actor HPistol : Pistol replaces Pistol
{
	States
	{
	Select:
		LPST A 1 A_Raise
		loop
	Deselect:
		LPST A 1 A_Lower
		loop
	Ready:
		LPST A 1 A_WeaponReady
		loop
	Flash:
		stop
	Fire:
		LPST A 3
		LPST B 3
		"####" # 0 A_FireBullets(5.6, 0, 1, 5, "RedLaserPuff")
		"####" # 0 A_PlaySound("weapons/laser/pistol", CHAN_WEAPON)
		LPST C 3 bright A_GunFlash
		LPST D 3 bright
		LPST E 3
		LPST F 3 A_ReFire
		goto Ready
	}
}
