actor HShotgun : Shotgun replaces Shotgun
{
	States
	{
	Spawn:
		SGPU A -1
		stop
	Select:
		HDSG A 1 A_Raise
		loop
	Deselect:
		HDSG A 1 A_Lower
		loop
	Ready:
		HDSG A 1 A_WeaponReady
		loop
	Flash:
		stop
	Fire:
		"####" # 0 A_PlaySound("weapons/laser/shotgun", CHAN_WEAPON)
		"####" # 0 A_FireBullets(5.6, 0, 10, 5, "BlueLaserPuff")
		HDSG A 2
		HDSG B 3 bright
		HDSG C 2 bright
		HDSG D 3 bright
		HDSG E 2
		HDSG F 3
		HDSG G 2
		HDSG H 3
		HDSG I 2
		HDSG J 3
		HDSG K 2 A_PlaySound("weapons/laser/shotgun/pump", CHAN_WEAPON)
		HDSG L 3
		HDSG M 2
		HDSG N 3
		HDSG O 2
		HDSG P 3
		HDSG Q 2
		HDSG R 3
		goto Ready
	}
}
