// Texture definitions generated by SLADE3
// on Sat Aug 08 15:37:04 2015

Sprite CL1ZF0, 320, 200
{
	Offset 20, 0
	Patch DC1BF0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1ZG0, 320, 200
{
	Offset 20, 0
	Patch DC1BG0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1ZH0, 320, 200
{
	Offset 20, 0
	Patch DC1BH0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1ZI0, 320, 200
{
	Offset 20, 0
	Patch DC1BI0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1ZJ0, 320, 200
{
	Offset 20, 0
	Patch DC1BJ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1ZK0, 320, 200
{
	Offset 20, 0
	Patch DC1BK0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1ZL0, 320, 200
{
	Offset 20, 0
	Patch DC1BL0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1ZM0, 320, 200
{
	Offset 20, 0
	Patch DC1BM0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1ZN0, 320, 200
{
	Offset 20, 0
	Patch DC1BN0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1ZO0, 320, 200
{
	Offset 20, 0
	Patch DC1BO0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1ZP0, 320, 200
{
	Offset 20, 0
	Patch DC1BP0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1ZQ0, 320, 200
{
	Offset 20, 0
	Patch DC1BQ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1ZR0, 320, 200
{
	Offset 20, 0
	Patch DC1BR0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1ZS0, 320, 200
{
	Offset 20, 0
	Patch DC1BS0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1ZT0, 320, 200
{
	Offset 20, 0
	Patch DC1BT0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1ZU0, 320, 200
{
	Offset 20, 0
	Patch DC1BU0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1ZV0, 320, 200
{
	Offset 20, 0
	Patch DC1BV0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1ZW0, 320, 200
{
	Offset 20, 0
	Patch DC1BW0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1ZX0, 320, 200
{
	Offset 20, 0
	Patch DC1BX0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1ZY0, 320, 200
{
	Offset 20, 0
	Patch DC1BY0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1ZZ0, 320, 200
{
	Offset 20, 0
	Patch DC1BZ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZA0, 320, 200
{
	Offset 20, 0
	Patch DC2BA0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZB0, 320, 200
{
	Offset 20, 0
	Patch DC2BB0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZC0, 320, 200
{
	Offset 20, 0
	Patch DC2BC0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZD0, 320, 200
{
	Offset 20, 0
	Patch DC2BD0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZE0, 320, 200
{
	Offset 20, 0
	Patch DC2BE0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZF0, 320, 200
{
	Offset 20, 0
	Patch DC2BF0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZG0, 320, 200
{
	Offset 20, 0
	Patch DC2BG0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZH0, 320, 200
{
	Offset 20, 0
	Patch DC2BH0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZI0, 320, 200
{
	Offset 20, 0
	Patch DC2BI0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZJ0, 320, 200
{
	Offset 20, 0
	Patch DC2BJ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZK0, 320, 200
{
	Offset 20, 0
	Patch DC2BK0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZL0, 320, 200
{
	Offset 20, 0
	Patch DC2BL0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZM0, 320, 200
{
	Offset 20, 0
	Patch DC2BM0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZN0, 320, 200
{
	Offset 20, 0
	Patch DC2BN0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZO0, 320, 200
{
	Offset 20, 0
	Patch DC2BO0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZP0, 320, 200
{
	Offset 20, 0
	Patch DC2BP0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZQ0, 320, 200
{
	Offset 20, 0
	Patch DC2BQ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZR0, 320, 200
{
	Offset 20, 0
	Patch DC2BR0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZS0, 320, 200
{
	Offset 20, 0
	Patch DC2BS0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZT0, 320, 200
{
	Offset 20, 0
	Patch DC2BT0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZU0, 320, 200
{
	Offset 20, 0
	Patch DC2BU0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZV0, 320, 200
{
	Offset 20, 0
	Patch DC2BV0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZW0, 320, 200
{
	Offset 20, 0
	Patch DC2BW0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZX0, 320, 200
{
	Offset 20, 0
	Patch DC2BX0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZY0, 320, 200
{
	Offset 20, 0
	Patch DC2BY0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ZZ0, 320, 200
{
	Offset 20, 0
	Patch DC2BZ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZA0, 320, 200
{
	Offset 20, 0
	Patch DC3BA0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZB0, 320, 200
{
	Offset 20, 0
	Patch DC3BB0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZC0, 320, 200
{
	Offset 20, 0
	Patch DC3BC0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZD0, 320, 200
{
	Offset 20, 0
	Patch DC3BD0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZE0, 320, 200
{
	Offset 20, 0
	Patch DC3BE0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZF0, 320, 200
{
	Offset 20, 0
	Patch DC3BF0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZG0, 320, 200
{
	Offset 20, 0
	Patch DC3BG0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZH0, 320, 200
{
	Offset 20, 0
	Patch DC3BH0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZI0, 320, 200
{
	Offset 20, 0
	Patch DC3BI0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZJ0, 320, 200
{
	Offset 20, 0
	Patch DC3BJ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZK0, 320, 200
{
	Offset 20, 0
	Patch DC3BK0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZL0, 320, 200
{
	Offset 20, 0
	Patch DC3BL0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZM0, 320, 200
{
	Offset 20, 0
	Patch DC3BM0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZN0, 320, 200
{
	Offset 20, 0
	Patch DC3BN0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZO0, 320, 200
{
	Offset 20, 0
	Patch DC3BO0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZP0, 320, 200
{
	Offset 20, 0
	Patch DC3BP0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZQ0, 320, 200
{
	Offset 20, 0
	Patch DC3BQ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZR0, 320, 200
{
	Offset 20, 0
	Patch DC3BR0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZS0, 320, 200
{
	Offset 20, 0
	Patch DC3BS0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZT0, 320, 200
{
	Offset 20, 0
	Patch DC3BT0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZU0, 320, 200
{
	Offset 20, 0
	Patch DC3BU0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZV0, 320, 200
{
	Offset 20, 0
	Patch DC3BV0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZW0, 320, 200
{
	Offset 20, 0
	Patch DC3BW0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZX0, 320, 200
{
	Offset 20, 0
	Patch DC3BX0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZY0, 320, 200
{
	Offset 20, 0
	Patch DC3BY0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ZZ0, 320, 200
{
	Offset 20, 0
	Patch DC3BZ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4ZA0, 320, 200
{
	Offset 20, 0
	Patch DC4BA0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4ZB0, 320, 200
{
	Offset 20, 0
	Patch DC4BB0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4ZC0, 320, 200
{
	Offset 20, 0
	Patch DC4BC0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4ZD0, 320, 200
{
	Offset 20, 0
	Patch DC4BD0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4ZE0, 320, 200
{
	Offset 20, 0
	Patch DC4BE0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4ZF0, 320, 200
{
	Offset 20, 0
	Patch DC4BF0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4ZG0, 320, 200
{
	Offset 20, 0
	Patch DC4BG0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4ZH0, 320, 200
{
	Offset 20, 0
	Patch DC4BH0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4ZI0, 320, 200
{
	Offset 20, 0
	Patch DC4BI0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4ZJ0, 320, 200
{
	Offset 20, 0
	Patch DC4BJ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4ZK0, 320, 200
{
	Offset 20, 0
	Patch DC4BK0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4ZL0, 320, 200
{
	Offset 20, 0
	Patch DC4BL0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4ZM0, 320, 200
{
	Offset 20, 0
	Patch DC4BM0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4ZN0, 320, 200
{
	Offset 20, 0
	Patch DC4BN0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4ZO0, 320, 200
{
	Offset 20, 0
	Patch DC4BO0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4ZP0, 320, 200
{
	Offset 20, 0
	Patch DC4BP0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4ZQ0, 320, 200
{
	Offset 20, 0
	Patch DC4BQ0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4ZR0, 320, 200
{
	Offset 20, 0
	Patch DC4BR0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4ZS0, 320, 200
{
	Offset 20, 0
	Patch DC4BS0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4ZT0, 320, 200
{
	Offset 20, 0
	Patch DC4BT0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4ZU0, 320, 200
{
	Offset 20, 0
	Patch DC4BU0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4ZV0, 320, 200
{
	Offset 20, 0
	Patch DC4BV0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4ZW0, 320, 200
{
	Offset 20, 0
	Patch DC4BW0, -14, 20
	{
		FlipX
		Style Overlay
	}
}

// End of texture definitions
