// Texture definitions generated by SLADE3
// on Sat Aug 08 15:37:04 2015

Sprite UL1ZF0, 320, 200
{
	Offset 20, 0
	Patch DU1BF0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1ZG0, 320, 200
{
	Offset 20, 0
	Patch DU1BG0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1ZH0, 320, 200
{
	Offset 20, 0
	Patch DU1BH0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1ZI0, 320, 200
{
	Offset 20, 0
	Patch DU1BI0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1ZJ0, 320, 200
{
	Offset 20, 0
	Patch DU1BJ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1ZK0, 320, 200
{
	Offset 20, 0
	Patch DU1BK0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1ZL0, 320, 200
{
	Offset 20, 0
	Patch DU1BL0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1ZM0, 320, 200
{
	Offset 20, 0
	Patch DU1BM0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1ZN0, 320, 200
{
	Offset 20, 0
	Patch DU1BN0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1ZO0, 320, 200
{
	Offset 20, 0
	Patch DU1BO0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1ZP0, 320, 200
{
	Offset 20, 0
	Patch DU1BP0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1ZQ0, 320, 200
{
	Offset 20, 0
	Patch DU1BQ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1ZR0, 320, 200
{
	Offset 20, 0
	Patch DU1BR0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1ZS0, 320, 200
{
	Offset 20, 0
	Patch DU1BS0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1ZT0, 320, 200
{
	Offset 20, 0
	Patch DU1BT0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1ZU0, 320, 200
{
	Offset 20, 0
	Patch DU1BU0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1ZV0, 320, 200
{
	Offset 20, 0
	Patch DU1BV0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1ZW0, 320, 200
{
	Offset 20, 0
	Patch DU1BW0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1ZX0, 320, 200
{
	Offset 20, 0
	Patch DU1BX0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1ZY0, 320, 200
{
	Offset 20, 0
	Patch DU1BY0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL1ZZ0, 320, 200
{
	Offset 20, 0
	Patch DU1BZ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZA0, 320, 200
{
	Offset 20, 0
	Patch DU2BA0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZB0, 320, 200
{
	Offset 20, 0
	Patch DU2BB0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZC0, 320, 200
{
	Offset 20, 0
	Patch DU2BC0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZD0, 320, 200
{
	Offset 20, 0
	Patch DU2BD0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZE0, 320, 200
{
	Offset 20, 0
	Patch DU2BE0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZF0, 320, 200
{
	Offset 20, 0
	Patch DU2BF0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZG0, 320, 200
{
	Offset 20, 0
	Patch DU2BG0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZH0, 320, 200
{
	Offset 20, 0
	Patch DU2BH0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZI0, 320, 200
{
	Offset 20, 0
	Patch DU2BI0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZJ0, 320, 200
{
	Offset 20, 0
	Patch DU2BJ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZK0, 320, 200
{
	Offset 20, 0
	Patch DU2BK0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZL0, 320, 200
{
	Offset 20, 0
	Patch DU2BL0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZM0, 320, 200
{
	Offset 20, 0
	Patch DU2BM0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZN0, 320, 200
{
	Offset 20, 0
	Patch DU2BN0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZO0, 320, 200
{
	Offset 20, 0
	Patch DU2BO0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZP0, 320, 200
{
	Offset 20, 0
	Patch DU2BP0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZQ0, 320, 200
{
	Offset 20, 0
	Patch DU2BQ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZR0, 320, 200
{
	Offset 20, 0
	Patch DU2BR0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZS0, 320, 200
{
	Offset 20, 0
	Patch DU2BS0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZT0, 320, 200
{
	Offset 20, 0
	Patch DU2BT0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZU0, 320, 200
{
	Offset 20, 0
	Patch DU2BU0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZV0, 320, 200
{
	Offset 20, 0
	Patch DU2BV0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZW0, 320, 200
{
	Offset 20, 0
	Patch DU2BW0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZX0, 320, 200
{
	Offset 20, 0
	Patch DU2BX0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZY0, 320, 200
{
	Offset 20, 0
	Patch DU2BY0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL2ZZ0, 320, 200
{
	Offset 20, 0
	Patch DU2BZ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZA0, 320, 200
{
	Offset 20, 0
	Patch DU3BA0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZB0, 320, 200
{
	Offset 20, 0
	Patch DU3BB0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZC0, 320, 200
{
	Offset 20, 0
	Patch DU3BC0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZD0, 320, 200
{
	Offset 20, 0
	Patch DU3BD0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZE0, 320, 200
{
	Offset 20, 0
	Patch DU3BE0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZF0, 320, 200
{
	Offset 20, 0
	Patch DU3BF0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZG0, 320, 200
{
	Offset 20, 0
	Patch DU3BG0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZH0, 320, 200
{
	Offset 20, 0
	Patch DU3BH0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZI0, 320, 200
{
	Offset 20, 0
	Patch DU3BI0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZJ0, 320, 200
{
	Offset 20, 0
	Patch DU3BJ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZK0, 320, 200
{
	Offset 20, 0
	Patch DU3BK0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZL0, 320, 200
{
	Offset 20, 0
	Patch DU3BL0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZM0, 320, 200
{
	Offset 20, 0
	Patch DU3BM0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZN0, 320, 200
{
	Offset 20, 0
	Patch DU3BN0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZO0, 320, 200
{
	Offset 20, 0
	Patch DU3BO0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZP0, 320, 200
{
	Offset 20, 0
	Patch DU3BP0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZQ0, 320, 200
{
	Offset 20, 0
	Patch DU3BQ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZR0, 320, 200
{
	Offset 20, 0
	Patch DU3BR0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZS0, 320, 200
{
	Offset 20, 0
	Patch DU3BS0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZT0, 320, 200
{
	Offset 20, 0
	Patch DU3BT0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZU0, 320, 200
{
	Offset 20, 0
	Patch DU3BU0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZV0, 320, 200
{
	Offset 20, 0
	Patch DU3BV0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZW0, 320, 200
{
	Offset 20, 0
	Patch DU3BW0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZX0, 320, 200
{
	Offset 20, 0
	Patch DU3BX0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZY0, 320, 200
{
	Offset 20, 0
	Patch DU3BY0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL3ZZ0, 320, 200
{
	Offset 20, 0
	Patch DU3BZ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4ZA0, 320, 200
{
	Offset 20, 0
	Patch DU4BA0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4ZB0, 320, 200
{
	Offset 20, 0
	Patch DU4BB0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4ZC0, 320, 200
{
	Offset 20, 0
	Patch DU4BC0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4ZD0, 320, 200
{
	Offset 20, 0
	Patch DU4BD0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4ZE0, 320, 200
{
	Offset 20, 0
	Patch DU4BE0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4ZF0, 320, 200
{
	Offset 20, 0
	Patch DU4BF0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4ZG0, 320, 200
{
	Offset 20, 0
	Patch DU4BG0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4ZH0, 320, 200
{
	Offset 20, 0
	Patch DU4BH0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4ZI0, 320, 200
{
	Offset 20, 0
	Patch DU4BI0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4ZJ0, 320, 200
{
	Offset 20, 0
	Patch DU4BJ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4ZK0, 320, 200
{
	Offset 20, 0
	Patch DU4BK0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4ZL0, 320, 200
{
	Offset 20, 0
	Patch DU4BL0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4ZM0, 320, 200
{
	Offset 20, 0
	Patch DU4BM0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4ZN0, 320, 200
{
	Offset 20, 0
	Patch DU4BN0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4ZO0, 320, 200
{
	Offset 20, 0
	Patch DU4BO0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4ZP0, 320, 200
{
	Offset 20, 0
	Patch DU4BP0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4ZQ0, 320, 200
{
	Offset 20, 0
	Patch DU4BQ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4ZR0, 320, 200
{
	Offset 20, 0
	Patch DU4BR0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4ZS0, 320, 200
{
	Offset 20, 0
	Patch DU4BS0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4ZT0, 320, 200
{
	Offset 20, 0
	Patch DU4BT0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4ZU0, 320, 200
{
	Offset 20, 0
	Patch DU4BU0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4ZV0, 320, 200
{
	Offset 20, 0
	Patch DU4BV0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite UL4ZW0, 320, 200
{
	Offset 20, 0
	Patch DU4BW0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

// End of texture definitions
