//Player Sounds

$playeralias	D64Player	D64Player	*death		D64Player/death
$playeralias	D64Player	D64Player	*xdeath		D64Player/death
$playeralias	D64Player	D64Player	*gibbed		D64Player/death
$playeralias	D64Player	D64Player	*pain100	D64Player/pain
$playeralias	D64Player	D64Player	*pain75		D64Player/pain
$playersound    D64Player	D64Player   *grunt      D64Player/grunt
$playeralias	D64Player	D64Player	*pain50		D64Player/pain
$playeralias	D64Player	D64Player	*pain25		D64Player/pain
$playeralias    D64Player	D64Player	*land       D64Player/land
$playeralias	D64Player	D64Player	*jump		D64Player/jump
$playeralias    D64Player	D64Player   *usefail    D64Player/usefail

$random D64Player/death			{brdth1 brdth2 brdth3}
brdth1							DSBRDTH1
brdth2							DSBRDTH2
brdth3							DSBRDTH3

$random D64Player/pain			{brpin1 brpin2 brpin3 brpin4}
brpin1							DSBRPIN1
brpin2							DSBRPIN2
brpin3							DSBRPIN3
brpin4							DSBRPIN4

D64Player/land		            DSBROOF1

D64Player/jump			        DSBRJMP1

D64Player/grunt                 DSBROFGR

D64Player/usefail               DSBRNWAY

//=======================
// Weapons Section	
//=======================

Weapons/PickUp WPNPICK

//=======================
// Melee
//=======================

//Kick
$random weapons/melee/move		{move1 move2 move3 move4}
move1							DSMLEMV1
move2							DSMLEMV2
move3							DSMLEMV3
move4							DSMLEMV4

$random weapons/melee/miss		{miss1 miss2 miss3 miss4}
miss1							DSMLEMS1
miss2							DSMLEMS2
miss3							DSMLEMS3
miss4							DSMLEMS4

$random weapons/melee/hit		{hit1 hit2 hit3}
hit1							DSMLEHT1
hit2							DSMLEHT2
hit3							DSMLEHT3

//=======================
// UAC-Chainsaw	
//=======================
Weapons/Chainsaw/Stop			DSSAWOFF
Weapons/Chainsaw/Start			DSSAWING
Weapons/Chainsaw/Up				DSSAWUP1
Weapons/Chainsaw/Idle			DSSAWID1
Weapons/Chainsaw/Puff			DSSAWPF1

//=======================================================//
// UAC-Service Pistol Model 21						 //
//=======================================================//

Weapons/Pistol/Fire DSPISFIR
Weapons/Pistol/Up  DSPISPKP

//=======================================================//
// UAC-STI SMG Mark II						 //
//=======================================================//

Weapons/SMG/Fire DSMGFIR
Weapons/SMG/Up   DSMGPKP
Weapons/SMG/Far  DSMGFOR

//=======================
// UAC-Combat Shotgun	
//=======================

Weapons/Shotgun/Fire DSSGFIRE
Weapons/Shotgun/Pump DSSGPUMP
Weapons/Shotgun/Up STHGPICK
Weapons/Shotgun/Idle DSSHGIDL

//=======================
// UAC-Retrofitted Super Shotgun	
//=======================

Weapons/SuperShotgun/FireD  SSHFIRE1 
Weapons/SuperShotgun/FireS  SSALT1
Weapons/SuperShotgun/Open   DSDBOPN
Weapons/SuperShotgun/Load   DSDBLOAD
Weapons/SuperShotgun/Close  DSDBCLS
Weapons/SuperShotgun/Up     DSDBPICK

//=======================
// UAC-Heavy Assault Rifle
//=======================

Weapons/HMG/Fire  HMGFIRE
Weapons/HMG/Open  MICROOPN
Weapons/HMG/Ready MICREADY
Weapons/HMG/Close MICROCLO
Weapons/HMG/Fire1 MICRO1
Weapons/HMG/Fire2 MICRO2
Weapons/HMG/Up	  HMGPICK

$random Weapons/HMG/Boom {MEXP1 MEXP2 MEXP3 MEXP4}

MEXP1 MMEXP1

MEXP2 MMEXP2

MEXP3 MMEXP3

MEXP4 MMEXP4

//=======================
// UAC-Rotary "Rock" Cannon Mark II
//=======================

Weapons/Chaingun/Start	   GATGSTAT
Weapons/Chaingun/Spin      GATGSPIN
Weapons/Chaingun/Stop      GATGSTOP
Weapons/Chaingun/Fire      GATGFIRE
Weapons/Chaingun/Up	  	   GATGPICK

//=======================
// UAC-Rocket Launcher
//=======================

Weapons/Rocket/Up		MISPKP
Weapons/Rocket/Fire     MISFIR
Weapons/Rocket/Loop		MISLOP

//=======================
// UAC-Mark 3 Plasma Combat Plasma Rifle	
//=======================

Weapons/Plasma/Fire PLFIR1
Weapons/Plasma/AFire PLFIR2
Weapons/Plasma/Alt1 PLALT1
Weapons/Plasma/Alt2 PLALT2
Weapons/Plasma/Alt3	PLALT3
Weapons/Plasma/Up PLPKUP

//=======================
// UAC-Precision Railgun	
//=======================

Weapons/Railgun/Fire DSRAIFIR
Weapons/Railgun/Idle DSRAIIDL
Weapons/Railgun/Zoom DSRAIZM1
Weapons/Railgun/UnZoom DSRAIUZ1
Weapons/Railgun/Up DSRAIPKP

//=======================
// UAC-Prototype BFG2704	
//=======================
Weapons/BFG2704/Charge		BF27CHRG
Weapons/BFG2704/Fire		BF27FIRE
Weapons/BFG2704/FireLoop	BF27LOOP
Weapons/BFG2704/FireEnd		BF27END
Weapons/BFG2704/AltFire		BF27AFIR
Weapons/BFG2704/ClusterHit	BF27CHIT
Weapons/BFG2704/Up      BF27PICK

//=======================
// UAC-Fragmentation Grenade
//=======================

Weapons/Grenade/Throw			DSGRETR1
Weapons/Grenade/Up				DSGRPKP1
Weapons/Grenade/See				DSGRESEE
Weapons/Grenade/Fire		    DSGRETR2
Weapons/Grenade/Up2			    DSGRPKP2
Weapons/Grenade/Fire4			DSGRETR4

$random Weapons/Grenade/Bounce	{bounce1 bounce2 bounce3}
bounce1							DSGREBN1
bounce2							DSGREBN2
bounce3							DSGREBN3

$random Weapons/Grenade/Bounce2 {bounce4 bounce5}
bounce4				DSGLBNC1
bounce5				DSGLBNC2

//=======================
// The Unmaker	
//=======================

Weapons/Unmaker/Fire UMKFIRE
Weapons/Unmaker/Idle UMKIDLE
Weapons/Unmaker/Up   UMKUPWP
Weapons/Unmaker/Time UMKTIME

//=======================================================//
// Weapon Casings										 //
//=======================================================//

// Light Casings
$random weapons/casing  {weapons/casing1 weapons/casing2 weapons/casing3} 
$limit weapons/casing  5
weapons/casing1			DSCASIN1
weapons/casing2			DSCASIN2
weapons/casing3			DSCASIN3

//12-Gauge Casings
$random weapons/shell	{weapons/shell1 weapons/shell2 weapons/shell3}
$limit weapons/shell  5
weapons/shell1			DSSHELL1
weapons/shell2			DSSHELL2
weapons/shell3			DSSHELL3

//Heavy Casings
$random weapons/rcasing  {rcasing1 rcasing2 casing3}
$limit weapons/rcasing  5
rcasing1				DSRCASI1
rcasing2				DSRCASI2
rcasing3				DSRCASI3

//=======================================================//
//Items And PowerUps									 //
//=======================================================//

//Key
items/skullkey_pickup  SKULLUP
items/keycard_pickup   KCARDUP

//Ammo
items/clip_pick      CPPPICK
items/clipbox_pick	 CLBPICK
items/shell_pick     SHLPICK
items/shellbox_pick  SBXPICK
items/rocket_pick	 ROKPICK
items/rocketbox_pick RCBPICK
items/cell_pick      CELPICK
items/cellpack_pick  CLPPICK

//Power Ups
items/invulnerability_pick DSGETINV
items/allmap_pick          DSGETMAP
items/blursphere_pick      DSGETIVI
items/lightvisor_pick	   DSGETVIS
items/regensphere_pick     REGPKUP
items/doublesphere_pick	   DOBPKUP
Items/RadSuit			   RADPKUP
items/belt_pick            BCKPKCP

//Armor/Health Bonus
items/healthbonus	HELBONS
items/armorbonus	ARMBONS

//Health
items/stimpack_pick STMPICK
items/medikit_pick  MEDPICK
items/berserk_pick  BERPICK
items/medipack_pick MEPPICK

//Armor
items/red_armor    REDARMOR
items/green_armor  GRNARMOR

//Spheres
items/newsphere_pick   DSLIFESP
items/greatsphere_pick DSGREASP
items/berserksphere_pick DSBERKP

//Explosions
$random Sounds/Effects/Explo1 {dsbarex1 dsbarex2 dsbarex3 dsbarex4 dsbarex5 dsbarex6 dsbarex7}
dsbarex1 dsbarex1
dsbarex2 dsbarex2
dsbarex3 dsbarex3
dsbarex4 dsbarex4
dsbarex5 dsbarex5
dsbarex6 dsbarex6
dsbarex7 dsbarex7
$limit Sounds/Effects/Explo1 10
$rolloff Sounds/Effects/Explo1 800 2500


Sounds/Effects/Explo2 EXPL2
$limit EXPL2 10
$rolloff EXPL2 300 900

//=======================
// Menu/Intermission	
//=======================
Menu/activate					DSBRMNOP 
Menu/clear						DSBRMNCL 	
Menu/choose						DSBRMNOK 
Menu/cursor						DSBRMNUD 
Menu/invalid					DSBRMNNO 
Menu/backup						DSBRMNBK 
Menu/change						DSBRMNAD 
Menu/quit1						DSBRMNQT 
Menu/quit2						DSBRMNQT

Intermission/tick				DSBRMNNS 
Intermission/nextstage			DSBRMNTC
Intermission/paststats			DSBRMNLL 

Misc/Teleport				    BRTELPT
Misc/Secret	  					Q2SECRET
Misc/Power						DSPWRPK1
Misc/Power2						DSPWRPK2
Misc/Power3						DSPWRPK3
Misc/Blur						DSINVPK1
Misc/Quad1						DSQDMG1

//=======================
// Terrain Stuff
//=======================

////////////////////////////////
//world/watersplash
////////////////////////////////

$random world/watersplash		
	{ world/watersplash1  
	world/watersplash2 }

world/watersplash1	dssplash
world/watersplash2	dsspla2
////////////////////////////////

////////////////////////////////
//world/watersplashsmall
////////////////////////////////

$random world/watersplashsmall	
	{ world/watersplashsmall1  
	world/watersplashsmall2 }

world/watersplashsmall1	dssplsml
world/watersplashsmall2	dssplsm2
////////////////////////////////

////////////////////////////////
//world/sludgegloop
////////////////////////////////

$random world/sludgegloop
	{ world/sludgegloop1  
	world/sludgegloop2 }

world/sludgegloop1	dsploosh
world/sludgegloop2	dsploo2
////////////////////////////////

////////////////////////////////
//world/sludgegloopsmall
////////////////////////////////

$random world/sludgegloopsmall
	{ world/sludgegloopsmall1  
	world/sludgegloopsmall2 }

world/sludgegloopsmall1	dsplosml
world/sludgegloopsmall2	dsplosm2
////////////////////////////////

////////////////////////////////
//world/lavasizzle
////////////////////////////////

$random world/lavasizzle
	{ world/lavasizzle1  
	world/lavasizzle2 }

world/lavasizzle1	dslvsiz
world/lavasizzle2	dslvsiz3
////////////////////////////////

////////////////////////////////
//world/lavsiz2
////////////////////////////////

$random world/lavsiz2		
	{ world/lavsiz21  
	world/lavsiz22 }

world/lavsiz21	        dslvsiz2
world/lavsiz22	        dslvsiz4
////////////////////////////////

////////////////////////////////
//world/lavasizzlesmall
////////////////////////////////

$random world/lavasizzlesmall	
	{ world/lavasizzlesmall1  
	world/lavasizzlesmall2 }

world/lavasizzlesmall1	dslavsml
world/lavasizzlesmall2	dslavsm2
////////////////////////////////