actor Cyberdemoness_Sex : SexActor
{
	Radius 40
	Height 110
	ActiveSound "cyber/finish" // After sex
	PainSound   "cyber/faint"  // Too late
	Damage 1 // Monster has 1 sex scene
	States
	{
	Spawn:
		CYBR H 5
		CYBR H 5 A_PlaySound("cyber/moan")
		CYBR H 5
		CYBR HHHHHH 5 A_SpawnItemEx("PrettyHeart", random(-20, 20), random(-20, 20), 0, 0, 0, random(1, 4), 0, SXF_CLIENTSIDE | SXF_NOCHECKPOSITION, 64)
		CYBR HHHHHH 5 A_SpawnItemEx("PrettyHeart", random(-20, 20), random(-20, 20), 0, 0, 0, random(1, 4), 0, SXF_CLIENTSIDE | SXF_NOCHECKPOSITION, 64)
		CYBR HHHHHH 5 A_SpawnItemEx("PrettyHeart", random(-20, 20), random(-20, 20), 0, 0, 0, random(1, 4), 0, SXF_CLIENTSIDE | SXF_NOCHECKPOSITION, 64)
		CYBR HHHHHH 5 A_SpawnItemEx("PrettyHeart", random(-20, 20), random(-20, 20), 0, 0, 0, random(1, 4), 0, SXF_CLIENTSIDE | SXF_NOCHECKPOSITION, 64)
		CYBR HHHHHH 5 A_SpawnItemEx("PrettyHeart", random(-20, 20), random(-20, 20), 0, 0, 0, random(1, 4), 0, SXF_CLIENTSIDE | SXF_NOCHECKPOSITION, 64)
		CYBR HHHHHH 5 A_SpawnItemEx("PrettyHeart", random(-20, 20), random(-20, 20), 0, 0, 0, random(1, 4), 0, SXF_CLIENTSIDE | SXF_NOCHECKPOSITION, 64)
		CYBR HHHHHH 5 A_SpawnItemEx("PrettyHeart", random(-20, 20), random(-20, 20), 0, 0, 0, random(1, 4), 0, SXF_CLIENTSIDE | SXF_NOCHECKPOSITION, 64)
		CYBR HHHHHH 5 A_SpawnItemEx("PrettyHeart", random(-20, 20), random(-20, 20), 0, 0, 0, random(1, 4), 0, SXF_CLIENTSIDE | SXF_NOCHECKPOSITION, 64)
		CYBR HHHHHH 5 A_SpawnItemEx("PrettyHeart", random(-20, 20), random(-20, 20), 0, 0, 0, random(1, 4), 0, SXF_CLIENTSIDE | SXF_NOCHECKPOSITION, 64)
		CYBR HHHHHH 5 A_SpawnItemEx("PrettyHeart", random(-20, 20), random(-20, 20), 0, 0, 0, random(1, 4), 0, SXF_CLIENTSIDE | SXF_NOCHECKPOSITION, 64)
		goto TooLate
	Finish:
		CYBR IJK 4
		CYBR L -1 ACS_NamedExecuteAlways("BossDeath", 0)
		stop
	
	// Sex Scenes
	SexScene_1_1: // Normal
		TNT1 A 1 A_Jump(128, 2)
        TNT1 A 0 A_PlaySound("cyber/moan")
		CFUK ABCDEFGHIJ 4
		loop
	SexScene_1_2: // Fast
		TNT1 A 1 A_Jump(128, 2)
        TNT1 A 0 A_PlaySound("cyber/moan")
		CFUK ABCDEFGHIJ 2
		loop
	SexScene_1_3: // Faster
		TNT1 A 1 A_Jump(128, 2)
        TNT1 A 0 A_PlaySound("cyber/moan")
		CFUK ABCDEFGHIJ 1
		loop
	}
}