// Texture definitions generated by SLADE3
// on Fri May 13 21:25:12 2016

Sprite UR1ZF0, 320, 200
{
	Offset -20, 0
	Patch DU1BF0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR1ZG0, 320, 200
{
	Offset -20, 0
	Patch DU1BG0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR1ZH0, 320, 200
{
	Offset -20, 0
	Patch DU1BH0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR1ZI0, 320, 200
{
	Offset -20, 0
	Patch DU1BI0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR1ZJ0, 320, 200
{
	Offset -20, 0
	Patch DU1BJ0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR1ZK0, 320, 200
{
	Offset -20, 0
	Patch DU1BK0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR1ZL0, 320, 200
{
	Offset -20, 0
	Patch DU1BL0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR1ZM0, 320, 200
{
	Offset -20, 0
	Patch DU1BM0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR1ZN0, 320, 200
{
	Offset -20, 0
	Patch DU1BN0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR1ZO0, 320, 200
{
	Offset -20, 0
	Patch DU1BO0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR1ZP0, 320, 200
{
	Offset -20, 0
	Patch DU1BP0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR1ZQ0, 320, 200
{
	Offset -20, 0
	Patch DU1BQ0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR1ZR0, 320, 200
{
	Offset -20, 0
	Patch DU1BR0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR1ZS0, 320, 200
{
	Offset -20, 0
	Patch DU1BS0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR1ZT0, 320, 200
{
	Offset -20, 0
	Patch DU1BT0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR1ZU0, 320, 200
{
	Offset -20, 0
	Patch DU1BU0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR1ZV0, 320, 200
{
	Offset -20, 0
	Patch DU1BV0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR1ZW0, 320, 200
{
	Offset -20, 0
	Patch DU1BW0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR1ZX0, 320, 200
{
	Offset -20, 0
	Patch DU1BX0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR1ZY0, 320, 200
{
	Offset -20, 0
	Patch DU1BY0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR1ZZ0, 320, 200
{
	Offset -20, 0
	Patch DU1BZ0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZA0, 320, 200
{
	Offset -20, 0
	Patch DU2BA0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZB0, 320, 200
{
	Offset -20, 0
	Patch DU2BB0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZC0, 320, 200
{
	Offset -20, 0
	Patch DU2BC0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZD0, 320, 200
{
	Offset -20, 0
	Patch DU2BD0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZE0, 320, 200
{
	Offset -20, 0
	Patch DU2BE0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZF0, 320, 200
{
	Offset -20, 0
	Patch DU2BF0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZG0, 320, 200
{
	Offset -20, 0
	Patch DU2BG0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZH0, 320, 200
{
	Offset -20, 0
	Patch DU2BH0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZI0, 320, 200
{
	Offset -20, 0
	Patch DU2BI0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZJ0, 320, 200
{
	Offset -20, 0
	Patch DU2BJ0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZK0, 320, 200
{
	Offset -20, 0
	Patch DU2BK0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZL0, 320, 200
{
	Offset -20, 0
	Patch DU2BL0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZM0, 320, 200
{
	Offset -20, 0
	Patch DU2BM0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZN0, 320, 200
{
	Offset -20, 0
	Patch DU2BN0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZO0, 320, 200
{
	Offset -20, 0
	Patch DU2BO0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZP0, 320, 200
{
	Offset -20, 0
	Patch DU2BP0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZQ0, 320, 200
{
	Offset -20, 0
	Patch DU2BQ0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZR0, 320, 200
{
	Offset -20, 0
	Patch DU2BR0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZS0, 320, 200
{
	Offset -20, 0
	Patch DU2BS0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZT0, 320, 200
{
	Offset -20, 0
	Patch DU2BT0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZU0, 320, 200
{
	Offset -20, 0
	Patch DU2BU0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZV0, 320, 200
{
	Offset -20, 0
	Patch DU2BV0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZW0, 320, 200
{
	Offset -20, 0
	Patch DU2BW0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZX0, 320, 200
{
	Offset -20, 0
	Patch DU2BX0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZY0, 320, 200
{
	Offset -20, 0
	Patch DU2BY0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR2ZZ0, 320, 200
{
	Offset -20, 0
	Patch DU2BZ0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZA0, 320, 200
{
	Offset -20, 0
	Patch DU3BA0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZB0, 320, 200
{
	Offset -20, 0
	Patch DU3BB0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZC0, 320, 200
{
	Offset -20, 0
	Patch DU3BC0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZD0, 320, 200
{
	Offset -20, 0
	Patch DU3BD0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZE0, 320, 200
{
	Offset -20, 0
	Patch DU3BE0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZF0, 320, 200
{
	Offset -20, 0
	Patch DU3BF0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZG0, 320, 200
{
	Offset -20, 0
	Patch DU3BG0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZH0, 320, 200
{
	Offset -20, 0
	Patch DU3BH0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZI0, 320, 200
{
	Offset -20, 0
	Patch DU3BI0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZJ0, 320, 200
{
	Offset -20, 0
	Patch DU3BJ0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZK0, 320, 200
{
	Offset -20, 0
	Patch DU3BK0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZL0, 320, 200
{
	Offset -20, 0
	Patch DU3BL0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZM0, 320, 200
{
	Offset -20, 0
	Patch DU3BM0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZN0, 320, 200
{
	Offset -20, 0
	Patch DU3BN0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZO0, 320, 200
{
	Offset -20, 0
	Patch DU3BO0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZP0, 320, 200
{
	Offset -20, 0
	Patch DU3BP0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZQ0, 320, 200
{
	Offset -20, 0
	Patch DU3BQ0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZR0, 320, 200
{
	Offset -20, 0
	Patch DU3BR0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZS0, 320, 200
{
	Offset -20, 0
	Patch DU3BS0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZT0, 320, 200
{
	Offset -20, 0
	Patch DU3BT0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZU0, 320, 200
{
	Offset -20, 0
	Patch DU3BU0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZV0, 320, 200
{
	Offset -20, 0
	Patch DU3BV0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZW0, 320, 200
{
	Offset -20, 0
	Patch DU3BW0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZX0, 320, 200
{
	Offset -20, 0
	Patch DU3BX0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZY0, 320, 200
{
	Offset -20, 0
	Patch DU3BY0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR3ZZ0, 320, 200
{
	Offset -20, 0
	Patch DU3BZ0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR4ZA0, 320, 200
{
	Offset -20, 0
	Patch DU4BA0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR4ZB0, 320, 200
{
	Offset -20, 0
	Patch DU4BB0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR4ZC0, 320, 200
{
	Offset -20, 0
	Patch DU4BC0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR4ZD0, 320, 200
{
	Offset -20, 0
	Patch DU4BD0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR4ZE0, 320, 200
{
	Offset -20, 0
	Patch DU4BE0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR4ZF0, 320, 200
{
	Offset -20, 0
	Patch DU4BF0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR4ZG0, 320, 200
{
	Offset -20, 0
	Patch DU4BG0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR4ZH0, 320, 200
{
	Offset -20, 0
	Patch DU4BH0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR4ZI0, 320, 200
{
	Offset -20, 0
	Patch DU4BI0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR4ZJ0, 320, 200
{
	Offset -20, 0
	Patch DU4BJ0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR4ZK0, 320, 200
{
	Offset -20, 0
	Patch DU4BK0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR4ZL0, 320, 200
{
	Offset -20, 0
	Patch DU4BL0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR4ZM0, 320, 200
{
	Offset -20, 0
	Patch DU4BM0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR4ZN0, 320, 200
{
	Offset -20, 0
	Patch DU4BN0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR4ZO0, 320, 200
{
	Offset -20, 0
	Patch DU4BO0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR4ZP0, 320, 200
{
	Offset -20, 0
	Patch DU4BP0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR4ZQ0, 320, 200
{
	Offset -20, 0
	Patch DU4BQ0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR4ZR0, 320, 200
{
	Offset -20, 0
	Patch DU4BR0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR4ZS0, 320, 200
{
	Offset -20, 0
	Patch DU4BS0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR4ZT0, 320, 200
{
	Offset -20, 0
	Patch DU4BT0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR4ZU0, 320, 200
{
	Offset -20, 0
	Patch DU4BU0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR4ZV0, 320, 200
{
	Offset -20, 0
	Patch DU4BV0, 14, 20
	{
		Style Overlay
	}
}

Sprite UR4ZW0, 320, 200
{
	Offset -20, 0
	Patch DU4BW0, 14, 20
	{
		Style Overlay
	}
}

// End of texture definitions
