//======================================================================
//
// Strife compatibility - credz to Xaser.
//
//======================================================================

// Weapons //

ACTOR D64ShotgunGiver: WeaponGiver replaces StrifeCrossbow2
{
	ConversationID 194
	DropItem "D64Shotgun"
	Inventory.PickupMessage "You got the UAC-Combat Shotgun!"
	States
	{
	Spawn:
		SHTP A -1
		Stop
	}
}

ACTOR D64ShotgunGiver2: WeaponGiver replaces StrifeCrossbow
{
	ConversationID 194
	DropItem "D64Shotgun"
	Inventory.PickupMessage "You got the UAC-Combat Shotgun!"
	States
	{
	Spawn:
		SHTP A -1
		Stop
	}
}

ACTOR D64HMGGiver : WeaponGiver replaces AssaultGun
{
	ConversationID 188
	DropItem "D64HMG"
	Inventory.PickupMessage "You got the UAC-Heavy Assault Rifle!"
	States
	{
	Spawn:
		UHMP A -1
		Stop
	}
}

ACTOR D64ChaingunGiver : WeaponGiver replaces AssaultGunStanding
{
	ConversationID 189
	DropItem "D64Chaingun"
	Inventory.PickupMessage "You got the UAC-Rotary 'Rock' Cannon Mark II!"
	States
	{
	Spawn:
		GATP A -1
		Stop
	}
}

ACTOR D64ShotgunGiver3 : WeaponGiver replaces MiniMissileLauncher
{
	ConversationID 192
	DropItem "D64Shotgun"
	Inventory.PickupMessage "You got the UAC-Combat Shotgun!"
	States
	{
	Spawn:
		SHTP A -1
		Stop
	}
}

ACTOR D64SuperShotgunGiver : WeaponGiver replaces StrifeGrenadeLauncher
{
	ConversationID 195
	DropItem "D64SuperShotgun"
	Inventory.PickupMessage "You got the UAC-Retrofitted Super Shotgun!"
	States
	{
	Spawn:
		SSGP A -1
		Stop
	}
}

ACTOR D64PlasmaRifleGiver : WeaponGiver replaces Flamethrower
{
	ConversationID 190
	DropItem "D64Plasma"
	Inventory.PickupMessage "You got the UAC-Mark 3 Plasma Combat Rifle!"
	States
	{
	Spawn:
		PLGP A -1
		Stop
	}
}

ACTOR D64BFG11KGiver : WeaponGiver replaces Mauler
{
	ConversationID 193
	DropItem "D64BFG11K"
	Inventory.PickupMessage "You got the UAC-Prototype BFG-11000!"
	States
	{
	Spawn:
		BF27 P -1
		Stop
	}
}

// Health //

ACTOR StrifeLowHeal 	: RandomSpawner replaces MedPatch	{ DropItem "NewStimpack" }
ACTOR StrifeBigHeal 	: RandomSpawner replaces MedicalKit	{ DropItem "NewMedikit" }
ACTOR StrifeSoulsphere 	: RandomSpawner replaces SurgeryKit	{ DropItem "LifeSphere" }

// Inventory //

ACTOR StrifeLocalMap 	: RandomSpawner replaces StrifeMap 		   { DropItem "All_Map" }
ACTOR StrifeInvisible 	: RandomSpawner replaces ShadowArmor 	   { DropItem "Invisibility_Sphere" }
ACTOR StrifeRadSphere 	: RandomSpawner replaces EnvironmentalSuit { DropItem "UACRadSuit" }
ACTOR StrifeFKGrenades 	: RandomSpawner replaces TeleporterBeacon  { DropItem "GrenadeAmmo" }

// Armor //

ACTOR StrifeLightGear 	: RandomSpawner replaces LeatherArmor { DropItem "SecurityArmor" }
ACTOR StrifeHeavyGear 	: RandomSpawner replaces MetalArmor   { DropItem "CombatArmor" }
ACTOR StrifeChainsaw 	: RandomSpawner replaces Targeter	  { DropItem "D64Chainsaw" }

// Ammo //

ACTOR StrifeClip 		: AmmoClip 			replaces ClipOfBullets {}
ACTOR StrifeClipBox 	: HeavyBulletBox	replaces BoxOfBullets {}
ACTOR StrifeShell 		: Shell2        	replaces ElectricBolts {}
ACTOR StrifeShellBox 	: ShellBox  		replaces PoisonBolts {}
ACTOR StrifeRocket 		: RocketAmmo2    	replaces MiniMissiles {}
ACTOR StrifeCell 		: Cell2		    	replaces EnergyPod {}
ACTOR StrifeCellPack 	: CellPack2	    	replaces EnergyPack {}
ACTOR StrifeRocketBox 	: RocketAmmoBox    	replaces CrateOfMissiles {}
ACTOR StrifeGrenades 	: GrenadeAmmo   	replaces HEGrenadeRounds {}
ACTOR StrifeGrenades2 	: GrenadeAmmo   	replaces PhosphorusGrenadeRounds {}