// Texture definitions generated by SLADE3
// on Wed Feb 03 21:40:34 2016

Sprite PC1GA0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch BTNTGRAB, -30, 180
	{
		FlipX
		Style Overlay
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
}

Sprite PC1GB0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch BTNTGRAB, -45, 169
	{
		FlipX
		Style Overlay
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
}

Sprite PC1GC0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch BTNTGRAB, -52, 140
	{
		FlipX
		Style Overlay
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
}

Sprite PC1GD0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch BTNTGRAB, -36, 125
	{
		FlipX
		Style Overlay
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
}

Sprite PC1GZ0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBUA0, 320, 200
{
	Offset 27, 23
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch CYHAND06, 12, 176
}

Sprite PCBUB0, 320, 200
{
	Offset 26, 22
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch CYHAND06, 19, 159
}

Sprite PCBUC0, 320, 200
{
	Offset 25, 20
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch CYHAND06, 27, 149
}

Sprite PCBUD0, 320, 200
{
	Offset 25, 19
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch CYHAND06, 32, 152
}

Sprite PCBUE0, 320, 200
{
	Offset 26, 22
	Patch CHNGA0, 0, 0
	{
		Style Overlay
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch CYHAND06, 33, 153
	{
		Style Overlay
	}
}

Sprite PCBUF0, 320, 200
{
	Offset 27, 23
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch CYHAND06, 20, 168
	{
		Style Overlay
	}
}

Sprite PCBUG0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch BTNTGRAB, 7, 177
	{
		FlipX
		Style Overlay
	}
}

Sprite PCBUH0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch BTNTGRAB, -9, 162
	{
		FlipX
	}
}

Sprite PCBUI0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch BTNTGRAB, -27, 144
	{
		FlipX
		Style Overlay
	}
}

Sprite PCBUJ0, 320, 200
{
	Offset 29, 25
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch BTNTGRAB, -50, 124
	{
		FlipX
		Style Overlay
	}
}

Sprite PCBUK0, 320, 200
{
	Offset 30, 26
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch BTNTGRAB, -72, 99
	{
		FlipX
		Style Overlay
	}
}

Sprite PCBUL0, 320, 200
{
	Offset 31, 27
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch BTNTGRAB, -99, 73
	{
		FlipX
		Style Overlay
	}
}

Sprite PCBUM0, 320, 200
{
	Offset 34, 30
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch BTNTGRAB, -118, 65
	{
		FlipX
		Style Overlay
	}
}

Sprite PCBUN0, 320, 200
{
	Offset 36, 32
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch BTNTGRAB, -120, 62
	{
		FlipX
		Style Overlay
	}
}

Sprite PCBUO0, 320, 200
{
	Offset 26, 25
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch BTNTTOSS, -72, 89
	{
		FlipX
		Style Overlay
	}
}

Sprite PCBUP0, 320, 200
{
	Offset 17, 17
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch BTNTTOSS, -31, 116
	{
		FlipX
		Style Overlay
	}
}

Sprite PCBUQ0, 320, 200
{
	Offset 4, 6
	Patch CHNGB0, 0, 0
	{
		Style Overlay
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBUR0, 320, 200
{
	Offset -1, -3
	Patch CHNGB0, 0, 0
	{
		Style Overlay
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBUS0, 320, 200
{
	Offset -3, -6
	Patch CHNGC0, 0, 0
	{
		Style Overlay
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBUT0, 320, 200
{
	Offset -5, -8
	Patch CHNGC0, 0, 0
	{
		Style Overlay
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBUU0, 320, 200
{
	Offset -2, -4
	Patch CHNGD0, 0, 0
	{
		Style Overlay
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBUV0, 320, 200
{
	Offset 1, -1
	Patch CHNGD0, 0, 0
	{
		Style Overlay
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBUW0, 320, 200
{
	Offset 5, 5
	Patch CHNGE0, 0, 0
	{
		Style Overlay
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBUX0, 320, 200
{
	Offset 13, 12
	Patch CHNGE0, 0, 0
	{
		Style Overlay
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBUY0, 320, 200
{
	Offset 22, 20
	Patch CHNGA0, 0, 0
	{
		Style Overlay
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBUZ0, 320, 200
{
	Offset 25, 22
	Patch CHNGA0, 0, 0
	{
		Style Overlay
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBGA0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style Overlay
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBRA0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBRB0, 320, 200
{
	Offset 28, 24
	Patch CHNGB0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBRC0, 320, 200
{
	Offset 28, 24
	Patch CHNGC0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBRD0, 320, 200
{
	Offset 28, 24
	Patch CHNGD0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBRE0, 320, 200
{
	Offset 28, 24
	Patch CHNGE0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBFA0, 320, 200
{
	Offset 20, 16
	Patch CHNFA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBFB0, 320, 200
{
	Offset 19, 15
	Patch CHNFB0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBFC0, 320, 200
{
	Offset 17, 13
	Patch CHNFC0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBFD0, 320, 200
{
	Offset 15, 11
	Patch CHNFD0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBFE0, 320, 200
{
	Offset 13, 9
	Patch CHNFE0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBFF0, 320, 200
{
	Offset 14, 10
	Patch CHNFA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBFG0, 320, 200
{
	Offset 15, 11
	Patch CHNFB0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBFH0, 320, 200
{
	Offset 16, 12
	Patch CHNFC0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBFI0, 320, 200
{
	Offset 17, 13
	Patch CHNFD0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBFJ0, 320, 200
{
	Offset 19, 15
	Patch CHNFE0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBEA0, 320, 200
{
	Offset 20, 16
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBEB0, 320, 200
{
	Offset 21, 17
	Patch CHNGB0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBEC0, 320, 200
{
	Offset 23, 19
	Patch CHNGC0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBED0, 320, 200
{
	Offset 25, 21
	Patch CHNGD0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBEE0, 320, 200
{
	Offset 27, 23
	Patch CHNGE0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBKA0, 320, 200
{
	Offset 27, 23
	Patch CBK2A0, 30, 20
	{
		Style Overlay
	}
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBKB0, 320, 200
{
	Offset 25, 21
	Patch CBK2B0, 30, 20
	{
		Style Overlay
	}
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBKC0, 320, 200
{
	Offset 23, 19
	Patch CBK2C0, 30, 20
	{
		Style Overlay
	}
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBKD0, 320, 200
{
	Offset 21, 17
	Patch CBK2D0, 30, 20
	{
		Style Overlay
	}
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBKE0, 320, 200
{
	Offset 20, 16
	Patch CBK2E0, 30, 20
	{
		Style Overlay
	}
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBKF0, 320, 200
{
	Offset 19, 15
	Patch CBK2F0, 30, 20
	{
		Style Overlay
	}
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBKG0, 320, 200
{
	Offset 19, 15
	Patch CBK2G0, 30, 20
	{
		Style Overlay
	}
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBKH0, 320, 200
{
	Offset 19, 15
	Patch CBK2H0, 30, 20
	{
		Style Overlay
	}
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBKI0, 320, 200
{
	Offset 19, 15
	Patch CBK2I0, 30, 20
	{
		Style Overlay
	}
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBMA0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch BTNTGRAB, -33, 133
	{
		FlipX
		Style Overlay
	}
}

Sprite PCBMB0, 320, 200
{
	Offset 27, 23
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch BTNTGRAB, -38, 150
	{
		FlipX
		Style Overlay
	}
}

Sprite PCBMC0, 320, 200
{
	Offset 26, 22
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch BTNTGRAB, -52, 175
	{
		FlipX
		Style Overlay
	}
}

Sprite PCBMD0, 320, 200
{
	Offset 24, 20
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch CYHAND05, -92, 167
}

Sprite PCBME0, 320, 200
{
	Offset 22, 18
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch CYHAND05, -100, 149
}

Sprite PCBMF0, 320, 200
{
	Offset 20, 15
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch CYHAND05, -108, 121
}

Sprite PCBMG0, 320, 200
{
	Offset 18, 12
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch CYHAND05, -109, 103
}

Sprite PCBMH0, 320, 200
{
	Offset 17, 10
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch CYHAND05, -109, 82
}

Sprite PCBMI0, 320, 200
{
	Offset 16, 9
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch CYHAND05, -104, 77
}

Sprite PCBMJ0, 320, 200
{
	Offset 16, 9
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch CYHAND05, -114, 87
}

Sprite PCBMK0, 320, 200
{
	Offset 16, 9
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch CYHAND05, -111, 84
}

Sprite PCBML0, 320, 200
{
	Offset 16, 9
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch CYHAND05, -109, 82
}

Sprite PCBMM0, 320, 200
{
	Offset 16, 9
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch CYHAND05, -107, 80
}

Sprite PCBMN0, 320, 200
{
	Offset 16, 9
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch CYHAND05, -105, 78
}

Sprite PCBKZ0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBMZ0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	Patch PCVGHAND, 0, 0
	{
		Style Overlay
	}
}

Sprite PCBDA0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch BTNTGRAB, -36, 127
	{
		FlipX
	}
}

Sprite PCBDB0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch BTNTGRAB, -53, 142
	{
		FlipX
	}
}

Sprite PCBDC0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch BTNTGRAB, -44, 167
	{
		FlipX
	}
}

Sprite PCBDD0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch BTNTGRAB, -31, 179
	{
		FlipX
	}
}

Sprite PCBDE0, 320, 200
{
	Offset 27, 23
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch CYHAND06, 11, 178
}

Sprite PCBDF0, 320, 200
{
	Offset 26, 22
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch CYHAND06, 20, 162
}

Sprite PCBDG0, 320, 200
{
	Offset 25, 20
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch CYHAND06, 31, 150
}

Sprite PCBDH0, 320, 200
{
	Offset 25, 19
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch LEADLGHT, 0, 0
	{
		Style Overlay
	}
	Patch CYHAND06, 32, 147
}

Sprite PCBDI0, 320, 200
{
	Offset 26, 22
	Patch CHNGA0, 0, 0
	Patch CYHAND06, 26, 158
}

Sprite PCBDJ0, 320, 200
{
	Offset 27, 23
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch CYHAND06, 20, 170
}

Sprite PCBDK0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch CYHAND06, 16, 186
}

Sprite PCVKA0, 320, 200
{
	Offset 27, 23
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch CBK2A0, 30, 20
	{
		Style Overlay
	}
}

Sprite PCVKB0, 320, 200
{
	Offset 25, 21
	Patch CBK2B0, 30, 20
	{
		Style Overlay
	}
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PCVKC0, 320, 200
{
	Offset 23, 19
	Patch CBK2C0, 30, 20
	{
		Style Overlay
	}
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PCVKD0, 320, 200
{
	Offset 21, 17
	Patch CBK2D0, 30, 20
	{
		Style Overlay
	}
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PCVKE0, 320, 200
{
	Offset 20, 16
	Patch CBK2E0, 30, 20
	{
		Style Overlay
	}
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PCVKF0, 320, 200
{
	Offset 19, 15
	Patch CBK2F0, 30, 20
	{
		Style Overlay
	}
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PCVKG0, 320, 200
{
	Offset 19, 15
	Patch CBK2G0, 30, 20
	{
		Style Overlay
	}
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PCVKH0, 320, 200
{
	Offset 19, 15
	Patch CBK2H0, 30, 20
	{
		Style Overlay
	}
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PCVKI0, 320, 200
{
	Offset 19, 15
	Patch CBK2I0, 30, 20
	{
		Style Overlay
	}
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PCVKZ0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PCVMA0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PCVMB0, 320, 200
{
	Offset 27, 23
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PCVMC0, 320, 200
{
	Offset 26, 22
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PCVMD0, 320, 200
{
	Offset 24, 20
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch CYHAND05, -95, 169
}

Sprite PCVME0, 320, 200
{
	Offset 22, 18
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch CYHAND05, -100, 149
}

Sprite PCVMF0, 320, 200
{
	Offset 20, 15
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch CYHAND05, -109, 121
}

Sprite PCVMG0, 320, 200
{
	Offset 18, 12
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch CYHAND05, -110, 104
}

Sprite PCVMH0, 320, 200
{
	Offset 17, 10
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch CYHAND05, -108, 82
}

Sprite PCVMI0, 320, 200
{
	Offset 16, 9
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch CYHAND05, -103, 77
}

Sprite PCVMJ0, 320, 200
{
	Offset 16, 9
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch CYHAND05, -113, 87
}

Sprite PCVMK0, 320, 200
{
	Offset 16, 9
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch CYHAND05, -110, 84
}

Sprite PCVML0, 320, 200
{
	Offset 16, 9
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch CYHAND05, -108, 82
}

Sprite PCVMM0, 320, 200
{
	Offset 16, 9
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch CYHAND05, -106, 80
}

Sprite PCVMN0, 320, 200
{
	Offset 16, 9
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch CYHAND05, -104, 78
}

Sprite PCVMZ0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1CVKA0, 320, 200
{
	Offset 2, 13
	Patch CBK2A0, 0, 10
	{
		Style Overlay
	}
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1CVKB0, 320, 200
{
	Offset 0, 11
	Patch CBK2B0, 0, 10
	{
		Style Overlay
	}
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1CVKC0, 320, 200
{
	Offset -2, 9
	Patch CBK2C0, 0, 10
	{
		Style Overlay
	}
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1CVKD0, 320, 200
{
	Offset -4, 7
	Patch CBK2D0, 0, 10
	{
		Style Overlay
	}
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1CVKE0, 320, 200
{
	Offset -5, 6
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch CBK2E0, 0, 10
	{
		Style Overlay
	}
}

Sprite 1CVKF0, 320, 200
{
	Offset -6, 5
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch CBK2F0, 0, 10
	{
		Style Overlay
	}
}

Sprite 1CVKG0, 320, 200
{
	Offset -6, 5
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch CBK2G0, 0, 10
	{
		Style Overlay
	}
}

Sprite 1CVKH0, 320, 200
{
	Offset -6, 5
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch CBK2H0, 0, 10
	{
		Style Overlay
	}
}

Sprite 1CVKI0, 320, 200
{
	Offset -6, 5
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch CBK2I0, 0, 10
	{
		Style Overlay
	}
}

Sprite 1CVKZ0, 320, 200
{
	Offset 3, 14
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

// End of texture definitions
