// Texture definitions generated by SLADE3
// on Tue Feb 02 14:56:05 2016

Sprite CL1AA0, 320, 200
{
	Offset 20, 0
	Patch DC1BJ0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1AB0, 320, 200
{
	Offset 20, 0
	Patch DC1BK0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1AC0, 320, 200
{
	Offset 20, 0
	Patch DC1BL0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1AD0, 320, 200
{
	Offset 20, 0
	Patch DC1BM0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1AE0, 320, 200
{
	Offset 20, 0
	Patch DC1BN0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1AF0, 320, 200
{
	Offset 20, 0
	Patch DC1BO0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1AG0, 320, 200
{
	Offset 20, 0
	Patch DC1BP0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1AH0, 320, 200
{
	Offset 20, 0
	Patch DC1BQ0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1BA0, 320, 200
{
	Offset 20, 0
	Patch DC1BN0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1BB0, 320, 200
{
	Offset 20, 0
	Patch DC1BO0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1BC0, 320, 200
{
	Offset 20, 0
	Patch DC1BP0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1BD0, 320, 200
{
	Offset 20, 0
	Patch DC1BQ0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1BE0, 320, 200
{
	Offset 20, 0
	Patch DC1BR0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1BF0, 320, 200
{
	Offset 20, 0
	Patch DC1BS0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1BG0, 320, 200
{
	Offset 20, 0
	Patch DC1BT0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1BH0, 320, 200
{
	Offset 20, 0
	Patch DC1BU0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1CA0, 320, 200
{
	Offset 20, 0
	Patch DC1BR0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1CB0, 320, 200
{
	Offset 20, 0
	Patch DC1BS0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1CC0, 320, 200
{
	Offset 20, 0
	Patch DC1BT0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1CD0, 320, 200
{
	Offset 20, 0
	Patch DC1BU0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1CE0, 320, 200
{
	Offset 20, 0
	Patch DC1BV0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1CF0, 320, 200
{
	Offset 20, 0
	Patch DC1BW0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1CG0, 320, 200
{
	Offset 20, 0
	Patch DC1BX0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1CH0, 320, 200
{
	Offset 20, 0
	Patch DC1BY0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1DA0, 320, 200
{
	Offset 20, 0
	Patch DC1BV0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1DB0, 320, 200
{
	Offset 20, 0
	Patch DC1BW0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1DC0, 320, 200
{
	Offset 20, 0
	Patch DC1BX0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1DD0, 320, 200
{
	Offset 20, 0
	Patch DC1BY0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1DE0, 320, 200
{
	Offset 20, 0
	Patch DC1BZ0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1DF0, 320, 200
{
	Offset 20, 0
	Patch DC2BA0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1DG0, 320, 200
{
	Offset 20, 0
	Patch DC2BB0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1DH0, 320, 200
{
	Offset 20, 0
	Patch DC2BC0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1EA0, 320, 200
{
	Offset 20, 0
	Patch DC1BZ0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1EB0, 320, 200
{
	Offset 20, 0
	Patch DC2BA0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1EC0, 320, 200
{
	Offset 20, 0
	Patch DC2BB0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1ED0, 320, 200
{
	Offset 20, 0
	Patch DC2BC0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1EE0, 320, 200
{
	Offset 20, 0
	Patch DC2BD0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1EF0, 320, 200
{
	Offset 20, 0
	Patch DC2BE0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1EG0, 320, 200
{
	Offset 20, 0
	Patch DC2BF0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1EH0, 320, 200
{
	Offset 20, 0
	Patch DC2BG0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1FA0, 320, 200
{
	Offset 20, 0
	Patch DC2BA0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1FB0, 320, 200
{
	Offset 20, 0
	Patch DC2BB0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1FC0, 320, 200
{
	Offset 20, 0
	Patch DC2BC0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1FD0, 320, 200
{
	Offset 20, 0
	Patch DC2BD0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1FE0, 320, 200
{
	Offset 20, 0
	Patch DC2BE0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1FF0, 320, 200
{
	Offset 20, 0
	Patch DC2BF0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1FG0, 320, 200
{
	Offset 20, 0
	Patch DC2BG0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite CL1FH0, 320, 200
{
	Offset 20, 0
	Patch DC2BH0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2AA0, 320, 200
{
	Offset 20, 0
	Patch DC2BE0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2AB0, 320, 200
{
	Offset 20, 0
	Patch DC2BF0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2AC0, 320, 200
{
	Offset 20, 0
	Patch DC2BG0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2AD0, 320, 200
{
	Offset 20, 0
	Patch DC2BH0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2AE0, 320, 200
{
	Offset 20, 0
	Patch DC2BI0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2AF0, 320, 200
{
	Offset 20, 0
	Patch DC2BJ0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2AG0, 320, 200
{
	Offset 20, 0
	Patch DC2BK0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2AH0, 320, 200
{
	Offset 20, 0
	Patch DC2BL0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2BA0, 320, 200
{
	Offset 20, 0
	Patch DC2BI0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2BB0, 320, 200
{
	Offset 20, 0
	Patch DC2BJ0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2BC0, 320, 200
{
	Offset 20, 0
	Patch DC2BK0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2BD0, 320, 200
{
	Offset 20, 0
	Patch DC2BL0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2BE0, 320, 200
{
	Offset 20, 0
	Patch DC2BM0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2BF0, 320, 200
{
	Offset 20, 0
	Patch DC2BN0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2BG0, 320, 200
{
	Offset 20, 0
	Patch DC2BO0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2BH0, 320, 200
{
	Offset 20, 0
	Patch DC2BP0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2CA0, 320, 200
{
	Offset 20, 0
	Patch DC2BM0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2CB0, 320, 200
{
	Offset 20, 0
	Patch DC2BN0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2CC0, 320, 200
{
	Offset 20, 0
	Patch DC2BO0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2CD0, 320, 200
{
	Offset 20, 0
	Patch DC2BP0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2CE0, 320, 200
{
	Offset 20, 0
	Patch DC2BQ0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2CF0, 320, 200
{
	Offset 20, 0
	Patch DC2BR0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2CG0, 320, 200
{
	Offset 20, 0
	Patch DC2BS0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2CH0, 320, 200
{
	Offset 20, 0
	Patch DC2BT0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2DA0, 320, 200
{
	Offset 20, 0
	Patch DC2BQ0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2DB0, 320, 200
{
	Offset 20, 0
	Patch DC2BR0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2DC0, 320, 200
{
	Offset 20, 0
	Patch DC2BS0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2DD0, 320, 200
{
	Offset 20, 0
	Patch DC2BT0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2DE0, 320, 200
{
	Offset 20, 0
	Patch DC2BU0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2DF0, 320, 200
{
	Offset 20, 0
	Patch DC2BV0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2DG0, 320, 200
{
	Offset 20, 0
	Patch DC2BW0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2DH0, 320, 200
{
	Offset 20, 0
	Patch DC2BX0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2EA0, 320, 200
{
	Offset 20, 0
	Patch DC2BU0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2EB0, 320, 200
{
	Offset 20, 0
	Patch DC2BV0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2EC0, 320, 200
{
	Offset 20, 0
	Patch DC2BW0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2ED0, 320, 200
{
	Offset 20, 0
	Patch DC2BX0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2EE0, 320, 200
{
	Offset 20, 0
	Patch DC2BY0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2EF0, 320, 200
{
	Offset 20, 0
	Patch DC2BZ0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2EG0, 320, 200
{
	Offset 20, 0
	Patch DC3BA0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2EH0, 320, 200
{
	Offset 20, 0
	Patch DC3BB0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2FA0, 320, 200
{
	Offset 20, 0
	Patch DC2BY0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2FB0, 320, 200
{
	Offset 20, 0
	Patch DC2BZ0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2FC0, 320, 200
{
	Offset 20, 0
	Patch DC3BA0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2FD0, 320, 200
{
	Offset 20, 0
	Patch DC3BB0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2FE0, 320, 200
{
	Offset 20, 0
	Patch DC3BC0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2FF0, 320, 200
{
	Offset 20, 0
	Patch DC3BD0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2FG0, 320, 200
{
	Offset 20, 0
	Patch DC3BE0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2FH0, 320, 200
{
	Offset 20, 0
	Patch DC3BF0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2GA0, 320, 200
{
	Offset 20, 0
	Patch DC3BA0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2GB0, 320, 200
{
	Offset 20, 0
	Patch DC3BB0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2GC0, 320, 200
{
	Offset 20, 0
	Patch DC3BC0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2GD0, 320, 200
{
	Offset 20, 0
	Patch DC3BD0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2GE0, 320, 200
{
	Offset 20, 0
	Patch DC3BE0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2GF0, 320, 200
{
	Offset 20, 0
	Patch DC3BF0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2GG0, 320, 200
{
	Offset 20, 0
	Patch DC3BG0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite CL2GH0, 320, 200
{
	Offset 20, 0
	Patch DC3BH0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3AA0, 320, 200
{
	Offset 20, 0
	Patch DC3BE0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3AB0, 320, 200
{
	Offset 20, 0
	Patch DC3BF0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3AC0, 320, 200
{
	Offset 20, 0
	Patch DC3BG0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3AD0, 320, 200
{
	Offset 20, 0
	Patch DC3BH0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3AE0, 320, 200
{
	Offset 20, 0
	Patch DC3BI0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3AF0, 320, 200
{
	Offset 20, 0
	Patch DC3BJ0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3AG0, 320, 200
{
	Offset 20, 0
	Patch DC3BK0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3AH0, 320, 200
{
	Offset 20, 0
	Patch DC3BL0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3BA0, 320, 200
{
	Offset 20, 0
	Patch DC3BI0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3BB0, 320, 200
{
	Offset 20, 0
	Patch DC3BJ0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3BC0, 320, 200
{
	Offset 20, 0
	Patch DC3BK0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3BD0, 320, 200
{
	Offset 20, 0
	Patch DC3BL0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3BE0, 320, 200
{
	Offset 20, 0
	Patch DC3BM0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3BF0, 320, 200
{
	Offset 20, 0
	Patch DC3BN0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3BG0, 320, 200
{
	Offset 20, 0
	Patch DC3BO0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3BH0, 320, 200
{
	Offset 20, 0
	Patch DC3BP0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3CA0, 320, 200
{
	Offset 20, 0
	Patch DC3BM0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3CB0, 320, 200
{
	Offset 20, 0
	Patch DC3BN0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3CC0, 320, 200
{
	Offset 20, 0
	Patch DC3BO0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3CD0, 320, 200
{
	Offset 20, 0
	Patch DC3BP0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3CE0, 320, 200
{
	Offset 20, 0
	Patch DC3BQ0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3CF0, 320, 200
{
	Offset 20, 0
	Patch DC3BR0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3CG0, 320, 200
{
	Offset 20, 0
	Patch DC3BS0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3CH0, 320, 200
{
	Offset 20, 0
	Patch DC3BT0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3DA0, 320, 200
{
	Offset 20, 0
	Patch DC3BQ0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3DB0, 320, 200
{
	Offset 20, 0
	Patch DC3BR0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3DC0, 320, 200
{
	Offset 20, 0
	Patch DC3BS0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3DD0, 320, 200
{
	Offset 20, 0
	Patch DC3BT0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3DE0, 320, 200
{
	Offset 20, 0
	Patch DC3BU0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3DF0, 320, 200
{
	Offset 20, 0
	Patch DC3BV0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3DG0, 320, 200
{
	Offset 20, 0
	Patch DC3BW0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3DH0, 320, 200
{
	Offset 20, 0
	Patch DC3BX0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3EA0, 320, 200
{
	Offset 20, 0
	Patch DC3BU0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3EB0, 320, 200
{
	Offset 20, 0
	Patch DC3BV0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3EC0, 320, 200
{
	Offset 20, 0
	Patch DC3BW0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3ED0, 320, 200
{
	Offset 20, 0
	Patch DC3BX0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3EE0, 320, 200
{
	Offset 20, 0
	Patch DC3BY0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3EF0, 320, 200
{
	Offset 20, 0
	Patch DC3BZ0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3EG0, 320, 200
{
	Offset 20, 0
	Patch DC4BA0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3EH0, 320, 200
{
	Offset 20, 0
	Patch DC4BB0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3FA0, 320, 200
{
	Offset 20, 0
	Patch DC3BY0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3FB0, 320, 200
{
	Offset 20, 0
	Patch DC3BZ0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3FC0, 320, 200
{
	Offset 20, 0
	Patch DC4BA0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3FD0, 320, 200
{
	Offset 20, 0
	Patch DC4BB0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3FE0, 320, 200
{
	Offset 20, 0
	Patch DC4BC0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3FF0, 320, 200
{
	Offset 20, 0
	Patch DC4BD0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3FG0, 320, 200
{
	Offset 20, 0
	Patch DC4BE0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3FH0, 320, 200
{
	Offset 20, 0
	Patch DC4BF0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3GA0, 320, 200
{
	Offset 20, 0
	Patch DC4BA0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3GB0, 320, 200
{
	Offset 20, 0
	Patch DC4BB0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3GC0, 320, 200
{
	Offset 20, 0
	Patch DC4BC0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3GD0, 320, 200
{
	Offset 20, 0
	Patch DC4BD0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3GE0, 320, 200
{
	Offset 20, 0
	Patch DC4BE0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3GF0, 320, 200
{
	Offset 20, 0
	Patch DC4BF0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3GG0, 320, 200
{
	Offset 20, 0
	Patch DC4BG0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite CL3GH0, 320, 200
{
	Offset 20, 0
	Patch DC4BH0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4AA0, 320, 200
{
	Offset 20, 0
	Patch DC4BE0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4AB0, 320, 200
{
	Offset 20, 0
	Patch DC4BF0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4AC0, 320, 200
{
	Offset 20, 0
	Patch DC4BG0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4AD0, 320, 200
{
	Offset 20, 0
	Patch DC4BH0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4AE0, 320, 200
{
	Offset 20, 0
	Patch DC4BI0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4AF0, 320, 200
{
	Offset 20, 0
	Patch DC4BJ0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4AG0, 320, 200
{
	Offset 20, 0
	Patch DC4BK0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4AH0, 320, 200
{
	Offset 20, 0
	Patch DC4BL0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4BA0, 320, 200
{
	Offset 20, 0
	Patch DC4BI0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4BB0, 320, 200
{
	Offset 20, 0
	Patch DC4BJ0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4BC0, 320, 200
{
	Offset 20, 0
	Patch DC4BK0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4BD0, 320, 200
{
	Offset 20, 0
	Patch DC4BL0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4BE0, 320, 200
{
	Offset 20, 0
	Patch DC4BM0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4BF0, 320, 200
{
	Offset 20, 0
	Patch DC4BN0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4BG0, 320, 200
{
	Offset 20, 0
	Patch DC4BO0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4BH0, 320, 200
{
	Offset 20, 0
	Patch DC4BP0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4CA0, 320, 200
{
	Offset 20, 0
	Patch DC4BM0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4CB0, 320, 200
{
	Offset 20, 0
	Patch DC4BN0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4CC0, 320, 200
{
	Offset 20, 0
	Patch DC4BO0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4CD0, 320, 200
{
	Offset 20, 0
	Patch DC4BP0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4CE0, 320, 200
{
	Offset 20, 0
	Patch DC4BQ0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4CF0, 320, 200
{
	Offset 20, 0
	Patch DC4BR0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4CG0, 320, 200
{
	Offset 20, 0
	Patch DC4BS0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4CH0, 320, 200
{
	Offset 20, 0
	Patch DC4BT0, -50, 92
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4DA0, 320, 200
{
	Offset 20, 0
	Patch DC4BQ0, -18, 22
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4DB0, 320, 200
{
	Offset 20, 0
	Patch DC4BR0, -23, 27
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4DC0, 320, 200
{
	Offset 20, 0
	Patch DC4BS0, -27, 34
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4DD0, 320, 200
{
	Offset 20, 0
	Patch DC4BT0, -32, 44
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4DE0, 320, 200
{
	Offset 20, 0
	Patch DC4BU0, -36, 53
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4DF0, 320, 200
{
	Offset 20, 0
	Patch DC4BV0, -40, 63
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4DG0, 320, 200
{
	Offset 20, 0
	Patch DC4BW0, -47, 80
	{
		FlipX
		Style Overlay
	}
}

Sprite CL4DH0, 320, 200
{
	Offset 20, 0
}

// End of texture definitions
