// Status bar. From Flakes Doom (by GAA1992).

StatusBar Normal, ForceScaled
{	
	DrawImage "HEALTH1", 18, 188, Center, 16, 16;
	DrawNumber 3, HUDFONT_DOOM, Untranslated, Health, DrawShadow(2,2), Alignment(center), 44, 180;
	
	DrawImage "ARMOR1", 260, 188, Center, 16, 16;
	DrawNumber 3, HUDFONT_DOOM, Untranslated, Armor, DrawShadow(2,2), Alignment(center), 290, 180;
	
	DrawImage "AMMO1", 130, 188, Center, 16, 16;
	DrawNumber 3, HUDFONT_DOOM, Untranslated, Ammo1, DrawShadow(2,2), Alignment(center), WhenNotZero, 159, 180;
	
	DrawNumber 3, SMALLFONT, Red, Ammo("GrenadeAmmo"), DrawShadow(2,2), alignment(left), 189, 185;
	
	DrawKeyBar 9, Horizontal, ReverseRows, 9, 9, 29, 0, 3, 9;

}

StatusBar Automap {}

StatusBar FullScreen, ForceScaled
{
	DrawNumber 3, DBIGFONT, Red, Health, DrawShadow(2,2), Alignment(center), 24, 180;
	DrawString CONFONT, Grey, "H", 25, 170, 0, Alignment(center);
	
	DrawNumber 3, DBIGFONT, Red, Armor, DrawShadow(2,2), Alignment(center), 296, 180;
	DrawString CONFONT, Grey, "A", 295, 170, 0, Alignment(center);
	
	DrawNumber 3, SMALLFONT, Red, Ammo1, DrawShadow(2,2), Alignment(center), WhenNotZero, 160, 180;
	
	DrawNumber 3, SMALLFONT, Red, Ammo("GrenadeAmmo"), DrawShadow(2,2), alignment(left), 190, 185;
	
	DrawKeyBar 9, Horizontal, reverserows, 9, 9, 29, 0, 3, 9;
	
}

StatusBar Automap {}

StatusBar Inventory, ForceScaled
{
	DrawInventoryBar Heretic, 7, INDEXFONT, 50, 170;
}

StatusBar InventoryFullScreen, ForceScaled
{
	DrawInventoryBar Heretic, 7, INDEXFONT, 50, 170;
}