actor Holster : Weapon
{
	+WEAPON.CHEATNOTWEAPON
	States
	{
	Select:
		TNT1 A 0 A_Raise
		wait
	Deselect:
		TNT1 A 1
		TNT1 A 0 A_Lower
		wait
	Fire:
	Ready:
		TNT1 A 1 A_WeaponReady(WRF_NOFIRE)
		loop
	}
}

actor SquirtPuff : BulletPuff
{
	+PUFFONACTORS
}

actor RedLaserPuff : BulletPuff replaces BulletPuff
{
	+PUFFONACTORS
	RenderStyle Add
	States
	{
	Spawn:
		RPUF ABCDEFG 2 bright
		stop
	}
}

actor BlueLaserPuff : BulletPuff
{
	+PUFFONACTORS
	RenderStyle Add
	States
	{
	Spawn:
		BPUF ABCDEFG 2 bright
		stop
	}
}

#include "decorate/weapons/pistol.txt"
#include "decorate/weapons/shotgun.txt"
#include "decorate/weapons/chaingun.txt"
#include "decorate/weapons/ssg.txt"
#include "decorate/weapons/plasma.txt"
#include "decorate/weapons/bfg9000.txt"
