
// Copyright Ben Moir 2016
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)

// This file has been automatically generated.

// SOLID
actor "_CF_SOLID_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SOLID", false)
		stop
	}
}

actor "_CF_SOLID_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SOLID", true)
		stop
	}
}

// SHOOTABLE
actor "_CF_SHOOTABLE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SHOOTABLE", false)
		stop
	}
}

actor "_CF_SHOOTABLE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SHOOTABLE", true)
		stop
	}
}

// FLOAT
actor "_CF_FLOAT_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FLOAT", false)
		stop
	}
}

actor "_CF_FLOAT_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FLOAT", true)
		stop
	}
}

// NOGRAVITY
actor "_CF_NOGRAVITY_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOGRAVITY", false)
		stop
	}
}

actor "_CF_NOGRAVITY_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOGRAVITY", true)
		stop
	}
}

// WINDTHRUST
actor "_CF_WINDTHRUST_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WINDTHRUST", false)
		stop
	}
}

actor "_CF_WINDTHRUST_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WINDTHRUST", true)
		stop
	}
}

// PUSHABLE
actor "_CF_PUSHABLE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("PUSHABLE", false)
		stop
	}
}

actor "_CF_PUSHABLE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("PUSHABLE", true)
		stop
	}
}

// DONTFALL
actor "_CF_DONTFALL_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTFALL", false)
		stop
	}
}

actor "_CF_DONTFALL_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTFALL", true)
		stop
	}
}

// CANPASS
actor "_CF_CANPASS_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("CANPASS", false)
		stop
	}
}

actor "_CF_CANPASS_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("CANPASS", true)
		stop
	}
}

// ACTLIKEBRIDGE
actor "_CF_ACTLIKEBRIDGE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ACTLIKEBRIDGE", false)
		stop
	}
}

actor "_CF_ACTLIKEBRIDGE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ACTLIKEBRIDGE", true)
		stop
	}
}

// NOBLOCKMAP
actor "_CF_NOBLOCKMAP_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOBLOCKMAP", false)
		stop
	}
}

actor "_CF_NOBLOCKMAP_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOBLOCKMAP", true)
		stop
	}
}

// MOVEWITHSECTOR
actor "_CF_MOVEWITHSECTOR_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("MOVEWITHSECTOR", false)
		stop
	}
}

actor "_CF_MOVEWITHSECTOR_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("MOVEWITHSECTOR", true)
		stop
	}
}

// RELATIVETOFLOOR
actor "_CF_RELATIVETOFLOOR_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("RELATIVETOFLOOR", false)
		stop
	}
}

actor "_CF_RELATIVETOFLOOR_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("RELATIVETOFLOOR", true)
		stop
	}
}

// NOLIFTDROP
actor "_CF_NOLIFTDROP_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOLIFTDROP", false)
		stop
	}
}

actor "_CF_NOLIFTDROP_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOLIFTDROP", true)
		stop
	}
}

// SLIDESONWALLS
actor "_CF_SLIDESONWALLS_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SLIDESONWALLS", false)
		stop
	}
}

actor "_CF_SLIDESONWALLS_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SLIDESONWALLS", true)
		stop
	}
}

// NODROPOFF
actor "_CF_NODROPOFF_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NODROPOFF", false)
		stop
	}
}

actor "_CF_NODROPOFF_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NODROPOFF", true)
		stop
	}
}

// NOTRIGGER
actor "_CF_NOTRIGGER_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOTRIGGER", false)
		stop
	}
}

actor "_CF_NOTRIGGER_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOTRIGGER", true)
		stop
	}
}

// BLOCKEDBYSOLIDACTORS
actor "_CF_BLOCKEDBYSOLIDACTORS_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BLOCKEDBYSOLIDACTORS", false)
		stop
	}
}

actor "_CF_BLOCKEDBYSOLIDACTORS_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BLOCKEDBYSOLIDACTORS", true)
		stop
	}
}

// ALWAYSRESPAWN
actor "_CF_ALWAYSRESPAWN_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ALWAYSRESPAWN", false)
		stop
	}
}

actor "_CF_ALWAYSRESPAWN_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ALWAYSRESPAWN", true)
		stop
	}
}

// AMBUSH
actor "_CF_AMBUSH_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("AMBUSH", false)
		stop
	}
}

actor "_CF_AMBUSH_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("AMBUSH", true)
		stop
	}
}

// AVOIDMELEE
actor "_CF_AVOIDMELEE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("AVOIDMELEE", false)
		stop
	}
}

actor "_CF_AVOIDMELEE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("AVOIDMELEE", true)
		stop
	}
}

// BOSS
actor "_CF_BOSS_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BOSS", false)
		stop
	}
}

actor "_CF_BOSS_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BOSS", true)
		stop
	}
}

// DONTCORPSE
actor "_CF_DONTCORPSE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTCORPSE", false)
		stop
	}
}

actor "_CF_DONTCORPSE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTCORPSE", true)
		stop
	}
}

// DORMANT
actor "_CF_DORMANT_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DORMANT", false)
		stop
	}
}

actor "_CF_DORMANT_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DORMANT", true)
		stop
	}
}

// FRIENDLY
actor "_CF_FRIENDLY_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FRIENDLY", false)
		stop
	}
}

actor "_CF_FRIENDLY_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FRIENDLY", true)
		stop
	}
}

// JUMPDOWN
actor "_CF_JUMPDOWN_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("JUMPDOWN", false)
		stop
	}
}

actor "_CF_JUMPDOWN_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("JUMPDOWN", true)
		stop
	}
}

// LOOKALLAROUND
actor "_CF_LOOKALLAROUND_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("LOOKALLAROUND", false)
		stop
	}
}

actor "_CF_LOOKALLAROUND_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("LOOKALLAROUND", true)
		stop
	}
}

// MISSILEEVENMORE
actor "_CF_MISSILEEVENMORE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("MISSILEEVENMORE", false)
		stop
	}
}

actor "_CF_MISSILEEVENMORE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("MISSILEEVENMORE", true)
		stop
	}
}

// MISSILEMORE
actor "_CF_MISSILEMORE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("MISSILEMORE", false)
		stop
	}
}

actor "_CF_MISSILEMORE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("MISSILEMORE", true)
		stop
	}
}

// NEVERRESPAWN
actor "_CF_NEVERRESPAWN_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NEVERRESPAWN", false)
		stop
	}
}

actor "_CF_NEVERRESPAWN_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NEVERRESPAWN", true)
		stop
	}
}

// NOSPLASHALERT
actor "_CF_NOSPLASHALERT_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOSPLASHALERT", false)
		stop
	}
}

actor "_CF_NOSPLASHALERT_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOSPLASHALERT", true)
		stop
	}
}

// NOTARGETSWITCH
actor "_CF_NOTARGETSWITCH_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOTARGETSWITCH", false)
		stop
	}
}

actor "_CF_NOTARGETSWITCH_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOTARGETSWITCH", true)
		stop
	}
}

// NOVERTICALMELEERANGE
actor "_CF_NOVERTICALMELEERANGE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOVERTICALMELEERANGE", false)
		stop
	}
}

actor "_CF_NOVERTICALMELEERANGE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOVERTICALMELEERANGE", true)
		stop
	}
}

// QUICKTORETALIATE
actor "_CF_QUICKTORETALIATE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("QUICKTORETALIATE", false)
		stop
	}
}

actor "_CF_QUICKTORETALIATE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("QUICKTORETALIATE", true)
		stop
	}
}

// STANDSTILL
actor "_CF_STANDSTILL_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("STANDSTILL", false)
		stop
	}
}

actor "_CF_STANDSTILL_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("STANDSTILL", true)
		stop
	}
}

// CANNOTPUSH
actor "_CF_CANNOTPUSH_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("CANNOTPUSH", false)
		stop
	}
}

actor "_CF_CANNOTPUSH_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("CANNOTPUSH", true)
		stop
	}
}

// NOTELEPORT
actor "_CF_NOTELEPORT_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOTELEPORT", false)
		stop
	}
}

actor "_CF_NOTELEPORT_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOTELEPORT", true)
		stop
	}
}

// ACTIVATEIMPACT
actor "_CF_ACTIVATEIMPACT_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ACTIVATEIMPACT", false)
		stop
	}
}

actor "_CF_ACTIVATEIMPACT_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ACTIVATEIMPACT", true)
		stop
	}
}

// CANPUSHWALLS
actor "_CF_CANPUSHWALLS_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("CANPUSHWALLS", false)
		stop
	}
}

actor "_CF_CANPUSHWALLS_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("CANPUSHWALLS", true)
		stop
	}
}

// CANUSEWALLS
actor "_CF_CANUSEWALLS_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("CANUSEWALLS", false)
		stop
	}
}

actor "_CF_CANUSEWALLS_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("CANUSEWALLS", true)
		stop
	}
}

// ACTIVATEMCROSS
actor "_CF_ACTIVATEMCROSS_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ACTIVATEMCROSS", false)
		stop
	}
}

actor "_CF_ACTIVATEMCROSS_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ACTIVATEMCROSS", true)
		stop
	}
}

// ACTIVATEPCROSS
actor "_CF_ACTIVATEPCROSS_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ACTIVATEPCROSS", false)
		stop
	}
}

actor "_CF_ACTIVATEPCROSS_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ACTIVATEPCROSS", true)
		stop
	}
}

// CANTLEAVEFLOORPIC
actor "_CF_CANTLEAVEFLOORPIC_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("CANTLEAVEFLOORPIC", false)
		stop
	}
}

actor "_CF_CANTLEAVEFLOORPIC_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("CANTLEAVEFLOORPIC", true)
		stop
	}
}

// TELESTOMP
actor "_CF_TELESTOMP_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("TELESTOMP", false)
		stop
	}
}

actor "_CF_TELESTOMP_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("TELESTOMP", true)
		stop
	}
}

// NOTELESTOMP
actor "_CF_NOTELESTOMP_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOTELESTOMP", false)
		stop
	}
}

actor "_CF_NOTELESTOMP_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOTELESTOMP", true)
		stop
	}
}

// STAYMORPHED
actor "_CF_STAYMORPHED_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("STAYMORPHED", false)
		stop
	}
}

actor "_CF_STAYMORPHED_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("STAYMORPHED", true)
		stop
	}
}

// CANBLAST
actor "_CF_CANBLAST_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("CANBLAST", false)
		stop
	}
}

actor "_CF_CANBLAST_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("CANBLAST", true)
		stop
	}
}

// NOBLOCKMONST
actor "_CF_NOBLOCKMONST_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOBLOCKMONST", false)
		stop
	}
}

actor "_CF_NOBLOCKMONST_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOBLOCKMONST", true)
		stop
	}
}

// THRUGHOST
actor "_CF_THRUGHOST_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("THRUGHOST", false)
		stop
	}
}

actor "_CF_THRUGHOST_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("THRUGHOST", true)
		stop
	}
}

// THRUACTORS
actor "_CF_THRUACTORS_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("THRUACTORS", false)
		stop
	}
}

actor "_CF_THRUACTORS_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("THRUACTORS", true)
		stop
	}
}

// THRUSPECIES
actor "_CF_THRUSPECIES_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("THRUSPECIES", false)
		stop
	}
}

actor "_CF_THRUSPECIES_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("THRUSPECIES", true)
		stop
	}
}

// MTHRUSPECIES
actor "_CF_MTHRUSPECIES_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("MTHRUSPECIES", false)
		stop
	}
}

actor "_CF_MTHRUSPECIES_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("MTHRUSPECIES", true)
		stop
	}
}

// SPECTRAL
actor "_CF_SPECTRAL_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SPECTRAL", false)
		stop
	}
}

actor "_CF_SPECTRAL_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SPECTRAL", true)
		stop
	}
}

// FRIGHTENED
actor "_CF_FRIGHTENED_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FRIGHTENED", false)
		stop
	}
}

actor "_CF_FRIGHTENED_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FRIGHTENED", true)
		stop
	}
}

// NOTARGET
actor "_CF_NOTARGET_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOTARGET", false)
		stop
	}
}

actor "_CF_NOTARGET_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOTARGET", true)
		stop
	}
}

// NEVERTARGET
actor "_CF_NEVERTARGET_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NEVERTARGET", false)
		stop
	}
}

actor "_CF_NEVERTARGET_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NEVERTARGET", true)
		stop
	}
}

// NOINFIGHTING
actor "_CF_NOINFIGHTING_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOINFIGHTING", false)
		stop
	}
}

actor "_CF_NOINFIGHTING_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOINFIGHTING", true)
		stop
	}
}

// NOTIMEFREEZE
actor "_CF_NOTIMEFREEZE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOTIMEFREEZE", false)
		stop
	}
}

actor "_CF_NOTIMEFREEZE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOTIMEFREEZE", true)
		stop
	}
}

// NOFEAR
actor "_CF_NOFEAR_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOFEAR", false)
		stop
	}
}

actor "_CF_NOFEAR_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOFEAR", true)
		stop
	}
}

// CANTSEEK
actor "_CF_CANTSEEK_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("CANTSEEK", false)
		stop
	}
}

actor "_CF_CANTSEEK_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("CANTSEEK", true)
		stop
	}
}

// SEEKINVISIBLE
actor "_CF_SEEKINVISIBLE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SEEKINVISIBLE", false)
		stop
	}
}

actor "_CF_SEEKINVISIBLE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SEEKINVISIBLE", true)
		stop
	}
}

// DONTTHRUST
actor "_CF_DONTTHRUST_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTTHRUST", false)
		stop
	}
}

actor "_CF_DONTTHRUST_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTTHRUST", true)
		stop
	}
}

// ALLOWPAIN
actor "_CF_ALLOWPAIN_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ALLOWPAIN", false)
		stop
	}
}

actor "_CF_ALLOWPAIN_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ALLOWPAIN", true)
		stop
	}
}

// INVULNERABLE
actor "_CF_INVULNERABLE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVULNERABLE", false)
		stop
	}
}

actor "_CF_INVULNERABLE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVULNERABLE", true)
		stop
	}
}

// BUDDHA
actor "_CF_BUDDHA_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BUDDHA", false)
		stop
	}
}

actor "_CF_BUDDHA_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BUDDHA", true)
		stop
	}
}

// REFLECTIVE
actor "_CF_REFLECTIVE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("REFLECTIVE", false)
		stop
	}
}

actor "_CF_REFLECTIVE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("REFLECTIVE", true)
		stop
	}
}

// SHIELDREFLECT
actor "_CF_SHIELDREFLECT_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SHIELDREFLECT", false)
		stop
	}
}

actor "_CF_SHIELDREFLECT_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SHIELDREFLECT", true)
		stop
	}
}

// DEFLECT
actor "_CF_DEFLECT_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DEFLECT", false)
		stop
	}
}

actor "_CF_DEFLECT_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DEFLECT", true)
		stop
	}
}

// MIRRORREFLECT
actor "_CF_MIRRORREFLECT_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("MIRRORREFLECT", false)
		stop
	}
}

actor "_CF_MIRRORREFLECT_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("MIRRORREFLECT", true)
		stop
	}
}

// AIMREFLECT
actor "_CF_AIMREFLECT_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("AIMREFLECT", false)
		stop
	}
}

actor "_CF_AIMREFLECT_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("AIMREFLECT", true)
		stop
	}
}

// THRUREFLECT
actor "_CF_THRUREFLECT_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("THRUREFLECT", false)
		stop
	}
}

actor "_CF_THRUREFLECT_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("THRUREFLECT", true)
		stop
	}
}

// NORADIUSDMG
actor "_CF_NORADIUSDMG_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NORADIUSDMG", false)
		stop
	}
}

actor "_CF_NORADIUSDMG_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NORADIUSDMG", true)
		stop
	}
}

// DONTBLAST
actor "_CF_DONTBLAST_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTBLAST", false)
		stop
	}
}

actor "_CF_DONTBLAST_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTBLAST", true)
		stop
	}
}

// GHOST
actor "_CF_GHOST_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("GHOST", false)
		stop
	}
}

actor "_CF_GHOST_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("GHOST", true)
		stop
	}
}

// DONTMORPH
actor "_CF_DONTMORPH_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTMORPH", false)
		stop
	}
}

actor "_CF_DONTMORPH_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTMORPH", true)
		stop
	}
}

// DONTSQUASH
actor "_CF_DONTSQUASH_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTSQUASH", false)
		stop
	}
}

actor "_CF_DONTSQUASH_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTSQUASH", true)
		stop
	}
}

// NOTELEOTHER
actor "_CF_NOTELEOTHER_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOTELEOTHER", false)
		stop
	}
}

actor "_CF_NOTELEOTHER_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOTELEOTHER", true)
		stop
	}
}

// HARMFRIENDS
actor "_CF_HARMFRIENDS_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("HARMFRIENDS", false)
		stop
	}
}

actor "_CF_HARMFRIENDS_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("HARMFRIENDS", true)
		stop
	}
}

// DOHARMSPECIES
actor "_CF_DOHARMSPECIES_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DOHARMSPECIES", false)
		stop
	}
}

actor "_CF_DOHARMSPECIES_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DOHARMSPECIES", true)
		stop
	}
}

// DONTHARMCLASS
actor "_CF_DONTHARMCLASS_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTHARMCLASS", false)
		stop
	}
}

actor "_CF_DONTHARMCLASS_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTHARMCLASS", true)
		stop
	}
}

// DONTHARMSPECIES
actor "_CF_DONTHARMSPECIES_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTHARMSPECIES", false)
		stop
	}
}

actor "_CF_DONTHARMSPECIES_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTHARMSPECIES", true)
		stop
	}
}

// NODAMAGE
actor "_CF_NODAMAGE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NODAMAGE", false)
		stop
	}
}

actor "_CF_NODAMAGE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NODAMAGE", true)
		stop
	}
}

// DONTRIP
actor "_CF_DONTRIP_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTRIP", false)
		stop
	}
}

actor "_CF_DONTRIP_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTRIP", true)
		stop
	}
}

// NOTELEFRAG
actor "_CF_NOTELEFRAG_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOTELEFRAG", false)
		stop
	}
}

actor "_CF_NOTELEFRAG_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOTELEFRAG", true)
		stop
	}
}

// ALWAYSTELEFRAG
actor "_CF_ALWAYSTELEFRAG_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ALWAYSTELEFRAG", false)
		stop
	}
}

actor "_CF_ALWAYSTELEFRAG_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ALWAYSTELEFRAG", true)
		stop
	}
}

// DONTDRAIN
actor "_CF_DONTDRAIN_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTDRAIN", false)
		stop
	}
}

actor "_CF_DONTDRAIN_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTDRAIN", true)
		stop
	}
}

// LAXTELEFRAGDMG
actor "_CF_LAXTELEFRAGDMG_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("LAXTELEFRAGDMG", false)
		stop
	}
}

actor "_CF_LAXTELEFRAGDMG_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("LAXTELEFRAGDMG", true)
		stop
	}
}

// BRIGHT
actor "_CF_BRIGHT_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BRIGHT", false)
		stop
	}
}

actor "_CF_BRIGHT_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BRIGHT", true)
		stop
	}
}

// INVISIBLE
actor "_CF_INVISIBLE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVISIBLE", false)
		stop
	}
}

actor "_CF_INVISIBLE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVISIBLE", true)
		stop
	}
}

// SHADOW
actor "_CF_SHADOW_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SHADOW", false)
		stop
	}
}

actor "_CF_SHADOW_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SHADOW", true)
		stop
	}
}

// NOBLOOD
actor "_CF_NOBLOOD_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOBLOOD", false)
		stop
	}
}

actor "_CF_NOBLOOD_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOBLOOD", true)
		stop
	}
}

// NOBLOODDECALS
actor "_CF_NOBLOODDECALS_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOBLOODDECALS", false)
		stop
	}
}

actor "_CF_NOBLOODDECALS_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOBLOODDECALS", true)
		stop
	}
}

// STEALTH
actor "_CF_STEALTH_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("STEALTH", false)
		stop
	}
}

actor "_CF_STEALTH_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("STEALTH", true)
		stop
	}
}

// FLOORCLIP
actor "_CF_FLOORCLIP_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FLOORCLIP", false)
		stop
	}
}

actor "_CF_FLOORCLIP_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FLOORCLIP", true)
		stop
	}
}

// SPAWNFLOAT
actor "_CF_SPAWNFLOAT_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SPAWNFLOAT", false)
		stop
	}
}

actor "_CF_SPAWNFLOAT_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SPAWNFLOAT", true)
		stop
	}
}

// SPAWNCEILING
actor "_CF_SPAWNCEILING_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SPAWNCEILING", false)
		stop
	}
}

actor "_CF_SPAWNCEILING_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SPAWNCEILING", true)
		stop
	}
}

// FLOATBOB
actor "_CF_FLOATBOB_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FLOATBOB", false)
		stop
	}
}

actor "_CF_FLOATBOB_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FLOATBOB", true)
		stop
	}
}

// NOICEDEATH
actor "_CF_NOICEDEATH_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOICEDEATH", false)
		stop
	}
}

actor "_CF_NOICEDEATH_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOICEDEATH", true)
		stop
	}
}

// DONTGIB
actor "_CF_DONTGIB_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTGIB", false)
		stop
	}
}

actor "_CF_DONTGIB_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTGIB", true)
		stop
	}
}

// DONTSPLASH
actor "_CF_DONTSPLASH_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTSPLASH", false)
		stop
	}
}

actor "_CF_DONTSPLASH_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTSPLASH", true)
		stop
	}
}

// DONTOVERLAP
actor "_CF_DONTOVERLAP_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTOVERLAP", false)
		stop
	}
}

actor "_CF_DONTOVERLAP_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTOVERLAP", true)
		stop
	}
}

// RANDOMIZE
actor "_CF_RANDOMIZE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("RANDOMIZE", false)
		stop
	}
}

actor "_CF_RANDOMIZE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("RANDOMIZE", true)
		stop
	}
}

// FIXMAPTHINGPOS
actor "_CF_FIXMAPTHINGPOS_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FIXMAPTHINGPOS", false)
		stop
	}
}

actor "_CF_FIXMAPTHINGPOS_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FIXMAPTHINGPOS", true)
		stop
	}
}

// FULLVOLACTIVE
actor "_CF_FULLVOLACTIVE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FULLVOLACTIVE", false)
		stop
	}
}

actor "_CF_FULLVOLACTIVE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FULLVOLACTIVE", true)
		stop
	}
}

// FULLVOLDEATH
actor "_CF_FULLVOLDEATH_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FULLVOLDEATH", false)
		stop
	}
}

actor "_CF_FULLVOLDEATH_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FULLVOLDEATH", true)
		stop
	}
}

// NOWALLBOUNCESND
actor "_CF_NOWALLBOUNCESND_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOWALLBOUNCESND", false)
		stop
	}
}

actor "_CF_NOWALLBOUNCESND_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOWALLBOUNCESND", true)
		stop
	}
}

// VISIBILITYPULSE
actor "_CF_VISIBILITYPULSE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("VISIBILITYPULSE", false)
		stop
	}
}

actor "_CF_VISIBILITYPULSE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("VISIBILITYPULSE", true)
		stop
	}
}

// ROCKETTRAIL
actor "_CF_ROCKETTRAIL_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ROCKETTRAIL", false)
		stop
	}
}

actor "_CF_ROCKETTRAIL_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ROCKETTRAIL", true)
		stop
	}
}

// GRENADETRAIL
actor "_CF_GRENADETRAIL_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("GRENADETRAIL", false)
		stop
	}
}

actor "_CF_GRENADETRAIL_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("GRENADETRAIL", true)
		stop
	}
}

// NOBOUNCESOUND
actor "_CF_NOBOUNCESOUND_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOBOUNCESOUND", false)
		stop
	}
}

actor "_CF_NOBOUNCESOUND_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOBOUNCESOUND", true)
		stop
	}
}

// NOSKIN
actor "_CF_NOSKIN_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOSKIN", false)
		stop
	}
}

actor "_CF_NOSKIN_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOSKIN", true)
		stop
	}
}

// DONTTRANSLATE
actor "_CF_DONTTRANSLATE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTTRANSLATE", false)
		stop
	}
}

actor "_CF_DONTTRANSLATE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTTRANSLATE", true)
		stop
	}
}

// NOPAIN
actor "_CF_NOPAIN_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOPAIN", false)
		stop
	}
}

actor "_CF_NOPAIN_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOPAIN", true)
		stop
	}
}

// FORCEYBILLBOARD
actor "_CF_FORCEYBILLBOARD_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FORCEYBILLBOARD", false)
		stop
	}
}

actor "_CF_FORCEYBILLBOARD_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FORCEYBILLBOARD", true)
		stop
	}
}

// FORCEXYBILLBOARD
actor "_CF_FORCEXYBILLBOARD_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FORCEXYBILLBOARD", false)
		stop
	}
}

actor "_CF_FORCEXYBILLBOARD_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FORCEXYBILLBOARD", true)
		stop
	}
}

// MISSILE
actor "_CF_MISSILE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("MISSILE", false)
		stop
	}
}

actor "_CF_MISSILE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("MISSILE", true)
		stop
	}
}

// RIPPER
actor "_CF_RIPPER_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("RIPPER", false)
		stop
	}
}

actor "_CF_RIPPER_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("RIPPER", true)
		stop
	}
}

// NOBOSSRIP
actor "_CF_NOBOSSRIP_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOBOSSRIP", false)
		stop
	}
}

actor "_CF_NOBOSSRIP_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOBOSSRIP", true)
		stop
	}
}

// NODAMAGETHRUST
actor "_CF_NODAMAGETHRUST_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NODAMAGETHRUST", false)
		stop
	}
}

actor "_CF_NODAMAGETHRUST_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NODAMAGETHRUST", true)
		stop
	}
}

// DONTREFLECT
actor "_CF_DONTREFLECT_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTREFLECT", false)
		stop
	}
}

actor "_CF_DONTREFLECT_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTREFLECT", true)
		stop
	}
}

// FLOORHUGGER
actor "_CF_FLOORHUGGER_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FLOORHUGGER", false)
		stop
	}
}

actor "_CF_FLOORHUGGER_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FLOORHUGGER", true)
		stop
	}
}

// CEILINGHUGGER
actor "_CF_CEILINGHUGGER_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("CEILINGHUGGER", false)
		stop
	}
}

actor "_CF_CEILINGHUGGER_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("CEILINGHUGGER", true)
		stop
	}
}

// BLOODLESSIMPACT
actor "_CF_BLOODLESSIMPACT_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BLOODLESSIMPACT", false)
		stop
	}
}

actor "_CF_BLOODLESSIMPACT_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BLOODLESSIMPACT", true)
		stop
	}
}

// BLOODSPLATTER
actor "_CF_BLOODSPLATTER_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BLOODSPLATTER", false)
		stop
	}
}

actor "_CF_BLOODSPLATTER_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BLOODSPLATTER", true)
		stop
	}
}

// FOILINVUL
actor "_CF_FOILINVUL_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FOILINVUL", false)
		stop
	}
}

actor "_CF_FOILINVUL_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FOILINVUL", true)
		stop
	}
}

// FOILBUDDHA
actor "_CF_FOILBUDDHA_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FOILBUDDHA", false)
		stop
	}
}

actor "_CF_FOILBUDDHA_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FOILBUDDHA", true)
		stop
	}
}

// SEEKERMISSILE
actor "_CF_SEEKERMISSILE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SEEKERMISSILE", false)
		stop
	}
}

actor "_CF_SEEKERMISSILE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SEEKERMISSILE", true)
		stop
	}
}

// SCREENSEEKER
actor "_CF_SCREENSEEKER_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SCREENSEEKER", false)
		stop
	}
}

actor "_CF_SCREENSEEKER_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SCREENSEEKER", true)
		stop
	}
}

// SKYEXPLODE
actor "_CF_SKYEXPLODE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SKYEXPLODE", false)
		stop
	}
}

actor "_CF_SKYEXPLODE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SKYEXPLODE", true)
		stop
	}
}

// NOEXPLODEFLOOR
actor "_CF_NOEXPLODEFLOOR_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOEXPLODEFLOOR", false)
		stop
	}
}

actor "_CF_NOEXPLODEFLOOR_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOEXPLODEFLOOR", true)
		stop
	}
}

// STRIFEDAMAGE
actor "_CF_STRIFEDAMAGE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("STRIFEDAMAGE", false)
		stop
	}
}

actor "_CF_STRIFEDAMAGE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("STRIFEDAMAGE", true)
		stop
	}
}

// EXTREMEDEATH
actor "_CF_EXTREMEDEATH_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("EXTREMEDEATH", false)
		stop
	}
}

actor "_CF_EXTREMEDEATH_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("EXTREMEDEATH", true)
		stop
	}
}

// NOEXTREMEDEATH
actor "_CF_NOEXTREMEDEATH_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOEXTREMEDEATH", false)
		stop
	}
}

actor "_CF_NOEXTREMEDEATH_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOEXTREMEDEATH", true)
		stop
	}
}

// DEHEXPLOSION
actor "_CF_DEHEXPLOSION_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DEHEXPLOSION", false)
		stop
	}
}

actor "_CF_DEHEXPLOSION_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DEHEXPLOSION", true)
		stop
	}
}

// PIERCEARMOR
actor "_CF_PIERCEARMOR_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("PIERCEARMOR", false)
		stop
	}
}

actor "_CF_PIERCEARMOR_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("PIERCEARMOR", true)
		stop
	}
}

// FORCERADIUSDMG
actor "_CF_FORCERADIUSDMG_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FORCERADIUSDMG", false)
		stop
	}
}

actor "_CF_FORCERADIUSDMG_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FORCERADIUSDMG", true)
		stop
	}
}

// SPAWNSOUNDSOURCE
actor "_CF_SPAWNSOUNDSOURCE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SPAWNSOUNDSOURCE", false)
		stop
	}
}

actor "_CF_SPAWNSOUNDSOURCE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SPAWNSOUNDSOURCE", true)
		stop
	}
}

// PAINLESS
actor "_CF_PAINLESS_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("PAINLESS", false)
		stop
	}
}

actor "_CF_PAINLESS_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("PAINLESS", true)
		stop
	}
}

// FORCEPAIN
actor "_CF_FORCEPAIN_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FORCEPAIN", false)
		stop
	}
}

actor "_CF_FORCEPAIN_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FORCEPAIN", true)
		stop
	}
}

// CAUSEPAIN
actor "_CF_CAUSEPAIN_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("CAUSEPAIN", false)
		stop
	}
}

actor "_CF_CAUSEPAIN_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("CAUSEPAIN", true)
		stop
	}
}

// DONTSEEKINVISIBLE
actor "_CF_DONTSEEKINVISIBLE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTSEEKINVISIBLE", false)
		stop
	}
}

actor "_CF_DONTSEEKINVISIBLE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTSEEKINVISIBLE", true)
		stop
	}
}

// STEPMISSILE
actor "_CF_STEPMISSILE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("STEPMISSILE", false)
		stop
	}
}

actor "_CF_STEPMISSILE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("STEPMISSILE", true)
		stop
	}
}

// ADDITIVEPOISONDAMAGE
actor "_CF_ADDITIVEPOISONDAMAGE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ADDITIVEPOISONDAMAGE", false)
		stop
	}
}

actor "_CF_ADDITIVEPOISONDAMAGE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ADDITIVEPOISONDAMAGE", true)
		stop
	}
}

// ADDITIVEPOISONDURATION
actor "_CF_ADDITIVEPOISONDURATION_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ADDITIVEPOISONDURATION", false)
		stop
	}
}

actor "_CF_ADDITIVEPOISONDURATION_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ADDITIVEPOISONDURATION", true)
		stop
	}
}

// NOFORWARDFALL
actor "_CF_NOFORWARDFALL_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOFORWARDFALL", false)
		stop
	}
}

actor "_CF_NOFORWARDFALL_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOFORWARDFALL", true)
		stop
	}
}

// HITTARGET
actor "_CF_HITTARGET_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("HITTARGET", false)
		stop
	}
}

actor "_CF_HITTARGET_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("HITTARGET", true)
		stop
	}
}

// HITMASTER
actor "_CF_HITMASTER_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("HITMASTER", false)
		stop
	}
}

actor "_CF_HITMASTER_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("HITMASTER", true)
		stop
	}
}

// HITTRACER
actor "_CF_HITTRACER_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("HITTRACER", false)
		stop
	}
}

actor "_CF_HITTRACER_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("HITTRACER", true)
		stop
	}
}

// BOUNCEONWALLS
actor "_CF_BOUNCEONWALLS_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BOUNCEONWALLS", false)
		stop
	}
}

actor "_CF_BOUNCEONWALLS_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BOUNCEONWALLS", true)
		stop
	}
}

// BOUNCEONFLOORS
actor "_CF_BOUNCEONFLOORS_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BOUNCEONFLOORS", false)
		stop
	}
}

actor "_CF_BOUNCEONFLOORS_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BOUNCEONFLOORS", true)
		stop
	}
}

// BOUNCEONCEILINGS
actor "_CF_BOUNCEONCEILINGS_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BOUNCEONCEILINGS", false)
		stop
	}
}

actor "_CF_BOUNCEONCEILINGS_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BOUNCEONCEILINGS", true)
		stop
	}
}

// ALLOWBOUNCEONACTORS
actor "_CF_ALLOWBOUNCEONACTORS_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ALLOWBOUNCEONACTORS", false)
		stop
	}
}

actor "_CF_ALLOWBOUNCEONACTORS_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ALLOWBOUNCEONACTORS", true)
		stop
	}
}

// BOUNCEAUTOOFF
actor "_CF_BOUNCEAUTOOFF_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BOUNCEAUTOOFF", false)
		stop
	}
}

actor "_CF_BOUNCEAUTOOFF_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BOUNCEAUTOOFF", true)
		stop
	}
}

// BOUNCEAUTOFFFLOORONLY
actor "_CF_BOUNCEAUTOFFFLOORONLY_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BOUNCEAUTOFFFLOORONLY", false)
		stop
	}
}

actor "_CF_BOUNCEAUTOFFFLOORONLY_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BOUNCEAUTOFFFLOORONLY", true)
		stop
	}
}

// BOUNCELIKEHERETIC
actor "_CF_BOUNCELIKEHERETIC_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BOUNCELIKEHERETIC", false)
		stop
	}
}

actor "_CF_BOUNCELIKEHERETIC_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BOUNCELIKEHERETIC", true)
		stop
	}
}

// BOUNCEONACTORS
actor "_CF_BOUNCEONACTORS_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BOUNCEONACTORS", false)
		stop
	}
}

actor "_CF_BOUNCEONACTORS_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BOUNCEONACTORS", true)
		stop
	}
}

// EXPLODEONWATER
actor "_CF_EXPLODEONWATER_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("EXPLODEONWATER", false)
		stop
	}
}

actor "_CF_EXPLODEONWATER_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("EXPLODEONWATER", true)
		stop
	}
}

// CANBOUNCEWATER
actor "_CF_CANBOUNCEWATER_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("CANBOUNCEWATER", false)
		stop
	}
}

actor "_CF_CANBOUNCEWATER_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("CANBOUNCEWATER", true)
		stop
	}
}

// MBFBOUNCER
actor "_CF_MBFBOUNCER_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("MBFBOUNCER", false)
		stop
	}
}

actor "_CF_MBFBOUNCER_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("MBFBOUNCER", true)
		stop
	}
}

// USEBOUNCESTATE
actor "_CF_USEBOUNCESTATE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("USEBOUNCESTATE", false)
		stop
	}
}

actor "_CF_USEBOUNCESTATE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("USEBOUNCESTATE", true)
		stop
	}
}

// DROPPED
actor "_CF_DROPPED_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DROPPED", false)
		stop
	}
}

actor "_CF_DROPPED_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DROPPED", true)
		stop
	}
}

// ISMONSTER
actor "_CF_ISMONSTER_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ISMONSTER", false)
		stop
	}
}

actor "_CF_ISMONSTER_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ISMONSTER", true)
		stop
	}
}

// CORPSE
actor "_CF_CORPSE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("CORPSE", false)
		stop
	}
}

actor "_CF_CORPSE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("CORPSE", true)
		stop
	}
}

// COUNTITEM
actor "_CF_COUNTITEM_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("COUNTITEM", false)
		stop
	}
}

actor "_CF_COUNTITEM_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("COUNTITEM", true)
		stop
	}
}

// COUNTKILL
actor "_CF_COUNTKILL_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("COUNTKILL", false)
		stop
	}
}

actor "_CF_COUNTKILL_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("COUNTKILL", true)
		stop
	}
}

// COUNTSECRET
actor "_CF_COUNTSECRET_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("COUNTSECRET", false)
		stop
	}
}

actor "_CF_COUNTSECRET_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("COUNTSECRET", true)
		stop
	}
}

// NOTDMATCH
actor "_CF_NOTDMATCH_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOTDMATCH", false)
		stop
	}
}

actor "_CF_NOTDMATCH_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOTDMATCH", true)
		stop
	}
}

// NONSHOOTABLE
actor "_CF_NONSHOOTABLE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NONSHOOTABLE", false)
		stop
	}
}

actor "_CF_NONSHOOTABLE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NONSHOOTABLE", true)
		stop
	}
}

// DROPOFF
actor "_CF_DROPOFF_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DROPOFF", false)
		stop
	}
}

actor "_CF_DROPOFF_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DROPOFF", true)
		stop
	}
}

// PUFFONACTORS
actor "_CF_PUFFONACTORS_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("PUFFONACTORS", false)
		stop
	}
}

actor "_CF_PUFFONACTORS_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("PUFFONACTORS", true)
		stop
	}
}

// ALLOWPARTICLES
actor "_CF_ALLOWPARTICLES_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ALLOWPARTICLES", false)
		stop
	}
}

actor "_CF_ALLOWPARTICLES_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ALLOWPARTICLES", true)
		stop
	}
}

// ALWAYSPUFF
actor "_CF_ALWAYSPUFF_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ALWAYSPUFF", false)
		stop
	}
}

actor "_CF_ALWAYSPUFF_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ALWAYSPUFF", true)
		stop
	}
}

// PUFFGETSOWNER
actor "_CF_PUFFGETSOWNER_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("PUFFGETSOWNER", false)
		stop
	}
}

actor "_CF_PUFFGETSOWNER_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("PUFFGETSOWNER", true)
		stop
	}
}

// FORCEDECAL
actor "_CF_FORCEDECAL_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FORCEDECAL", false)
		stop
	}
}

actor "_CF_FORCEDECAL_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FORCEDECAL", true)
		stop
	}
}

// NODECAL
actor "_CF_NODECAL_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NODECAL", false)
		stop
	}
}

actor "_CF_NODECAL_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NODECAL", true)
		stop
	}
}

// SYNCHRONIZED
actor "_CF_SYNCHRONIZED_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SYNCHRONIZED", false)
		stop
	}
}

actor "_CF_SYNCHRONIZED_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SYNCHRONIZED", true)
		stop
	}
}

// ALWAYSFAST
actor "_CF_ALWAYSFAST_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ALWAYSFAST", false)
		stop
	}
}

actor "_CF_ALWAYSFAST_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ALWAYSFAST", true)
		stop
	}
}

// NEVERFAST
actor "_CF_NEVERFAST_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NEVERFAST", false)
		stop
	}
}

actor "_CF_NEVERFAST_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NEVERFAST", true)
		stop
	}
}

// OLDRADIUSDMG
actor "_CF_OLDRADIUSDMG_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("OLDRADIUSDMG", false)
		stop
	}
}

actor "_CF_OLDRADIUSDMG_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("OLDRADIUSDMG", true)
		stop
	}
}

// USESPECIAL
actor "_CF_USESPECIAL_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("USESPECIAL", false)
		stop
	}
}

actor "_CF_USESPECIAL_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("USESPECIAL", true)
		stop
	}
}

// BUMPSPECIAL
actor "_CF_BUMPSPECIAL_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BUMPSPECIAL", false)
		stop
	}
}

actor "_CF_BUMPSPECIAL_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BUMPSPECIAL", true)
		stop
	}
}

// BOSSDEATH
actor "_CF_BOSSDEATH_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BOSSDEATH", false)
		stop
	}
}

actor "_CF_BOSSDEATH_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BOSSDEATH", true)
		stop
	}
}

// NOINTERACTION
actor "_CF_NOINTERACTION_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOINTERACTION", false)
		stop
	}
}

actor "_CF_NOINTERACTION_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOINTERACTION", true)
		stop
	}
}

// NOTAUTOAIMED
actor "_CF_NOTAUTOAIMED_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOTAUTOAIMED", false)
		stop
	}
}

actor "_CF_NOTAUTOAIMED_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOTAUTOAIMED", true)
		stop
	}
}

// NOMENU
actor "_CF_NOMENU_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOMENU", false)
		stop
	}
}

actor "_CF_NOMENU_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOMENU", true)
		stop
	}
}

// PICKUP
actor "_CF_PICKUP_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("PICKUP", false)
		stop
	}
}

actor "_CF_PICKUP_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("PICKUP", true)
		stop
	}
}

// TOUCHY
actor "_CF_TOUCHY_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("TOUCHY", false)
		stop
	}
}

actor "_CF_TOUCHY_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("TOUCHY", true)
		stop
	}
}

// VULNERABLE
actor "_CF_VULNERABLE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("VULNERABLE", false)
		stop
	}
}

actor "_CF_VULNERABLE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("VULNERABLE", true)
		stop
	}
}

// NOTONAUTOMAP
actor "_CF_NOTONAUTOMAP_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOTONAUTOMAP", false)
		stop
	}
}

actor "_CF_NOTONAUTOMAP_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOTONAUTOMAP", true)
		stop
	}
}

// WEAPONSPAWN
actor "_CF_WEAPONSPAWN_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPONSPAWN", false)
		stop
	}
}

actor "_CF_WEAPONSPAWN_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPONSPAWN", true)
		stop
	}
}

// SEESDAGGERS
actor "_CF_SEESDAGGERS_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SEESDAGGERS", false)
		stop
	}
}

actor "_CF_SEESDAGGERS_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SEESDAGGERS", true)
		stop
	}
}

// INCOMBAT
actor "_CF_INCOMBAT_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INCOMBAT", false)
		stop
	}
}

actor "_CF_INCOMBAT_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INCOMBAT", true)
		stop
	}
}

// NOCLIP
actor "_CF_NOCLIP_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOCLIP", false)
		stop
	}
}

actor "_CF_NOCLIP_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOCLIP", true)
		stop
	}
}

// NOSECTOR
actor "_CF_NOSECTOR_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOSECTOR", false)
		stop
	}
}

actor "_CF_NOSECTOR_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NOSECTOR", true)
		stop
	}
}

// ICECORPSE
actor "_CF_ICECORPSE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ICECORPSE", false)
		stop
	}
}

actor "_CF_ICECORPSE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ICECORPSE", true)
		stop
	}
}

// JUSTHIT
actor "_CF_JUSTHIT_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("JUSTHIT", false)
		stop
	}
}

actor "_CF_JUSTHIT_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("JUSTHIT", true)
		stop
	}
}

// JUSTATTACKED
actor "_CF_JUSTATTACKED_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("JUSTATTACKED", false)
		stop
	}
}

actor "_CF_JUSTATTACKED_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("JUSTATTACKED", true)
		stop
	}
}

// TELEPORT
actor "_CF_TELEPORT_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("TELEPORT", false)
		stop
	}
}

actor "_CF_TELEPORT_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("TELEPORT", true)
		stop
	}
}

// BLASTED
actor "_CF_BLASTED_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BLASTED", false)
		stop
	}
}

actor "_CF_BLASTED_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BLASTED", true)
		stop
	}
}

// EXPLOCOUNT
actor "_CF_EXPLOCOUNT_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("EXPLOCOUNT", false)
		stop
	}
}

actor "_CF_EXPLOCOUNT_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("EXPLOCOUNT", true)
		stop
	}
}

// SKULLFLY
actor "_CF_SKULLFLY_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SKULLFLY", false)
		stop
	}
}

actor "_CF_SKULLFLY_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SKULLFLY", true)
		stop
	}
}

// SPECIALFIREDAMAGE
actor "_CF_SPECIALFIREDAMAGE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SPECIALFIREDAMAGE", false)
		stop
	}
}

actor "_CF_SPECIALFIREDAMAGE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SPECIALFIREDAMAGE", true)
		stop
	}
}

// SPECIALFLOORCLIP
actor "_CF_SPECIALFLOORCLIP_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SPECIALFLOORCLIP", false)
		stop
	}
}

actor "_CF_SPECIALFLOORCLIP_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SPECIALFLOORCLIP", true)
		stop
	}
}

// SUMMONEDMONSTER
actor "_CF_SUMMONEDMONSTER_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SUMMONEDMONSTER", false)
		stop
	}
}

actor "_CF_SUMMONEDMONSTER_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SUMMONEDMONSTER", true)
		stop
	}
}

// SPECIAL
actor "_CF_SPECIAL_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SPECIAL", false)
		stop
	}
}

actor "_CF_SPECIAL_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SPECIAL", true)
		stop
	}
}

// LOWGRAVITY
actor "_CF_LOWGRAVITY_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("LOWGRAVITY", false)
		stop
	}
}

actor "_CF_LOWGRAVITY_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("LOWGRAVITY", true)
		stop
	}
}

// QUARTERGRAVITY
actor "_CF_QUARTERGRAVITY_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("QUARTERGRAVITY", false)
		stop
	}
}

actor "_CF_QUARTERGRAVITY_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("QUARTERGRAVITY", true)
		stop
	}
}

// LONGMELEERANGE
actor "_CF_LONGMELEERANGE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("LONGMELEERANGE", false)
		stop
	}
}

actor "_CF_LONGMELEERANGE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("LONGMELEERANGE", true)
		stop
	}
}

// SHORTMISSILERANGE
actor "_CF_SHORTMISSILERANGE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SHORTMISSILERANGE", false)
		stop
	}
}

actor "_CF_SHORTMISSILERANGE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SHORTMISSILERANGE", true)
		stop
	}
}

// FIRERESIST
actor "_CF_FIRERESIST_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FIRERESIST", false)
		stop
	}
}

actor "_CF_FIRERESIST_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FIRERESIST", true)
		stop
	}
}

// DONTHURTSPECIES
actor "_CF_DONTHURTSPECIES_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTHURTSPECIES", false)
		stop
	}
}

actor "_CF_DONTHURTSPECIES_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DONTHURTSPECIES", true)
		stop
	}
}

// FIREDAMAGE
actor "_CF_FIREDAMAGE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FIREDAMAGE", false)
		stop
	}
}

actor "_CF_FIREDAMAGE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FIREDAMAGE", true)
		stop
	}
}

// ICEDAMAGE
actor "_CF_ICEDAMAGE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ICEDAMAGE", false)
		stop
	}
}

actor "_CF_ICEDAMAGE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ICEDAMAGE", true)
		stop
	}
}

// HERETICBOUNCE
actor "_CF_HERETICBOUNCE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("HERETICBOUNCE", false)
		stop
	}
}

actor "_CF_HERETICBOUNCE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("HERETICBOUNCE", true)
		stop
	}
}

// HEXENBOUNCE
actor "_CF_HEXENBOUNCE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("HEXENBOUNCE", false)
		stop
	}
}

actor "_CF_HEXENBOUNCE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("HEXENBOUNCE", true)
		stop
	}
}

// DOOMBOUNCE
actor "_CF_DOOMBOUNCE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DOOMBOUNCE", false)
		stop
	}
}

actor "_CF_DOOMBOUNCE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("DOOMBOUNCE", true)
		stop
	}
}

// FASTER
actor "_CF_FASTER_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FASTER", false)
		stop
	}
}

actor "_CF_FASTER_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FASTER", true)
		stop
	}
}

// FASTMELEE
actor "_CF_FASTMELEE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FASTMELEE", false)
		stop
	}
}

actor "_CF_FASTMELEE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("FASTMELEE", true)
		stop
	}
}

// INVENTORY.QUIET
actor "_CF_INVENTORY.QUIET_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.QUIET", false)
		stop
	}
}

actor "_CF_INVENTORY.QUIET_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.QUIET", true)
		stop
	}
}

// INVENTORY.AUTOACTIVATE
actor "_CF_INVENTORY.AUTOACTIVATE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.AUTOACTIVATE", false)
		stop
	}
}

actor "_CF_INVENTORY.AUTOACTIVATE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.AUTOACTIVATE", true)
		stop
	}
}

// INVENTORY.UNDROPPABLE
actor "_CF_INVENTORY.UNDROPPABLE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.UNDROPPABLE", false)
		stop
	}
}

actor "_CF_INVENTORY.UNDROPPABLE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.UNDROPPABLE", true)
		stop
	}
}

// INVENTORY.INVBAR
actor "_CF_INVENTORY.INVBAR_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.INVBAR", false)
		stop
	}
}

actor "_CF_INVENTORY.INVBAR_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.INVBAR", true)
		stop
	}
}

// INVENTORY.HUBPOWER
actor "_CF_INVENTORY.HUBPOWER_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.HUBPOWER", false)
		stop
	}
}

actor "_CF_INVENTORY.HUBPOWER_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.HUBPOWER", true)
		stop
	}
}

// INVENTORY.PERSISTENTPOWER
actor "_CF_INVENTORY.PERSISTENTPOWER_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.PERSISTENTPOWER", false)
		stop
	}
}

actor "_CF_INVENTORY.PERSISTENTPOWER_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.PERSISTENTPOWER", true)
		stop
	}
}

// INVENTORY.INTERHUBSTRIP
actor "_CF_INVENTORY.INTERHUBSTRIP_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.INTERHUBSTRIP", false)
		stop
	}
}

actor "_CF_INVENTORY.INTERHUBSTRIP_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.INTERHUBSTRIP", true)
		stop
	}
}

// INVENTORY.PICKUPFLASH
actor "_CF_INVENTORY.PICKUPFLASH_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.PICKUPFLASH", false)
		stop
	}
}

actor "_CF_INVENTORY.PICKUPFLASH_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.PICKUPFLASH", true)
		stop
	}
}

// INVENTORY.ALWAYSPICKUP
actor "_CF_INVENTORY.ALWAYSPICKUP_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.ALWAYSPICKUP", false)
		stop
	}
}

actor "_CF_INVENTORY.ALWAYSPICKUP_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.ALWAYSPICKUP", true)
		stop
	}
}

// INVENTORY.FANCYPICKUPSOUND
actor "_CF_INVENTORY.FANCYPICKUPSOUND_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.FANCYPICKUPSOUND", false)
		stop
	}
}

actor "_CF_INVENTORY.FANCYPICKUPSOUND_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.FANCYPICKUPSOUND", true)
		stop
	}
}

// INVENTORY.NOATTENPICKUPSOUND
actor "_CF_INVENTORY.NOATTENPICKUPSOUND_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.NOATTENPICKUPSOUND", false)
		stop
	}
}

actor "_CF_INVENTORY.NOATTENPICKUPSOUND_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.NOATTENPICKUPSOUND", true)
		stop
	}
}

// INVENTORY.BIGPOWERUP
actor "_CF_INVENTORY.BIGPOWERUP_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.BIGPOWERUP", false)
		stop
	}
}

actor "_CF_INVENTORY.BIGPOWERUP_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.BIGPOWERUP", true)
		stop
	}
}

// INVENTORY.NEVERRESPAWN
actor "_CF_INVENTORY.NEVERRESPAWN_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.NEVERRESPAWN", false)
		stop
	}
}

actor "_CF_INVENTORY.NEVERRESPAWN_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.NEVERRESPAWN", true)
		stop
	}
}

// INVENTORY.KEEPDEPLETED
actor "_CF_INVENTORY.KEEPDEPLETED_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.KEEPDEPLETED", false)
		stop
	}
}

actor "_CF_INVENTORY.KEEPDEPLETED_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.KEEPDEPLETED", true)
		stop
	}
}

// INVENTORY.IGNORESKILL
actor "_CF_INVENTORY.IGNORESKILL_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.IGNORESKILL", false)
		stop
	}
}

actor "_CF_INVENTORY.IGNORESKILL_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.IGNORESKILL", true)
		stop
	}
}

// INVENTORY.ADDITIVETIME
actor "_CF_INVENTORY.ADDITIVETIME_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.ADDITIVETIME", false)
		stop
	}
}

actor "_CF_INVENTORY.ADDITIVETIME_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.ADDITIVETIME", true)
		stop
	}
}

// INVENTORY.UNTOSSABLE
actor "_CF_INVENTORY.UNTOSSABLE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.UNTOSSABLE", false)
		stop
	}
}

actor "_CF_INVENTORY.UNTOSSABLE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.UNTOSSABLE", true)
		stop
	}
}

// INVENTORY.RESTRICTABSOLUTELY
actor "_CF_INVENTORY.RESTRICTABSOLUTELY_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.RESTRICTABSOLUTELY", false)
		stop
	}
}

actor "_CF_INVENTORY.RESTRICTABSOLUTELY_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.RESTRICTABSOLUTELY", true)
		stop
	}
}

// INVENTORY.NOSCREENFLASH
actor "_CF_INVENTORY.NOSCREENFLASH_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.NOSCREENFLASH", false)
		stop
	}
}

actor "_CF_INVENTORY.NOSCREENFLASH_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.NOSCREENFLASH", true)
		stop
	}
}

// INVENTORY.TOSSED
actor "_CF_INVENTORY.TOSSED_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.TOSSED", false)
		stop
	}
}

actor "_CF_INVENTORY.TOSSED_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.TOSSED", true)
		stop
	}
}

// INVENTORY.ALWAYSRESPAWN
actor "_CF_INVENTORY.ALWAYSRESPAWN_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.ALWAYSRESPAWN", false)
		stop
	}
}

actor "_CF_INVENTORY.ALWAYSRESPAWN_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.ALWAYSRESPAWN", true)
		stop
	}
}

// INVENTORY.TRANSFER
actor "_CF_INVENTORY.TRANSFER_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.TRANSFER", false)
		stop
	}
}

actor "_CF_INVENTORY.TRANSFER_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.TRANSFER", true)
		stop
	}
}

// WEAPON.NOAUTOFIRE
actor "_CF_WEAPON.NOAUTOFIRE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.NOAUTOFIRE", false)
		stop
	}
}

actor "_CF_WEAPON.NOAUTOFIRE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.NOAUTOFIRE", true)
		stop
	}
}

// WEAPON.READYSNDHALF
actor "_CF_WEAPON.READYSNDHALF_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.READYSNDHALF", false)
		stop
	}
}

actor "_CF_WEAPON.READYSNDHALF_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.READYSNDHALF", true)
		stop
	}
}

// WEAPON.DONTBOB
actor "_CF_WEAPON.DONTBOB_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.DONTBOB", false)
		stop
	}
}

actor "_CF_WEAPON.DONTBOB_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.DONTBOB", true)
		stop
	}
}

// WEAPON.AXEBLOOD
actor "_CF_WEAPON.AXEBLOOD_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.AXEBLOOD", false)
		stop
	}
}

actor "_CF_WEAPON.AXEBLOOD_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.AXEBLOOD", true)
		stop
	}
}

// WEAPON.NOALERT
actor "_CF_WEAPON.NOALERT_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.NOALERT", false)
		stop
	}
}

actor "_CF_WEAPON.NOALERT_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.NOALERT", true)
		stop
	}
}

// WEAPON.AMMO_OPTIONAL
actor "_CF_WEAPON.AMMO_OPTIONAL_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.AMMO_OPTIONAL", false)
		stop
	}
}

actor "_CF_WEAPON.AMMO_OPTIONAL_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.AMMO_OPTIONAL", true)
		stop
	}
}

// WEAPON.ALT_AMMO_OPTIONAL
actor "_CF_WEAPON.ALT_AMMO_OPTIONAL_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.ALT_AMMO_OPTIONAL", false)
		stop
	}
}

actor "_CF_WEAPON.ALT_AMMO_OPTIONAL_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.ALT_AMMO_OPTIONAL", true)
		stop
	}
}

// WEAPON.AMMO_CHECKBOTH
actor "_CF_WEAPON.AMMO_CHECKBOTH_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.AMMO_CHECKBOTH", false)
		stop
	}
}

actor "_CF_WEAPON.AMMO_CHECKBOTH_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.AMMO_CHECKBOTH", true)
		stop
	}
}

// WEAPON.PRIMARY_USES_BOTH
actor "_CF_WEAPON.PRIMARY_USES_BOTH_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.PRIMARY_USES_BOTH", false)
		stop
	}
}

actor "_CF_WEAPON.PRIMARY_USES_BOTH_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.PRIMARY_USES_BOTH", true)
		stop
	}
}

// WEAPON.ALT_USES_BOTH
actor "_CF_WEAPON.ALT_USES_BOTH_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.ALT_USES_BOTH", false)
		stop
	}
}

actor "_CF_WEAPON.ALT_USES_BOTH_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.ALT_USES_BOTH", true)
		stop
	}
}

// WEAPON.WIMPY_WEAPON
actor "_CF_WEAPON.WIMPY_WEAPON_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.WIMPY_WEAPON", false)
		stop
	}
}

actor "_CF_WEAPON.WIMPY_WEAPON_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.WIMPY_WEAPON", true)
		stop
	}
}

// WEAPON.POWERED_UP
actor "_CF_WEAPON.POWERED_UP_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.POWERED_UP", false)
		stop
	}
}

actor "_CF_WEAPON.POWERED_UP_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.POWERED_UP", true)
		stop
	}
}

// WEAPON.STAFF2_KICKBACK
actor "_CF_WEAPON.STAFF2_KICKBACK_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.STAFF2_KICKBACK", false)
		stop
	}
}

actor "_CF_WEAPON.STAFF2_KICKBACK_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.STAFF2_KICKBACK", true)
		stop
	}
}

// WEAPON.EXPLOSIVE
actor "_CF_WEAPON.EXPLOSIVE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.EXPLOSIVE", false)
		stop
	}
}

actor "_CF_WEAPON.EXPLOSIVE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.EXPLOSIVE", true)
		stop
	}
}

// WEAPON.MELEEWEAPON
actor "_CF_WEAPON.MELEEWEAPON_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.MELEEWEAPON", false)
		stop
	}
}

actor "_CF_WEAPON.MELEEWEAPON_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.MELEEWEAPON", true)
		stop
	}
}

// WEAPON.BFG
actor "_CF_WEAPON.BFG_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.BFG", false)
		stop
	}
}

actor "_CF_WEAPON.BFG_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.BFG", true)
		stop
	}
}

// WEAPON.CHEATNOTWEAPON
actor "_CF_WEAPON.CHEATNOTWEAPON_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.CHEATNOTWEAPON", false)
		stop
	}
}

actor "_CF_WEAPON.CHEATNOTWEAPON_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.CHEATNOTWEAPON", true)
		stop
	}
}

// WEAPON.NO_AUTO_SWITCH
actor "_CF_WEAPON.NO_AUTO_SWITCH_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.NO_AUTO_SWITCH", false)
		stop
	}
}

actor "_CF_WEAPON.NO_AUTO_SWITCH_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.NO_AUTO_SWITCH", true)
		stop
	}
}

// WEAPON.NOAUTOAIM
actor "_CF_WEAPON.NOAUTOAIM_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.NOAUTOAIM", false)
		stop
	}
}

actor "_CF_WEAPON.NOAUTOAIM_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.NOAUTOAIM", true)
		stop
	}
}

// PLAYERPAWN.NOTHRUSTWHENINVUL
actor "_CF_PLAYERPAWN.NOTHRUSTWHENINVUL_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("PLAYERPAWN.NOTHRUSTWHENINVUL", false)
		stop
	}
}

actor "_CF_PLAYERPAWN.NOTHRUSTWHENINVUL_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("PLAYERPAWN.NOTHRUSTWHENINVUL", true)
		stop
	}
}

// PLAYERPAWN.CANSUPERMOPRH
actor "_CF_PLAYERPAWN.CANSUPERMOPRH_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("PLAYERPAWN.CANSUPERMOPRH", false)
		stop
	}
}

actor "_CF_PLAYERPAWN.CANSUPERMOPRH_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("PLAYERPAWN.CANSUPERMOPRH", true)
		stop
	}
}

// PLAYERPAWN.CROUCHABLEMORPH
actor "_CF_PLAYERPAWN.CROUCHABLEMORPH_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("PLAYERPAWN.CROUCHABLEMORPH", false)
		stop
	}
}

actor "_CF_PLAYERPAWN.CROUCHABLEMORPH_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("PLAYERPAWN.CROUCHABLEMORPH", true)
		stop
	}
}

// SCOREPILLAR
actor "_CF_SCOREPILLAR_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SCOREPILLAR", false)
		stop
	}
}

actor "_CF_SCOREPILLAR_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SCOREPILLAR", true)
		stop
	}
}

// ALLOWCLIENTSPAWN
actor "_CF_ALLOWCLIENTSPAWN_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ALLOWCLIENTSPAWN", false)
		stop
	}
}

actor "_CF_ALLOWCLIENTSPAWN_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("ALLOWCLIENTSPAWN", true)
		stop
	}
}

// CLIENTSIDEONLY
actor "_CF_CLIENTSIDEONLY_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("CLIENTSIDEONLY", false)
		stop
	}
}

actor "_CF_CLIENTSIDEONLY_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("CLIENTSIDEONLY", true)
		stop
	}
}

// SERVERSIDEONLY
actor "_CF_SERVERSIDEONLY_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SERVERSIDEONLY", false)
		stop
	}
}

actor "_CF_SERVERSIDEONLY_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SERVERSIDEONLY", true)
		stop
	}
}

// NONETID
actor "_CF_NONETID_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NONETID", false)
		stop
	}
}

actor "_CF_NONETID_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NONETID", true)
		stop
	}
}

// INVENTORY.FORCERESPAWNINSURVIVAL
actor "_CF_INVENTORY.FORCERESPAWNINSURVIVAL_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.FORCERESPAWNINSURVIVAL", false)
		stop
	}
}

actor "_CF_INVENTORY.FORCERESPAWNINSURVIVAL_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("INVENTORY.FORCERESPAWNINSURVIVAL", true)
		stop
	}
}

// WEAPON.ALLOW_WITH_RESPAWN_INVUL
actor "_CF_WEAPON.ALLOW_WITH_RESPAWN_INVUL_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.ALLOW_WITH_RESPAWN_INVUL", false)
		stop
	}
}

actor "_CF_WEAPON.ALLOW_WITH_RESPAWN_INVUL_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.ALLOW_WITH_RESPAWN_INVUL", true)
		stop
	}
}

// WEAPON.NOLMS
actor "_CF_WEAPON.NOLMS_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.NOLMS", false)
		stop
	}
}

actor "_CF_WEAPON.NOLMS_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("WEAPON.NOLMS", true)
		stop
	}
}

// BLUETEAM
actor "_CF_BLUETEAM_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BLUETEAM", false)
		stop
	}
}

actor "_CF_BLUETEAM_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BLUETEAM", true)
		stop
	}
}

// REDTEAM
actor "_CF_REDTEAM_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("REDTEAM", false)
		stop
	}
}

actor "_CF_REDTEAM_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("REDTEAM", true)
		stop
	}
}

// NODE
actor "_CF_NODE_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NODE", false)
		stop
	}
}

actor "_CF_NODE_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("NODE", true)
		stop
	}
}

// BASEHEALTH
actor "_CF_BASEHEALTH_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BASEHEALTH", false)
		stop
	}
}

actor "_CF_BASEHEALTH_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BASEHEALTH", true)
		stop
	}
}

// SUPERHEALTH
actor "_CF_SUPERHEALTH_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SUPERHEALTH", false)
		stop
	}
}

actor "_CF_SUPERHEALTH_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SUPERHEALTH", true)
		stop
	}
}

// BASEARMOR
actor "_CF_BASEARMOR_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BASEARMOR", false)
		stop
	}
}

actor "_CF_BASEARMOR_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("BASEARMOR", true)
		stop
	}
}

// SUPERARMOR
actor "_CF_SUPERARMOR_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SUPERARMOR", false)
		stop
	}
}

actor "_CF_SUPERARMOR_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("SUPERARMOR", true)
		stop
	}
}

// EXPLODEONDEATH
actor "_CF_EXPLODEONDEATH_0" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("EXPLODEONDEATH", false)
		stop
	}
}

actor "_CF_EXPLODEONDEATH_1" : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 A_ChangeFlag("EXPLODEONDEATH", true)
		stop
	}
}

