Ammo/Pickup			"Sounds/items/ammo_pickup.wav"
Battery/Pickup	"Sounds/items/battery_pickup.wav"
Medkit/Pickup		"Sounds/items/smallmedkit1.wav"

VoiceHEV/AmmoDepleted		"Sounds/hl1/fvox/ammo_depleted.wav"

Weapon/AmmoWarning		"Sounds/common/warning.wav"

Weapon/SMGGrenOut		"Sounds/weapons/ar2_empty.wav"

Player/Sprint		"Sounds/player/suit_sprint.wav"


//Blocked HUD Selection sound (a bit annoying to me XD)
//To unlock it, just delete the "//" at the beggining of "Weapon/Select"
//Weapon/Select		"Sounds/common/wpn_select.wav"


//Menu

/*
HL2/Menu1		"Sounds/ui/buttonclickrelease.wav"
HL2/Menu2		"Sounds/ui/buttonrollover.wav"
HL2/Menu3		"Sounds/ui/buttonrollover.wav"
HL2/Menu4		"Sounds/ui/buttonrollover.wav"
*/

//Menu

menu/activate			MENU1	// Activate a new menu
menu/backup			MENU4	// Backup to previous menu
menu/prompt			MENU1	// Activate a prompt "menu"
menu/cursor			MENU2		// Move cursor up/down
menu/change			MENU4	// Select new value for option
menu/invalid			MENU3		// Menu not available
menu/dismiss			MENU3	// Dismiss a prompt message
menu/choose			MENU1	// Choose a menu item
menu/clear			MENU4	// Close top menu

$random menu/quit1 { Weapon/AmmoWarning Weapon/AmmoWarning }
$random menu/quit2 { Weapon/AmmoWarning Weapon/AmmoWarning  }


//Some monsters sounds changes
$alias grunt/attack			DB21/fire1
$alias shotguy/attack			DB/fire
$alias chainguy/attack			DB32/fire1
$alias spider/attack			DB32/fire1
$alias cyber/attack			DB51/Rocket
$alias wolfss/attack			DB/Altfire
$alias world/barrelx			DB31/explode

Vort/Attack		"Sounds/npc/vort/attack_shoot.wav"
Stinger/fire		"Sounds/weapons/stinger_fire1.wav"
imp/explode3			explode5

//$rolloff Vort/Attack 200 600 

//skeleton/attack			dsskeatk
//skeleton/tracex			dsbarexp
//skeleton/melee			dsskepch
//skeleton/swing			dsskeswg
$alias imp/attack			Vort/Attack
$alias imp/shotx			imp/explode3
$alias caco/attack		Stinger/fire
$alias caco/shotx		imp/explode3
$alias baron/shotx	imp/explode3
$alias skull/death	imp/explode3

$alias weapons/rocklx		imp/explode3

$random Barnacle/Attack		{ Barnacle/Attack1  Barnacle/Attack2 }
$random FastZombie/Claw		{ FastZombie/Claw1  FastZombie/Claw2 FastZombie/Claw3 }

Barnacle/Attack1		"Sounds/npc/barnacle/barnacle_crunch2.wav"
Barnacle/Attack2		"Sounds/npc/barnacle/barnacle_crunch3.wav"
FastZombie/Claw1		"Sounds/npc/fast_zombie/claw_strike1.wav"
FastZombie/Claw2		"Sounds/npc/fast_zombie/claw_strike2.wav"
FastZombie/Claw3		"Sounds/npc/fast_zombie/claw_strike3.wav"

$alias fatso/attack		Stinger/fire
$alias fatso/shotx		imp/explode3
$alias baron/melee		FastZombie/Claw
//$alias baron/attack		Stinger/fire
$alias imp/melee			FastZombie/Claw
$alias skeleton/melee	FastZombie/Claw
$alias skeleton/swing		dsempty
$alias demon/melee		Barnacle/Attack1
$alias spectre/melee	Barnacle/Attack1	
