// Texture definitions generated by SLADE3
// on Sat Aug 08 15:35:10 2015

Sprite CR1ZF0, 320, 200
{
	Offset -20, 0
	Patch DC1BF0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR1ZG0, 320, 200
{
	Offset -20, 0
	Patch DC1BG0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR1ZH0, 320, 200
{
	Offset -20, 0
	Patch DC1BH0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR1ZI0, 320, 200
{
	Offset -20, 0
	Patch DC1BI0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR1ZJ0, 320, 200
{
	Offset -20, 0
	Patch DC1BJ0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR1ZK0, 320, 200
{
	Offset -20, 0
	Patch DC1BK0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR1ZL0, 320, 200
{
	Offset -20, 0
	Patch DC1BL0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR1ZM0, 320, 200
{
	Offset -20, 0
	Patch DC1BM0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR1ZN0, 320, 200
{
	Offset -20, 0
	Patch DC1BN0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR1ZO0, 320, 200
{
	Offset -20, 0
	Patch DC1BO0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR1ZP0, 320, 200
{
	Offset -20, 0
	Patch DC1BP0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR1ZQ0, 320, 200
{
	Offset -20, 0
	Patch DC1BQ0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR1ZR0, 320, 200
{
	Offset -20, 0
	Patch DC1BR0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR1ZS0, 320, 200
{
	Offset -20, 0
	Patch DC1BS0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR1ZT0, 320, 200
{
	Offset -20, 0
	Patch DC1BT0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR1ZU0, 320, 200
{
	Offset -20, 0
	Patch DC1BU0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR1ZV0, 320, 200
{
	Offset -20, 0
	Patch DC1BV0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR1ZW0, 320, 200
{
	Offset -20, 0
	Patch DC1BW0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR1ZX0, 320, 200
{
	Offset -20, 0
	Patch DC1BX0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR1ZY0, 320, 200
{
	Offset -20, 0
	Patch DC1BY0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR1ZZ0, 320, 200
{
	Offset -20, 0
	Patch DC1BZ0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZA0, 320, 200
{
	Offset -20, 0
	Patch DC2BA0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZB0, 320, 200
{
	Offset -20, 0
	Patch DC2BB0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZC0, 320, 200
{
	Offset -20, 0
	Patch DC2BC0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZD0, 320, 200
{
	Offset -20, 0
	Patch DC2BD0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZE0, 320, 200
{
	Offset -20, 0
	Patch DC2BE0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZF0, 320, 200
{
	Offset -20, 0
	Patch DC2BF0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZG0, 320, 200
{
	Offset -20, 0
	Patch DC2BG0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZH0, 320, 200
{
	Offset -20, 0
	Patch DC2BH0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZI0, 320, 200
{
	Offset -20, 0
	Patch DC2BI0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZJ0, 320, 200
{
	Offset -20, 0
	Patch DC2BJ0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZK0, 320, 200
{
	Offset -20, 0
	Patch DC2BK0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZL0, 320, 200
{
	Offset -20, 0
	Patch DC2BL0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZM0, 320, 200
{
	Offset -20, 0
	Patch DC2BM0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZN0, 320, 200
{
	Offset -20, 0
	Patch DC2BN0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZO0, 320, 200
{
	Offset -20, 0
	Patch DC2BO0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZP0, 320, 200
{
	Offset -20, 0
	Patch DC2BP0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZQ0, 320, 200
{
	Offset -20, 0
	Patch DC2BQ0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZR0, 320, 200
{
	Offset -20, 0
	Patch DC2BR0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZS0, 320, 200
{
	Offset -20, 0
	Patch DC2BS0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZT0, 320, 200
{
	Offset -20, 0
	Patch DC2BT0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZU0, 320, 200
{
	Offset -20, 0
	Patch DC2BU0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZV0, 320, 200
{
	Offset -20, 0
	Patch DC2BV0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZW0, 320, 200
{
	Offset -20, 0
	Patch DC2BW0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZX0, 320, 200
{
	Offset -20, 0
	Patch DC2BX0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZY0, 320, 200
{
	Offset -20, 0
	Patch DC2BY0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR2ZZ0, 320, 200
{
	Offset -20, 0
	Patch DC2BZ0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZA0, 320, 200
{
	Offset -20, 0
	Patch DC3BA0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZB0, 320, 200
{
	Offset -20, 0
	Patch DC3BB0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZC0, 320, 200
{
	Offset -20, 0
	Patch DC3BC0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZD0, 320, 200
{
	Offset -20, 0
	Patch DC3BD0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZE0, 320, 200
{
	Offset -20, 0
	Patch DC3BE0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZF0, 320, 200
{
	Offset -20, 0
	Patch DC3BF0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZG0, 320, 200
{
	Offset -20, 0
	Patch DC3BG0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZH0, 320, 200
{
	Offset -20, 0
	Patch DC3BH0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZI0, 320, 200
{
	Offset -20, 0
	Patch DC3BI0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZJ0, 320, 200
{
	Offset -20, 0
	Patch DC3BJ0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZK0, 320, 200
{
	Offset -20, 0
	Patch DC3BK0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZL0, 320, 200
{
	Offset -20, 0
	Patch DC3BL0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZM0, 320, 200
{
	Offset -20, 0
	Patch DC3BM0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZN0, 320, 200
{
	Offset -20, 0
	Patch DC3BN0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZO0, 320, 200
{
	Offset -20, 0
	Patch DC3BO0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZP0, 320, 200
{
	Offset -20, 0
	Patch DC3BP0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZQ0, 320, 200
{
	Offset -20, 0
	Patch DC3BQ0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZR0, 320, 200
{
	Offset -20, 0
	Patch DC3BR0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZS0, 320, 200
{
	Offset -20, 0
	Patch DC3BS0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZT0, 320, 200
{
	Offset -20, 0
	Patch DC3BT0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZU0, 320, 200
{
	Offset -20, 0
	Patch DC3BU0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZV0, 320, 200
{
	Offset -20, 0
	Patch DC3BV0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZW0, 320, 200
{
	Offset -20, 0
	Patch DC3BW0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZX0, 320, 200
{
	Offset -20, 0
	Patch DC3BX0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZY0, 320, 200
{
	Offset -20, 0
	Patch DC3BY0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR3ZZ0, 320, 200
{
	Offset -20, 0
	Patch DC3BZ0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR4ZA0, 320, 200
{
	Offset -20, 0
	Patch DC4BA0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR4ZB0, 320, 200
{
	Offset -20, 0
	Patch DC4BB0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR4ZC0, 320, 200
{
	Offset -20, 0
	Patch DC4BC0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR4ZD0, 320, 200
{
	Offset -20, 0
	Patch DC4BD0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR4ZE0, 320, 200
{
	Offset -20, 0
	Patch DC4BE0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR4ZF0, 320, 200
{
	Offset -20, 0
	Patch DC4BF0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR4ZG0, 320, 200
{
	Offset -20, 0
	Patch DC4BG0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR4ZH0, 320, 200
{
	Offset -20, 0
	Patch DC4BH0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR4ZI0, 320, 200
{
	Offset -20, 0
	Patch DC4BI0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR4ZJ0, 320, 200
{
	Offset -20, 0
	Patch DC4BJ0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR4ZK0, 320, 200
{
	Offset -20, 0
	Patch DC4BK0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR4ZL0, 320, 200
{
	Offset -20, 0
	Patch DC4BL0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR4ZM0, 320, 200
{
	Offset -20, 0
	Patch DC4BM0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR4ZN0, 320, 200
{
	Offset -20, 0
	Patch DC4BN0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR4ZO0, 320, 200
{
	Offset -20, 0
	Patch DC4BO0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR4ZP0, 320, 200
{
	Offset -20, 0
	Patch DC4BP0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR4ZQ0, 320, 200
{
	Offset -20, 0
	Patch DC4BQ0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR4ZR0, 320, 200
{
	Offset -20, 0
	Patch DC4BR0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR4ZS0, 320, 200
{
	Offset -20, 0
	Patch DC4BS0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR4ZT0, 320, 200
{
	Offset -20, 0
	Patch DC4BT0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR4ZU0, 320, 200
{
	Offset -20, 0
	Patch DC4BU0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR4ZV0, 320, 200
{
	Offset -20, 0
	Patch DC4BV0, 14, 20
	{
		Style Overlay
	}
}

Sprite CR4ZW0, 320, 200
{
	Offset -20, 0
	Patch DC4BW0, 14, 20
	{
		Style Overlay
	}
}

// End of texture definitions
