// Player Pain Sounds
// 100 Pain
$random player/pain100	{ PLPAIN1 }
PLPAIN1	PLPAIN1
$playeralias    player  male    *pain100    player/pain100
// 75 Pain
$random player/pain75	{ PLPAIN2 PLPAIN3 }
PLPAIN2 PLPAIN2
PLPAIN3	PLPAIN3
$playeralias    player  male    *pain75    player/pain75
// 50 Pain
$random player/pain50	{ PLPAIN4 PLPAIN5 }
PLPAIN5 PLPAIN5
PLPAIN4 PLPAIN4
$playeralias    player  male    *pain50    player/pain50
// 25 Pain
$random player/pain25	{  PLPAIN8 PLPAIN6 PLPAIN7 }
PLPAIN8 PLPAIN8
PLPAIN7 PLPAIN7
PLPAIN6 PLPAIN6
$playeralias    player male *pain25 player/pain25

$random MTAUN { MTAUN01 MTAUN02 MTAUN03 MTAUN04 MTAUN05 MTAUN06 MTAUN07 }
MTAUN01 MTAUN01
MTAUN02 MTAUN02
MTAUN03 MTAUN03
MTAUN04 MTAUN04
MTAUN05 MTAUN05
MTAUN06 MTAUN06
MTAUN07 MTAUN07
$limit MTAUN 1

$random TAUNT0 { TAUNT01 TAUNT02 TAUNT03 TAUNT04 TAUNT05 TAUNT06 TAUNT07 TAUNT08 TAUNT09 TAUNT10 TAUNT11 TAUNT12 TAUNT13 TAUNT14 TAUNT15 TAUNT16 }
TAUNT01 TAUNT01
TAUNT02 TAUNT02
TAUNT03 TAUNT03
TAUNT04 TAUNT04
TAUNT05 TAUNT05
TAUNT06 TAUNT06
TAUNT07 TAUNT07
TAUNT08 TAUNT08
TAUNT09 TAUNT09
TAUNT10 TAUNT10
TAUNT11 TAUNT11
TAUNT12 TAUNT12
TAUNT13 TAUNT13
TAUNT14 TAUNT14
TAUNT15 TAUNT15
TAUNT16 TAUNT16
$limit TAUNT0 1

GNZombie/See1	GZOMSee1
GNZombie/See2	GZOMSee2
GNZombie/See3	GZOMSee3
GNZombie/See4	GZOMSee4
$Random derp/sight	{ GNZombie/See1 GNZombie/See2 GNZombie/See3 GNZombie/See4 }

GNZombie/Act1	GZOMAct1
GNZombie/Act2	GZOMAct2
GNZombie/Act3	GZOMAct3
GNZombie/Act4	GZOMAct4
$Random derp/active	{ GNZombie/Act1 GNZombie/Act2 GNZombie/Act3 GNZombie/Act4 }

GNZombie/Pain1	GZOMPai1
GNZombie/Pain2	GZOMPai2
GNZombie/Pain3	GZOMPai3
GNZombie/Pain4	GZOMPai4
$Random derp/pain	{ GNZombie/Pain1 GNZombie/Pain2 GNZombie/Pain3 GNZombie/Pain4 }

GNZombie/Die1	GZOMDie1
GNZombie/Die2	GZOMDie2
GNZombie/Die3	GZOMDie3
GNZombie/Die4	GZOMDie4
$Random derp/death	{ GNZombie/Die1 GNZombie/Die2 GNZombie/Die3 GNZombie/Die4 }