// Weapon flashes
flickerlight2 WEAPONATK
{
    color 1.0 0.8 0.2
    size 48
    secondarySize 56
    interval 1
    offset 0 40 0
}

object Muzzleflash
{
    frame MUZZA { light WEAPONATK }
    frame MUZZB { light WEAPONATK }
    frame MUZZC { light WEAPONATK }
    frame MUZZD { light WEAPONATK }
    frame MUZZE { light WEAPONATK }
    frame MUZZF { light WEAPONATK }
}

object Muzzleflash2
{
    frame MUZZA { light WEAPONATK }
    frame MUZZB { light WEAPONATK }
    frame MUZZC { light WEAPONATK }
    frame MUZZD { light WEAPONATK }
    frame MUZZE { light WEAPONATK }
    frame MUZZF { light WEAPONATK }
}

object MuzzleflashPost3
{
    frame MUZZA { light WEAPONATK }
    frame MUZZB { light WEAPONATK }
    frame MUZZC { light WEAPONATK }
    frame MUZZD { light WEAPONATK }
    frame MUZZE { light WEAPONATK }
    frame MUZZF { light WEAPONATK }
}





// Weapon flashes
flickerlight2 WEAPONATK2
{
    color 0.1 0.3 0.8
    size 48
    secondarySize 56
    interval 1
    offset 0 40 0
}

object Muzzleflash2A
{
    frame MUZZG { light WEAPONATK2 }
    frame MUZZH { light WEAPONATK2 }
    frame MUZZI { light WEAPONATK2 }
    frame MUZZJ { light WEAPONATK2 }
    frame MUZZK { light WEAPONATK2 }
    frame MUZZL { light WEAPONATK2 }
}

object Muzzleflash22
{
    frame MUZZG { light WEAPONATK2 }
    frame MUZZH { light WEAPONATK2 }
    frame MUZZI { light WEAPONATK2 }
    frame MUZZJ { light WEAPONATK2 }
    frame MUZZK { light WEAPONATK2 }
    frame MUZZL { light WEAPONATK2 }
}
