// ---------------------------------------------------------------------------//
// ------------------ I N S A N I T Y   D E A T H M A T C H ----------------- //
// ------------------------------- CREDITS: --------------------------------- //

Softwares used:
- SLADE 3
- GIMP 2.0
- Audacity
- WDC Endscreen Editor


// Decorate by Kaapeli47 with magnificent help from the ZDoom Wiki and the
   Zandronum Wiki.


/// Weapons: ///

- Weapon pickup sound by Valve Software (Deathmatch Classic)


Fist:
- Sprites by id Software (Doom), berserked fist sprites by Kaapeli47.
- Sounds by id Software (Doom), Raven Software (Hexen & Hexen II), Rogue 
  Entertainment (Strife), and various Doom II deathmatch map packs including the
  DWANGO packs.


Chainsaw:
- Sprites by id Software (Doom), Dual Bladed Chainsaw sprites by Xim (Realm667).
- Sounds by id Software (Doom).


Pistol:
- Sprites by id Software (Doom), edited by Kaapeli47.
- Dual Pistol sprites by JoeyTD (Realm667).
- Sound from DWANGO map packs.


Machinegun:
- Sprites by id Software (Doom beta releases).
- Sound by id Software (Quake II).


Yellowboy:
- Sprites by Batandy & That_One_Doom_Mod (Realm667).
- Sounds from Fistful of Frags and by Croteam (Serious Sam 2).
- Sound mixing by Kaapeli47.


Shotgun:
- Sprites by id Software (Doom).
- Sound from DWANGO map packs.


Super Shotgun:
- Sprites by id Software (Doom II), Triple Barrel Shotgun sprites by Seidolon.
- Sounds by id Software (Quake 4), additional sounds from Action Quake II and
  pk_doom_sfx_20120224.wad.
- Sound mixing by Kaapeli47.


Riot Shotgun:
- Sprites by 3D Realms, edited by Mike12.
- Sounds from Deathmatch Classic and Shadow Warrior.


Boomstick & Buckshot:
- Weapon sprites by Midway Studios (Doom 64).
- World sprites by id Software (Doom 2), edited by Kaapeli47.
- Sounds by Valve Software (Deathmatch Classic), mixing by Kaapeli47.


Chaingun:
- Sprites by id Software (Doom), Dual Chaingun sprites by Kaapeli47.
- Uses the same sound as the Pistol.


Super Chaingun:
- Sprites by Skillsaw (Valiant), Dual Super Chaingun sprites by B.R.P.S
  (Equinox).
- Sounds by id Software (Quake II), additional sounds from Malice Quake TC.
- Sound mixing by Kaapeli47.


Nailgun:
- Weapon sprites by Lazureus (Realm667).
- Projectile sprites by Midway Studios (Doom 64), edited by Mechadon (Realm667).
- Sounds by Epic Games (Unreal Gold), mixing by Kaapeli47.


Super Nailgun:
- Sprites by JazzMaster9.
- Sounds by Valve Software (Half-Life), mixing by Kaapeli47.


Heavy Machinegun:
- Sprites by Mike12.
- Sounds from Action Quake II.


Grenade Rifle:
- Decorate based on the Grenade Launcher in Knee Deep in ZDoom.
- Sprites and sounds from Knee Deep in ZDoom.

Rocket Launcher:
- Weapon and projectile sprites by id Software (Doom).
- Sounds by id Software (Quake II).


Barrage Launcher:
- Sprites by SkeletronMK666, edited by Kaapeli47.
- Sounds by id Software (Quake II).


Grenade Launcher:
- Weapon and base projectile sprites by the Skulltag Team.
- Clown grenade sprites by Kaapeli47.
- Sounds by Valve Software (Deathmatch Classic) and id Software (Quake 4).


Heat Seeker:
- Weapon and projectile sprites from Stronghold.
- Super Seeker sprites by Rogue Entertainment (Strife).
- Sounds by id Software (Quake II), People Can Fly (Painkiller) and Hipnotic
  Entertainment (Quake: Scourge of Armagon).


Plasma Gun:
- Weapon and projectile sprites by id Software (Doom).
- Enhanced plasma sprites by the Skulltag Team.
- Sounds by id Software (Doom & Quake III: Arena).


Plasmachine Gun:
- Sprites by SkeletronMK666, edited by Kaapeli47.
- Sounds by id Software (Doom & Quake III: Arena).
- Charging sound by 3D Realms (Duke Nukem 3D), mixing by Kaapeli47.


Pulse Rifle:
- Sprites by ShadesMaster (Realm667).
- Sounds from OMG Weapons! Doom mod.


Plasma Beam:
- Sprites by id Software (Doom II) and Captain Toenail (Realm667).
- Sounds by id Software (Quake II & Quake 4), Rewolf Software (Gunman
  Chronicles) and Epic Games (Unreal Tournament 2004).


Railgun:
- Sprites by the Skulltag Team.
- Sounds by id Software (Quake II, Quake III: Arena & Quake 4) and Valve
  Software (Half-Life 2).
- Firing sound mixed by Kaapeli47.


BFG Prototype:
- Sprites by Zrrion the Insect & Gothic (Realm667).
- Sounds from pk_doom_sfx_20120224.wad and by Xatrix Entertainment (Redneck
  Rampage).


Minigun:
- Sprites by the Skulltag Team.
- Sounds by the Skulltag Team, Croteam (Serious Sam: The First Encounter), Valve
  Software (Team Fortress 2) and Gray Matter Interactive (Return to Castle
  Wolfenstein).


Quad Shotgun:
- Sprites by 1337Spy, Bgraybr & Warhawk (Realm667).
- Sounds by id Software (Quake 4), additional sounds from Action Quake II and
  pk_doom_sfx_20120224.wad.
- Sound mixing by Kaapeli47.


Hellstorm Cannon:
- Weapon sprites from OLDSKOOL ZDoom mod.
- Projectile sprites by id Software (Doom).
- Sounds by The Funktasm (Realm667), id Software (Doom II & Quake II) and Epic
  Games.


Wraithverge:
- Sprites and sounds by Raven Software (Hexen).


Freeze Cannon:
- Sprites by Xim (Realm667).
- Sounds by 3D Realms (Duke Nukem 3D) and Raven Software (Hexen).


Unmaker:
- Weapon sprites by Scuba Steve (Realm667), edited by Kaapeli47.
- Projectile sprites by id Software (Doom beta plasma) and bosses.wad (Insanity
  Spider plasma).
- Sounds by id Software (Doom II), Raven Software (Hexen), Midway Studios
  (Doom 64), additional sounds from Russian Overkill 3.0a.
- Sounds mixed by Kaapeli47.


Devastators:
- Decorate based on the Devastators by lolo_is_cool and DBThanatos (Realm667).
- Sprites and sounds by 3D Realms (Duke Nukem 3D).

Bloodscourge:
- Sprites and sounds by Raven Software (Hexen).


BFG10K:
- Sprites and sounds by the Skulltag Team.


Fire Mace:
- Sprites & Sounds by Raven Software (Heretic).



/// Items: ///

// Ammo:

- Ammo pickup sound by Valve Software (Deathmatch Classic).


Bullets:
- Clip and Big Box of Bullets sprites by id Software (Doom).
- Small Box of Bullets sprites by Dreadopp (Realm667).

Shells:
- Shells and Box of Shells sprites by id Software (Doom).
- Carton of Shells sprites by Dreadopp (Realm667).

Rockets:
- Single Rocket and Box of Rockets sprites by id Software (Doom).
- Bundle of Rockets sprites by Dreadopp (Realm667).

Cells:
- Cell and Cell Pack sprites by id Software (Doom).
- Cell Kit sprites by Dreadopp (Realm667).

Mana:
- Sprite by Raven Software (Hexen).


// Health:

- All Health sprites by id Software (Doom).
- All Health pickup sounds by Valve Software (Deathmatch Classic).



// Armor:

- Armor hitting sound by Hipnotic Entertainment (Quake: Scourge of Armagon)

Starting Armor:
- Sprites by id Software (Doom).


Armor Bonus:
- Sprites by id Software (Doom).
- Sound by Valve Software (Deathmatch Classic).


Yellow Armor:
- Sprites from Eon Deathmatch.
- Sound by Valve Software (Deathmatch Classic).


Bullet Armor:
- Sprite by TOMISURRO (Realm667).
- Sound by Hipnotic Entertainment (Quake: Scourge of Armagon) and Valve Software
  (Deathmatch Classic), mixing by Kaapeli47.


Frag Armor:
- Sprite by Captain Toenail (Realm667), edited by Kaapeli47.
- Sound by Hipnotic Entertainment (Quake: Scourge of Armagon) and Valve Software
  (Deathmatch Classic), mixing by Kaapeli47.


Tech Armor:
- Sprite by Ghastly_Dragon (Realm667).
- Sound by id Software (Quake II) and Valve Software (Deathmatch Classic),
  mixing by Kaapeli47.


Blue Armor:
- Sprites by id Software (Doom).
- Sound by Valve Software (Deathmatch Classic).


Red Armor:
- Sprites by the Skulltag Team.
- Sound by Valve Software (Deathmatch Classic).


Energy Armor:
- Sprite by Ghastly_Dragon (Realm667), edited by Kaapeli47.
- Sound by id Software (Quake II) and Valve Software (Deathmatch Classic),
  edited by Kaapeli47.


Super Armor:
- Sprites by Tormentor667 (Realm667).
- Sound by Valve Software (Deathmatch Classic), mixing by Kaapeli47.



// Powerups:

- All Powerup pickup sounds by Valve Software (Deathmatch Classic).


Soulsphere:
- Sprites by id Software (Doom).


Strength & Prosperity:
- Sprites by Dreadopp (Realm667).


Megasphere:
- Sprites by id Software (Doom).


Doomsphere:
- Sprites by the Skulltag Team.
- Sounds by Valve Software (Deathmatch Classic), mixing by Kaapeli47.


GuardSphere:
- Sprites by the Skulltag Team.


Resistance:
- Sprites by Captain Toenail (Realm667).
- Hitscan Resistance sprite edits by Kaapeli47.


Time Freeze:
- Sprites by the Skulltag Team.
- Sounds by People Can Fly (Painkiller).


Haste, Regeneration & Rage:
- Sprites by Scalliano (Realm667).


Reflection:
- Sprites by Hacx (Realm667), edited by Captain Toenail (Realm667).



/// Player: ///

- Base player sprites by id Software (Doom).
- Weapon skins from MarineSkinsV7.wad, Dual Chaingun skin by the Skulltag Team.
- Skins.wad assembled by Kaapeli47.

- Sounds by id Software (Doom, Quake & Quake II), Raven Software (Heretic &
  Hexen), Rogue Entertainment (Strife), Monolith Productions (Blood), Valve
  Software (Team Fortress Classic & Deathmatch Classic), Epic Games (Unreal
  Tournament) and Ion Storm (Deus Ex).

- Gibbing sounds by id Software, 3D Realms, Xatrix entertainment, Monolith
  Productions, Valve Software, Epic Games & Croteam, and from various random
  meme sounds that Kaapeli47 found. ALL Mixed by Kaapeli47.


/// World Objects: ///

Explosive Barrel:
- Sprites by id Software (Doom).
- Sound by Xatrix Entertainment (Redneck Rampage).

Bullet & Nail impacts:
- Sprites by id Software (Doom) and Midway Studios (Doom 64).
- Sounds by Valve Software (Half-Life & Deathmatch Classic), id Software
  (Quake III: Arena & Team Arena), Apogee Software (Rise of the Triad), Rewolf
  Software (Gunman Chronicles) and Wolfmap (RealRTCW).

Body impacts:
- Bullet hit and critical hit sounds by Valve Software (Half-Life 2 & Team
  Fortress 2).
- Chainsaw impact sounds by id Software (Quake III: Arena), mixed by Kaapeli47.

Teleport Effect:
- Sprites from Doomkid's Deathmatch Collection.
- Sounds by Valve Software (Team Fortress Classic).

Item Respawn Effect:
- Sprites by id Software (Doom).
- Sounds by Valve Software (Deathmatch Classic).


/// Graphics: ///

Title, title screen, intermission screen, console background, help screens, grin
mugshot edits, Soul Sphere mugshot, Doom Sphere mugshots and Resistance Sphere
mugshots by Kaapeli47.

- Godmode mugshots edited from Brian_D's Expressive Mugshot Faces by Kaapeli47.

Statusbar from iDoom QuakeWorld Contest megawad.


/// Additional Sprites: ///

- 'You Fail It' sprite by the Skulltag Team (previously the 'Your Skill is Not
  Enough' sprite)
- New 'Your Skill is Not Enough' sprite by Kaapeli47.



// Additional Sounds: //

- id Software (Wolfenstein 3D, Doom II, Quake, Quake II, Quake III: Arena,
  Quake III: Team Arena, Quake 4)
- Raven Software (Heretic, Hexen, Hexen II)
- Rogue Entertainment (Strife)
- Midway Studios (Doom 64/PSX Doom)
- Apogee Software / 3D Realms (Rise of the Triad, Duke Nukem 3D, Shadow Warrior)
- Hipnotic Entertainment (Quake: Scourge of Armagon)
- Xatrix Entertainment (Redneck Rampage)
- Monolith Productions (Blood, Blood II: The Chosen)
- Epic Games (Unreal, Unreal Tournament)
- Valve Software (Half-Life, Team Fortress Classic, Counter-Strike, Deathmatch
  Classic, Half-Life 2, Team Fortress 2)
- Gray Matter Interactive (Return to Castle Wolfenstein)
- People Can Fly (Painkiller)
- The Skulltag Team
- Action Quake II

SNDINFO lumps by Kaapeli47.
Sound mixing by Kaapeli47 using Audacity.
Additional player & gibbing sounds mixed by Kaapeli47.


// Music: //

Startup, Title & Intermission MIDIs composed by Kaapeli47.


// Fonts: //

- ZDoom DBIGFONT edit by Blue Shadow at Realm667.
- Quake II SMALLFNT by Jimmy at Realm667.


// Other: //

- ANIMDEFS, GAMEINFO, GAMEMODE, GLDEFS, KEYCONF, LANGUAGE, MAPINFO by Kaapeli47.
- Startup Planar screen and ENDOOM screen by Kaapeli47.
- Existing bots from Skulltag/Zandronum, edited by Kaapeli47.
- Additional bots by Kaapeli47.
- Color Palette from Demon Eclipse.


							// SPECIAL THANKS: //

Thanks to the ZDoom and Zandronum Wikis for providing all needed info and
documentation on DECORATE!

The Online Beta V1, V2, and pre-1.0 players:
- Aura
- ASCiiDiTY
- [I] Asriel
- MatteR
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- KONSTALKER
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  Thank you to the players above for playtesting the mod, experiencing it in
  action with other players, and giving me valuable and constructive feedback and suggestions on how to improve
  it!

Big thanks to id Software for giving birth to the concept of Deathmatch, and
creating the Doom and Quake series which provided the major source of
inspiration for the weapons and items of this mod!

And really big thanks to YOU, for downloading and playing Insanity Deathmatch!
