200
{
	Offset 20, 0
	Patch DU2BA0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1FB0, 320, 200
{
	Offset 20, 0
	Patch DU2BB0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1FC0, 320, 200
{
	Offset 20, 0
	Patch DU2BC0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1FD0, 320, 200
{
	Offset 20, 0
	Patch DU2BD0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1FE0, 320, 200
{
	Offset 20, 0
	Patch DU2BE0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1FF0, 320, 200
{
	Offset 20, 0
	Patch DU2BF0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1FG0, 320, 200
{
	Offset 20, 0
	Patch DU2BG0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1FH0, 320, 200
{
	Offset 20, 0
	Patch DU2BH0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2AA0, 320, 200
{
	Offset 20, 0
	Patch DU2BE0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2AB0, 320, 200
{
	Offset 20, 0
	Patch DU2BF0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2AC0, 320, 200
{
	Offset 20, 0
	Patch DU2BG0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2AD0, 320, 200
{
	Offset 20, 0
	Patch DU2BH0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2AE0, 320, 200
{
	Offset 20, 0
	Patch DU2BI0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2AF0, 320, 200
{
	Offset 20, 0
	Patch DU2BJ0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2AG0, 320, 200
{
	Offset 20, 0
	Patch DU2BK0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2AH0, 320, 200
{
	Offset 20, 0
	Patch DU2BL0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2BA0, 320, 200
{
	Offset 20, 0
	Patch DU2BI0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2BB0, 320, 200
{
	Offset 20, 0
	Patch DU2BJ0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2BC0, 320, 200
{
	Offset 20, 0
	Patch DU2BK0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2BD0, 320, 200
{
	Offset 20, 0
	Patch DU2BL0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2BE0, 320, 200
{
	Offset 20, 0
	Patch DU2BM0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2BF0, 320, 200
{
	Offset 20, 0
	Patch DU2BN0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2BG0, 320, 200
{
	Offset 20, 0
	Patch DU2BO0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2BH0, 320, 200
{
	Offset 20, 0
	Patch DU2BP0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2CA0, 320, 200
{
	Offset 20, 0
	Patch DU2BM0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2CB0, 320, 200
{
	Offset 20, 0
	Patch DU2BN0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2CC0, 320, 200
{
	Offset 20, 0
	Patch DU2BO0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2CD0, 320, 200
{
	Offset 20, 0
	Patch DU2BP0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2CE0, 320, 200
{
	Offset 20, 0
	Patch DU2BQ0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2CF0, 320, 200
{
	Offset 20, 0
	Patch DU2BR0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2CG0, 320, 200
{
	Offset 20, 0
	Patch DU2BS0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2CH0, 320, 200
{
	Offset 20, 0
	Patch DU2BT0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2DA0, 320, 200
{
	Offset 20, 0
	Patch DU2BQ0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2DB0, 320, 200
{
	Offset 20, 0
	Patch DU2BR0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2DC0, 320, 200
{
	Offset 20, 0
	Patch DU2BS0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2DD0, 320, 200
{
	Offset 20, 0
	Patch DU2BT0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2DE0, 320, 200
{
	Offset 20, 0
	Patch DU2BU0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2DF0, 320, 200
{
	Offset 20, 0
	Patch DU2BV0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2DG0, 320, 200
{
	Offset 20, 0
	Patch DU2BW0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2DH0, 320, 200
{
	Offset 20, 0
	Patch DU2BX0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2EA0, 320, 200
{
	Offset 20, 0
	Patch DU2BU0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2EB0, 320, 200
{
	Offset 20, 0
	Patch DU2BV0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2EC0, 320, 200
{
	Offset 20, 0
	Patch DU2BW0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ED0, 320, 200
{
	Offset 20, 0
	Patch DU2BX0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2EE0, 320, 200
{
	Offset 20, 0
	Patch DU2BY0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2EF0, 320, 200
{
	Offset 20, 0
	Patch DU2BZ0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2EG0, 320, 200
{
	Offset 20, 0
	Patch DU3BA0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2EH0, 320, 200
{
	Offset 20, 0
	Patch DU3BB0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2FA0, 320, 200
{
	Offset 20, 0
	Patch DU2BY0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2FB0, 320, 200
{
	Offset 20, 0
	Patch DU2BZ0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2FC0, 320, 200
{
	Offset 20, 0
	Patch DU3BA0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2FD0, 320, 200
{
	Offset 20, 0
	Patch DU3BB0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2FE0, 320, 200
{
	Offset 20, 0
	Patch DU3BC0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2FF0, 320, 200
{
	Offset 20, 0
	Patch DU3BD0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2FG0, 320, 200
{
	Offset 20, 0
	Patch DU3BE0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2FH0, 320, 200
{
	Offset 20, 0
	Patch DU3BF0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2GA0, 320, 200
{
	Offset 20, 0
	Patch DU3BA0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2GB0, 320, 200
{
	Offset 20, 0
	Patch DU3BB0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2GC0, 320, 200
{
	Offset 20, 0
	Patch DU3BC0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2GD0, 320, 200
{
	Offset 20, 0
	Patch DU3BD0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2GE0, 320, 200
{
	Offset 20, 0
	Patch DU3BE0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2GF0, 320, 200
{
	Offset 20, 0
	Patch DU3BF0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2GG0, 320, 200
{
	Offset 20, 0
	Patch DU3BG0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2GH0, 320, 200
{
	Offset 20, 0
	Patch DU3BH0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3AA0, 320, 200
{
	Offset 20, 0
	Patch DU3BE0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3AB0, 320, 200
{
	Offset 20, 0
	Patch DU3BF0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3AC0, 320, 200
{
	Offset 20, 0
	Patch DU3BG0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3AD0, 320, 200
{
	Offset 20, 0
	Patch DU3BH0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3AE0, 320, 200
{
	Offset 20, 0
	Patch DU3BI0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3AF0, 320, 200
{
	Offset 20, 0
	Patch DU3BJ0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3AG0, 320, 200
{
	Offset 20, 0
	Patch DU3BK0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3AH0, 320, 200
{
	Offset 20, 0
	Patch DU3BL0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3BA0, 320, 200
{
	Offset 20, 0
	Patch DU3BI0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3BB0, 320, 200
{
	Offset 20, 0
	Patch DU3BJ0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3BC0, 320, 200
{
	Offset 20, 0
	Patch DU3BK0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3BD0, 320, 200
{
	Offset 20, 0
	Patch DU3BL0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3BE0, 320, 200
{
	Offset 20, 0
	Patch DU3BM0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3BF0, 320, 200
{
	Offset 20, 0
	Patch DU3BN0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3BG0, 320, 200
{
	Offset 20, 0
	Patch DU3BO0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3BH0, 320, 200
{
	Offset 20, 0
	Patch DU3BP0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3CA0, 320, 200
{
	Offset 20, 0
	Patch DU3BM0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3CB0, 320, 200
{
	Offset 20, 0
	Patch DU3BN0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3CC0, 320, 200
{
	Offset 20, 0
	Patch DU3BO0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3CD0, 320, 200
{
	Offset 20, 0
	Patch DU3BP0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3CE0, 320, 200
{
	Offset 20, 0
	Patch DU3BQ0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3CF0, 320, 200
{
	Offset 20, 0
	Patch DU3BR0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3CG0, 320, 200
{
	Offset 20, 0
	Patch DU3BS0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3CH0, 320, 200
{
	Offset 20, 0
	Patch DU3BT0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3DA0, 320, 200
{
	Offset 20, 0
	Patch DU3BQ0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3DB0, 320, 200
{
	Offset 20, 0
	Patch DU3BR0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3DC0, 320, 200
{
	Offset 20, 0
	Patch DU3BS0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3DD0, 320, 200
{
	Offset 20, 0
	Patch DU3BT0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3DE0, 320, 200
{
	Offset 20, 0
	Patch DU3BU0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3DF0, 320, 200
{
	Offset 20, 0
	Patch DU3BV0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3DG0, 320, 200
{
	Offset 20, 0
	Patch DU3BW0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3DH0, 320, 200
{
	Offset 20, 0
	Patch DU3BX0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3EA0, 320, 200
{
	Offset 20, 0
	Patch DU3BU0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3EB0, 320, 200
{
	Offset 20, 0
	Patch DU3BV0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3EC0, 320, 200
{
	Offset 20, 0
	Patch DU3BW0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ED0, 320, 200
{
	Offset 20, 0
	Patch DU3BX0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3EE0, 320, 200
{
	Offset 20, 0
	Patch DU3BY0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3EF0, 320, 200
{
	Offset 20, 0
	Patch DU3BZ0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3EG0, 320, 200
{
	Offset 20, 0
	Patch DU4BA0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3EH0, 320, 200
{
	Offset 20, 0
	Patch DU4BB0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3FA0, 320, 200
{
	Offset 20, 0
	Patch DU3BY0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3FB0, 320, 200
{
	Offset 20, 0
	Patch DU3BZ0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3FC0, 320, 200
{
	Offset 20, 0
	Patch DU4BA0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3FD0, 320, 200
{
	Offset 20, 0
	Patch DU4BB0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3FE0, 320, 200
{
	Offset 20, 0
	Patch DU4BC0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3FF0, 320, 200
{
	Offset 20, 0
	Patch DU4BD0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3FG0, 320, 200
{
	Offset 20, 0
	Patch DU4BE0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3FH0, 320, 200
{
	Offset 20, 0
	Patch DU4BF0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3GA0, 320, 200
{
	Offset 20, 0
	Patch DU4BA0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3GB0, 320, 200
{
	Offset 20, 0
	Patch DU4BB0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3GC0, 320, 200
{
	Offset 20, 0
	Patch DU4BC0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3GD0, 320, 200
{
	Offset 20, 0
	Patch DU4BD0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3GE0, 320, 200
{
	Offset 20, 0
	Patch DU4BE0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3GF0, 320, 200
{
	Offset 20, 0
	Patch DU4BF0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3GG0, 320, 200
{
	Offset 20, 0
	Patch DU4BG0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3GH0, 320, 200
{
	Offset 20, 0
	Patch DU4BH0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4AA0, 320, 200
{
	Offset 20, 0
	Patch DU4BE0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4AB0, 320, 200
{
	Offset 20, 0
	Patch DU4BF0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4AC0, 320, 200
{
	Offset 20, 0
	Patch DU4BG0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4AD0, 320, 200
{
	Offset 20, 0
	Patch DU4BH0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4AE0, 320, 200
{
	Offset 20, 0
	Patch DU4BI0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4AF0, 320, 200
{
	Offset 20, 0
	Patch DU4BJ0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4AG0, 320, 200
{
	Offset 20, 0
	Patch DU4BK0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4AH0, 320, 200
{
	Offset 20, 0
	Patch DU4BL0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4BA0, 320, 200
{
	Offset 20, 0
	Patch DU4BI0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4BB0, 320, 200
{
	Offset 20, 0
	Patch DU4BJ0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4BC0, 320, 200
{
	Offset 20, 0
	Patch DU4BK0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4BD0, 320, 200
{
	Offset 20, 0
	Patch DU4BL0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4BE0, 320, 200
{
	Offset 20, 0
	Patch DU4BM0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4BF0, 320, 200
{
	Offset 20, 0
	Patch DU4BN0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4BG0, 320, 200
{
	Offset 20, 0
	Patch DU4BO0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4BH0, 320, 200
{
	Offset 20, 0
	Patch DU4BP0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4CA0, 320, 200
{
	Offset 20, 0
	Patch DU4BM0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4CB0, 320, 200
{
	Offset 20, 0
	Patch DU4BN0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4CC0, 320, 200
{
	Offset 20, 0
	Patch DU4BO0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4CD0, 320, 200
{
	Offset 20, 0
	Patch DU4BP0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4CE0, 320, 200
{
	Offset 20, 0
	Patch DU4BQ0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4CF0, 320, 200
{
	Offset 20, 0
	Patch DU4BR0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4CG0, 320, 200
{
	Offset 20, 0
	Patch DU4BS0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4CH0, 320, 200
{
	Offset 20, 0
	Patch DU4BT0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4DA0, 320, 200
{
	Offset 20, 0
	Patch DU4BQ0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4DB0, 320, 200
{
	Offset 20, 0
	Patch DU4BR0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4DC0, 320, 200
{
	Offset 20, 0
	Patch DU4BS0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4DD0, 320, 200
{
	Offset 20, 0
	Patch DU4BT0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4DE0, 320, 200
{
	Offset 20, 0
	Patch DU4BU0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4DF0, 320, 200
{
	Offset 20, 0
	Patch DU4BV0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4DG0, 320, 200
{
	Offset 20, 0
	Patch DU4BW0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4DH0, 320, 200
{
	Offset 20, 0
}

// End of texture definitions
