actor LaserSSG : SuperShotgun replaces SuperShotgun
{
	States
	{
	Ready:
		SHT2 A 1 A_WeaponReady
		loop
	Deselect:
		SHT2 A 1 A_Lower
		loop
	Select:
		SHT2 A 1 A_Raise
		loop
	Fire:
		SHT2 A 3
		SHT2 A 0 A_FireBullets(11.2, 7.1, 20, 5, "BlueLaserPuff")
		SHT2 A 0 A_PlaySound("weapons/laser/ssg", CHAN_WEAPON)
		SHT2 A 7 A_GunFlash
		SHT2 B 7
		SHT2 C 7 A_CheckReload
		SHT2 D 7 A_PlaySound("weapons/laser/shotgun/pump", CHAN_BODY)
		SHT2 E 7
		SHT2 F 7 A_PlaySound("weapons/laser/shotgun/pump", CHAN_BODY)
		SHT2 G 6
		SHT2 H 6 A_PlaySound("weapons/laser/shotgun/pump", CHAN_BODY)
		SHT2 A 5 A_ReFire
		goto Ready
	Flash:
		SHT2 K 3 bright A_Light1
		SHT2 L 2 bright A_Light2
		SHT2 M 2 bright
		goto LightDone
	Spawn:
		SGN2 A -1
		stop
	}
}