// Texture definitions generated by SLADE3
// on Tue Feb 02 14:56:05 2016

Sprite CR1AA0, 320, 200
{
	Offset -20, 0
	Patch DC1BJ0, 18, 22
	{
		Style Overlay
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}

Sprite CR1AB0, 320, 200
{
	Offset -20, 0
	Patch DC1BK0, 23, 27
	{
		Style Overlay
	}
}

Sprite CR1AC0, 320, 200
{
	Offset -20, 0
	Patch DC1BL0, 27, 34
	{
		Style Overlay
	}
}

Sprite CR1AD0, 320, 200
{
	Offset -20, 0
	Patch DC1BM0, 32, 44
	{
		Style Overlay
	}
}

Sprite CR1AE0, 320, 200
{
	Offset -20, 0
	Patch DC1BN0, 36, 53
	{
		Style Overlay
	}
}

Sprite CR1AF0, 320, 200
{
	Offset -20, 0
	Patch DC1BO0, 40, 63
	{
		Style Overlay
	}
}

Sprite CR1AG0, 320, 200
{
	Offset -20, 0
	Patch DC1BP0, 47, 80
	{
		Style Overlay
	}
}

Sprite CR1AH0, 320, 200
{
	Offset -20, 0
	Patch DC1BQ0, 50, 92
	{
		Style Overlay
	}
}

Sprite CR1BA0, 320, 200
{
	Offset -20, 0
	Patch DC1BN0, 18, 22
	{
		Style Overlay
	}
}

Sprite CR1BB0, 320, 200
{
	Offset -20, 0
	Patch DC1BO0, 23, 27
	{
		Style Overlay
	}
}

Sprite CR1BC0, 320, 200
{
	Offset -20, 0
	Patch DC1BP0, 27, 34
	{
		Style Overlay
	}
}

Sprite CR1BD0, 320, 200
{
	Offset -20, 0
	Patch DC1BQ0, 32, 44
	{
		Style Overlay
	}
}

Sprite CR1BE0, 320, 200
{
	Offset -20, 0
	Patch DC1BR0, 36, 53
	{
		Style Overlay
	}
}

Sprite CR1BF0, 320, 200
{
	Offset -20, 0
	Patch DC1BS0, 40, 63
	{
		Style Overlay
	}
}

Sprite CR1BG0, 320, 200
{
	Offset -20, 0
	Patch DC1BT0, 47, 80
	{
		Style Overlay
	}
}

Sprite CR1BH0, 320, 200
{
	Offset -20, 0
	Patch DC1BU0, 50, 92
	{
		Style Overlay
	}
}

Sprite CR1CA0, 320, 200
{
	Offset -20, 0
	Patch DC1BR0, 18, 22
	{
		Style Overlay
	}
}

Sprite CR1CB0, 320, 200
{
	Offset -20, 0
	Patch DC1BS0, 23, 27
	{
		Style Overlay
	}
}

Sprite CR1CC0, 320, 200
{
	Offset -20, 0
	Patch DC1BT0, 27, 34
	{
		Style Overlay
	}
}

Sprite CR1CD0, 320, 200
{
	Offset -20, 0
	Patch DC1BU0, 32, 44
	{
		Style Overlay
	}
}

Sprite CR1CE0, 320, 200
{
	Offset -20, 0
	Patch DC1BV0, 36, 53
	{
		Style Overlay
	}
}

Sprite CR1CF0, 320, 200
{
	Offset -20, 0
	Patch DC1BW0, 40, 63
	{
		Style Overlay
	}
}

Sprite CR1CG0, 320, 200
{
	Offset -20, 0
	Patch DC1BX0, 47, 80
	{
		Style Overlay
	}
}

Sprite CR1CH0, 320, 200
{
	Offset -20, 0
	Patch DC1BY0, 50, 92
	{
		Style Overlay
	}
}

Sprite CR1DA0, 320, 200
{
	Offset -20, 0
	Patch DC1BV0, 18, 22
	{
		Style Overlay
	}
}

Sprite CR1DB0, 320, 200
{
	Offset -20, 0
	Patch DC1BW0, 23, 27
	{
		Style Overlay
	}
}

Sprite CR1DC0, 320, 200
{
	Offset -20, 0
	Patch DC1BX0, 27, 34
	{
		Style Overlay
	}
}

Sprite CR1DD0, 320, 200
{
	Offset -20, 0
	Patch DC1BY0, 32, 44
	{
		Style Overlay
	}
}

Sprite CR1DE0, 320, 200
{
	Offset -20, 0
	Patch DC1BZ0, 36, 53
	{
		Style Overlay
	}
}

Sprite CR1DF0, 320, 200
{
	Offset -20, 0
	Patch DC2BA0, 40, 63
	{
		Style Overlay
	}
}

Sprite CR1DG0, 320, 200
{
	Offset -20, 0
	Patch DC2BB0, 47, 80
	{
		Style Overlay
	}
}

Sprite CR1DH0, 320, 200
{
	Offset -20, 0
	Patch DC2BC0, 50, 92
	{
		Style Overlay
	}
}

Sprite CR1EA0, 320, 200
{
	Offset -20, 0
	Patch DC1BZ0, 18, 22
	{
		Style Overlay
	}
}

Sprite CR1EB0, 320, 200
{
	Offset -20, 0
	Patch DC2BA0, 23, 27
	{
		Style Overlay
	}
}

Sprite CR1EC0, 320, 200
{
	Offset -20, 0
	Patch DC2BB0, 27, 34
	{
		Style Overlay
	}
}

Sprite CR1ED0, 320, 200
{
	Offset -20, 0
	Patch DC2BC0, 32, 44
	{
		Style Overlay
	}
}

Sprite CR1EE0, 320, 200
{
	Offset -20, 0
	Patch DC2BD0, 36, 53
	{
		Style Overlay
	}
}

Sprite CR1EF0, 320, 200
{
	Offset -20, 0
	Patch DC2BE0, 40, 63
	{
		Style Overlay
	}
}

Sprite CR1EG0, 320, 200
{
	Offset -20, 0
	Patch DC2BF0, 47, 80
	{
		Style Overlay
	}
}

Sprite CR1EH0, 320, 200
{
	Offset -20, 0
	Patch DC2BG0, 50, 92
	{
		Style Overlay
	}
}

Sprite CR1FA0, 320, 200
{
	Offset -20, 0
	Patch DC2BA0, 18, 22
	{
		Style Overlay
	}
}

Sprite CR1FB0, 320, 200
{
	Offset -20, 0
	Patch DC2BB0, 23, 27
	{
		Style Overlay
	}
}

Sprite CR1FC0, 320, 200
{
	Offset -20, 0
	Patch DC2BC0, 27, 34
	{
		Style Overlay
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}

Sprite CR1FD0, 320, 200
{
	Offset -20, 0
	Patch DC2BD0, 32, 44
	{
		Style Overlay
	}
}

Sprite CR1FE0, 320, 200
{
	Offset -20, 0
	Patch DC2BE0, 36, 53
	{
		Style Overlay
	}
}

Sprite CR1FF0, 320, 200
{
	Offset -20, 0
	Patch DC2BF0, 40, 63
	{
		Style Overlay
	}
}

Sprite CR1FG0, 320, 200
{
	Offset -20, 0
	Patch DC2BG0, 47, 80
	{
		Style Overlay
	}
}

Sprite CR1FH0, 320, 200
{
	Offset -20, 0
	Patch DC2BH0, 50, 92
	{
		Style Overlay
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}

Sprite CR2AA0, 320, 200
{
	Offset -20, 0
	Patch DC2BE0, 18, 22
	{
		Style Overlay
	}
}

Sprite CR2AB0, 320, 200
{
	Offset -20, 0
	Patch DC2BF0, 23, 27
	{
		Style Overlay
	}
}

Sprite CR2AC0, 320, 200
{
	Offset -20, 0
	Patch DC2BG0, 27, 34
	{
		Style Overlay
	}
}

Sprite CR2AD0, 320, 200
{
	Offset -20, 0
	Patch DC2BH0, 32, 44
	{
		Style Overlay
	}
}

Sprite CR2AE0, 320, 200
{
	Offset -20, 0
	Patch DC2BI0, 36, 53
	{
		Style Overlay
	}
}

Sprite CR2AF0, 320, 200
{
	Offset -20, 0
	Patch DC2BJ0, 40, 63
	{
		Style Overlay
	}
}

Sprite CR2AG0, 320, 200
{
	Offset -20, 0
	Patch DC2BK0, 47, 80
	{
		Style Overlay
	}
}

Sprite CR2AH0, 320, 200
{
	Offset -20, 0
	Patch DC2BL0, 50, 92
	{
		Style Overlay
	}
}

Sprite CR2BA0, 320, 200
{
	Offset -20, 0
	Patch DC2BI0, 18, 22
	{
		Style Overlay
	}
}

Sprite CR2BB0, 320, 200
{
	Offset -20, 0
	Patch DC2BJ0, 23, 27
	{
		Style Overlay
	}
}

Sprite CR2BC0, 320, 200
{
	Offset -20, 0
	Patch DC2BK0, 27, 34
	{
		Style Overlay
	}
}

Sprite CR2BD0, 320, 200
{
	Offset -20, 0
	Patch DC2BL0, 32, 44
	{
		Style Overlay
	}
}

Sprite CR2BE0, 320, 200
{
	Offset -20, 0
	Patch DC2BM0, 36, 53
	{
		Style Overlay
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}

Sprite CR2BF0, 320, 200
{
	Offset -20, 0
	Patch DC2BN0, 40, 63
	{
		Style Overlay
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}

Sprite CR2BG0, 320, 200
{
	Offset -20, 0
	Patch DC2BO0, 47, 80
	{
		Style Overlay
	}
}

Sprite CR2BH0, 320, 200
{
	Offset -20, 0
	Patch DC2BP0, 50, 92
	{
		Style Overlay
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}

Sprite CR2CA0, 320, 200
{
	Offset -20, 0
	Patch DC2BM0, 18, 22
	{
		Style Overlay
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}

Sprite CR2CB0, 320, 200
{
	Offset -20, 0
	Patch DC2BN0, 23, 27
	{
		Style Overlay
	}
}

Sprite CR2CC0, 320, 200
{
	Offset -20, 0
	Patch DC2BO0, 27, 34
	{
		Style Overlay
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}

Sprite CR2CD0, 320, 200
{
	Offset -20, 0
	Patch DC2BP0, 32, 44
	{
		Style Overlay
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}

Sprite CR2CE0, 320, 200
{
	Offset -20, 0
	Patch DC2BQ0, 36, 53
	{
		Style Overlay
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}

Sprite CR2CF0, 320, 200
{
	Offset -20, 0
	Patch DC2BR0, 40, 63
	{
		Style Overlay
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}

Sprite CR2CG0, 320, 200
{
	Offset -20, 0
	Patch DC2BS0, 47, 80
	{
		Style Overlay
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}

Sprite CR2CH0, 320, 200
{
	Offset -20, 0
	Patch DC2BT0, 50, 92
	{
		Style Overlay
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}

Sprite CR2DA0, 320, 200
{
	Offset -20, 0
	Patch DC2BQ0, 18, 22
	{
		Style Overlay
	}
}

Sprite CR2DB0, 320, 200
{
	Offset -20, 0
	Patch DC2BR0, 23, 27
	{
		Style Overlay
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}

Sprite CR2DC0, 320, 200
{
	Offset -20, 0
	Patch DC2BS0, 27, 34
	{
		Style Overlay
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}

Sprite CR2DD0, 320, 200
{
	Offset -20, 0
	Patch DC2BT0, 32, 44
	{
		Style Overlay
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}

Sprite CR2DE0, 320, 200
{
	Offset -20, 0
	Patch DC2BU0, 36, 53
	{
		Style Overlay
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}

Sprite CR2DF0, 320, 200
{
	Offset -20, 0
	Patch DC2BV0, 40, 63
	{
		Style Overlay
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}

Sprite CR2DG0, 320, 200
{
	Offset -20, 0
	Patch DC2BW0, 47, 80
	{
		Style Overlay
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}

Sprite CR2DH0, 320, 200
{
	Offset -20, 0
	Patch DC2BX0, 50, 92
	{
		Style Overlay
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}

Sprite CR2EA0, 320, 200
{
	Offset -20, 0
	Patch DC2BU0, 18, 22
	{
		Style Overlay
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}

Sprite CR2EB0, 320, 200
{
	Offset -20, 0
	Patch DC2BV0, 23, 27
	{
		Style Overlay
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}

Sprite CR2EC0, 320, 200
{
	Offset -20, 0
	Patch DC2BW0, 27, 34
	{
		Style Overlay
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}

Sprite CR2ED0, 320, 200
{
	Offset -20, 0
	Patch DC2BX0, 32, 44
	{
		Style Overlay
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}

Sprite CR2EE0, 320, 200
{
	Offset -20, 0
	Patch DC2BY0, 36, 53
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		Style Overlay
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}

Sprite CR2EF0, 320, 200
{
	Offset -20, 0
	Patch DC2BZ0, 40, 63
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		Style Overlay
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}

Sprite CR2EG0, 320, 200
{
	Offset -20, 0
	Patch DC3BA0, 47, 80
	{
		Style Overlay
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}

Sprite CR2EH0, 320, 200
{
	Offset -20, 0
	Patch DC3BB0, 50, 92
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		Style Overlay
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}

Sprite CR2FA0, 320, 200
{
	Offset -20, 0
	Patch DC2BY0, 18, 22
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		Style Overlay
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}

Sprite CR2FB0, 320, 200
{
	Offset -20, 0
	Patch DC2BZ0, 23, 27
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		Style Overlay
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}

Sprite CR2FC0, 320, 200
{
	Offset -20, 0
	Patch DC3BA0, 27, 34
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		Style Overlay
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}

Sprite CR2FD0, 320, 200
{
	Offset -20, 0
	Patch DC3BB0, 32, 44
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		Style Overlay
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}

Sprite CR2FE0, 320, 200
{
	Offset -20, 0
	Patch DC3BC0, 36, 53
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		Style Overlay
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}

Sprite CR2FF0, 320, 200
{
	Offset -20, 0
	Patch DC3BD0, 40, 63
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		Style Overlay
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}

Sprite CR2FG0, 320, 200
{
	Offset -20, 0
	Patch DC3BE0, 47, 80
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		Style Overlay
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}

Sprite CR2FH0, 320, 200
{
	Offset -20, 0
	Patch DC3BF0, 50, 92
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		Style Overlay
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}

Sprite CR2GA0, 320, 200
{
	Offset -20, 0
	Patch DC3BA0, 18, 22
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		Style Overlay
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}

Sprite CR2GB0, 320, 200
{
	Offset -20, 0
	Patch DC3BB0, 23, 27
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		Style Overlay
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}

Sprite CR2GC0, 320, 200
{
	Offset -20, 0
	Patch DC3BC0, 27, 34
	{
		Style Overlay
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}

Sprite CR2GD0, 320, 200
{
	Offset -20, 0
	Patch DC3BD0, 32, 44
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		Style Overlay
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}

Sprite CR2GE0, 320, 200
{
	Offset -20, 0
	Patch DC3BE0, 36, 53
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		Style Overlay
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}

Sprite CR2GF0, 320, 200
{
	Offset -20, 0
	Patch DC3BF0, 40, 63
	{
		Style Overlay
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}

Sprite CR2GG0, 320, 200
{
	Offset -20, 0
	Patch DC3BG0, 47, 80
	{
		Style Overlay
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}

Sprite CR2GH0, 320, 200
{
	Offset -20, 0
	Patch DC3BH0, 50, 92
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		Style Overlay
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}

Sprite CR3AA0, 320, 200
{
	Offset -20, 0
	Patch DC3BE0, 18, 22
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		Style Overlay
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}

Sprite CR3AB0, 320, 200
{
	Offset -20, 0
	Patch DC3BF0, 23, 27
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		Style Overlay
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}

Sprite CR3AC0, 320, 200
{
	Offset -20, 0
	Patch DC3BG0, 27, 34
	{
		Style Overlay
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}

Sprite CR3AD0, 320, 200
{
	Offset -20, 0
	Patch DC3BH0, 32, 44
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		Style Overlay
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}

Sprite CR3AE0, 320, 200
{
	Offset -20, 0
	Patch DC3BI0, 36, 53
	{
		Style Overlay
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}

Sprite CR3AF0, 320, 200
{
	Offset -20, 0
	Patch DC3BJ0, 40, 63
	{
		Style Overlay
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}

Sprite CR3AG0, 320, 200
{
	Offset -20, 0
	Patch DC3BK0, 47, 80
	{
		Style Overlay
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}

Sprite CR3AH0, 320, 200
{
	Offset -20, 0
	Patch DC3BL0, 50, 92
	{
		Style Overlay
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}

Sprite CR3BA0, 320, 200
{
	Offset -20, 0
	Patch DC3BI0, 18, 22
	{
		Style Overlay
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}

Sprite CR3BB0, 320, 200
{
	Offset -20, 0
	Patch DC3BJ0, 23, 27
	{
		Style Overlay
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}

Sprite CR3BC0, 320, 200
{
	Offset -20, 0
	Patch DC3BK0, 27, 34
	{
		Style Overlay
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}

Sprite CR3BD0, 320, 200
{
	Offset -20, 0
	Patch DC3BL0, 32, 44
	{
		Style Overlay
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}

Sprite CR3BE0, 320, 200
{
	Offset -20, 0
	Patch DC3BM0, 36, 53
	{
		Style Overlay
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}

Sprite CR3BF0, 320, 200
{
	Offset -20, 0
	Patch DC3BN0, 40, 63
	{
		Style Overlay
	}
}

Sprite CR3BG0, 320, 200
{
	Offset -20, 0
	Patch DC3BO0, 47, 80
	{
		Style Overlay
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}

Sprite CR3BH0, 320, 200
{
	Offset -20, 0
	Patch DC3BP0, 50, 92
	{
		Style Overlay
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}

Sprite CR3CA0, 320, 200
{
	Offset -20, 0
	Patch DC3BM0, 18, 22
	{
		Style Overlay
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}

Sprite CR3CB0, 320, 200
{
	Offset -20, 0
	Patch DC3BN0, 23, 27
	{
		Style Overlay
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}

Sprite CR3CC0, 320, 200
{
	Offset -20, 0
	Patch DC3BO0, 27, 34
	{
		Style Overlay
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}

Sprite CR3CD0, 320, 200
{
	Offset -20, 0
	Patch DC3BP0, 32, 44
	{
		Style Overlay
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}

Sprite CR3CE0, 320, 200
{
	Offset -20, 0
	Patch DC3BQ0, 36, 53
	{
		Style Overlay
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}

Sprite CR3CF0, 320, 200
{
	Offset -20, 0
	Patch DC3BR0, 40, 63
	{
		Style Overlay
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}

Sprite CR3CG0, 320, 200
{
	Offset -20, 0
	Patch DC3BS0, 47, 80
	{
		Style Overlay
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}

Sprite CR3CH0, 320, 200
{
	Offset -20, 0
	Patch DC3BT0, 50, 92
	{
		Style Overlay
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}

Sprite CR3DA0, 320, 200
{
	Offset -20, 0
	Patch DC3BQ0, 18, 22
	{
		Style Overlay
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}

Sprite CR3DB0, 320, 200
{
	Offset -20, 0
	Patch DC3BR0, 23, 27
	{
		Style Overlay
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}

Sprite CR3DC0, 320, 200
{
	Offset -20, 0
	Patch DC3BS0, 27, 34
	{
		Style Overlay
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}

Sprite CR3DD0, 320, 200
{
	Offset -20, 0
	Patch DC3BT0, 32, 44
	{
		Style Overlay
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}

Sprite CR3DE0, 320, 200
{
	Offset -20, 0
	Patch DC3BU0, 36, 53
	{
		Style Overlay
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}

Sprite CR3DF0, 320, 200
{
	Offset -20, 0
	Patch DC3BV0, 40, 63
	{
		Style Overlay
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}

Sprite CR3DG0, 320, 200
{
	Offset -20, 0
	Patch DC3BW0, 47, 80
	{
		Style Overlay
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}

Sprite CR3DH0, 320, 200
{
	Offset -20, 0
	Patch DC3BX0, 50, 92
	{
		Style Overlay
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}

Sprite CR3EA0, 320, 200
{
	Offset -20, 0
	Patch DC3BU0, 18, 22
	{
		Style Overlay
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}

Sprite CR3EB0, 320, 200
{
	Offset -20, 0
	Patch DC3BV0, 23, 27
	{
		Style Overlay
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}

Sprite CR3EC0, 320, 200
{
	Offset -20, 0
	Patch DC3BW0, 27, 34
	{
		Style Overlay
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}

Sprite CR3ED0, 320, 200
{
	Offset -20, 0
	Patch DC3BX0, 32, 44
	{
		Style Overlay
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}

Sprite CR3EE0, 320, 200
{
	Offset -20, 0
	Patch DC3BY0, 36, 53
	{
		Style Overlay
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}

Sprite CR3EF0, 320, 200
{
	Offset -20, 0
	Patch DC3BZ0, 40, 63
	{
		Style Overlay
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}

Sprite CR3EG0, 320, 200
{
	Offset -20, 0
	Patch DC4BA0, 47, 80
	{
		Style Overlay
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}

Sprite CR3EH0, 320, 200
{
	Offset -20, 0
	Patch DC4BB0, 50, 92
	{
		Style Overlay
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}

Sprite CR3FA0, 320, 200
{
	Offset -20, 0
	Patch DC3BY0, 18, 22
	{
		Style Overlay
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}

Sprite CR3FB0, 320, 200
{
	Offset -20, 0
	Patch DC3BZ0, 23, 27
	{
		Style Overlay
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}

Sprite CR3FC0, 320, 200
{
	Offset -20, 0
	Patch DC4BA0, 27, 34
	{
		Style Overlay
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}

Sprite CR3FD0, 320, 200
{
	Offset -20, 0
	Patch DC4BB0, 32, 44
	{
		Style Overlay
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}

Sprite CR3FE0, 320, 200
{
	Offset -20, 0
	Patch DC4BC0, 36, 53
	{
		Style Overlay
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}

Sprite CR3FF0, 320, 200
{
	Offset -20, 0
	Patch DC4BD0, 40, 63
	{
		Style Overlay
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}

Sprite CR3FG0, 320, 200
{
	Offset -20, 0
	Patch DC4BE0, 47, 80
	{
		Style Overlay
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}

Sprite CR3FH0, 320, 200
{
	Offset -20, 0
	Patch DC4BF0, 50, 92
	{
		Style Overlay
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}

Sprite CR3GA0, 320, 200
{
	Offset -20, 0
	Patch DC4BA0, 18, 22
	{
		Style Overlay
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}

Sprite CR3GB0, 320, 200
{
	Offset -20, 0
	Patch DC4BB0, 23, 27
	{
		Style Overlay
	}
}

Sprite CR3GC0, 320, 200
{
	Offset -20, 0
	Patch DC4BC0, 27, 34
	{
		Style Overlay
	}
}

Sprite CR3GD0, 320, 200
{
	Offset -20, 0
	Patch DC4BD0, 32, 44
	{
		Style Overlay
	}
}

Sprite CR3GE0, 320, 200
{
	Offset -20, 0
	Patch DC4BE0, 36, 53
	{
		Style Overlay
	}
}

Sprite CR3GF0, 320, 200
{
	Offset -20, 0
	Patch DC4BF0, 40, 63
	{
		Style Overlay
	}
}

Sprite CR3GG0, 320, 200
{
	Offset -20, 0
	Patch DC4BG0, 47, 80
	{
		Style Overlay
	}
}

Sprite CR3GH0, 320, 200
{
	Offset -20, 0
	Patch DC4BH0, 50, 92
	{
		Style Overlay
	}
}

Sprite CR4AA0, 320, 200
{
	Offset -20, 0
	Patch DC4BE0, 18, 22
	{
		Style Overlay
	}
}

Sprite CR4AB0, 320, 200
{
	Offset -20, 0
	Patch DC4BF0, 23, 27
	{
		Style Overlay
	}
}

Sprite CR4AC0, 320, 200
{
	Offset -20, 0
	Patch DC4BG0, 27, 34
	{
		Style Overlay
	}
}

Sprite CR4AD0, 320, 200
{
	Offset -20, 0
	Patch DC4BH0, 32, 44
	{
		Style Overlay
	}
}

Sprite CR4AE0, 320, 200
{
	Offset -20, 0
	Patch DC4BI0, 36, 53
	{
		Style Overlay
	}
}

Sprite CR4AF0, 320, 200
{
	Offset -20, 0
	Patch DC4BJ0, 40, 63
	{
		Style Overlay
	}
}

Sprite CR4AG0, 320, 200
{
	Offset -20, 0
	Patch DC4BK0, 47, 80
	{
		Style Overlay
	}
}

Sprite CR4AH0, 320, 200
{
	Offset -20, 0
	Patch DC4BL0, 50, 92
	{
		Style Overlay
	}
}

Sprite CR4BA0, 320, 200
{
	Offset -20, 0
	Patch DC4BI0, 18, 22
	{
		Style Overlay
	}
}

Sprite CR4BB0, 320, 200
{
	Offset -20, 0
	Patch DC4BJ0, 23, 27
	{
		Style Overlay
	}
}

Sprite CR4BC0, 320, 200
{
	Offset -20, 0
	Patch DC4BK0, 27, 34
	{
		Style Overlay
	}
}

Sprite CR4BD0, 320, 200
{
	Offset -20, 0
	Patch DC4BL0, 32, 44
	{
		Style Overlay
	}
}

Sprite CR4BE0, 320, 200
{
	Offset -20, 0
	Patch DC4BM0, 36, 53
	{
		Style Overlay
	}
}

Sprite CR4BF0, 320, 200
{
	Offset -20, 0
	Patch DC4BN0, 40, 63
	{
		Style Overlay
	}
}

Sprite CR4BG0, 320, 200
{
	Offset -20, 0
	Patch DC4BO0, 47, 80
	{
		Style Overlay
	}
}

Sprite CR4BH0, 320, 200
{
	Offset -20, 0
	Patch DC4BP0, 50, 92
	{
		Style Overlay
	}
}

Sprite CR4CA0, 320, 200
{
	Offset -20, 0
	Patch DC4BM0, 18, 22
	{
		Style Overlay
	}
}

Sprite CR4CB0, 320, 200
{
	Offset -20, 0
	Patch DC4BN0, 23, 27
	{
		Style Overlay
	}
}

Sprite CR4CC0, 320, 200
{
	Offset -20, 0
	Patch DC4BO0, 27, 34
	{
		Style Overlay
	}
}

Sprite CR4CD0, 320, 200
{
	Offset -20, 0
	Patch DC4BP0, 32, 44
	{
		Style Overlay
	}
}

Sprite CR4CE0, 320, 200
{
	Offset -20, 0
	Patch DC4BQ0, 36, 53
	{
		Style Overlay
	}
}

Sprite CR4CF0, 320, 200
{
	Offset -20, 0
	Patch DC4BR0, 40, 63
	{
		Style Overlay
	}
}

Sprite CR4CG0, 320, 200
{
	Offset -20, 0
	Patch DC4BS0, 47, 80
	{
		Style Overlay
	}
}

Sprite CR4CH0, 320, 200
{
	Offset -20, 0
	Patch DC4BT0, 50, 92
	{
		Style Overlay
	}
}

Sprite CR4DA0, 320, 200
{
	Offset -20, 0
	Patch DC4BQ0, 18, 22
	{
		Style Overlay
	}
}

Sprite CR4DB0, 320, 200
{
	Offset -20, 0
	Patch DC4BR0, 23, 27
	{
		Style Overlay
	}
}

Sprite CR4DC0, 320, 200
{
	Offset -20, 0
	Patch DC4BS0, 27, 34
	{
		Style Overlay
	}
}

Sprite CR4DD0, 320, 200
{
	Offset -20, 0
	Patch DC4BT0, 32, 44
	{
		Style Overlay
	}
}

Sprite CR4DE0, 320, 200
{
	Offset -20, 0
	Patch DC4BU0, 36, 53
	{
		Style Overlay
	}
}

Sprite CR4DF0, 320, 200
{
	Offset -20, 0
	Patch DC4BV0, 40, 63
	{
		Style Overlay
	}
}

Sprite CR4DG0, 320, 200
{
	Offset -20, 0
	Patch DC4BW0, 47, 80
	{
		Style Overlay
	}
}

Sprite CR4DH0, 320, 200
{
	Offset -20, 0
}

// End of texture definitions
