===================
Insanity Deathmatch
version 0.99a
===================
---------------------
	  Changelog
 written by Kaapeli47
---------------------
  + Addition 
  - Removal 
  ! Change
  * Fix 
---------------------

== 0.99a ==

= WEAPONS: =

+ Added a new Starting Weapon (Slot 5): The Grenade Rifle! A break-action
  grenade rifle that launches a faster grenade than the Grenade Launcher!
  However, the grenades do not bounce, and loading another grenade in takes more
  time than reloading a Super Shotgun. Nevertheless, this makes for an extremely
  deadly starting weapon, and can frag a marine in one or two shots, sometimes
  even gibbing them!

+ Added a new Big Weapon (Slot 7): The Fire Mace! The ultimate weapon from
  Heretic makes an appearance in Insanity Deathmatch! The regular weapon shoots
  twice as many projectiles that are 10 times deadlier than in Heretic!
  And yes, this weapon does include the Tome-of-Power-upgraded Insta-Mace!

+! The upgraded Rocket, Barrage, and Grenade Launcher now emit a Mushroom cloud
   explosion, along with new shark sprites for the Rockets made by
   SkeletronMK666, and clown face sprites for Grenades made by Kaapeli47!

! All weapons excluding the Big Weapons now switch 50% faster.

Small arms:

! Increased the damage of the Machinegun from 15-45 to 16-48.

! Increased the damage of the Yellowboy from 100-125 to 100-150, and the
  upgraded damage from 100-150 to 100-150.
  
! Disabled the Autoaim flag on the Yellowboy. No wonder everyone hit with it so
  accurately!

! Increased the damage of the Blaster from 40-120 to 50-150.

! Increased the rate of fire of the Blaster from 120 RPM to 124 RPM. (Fire state
  tics decreased by 1.)

! Increased the speed of the Blaster projectiles from 40 to 45.

! Hits from the Blaster now give the victim a yellow screen damage effect
  instead of the green effect like the Pulse Rifle and the BFGs give.

* Fixed the upgraded Pistols being slower when fired with Doomsphere.

Shotguns:

! Increased the pellets of the Boomstick from 7 to 8.

! Increased the pellets of the Buckshot from 14 to 16.

! Increased the kickback of Shotguns from 100 to 200, and the kickback of the
  Riot Shotgun from 75 to 150.

! Decreased the rate of fire of the Riot Shotgun from 150 RPM to 147 RPM (Fire
  state tics increased by 1.)

Heavy Bullet Weapons:

! Decreased the spooling down cooldown of the Super Chaingun from 1.5 seconds
  (53 tics) to 0.46 seconds (16 tics).

! Decreased the damage of the Super Nailgun from 18-90 to 20-80.

! Decreased the rate of fire of the Heavy Machinegun from 420 RPM to 404 RPM.
  (Fire state tics increased by 1.)

Explosive Weapons:

+ The Barrage Launcher now has new and improved sprites, generously made by the
  highly talented SkeletronMK666!

! The cluster-grenade Strength powerup effect was switched from the Grenade
  Launcher to the Grenade Rifle, and the main grenade does not bounce anymore.

! Increased the kickback of Rockets and Grenades from 250 to 300.

! Increased the direct damage of the Heat Seeker from 10-100 to 20-200.

Plasma Weapons:

+ The Plasmachine Gun now has new and improved sprites, generously made by the
  highly talented SkeletronMK666!
  
! Increased the damage of the Plasma Gun and Plasmachine Gun from 1-100 to
  2-100. (Random damage now occurs in multiples of 2.)
  
! Increased the damage of the upgraded Plasma Gun and Plasmachine Gun from 2-100
  to 4-100. (Random damage now occurs in multiples of 4.)
  
! Increased the rate of fire of the upgraded Plasma Gun and Plasmachine Gun from
  525 to 720 RPM.

! Decreased the damage of the Plasma Beam from 6-30 to 5-30.

! Decreased the rate of fire of the Railgun from 44 RPM to 43 RPM. (Fire state
  tics increased by 1.)

Big Weapons:

! Increased the amount of bullets the upgraded Minigun shoots per shot from 1-3
  to 1-12, and decreased the spread of the shots from 8.4/3.55 to 11.2/7.1.

! The upgraded Minigun now shoots now has a short spool up before it can fire.

! Increased the speed of the Devastator Rockets from 24 to 32.

! The Freeze Cannon no longer fires a spray of snowballs in a single shot.
  It now functions like a slow Plasma Gun.

! Decreased the speed of the Freeze Cannon snowballs from 100 to 80.

! The upgraded BFG Prototype now fires 3 shots, and still consumes only 40
  cells!

! Increased the ammo consumption of the BFG10000 from 4 to 5 Cells per shot.

! Decreased the speed of the Bloodscourge fireball from 18 to 17.

! Decreased the amount of Holy Spirits the Wraithverge projectile summons in
  total from 40 to 20.
  
! Decreased the amount of Holy Spirits summoned upon a direct hit from 24 to 12.

! Increased the Holy Spirit summoning rate of the Wraithverge projectile from
  3 tics to 5 tics.

! Decreased the flight duration of the Wraithverge projectile from 30 to 27
  tics.

! Decreased the rate of fire of the Unmaker from 35 RPM to 32 RPM. (Fire state
  tics increased from 60 to 66)

! Decreased the direct damage of the Unmaker from 250-2000 to 200-1000, and
  splash damage from 250-2000 to 100-1000.

! Increased the ammo consumption of the normal Unmaker from 1 to 2. (Upgraded
  Unmaker still uses only 1.)

* Fixed the obituaries of the Hellstorm Cannon's Cacodemon and Baron
  projectiles.

* Fixed the Devastator Missiles not going through teleporters.

* Fixed the upgraded Unmaker's silent firing sound upon holding the fire button.


= ARMOR: =

! Stronger armors than the starting armor now keep a sharp DING sound when the
  player is getting hit. The attenuation of this sound is 75%, so it can be
  heard far that an enemy player has armor.

! Decreased the protection of the Super Armor from 100% to 66.66667%.

! The Super Armor is now 33% 'tougher', and wears off only as fast as the
  rest of the Heavy Armors.

! For consistency, the Energy Armor is renamed to the Purple Armor.


= POWERUPS: =

+ Added a pickup protection effect upon every powerup's pickup that gives
  Invulnerability for one second.

! The Soulsphere no longer gives an extra life, and now gives 300 Max Health.
  This means that the doubled Health pickups can heal up to 300!

! The Reflection powerup's reflected damage on the attacker now goes through
  armor again.

- Removed the Projectile Resistance's small resistance against hitscan attacks.

- Removed the Hitscan Resistance's small resistance against projectile attacks.


= SPAWNERS: = 

! Changed the Super Shotgun spot's spawn probabilities:
  BEFORE:
	Super Shotgun = 20%
	Shotgun = 16.67%
	Railgun = 16.67%
	Riot Shotgun = 6.67%
	Super Chaingun = 6.67%
	Rocket Launcher = 6.67%
	Grenade Launcher = 6.67%
	Plasma Gun = 6.67%
	Super Nailgun = 6.67%
	Heavy Machinegun = 6.67%

  AFTER:
	Super Shotgun = 20%
	Shotgun = 13.33%
	Riot Shotgun = 6.67%
	Super Chaingun = 10%
	Super Nailgun = 10%
	Heavy Machinegun = 6.67%
	Rocket Launcher = 6.67%
	Grenade Launcher = 6.67%
	Railgun = 6.67%
	Plasma Gun = 13.33%
	
! Changed the Shotgun spot's spawn probabilities:
  BEFORE:
	Super Shotgun = 6.67%
	Shotgun = 6.67%
	Riot Shotgun = 6.67%
	Railgun = 6.67%
	Super Chaingun = 13.33%
	Super Nailgun = 13.33%
	Heavy Machinegun = 13.33%
	Rocket Launcher = 13.33%
	Grenade Launcher = 11.67%
	Plasma Gun = 11.67%

  AFTER:
	Super Shotgun = 6%
	Shotgun = 6%
	Riot Shotgun = 6%
	Railgun = 6%
	Super Chaingun = 6%
	Super Nailgun = 16%
	Heavy Machinegun = 6%
	Rocket Launcher = 16%
	Grenade Launcher = 16%
	Plasma Gun = 16%
	
= MISC: =

+ Added random texts upon death! Regular deaths have a chance to show useful
  tips for the mod, and gibbed deaths have a chance to taunt the player or show
  some ridiculous text that make little to no sense!

+ Added Help-screens when pressing F1 or when selecting 'HOW TO PLAY?' before
  joining!

+ Added 75 new gibbing sounds! (Now a total of 602! Thanks to Dunn & Dunn,
  SkeletronMK666, Uncle Had and BlooDaBeast for ideas!)

! Switched the position of the frag count next to the ammo count and added a
  skull icon next to it to make it more understandable.
  
! Changed the bullet body hit sounds to be more... bloody! (New sounds from
  Counter-Strike: Global Offensive)

! Adjusted the alignments of the Player Setup menu.

! Updated WADINFO.txt and IDMCREDITS.txt

* Fixed the invisible mugshot sprites in the Skinnable Edition.

* Fixed the mod's intermission screen and music on certain map packs.
  (Still can't fix the same thing with NeonDM dammit.)

== 0.98 ==

= Weapons: =

+ Added a new Big Weapon (Slot 7): The Devastators! Duke Nukem's ultimate
  explosive weapon now available in the arenas of Insanity Deathmatch!

! Increased the damage of the Fist from 100-150 to 200-250.

! The Fist now hits more instantly and the hitting animation is now smoother.

! Decreased the damage of the Super Nailgun from 30-90 to 18-90.

! Changed the speed of Grenades from 33 to 30.

! Changed the amount of projectiles the Unmaker shoots from 3 to 5.

! Slightly increased the rate of fire of the Unmaker, and changed the charging
  sound to a more demonic variant!

* Fixed the Quad + Strength fire state of the Riot Shotgun. It was a real pellet
  machinegun!

* Fixed the sprites of the upgraded Super Shotgun in Insanity Deathmatch:
  Skinnable Edition.

* Fixed the angle of the upgraded Heat Seeker's missiles when used with Quad
  Damage.

= Powerups: =

+ Added information texts upon every powerup's pickup on what each powerup
  offers.

! The Reflection powerup's reflected damage on the attacker no longer goes
  through armor.

! The Haste powerup no longer gives the ability to jump higher.

= Misc: =

+ Added a new skin to the Insanity Deathmatch Skin Pack: The Strogg, featuring
  Quake II Strogg soldier sounds and sprites from 150skins.wad!

+ Added statistics for Damage, Rate of Fire and Spread for each weapon in the
  WEAPONS section of WADINFO.txt.

+ Added 66 new gibbing sounds! (Now a total of 527! Huge thanks to
  DarkShadowRage and Uncle Had for some of these new sounds!)

! Changed the Starting Weapon statistics in the Player Setup. (The Starting
  Weapons themselves are unchanged, just made the stats correspond to the lates
  changes of the weapons.)

! Lowered the attenuation of gibbing sounds by 50%. (Now you can hear them from
  twice as long of a distance as before.)

! Lowered the attenuation of explosion sounds by 25%. (Now you can hear them
  from 1.5 times as long of a distance as before.)

! Lowered the attenuation of the projectile impact sounds of the BFG Prototype
  and the Hellstorm Cannon by 20%.

! Updated WADINFO.txt and IDMCREDITS.txt


== 0.97 ==

= Weapons: =

+ Added a new Shotgun (Slot 3): The Riot Shotgun! A 4-round burst shotgun that
  shoots at a fast rate of fire, and the same accuracy as the regular Shotgun.
  It can make quick work of your enemies from close to medium range, shooting 15
  pellets per shot, adding up to a total of 60 pellets in a single 4-round
  burst!
  The Riot Shotgun can spawn on the map in the Shotgun and Super Shotgun spots.

+ Added a new sound for the Heat Seeker Missile (DSMISPRM) to indicate after
  launch when the missile is ready to home on a target.

+ Added a new firing sound for the upgraded Quad Shotgun.

- Removed Quad Shotgun's individual barrel firing sprites.

! Shotgun and Super Shotgun weapon spawn probabilities have been changed. See
  WADINFO.txt/WEAPON SPAWNERS for more info.

! Increased the damage of the Fist from 75-150 to 100-150.

! Increased the damage of the Pistol from 20-60 to 25-75.

! Decreased the horizontal spread of the Pistol from 4.2 to 2.8. (Now 25% more
  accurate.)

! Increased the damage of the Machinegun from 10-30 to 15-45.

! Increased the damage of the Yellowboy from 80-100 to 100-150, and the damage
  of the upgraded Yellowboy from 100-120 to 200-250.

! Increased the damage of the Blaster from 33-99 to 40-120.

! Increased the amount of Pellets of the Boomstick from 6 to 7.

! Increased the amount of Pellets of the Buckshot from 12 to 14.

! Changed the upgraded Super Shotgun from an individual barrel firing version to
  a triple barreled version!

! Increased the damage of the Nailgun from 5-60 to 15-60.

! Increased the damage of the Super Nailgun from 10-60 to 30-90.

! Decreased the speed of Nails from 100 to 90.

! The Super Nailgun can now be fired even during its entire spooling down
  animation after the trigger has been released.

! Increased the damage of the Heavy Machinegun from 20-60 to 25-75.

! Decreased the gravity of Grenades from 0.35 to 0.30.

! Increased the speed of Grenades from 28 to 33.

! Decreased the vertical flight angle of the Grenades from 6 degrees to 4.5
  degrees.

! Increased the maximum turning angle of the Heat Seeker Missiles from 5 degrees
  to 8 degrees per tic

! Decreased the speed of the Heat Seeker Missiles from 25 to 12.

! After 12 gametics the Heat Seeker Missile is ready to seek for a target, and
  increases its speed from 12 to 18.
  
! Increased the targeting range of the Heat Seeker Missile from 64 map units to
  512 map units.

! Decreased the splash damage of the Plasma projectiles from 1-10 to 1-5, and
  the upgraded Plasma projectiles from 5-50 to 5-25.

! Increased the direct damage of the Pulse projectiles from 15-120 to 20-160.

! Decreased the splash damage of the Pulse projectiles from solid 30 to 1-8.

! Increased the damage of the Plasma Beam from 5-20 to 8-24.

! Increased the damage of the Railgun from 100-250 to 200-250.

! The Upgraded Quad Shotgun no longer fires each barrel individually, but
  fires all barrels simultaneously with 5 times more pellets than the basic
  Quad Shotgun, which adds up to 2000 pellets!

! Increased the damage of the Freeze Cannon from 15-150 to 40-160.

! The Hellstorm Cannon's Mancubus and Lost Soul projectiles no longer bounce on
  floors or ceilings.

! Decreased the flight duration of the Wraithverge projectile from 44 tics to
  30 tics.

! Decreased the speed of the Wraithverge ghosts from 24 to 20.

! Massively decreased the rate of fire of the upgraded Wraithverge. (Fire state
  tics increased from 16 tics to 71 tics.)

! Decreased the ammo consumption of the Bloodscourge from 15 to 10.

! Increased the direct damage of the Bloodscourge from 10-80 to 20-160.

! The BFG's Strength powerup attack now casts a total of 16 tracer attacks, each
  containing 40 tracers that deal 100 damage!

* Fixed absence of the Blaster as a starting weapon in the Skinnable Edition.

* Fixed the Quad sound channel of the BFG10K from Automatic (CHAN_AUTO) to Sound
  Channel 5 (CHAN_5).


= Powerups: =

! Increased the respawn cooldown of the Strength powerup from 60 seconds to 90
  seconds.


= Misc: =

+ Added 6 new gibbing sounds!

* Fixed the invisible crouchsprites for the weapon skins



== 0.96 ==

! The Main menu now has a 'Multiplayer' section in place of 'Play Offline' for
  easier access for multiplayer options, including offline skirmish and calling
  a vote.

! Updated WADINFO.txt and IDMCredits.txt

= Weapons: =

+ Added a new Big Weapon (Slot 7): The BFG10000!! The most powerful weapon in
  Skulltag now returns in Insanity Deathmatch! It is unnecessary to improve it,
  given its great potential already for massive gibbitude, so it is the same
  weapon as seen in the arenas of Skulltag! The only difference, of course, is
  its upgraded variant using the Strength powerup...

! Decreased the damage of the Blaster from 30-120 to 33-99.

! Increased the horizontal spread of the Heavy Machinegun from 4.2 back to 2.8.

! Changed the firing sound of the Heavy Machinegun (DSHMGFIR) to a punchier
  variation.

! Increased the damage of Rockets and Grenades from 20-160 to 20-200.

! Increased the damage of Heat Seeker Missiles from 5-40 to 5-50.

! Increased the speed of the Rockets of the Rocket Launcher and the Barrage
  Launcher from 25 to 28.

! The upgraded Plasma Gun and Plasmachine Gun now shoot 25% slower, and their
  upgraded Plasma projectiles now slightly home into targets.

! Decreased the direct damage of the upgraded Plasma from 2-200 to 1-100.

! Decreased the speed of the Pulse Rifle's Projectiles from 45 to 40.

! Increased the weaving area of the Pulse Rifle's projetiles from 5 to 6.

! Decreased the damage of the Plasma Beam from 5-30 to 5-25.

! The damage of all demon projectiles in the Hellstorm Cannon (excluding
  rockets) is now doubled.

! Increased the direct damage of the Freeze Cannon from 10-150 to 15-150.

! The Freeze Cannon no longer deals splash damage.

! Increased the direct damage of the Unmaker from solid 200 to 250-2000.

! Changed the splash damage of the Unmaker to be the same as the direct damage.

! Decreased the ammo consumption of the Unmaker from 3 to 2 per shot.

! The upgraded Unmaker now shoots 5 lasers.

* Fixed the obituary of the Heavy Machinegun.


= Ammo: =

! Decreased the Hell Energy ammo from 12 to 10.


= Powerups: =

! Decreased the amount of health the Soulsphere gives upon pickup and upon item
  use from 200 to 150.

! Guardsphere no longer has immunity to splash damage.



== 0.95 ==

+ Added Insanity Deathmatch: Skinnable Edition! (IDM_SkEdit_v###.pk3)
  
  This edition of the mod allows the player to use their own skins. It doesn't
  have the regular mod's alternative player death animations, weapon skins or
  the majority of player mugshots to ensure compatibility with skins.

+ Added the Insanity Deathmatch Skin Pack! (IDM_Skinpack_v###.pk3)

  This is a skin pack for the bots of Insanity Deathmatch. You may use this skin
  pack with Insanity Deathmatch: Skinnable Edition and Insanity Instagib &
  Buckshot!

+ This changelog now also logs updates on Insanity Deathmatch: Skinnable
  Edition.

! Updated WADINFO.txt and IDMCredits.txt

= Weapons: =

+ Added a new Big Weapon (Slot 7): The Bloodscourge - A trans-dimensional staff
  of flame from the same world of Hexen as the Wraithverge. The legend of the
  Bloodscourge tells a tale of a mighty mage, who was on the same quest as the
  brave cleric who assembled the Wraithverge to kill the Serpent Rider Korax.
  The question who actually killed the Serpent Rider remains a mystery to this
  very day...

+ Added a new Starting Weapon: Machinegun and Blaster (both Slot 2)!
  The Machinegun is a fast and accurate 3-round burst bullet weapon.
  The Blaster is a slow plasma pistol that fires deadly and fast moving yellow
  plasma that, unlike the other Plasma projectiles, doesn't deal splash damage.
  
! Changed the name of the Machinegun (Slot 4 burst weapon) to Heavy Machinegun.

! Decreased the horizontal spread of the Heavy Machinegun from 2.8 to 4.2.

! The breaks between each Heavy Machinegun burst are a bit more animated.

! Changed the firing sound of the Rocket Launcher (DSRLAFIR).
  
! Changed the direct damage of the Rocket Launcher's and Barrage Launcher's
  Rockets' and Grenade Launcher's Grenades from 25-200 to 20-160, and splash
  damage from 100 to their Vanilla amount of 128.

! Changed the direct damage of the Heat Seeker's Missiles from 10-80 to 5-40 and
  splash damage from 100 to 128.
  
= Ammo: =  

! Increased the default maximum amount of Rockets from 12 to 15, and the
  backpack maximum amount from 18 to 30


== 0.94 ==

= Weapons: =

+ Added a new Plasma weapon (Slot 6): The Plasma Beam - A particle weapon which
  has a microwave transformer that transforms the energy in an energy cell into
  a high-speed, accuracte particle beam deadly enough to burn an enemy marine
  into a smoking pile of ash!

+ Added a new Big Weapon (Slot 7): The Unmaker - A hellish laser weapon which
  charges its head with possessed Hell Energy to fire three large lasers from
  its mouth and eyes, vaporizing everything and everyone in their path!

! Super Shotgun's barrel opening sound is now 0.05 seconds shorter.

! Increased the damage of the Nailgun's Nails from 5-50 to 5-60, and the damage
  of the Super Nailgun's Nails from 10-50 to 10-60.
  
! Increased the damage per shot of the Machinegun from 15-45 to 20-60.

! Increased the spread of the Machinegun shots from 1.4/0.8875 to 2.8/1.775.

! Slightly increased the pauses between the bursts of the Machinegun by 2 tics.

! Increased the rate of fire of the Rocket Launcher to its original Vanilla
  rate of fire. (Fire state tics decreased from 28 to 20.)
  
! Decreased the speed of Rocket Launcher's and Barrage Launcher's Rockets from
  35 to 25.
  
! Increased the damage of the Grenade Launcher from 20-160 to 25-200.

! Decreased the speed of Grenades from 30 to 28.

! Increased the Bounce Factor of Grenades from 1.0 to 1.1

! Increased the Wall Bounce Factor of Grenades from 0.9 to 1.0

! Barrage Launcher and Heat Seeker now only spawn on the Vanilla Rocket Launcher
  spawner.

! Changed the firing sound of the railgun (DSRAILGN) to a little beefier
  variation.
  
! Increased the rate of fire of the Railgun slightly (Fire state tics decreased
  by 2), and adjusted the duration of some of the frames to make the animation
  smoother.
  
! Changed the damage of the Railgun from 125-200 to 100-250.

! Decreased the direct damage of Plasma projectiles from 5-100 to 1-100 (now in
  multiples of 1 instead of 5).
  
! The splash damage of Plasma projectiles is now randomized between 1 and 10
  damage, instead of solid 10 damage.
  
! Increased the Speed of the Plasmachine Gun's Plasma projectiles from 25 to 30.
  (Now fires as fast Plasma as the Plasma Gun)
  
! Decreased the spread of the Plasmachine Gun's projectiles from 8 to 6.

! Increased the Pulse Rifle's rate of fire from 7 to 6 tics.

! Plasmachine Gun and Pulse Rifle now only spawn on the Vanilla Plasma Gun
  spawner.

! All Big Weapons can auto-fire again. (For example, they can fire
  immediately when they're selected if the fire button is held during the
  weapon selection.)
  
! Hellstorm cannon now uses 6 ammo per shot instead of 5.
  (with regular max Ammo (12 Rockets) you can now only shoot it twice, and with
  backpack max (18 Rockets) you can only shoot it 3 times.)
  
! Decreased the spread of the Quad Shotgun from 22.8/14.2 to 16.8/10.65.

* Super Chaingun and Dual Super Chainguns now properly start firing when both
  are used with the Doomsphere.
  
  
= Ammo: =

+ New ammo type: Hell Energy - The Unmaker's primary source for possessed power!
  Restricted only to the Unmaker. Cannot be refilled with pickups.
  
! Decreased the amount of maximum Rocket Ammo from 15 to 12 and the maximum
  amount with a backpack from 30 to 18.


= Health & Armor: =

! Health and Armor Bonus pickups now give 2 points instead of 5.


= Powerups: =

+ All powerups now show a centered text for 3 seconds upon pickup, indicating
  what powerup the player picked up.
  
! Guardsphere and the Projectile Resistance now give immunity to splash damage
  and stop ripper projectiles.
  
! Prosperity now gives 200 health in addition to 200 armor and infinite ammo for
  10 seconds.
  
* Fixed Hitscan Resistance's GL Definitions.



= Player: =

! Walking speed changed to 2.0 (now same as running speed (who the hell walks in
  deathmatch anyway?!))
! Gibbing health decreased from -65 to -75.


= Misc: =

+ Added a MENUDEF lump and with it a new Menu system!
  
  The main menu now has options more relevant to multiplayer, such as
  "Offline Skirmish" and "Player Setup", instead of "New Game", "Save Game" and
  "Load Game".

  The Spectator Menu in Deathmatch and Team Deathmatch now has a "Player Setup"
  option, making the following class selection menu redundant and now
  nonexistent in this mod.
  
  The Player Setup menu is slightly modified to include statistics for each
  starting weapon!
  
+ Added 9 new bullet ricochet sounds from RealRTCW and Gunman Chronicles.
  
! Arranged GLDefs into separate, categorized lumps: GLDEFS.weapons, GLDEFS.items
  and GLDEFS.misc.

! Updated WADINFO.txt and IDMCREDITS.txt


== 0.93 ==

+ Added a new Big Weapon (Slot 7): The Freeze Cannon - An experimental weapon
  that sprays around big nitrogen snowballs to completely immobilize big hordes
  of flaming firey demons - or a big group of marines battling each other!

+ Added a blue hitscan variant of the Resistance Powerup, which gives a 90%
  protection against hitscan and melee damage, and 25% protection against
  projectiles. It still has the same protection against Reflection damage and
  BFG and Hellstorm blasts as the green Resistance Powerup.

+ Players have a new head decapitating death animation which usually can occur
  when the player's health goes between -49 and -75 upon death, or at random
  from hitscan attacks.

+ Added 63 new random gibbing sounds.

- Removed DEHACKED.deh. It contained no changes over gameplay itself, and proved
  useless over STRINGS.txt in overwriting certain text strings provided by
  different map packs, like obituaries, quitting texts, etc.

! Increased the amount of Pellets the Super Shotgun shoots from 40 to 50.

! Decreased the rate of fire of the Heat Seeker and the Super Seeker from
  23 tics to 35 tics and added a reloading sound from Quake II for both
  variants.

! Decreased the maximum target acquiring distance of the Heat Seeker Missile
  from 256 to 64 units.
  
! Added a horizontal spread of 10 degrees to the Seeker Missiles of the Super
  Seeker (previously no spread).

! Changed the Plasmachine gun's projectile speed from 30 to 25, and added a
  horizontal spread of 8 degrees to them (previously no spread).

! Decreased the Pulse Rifle's rate of fire from 6 tics to 7 tics.

! Decreased the Machinegun's damage from 20-60 to 15-45.

! The Machinegun isn't fully accurate on the first 5-round burst anymore, and
  instead will spread like the following bursts at a value of 1.4/0.8875.

! The upgraded Machinegun now shoots 2 bullets per shot in addition to being
  fully automatic.

! Updated WADINFO.txt and IDMCREDITS.txt


== 0.92 ==

! Decreased the amount of bullets the Chaingun and Super Chaingun fire from 1-3
  to 1-2.

! Changed the Nailgun's direct damage from 6-60 to 5-60 (now in multiples of 5).

! Changed the Super Nailgun's direct damage from 12-60, to 10-60 (now in
  multiples of 10).

! Increased the rate of fire of the Machinegun back to the original rate.

! Changed the Plasma ball's direct damage from 10-100 to 5-100, and splash
  damage from 5 to 10.

! Plasma ball's splash damage only occurs when hit on the world and not a
  target.

! Decreased the Speed of the Plasma ball from 35 to 30.

! Decreased the Minigun's damage value per shot from 20-60, to 10-30 (now in
  multiples of 10).
  
! Changed the Minigun's horizontal spread from 5.6 to 8.4 (25% less accurate).

! Removed the chance to refire the Minigun during the first 18 tics of the
  spooling down animation when firing without the Strength powerup.

! The Wraithverge projectile now only summons 16 Spirits instead of 32 upon a
  direct hit.

! The Strength powerup now can heal to 100 Health if the player's health is
  lower than that.

! The Prosperity powerup no longer heals the player upon pickup.

! Added an after-image trail effect to powerups which don't utilize the
  Colormap property.

! All Heavy Armors' Base Protection excluding the Super Armor changed from 75%
  to 66%. --> All Armors' Base Protection is now 66%.
  
! All Heavy Armors' added Protection against specific damage reduced from 85% to
  80%.

! Updated WADINFO.txt and IDMCREDITS.txt.

* Super Chaingun now properly fire twice the amount of Bullets when used with
  the Strength powerup.


== 0.91 ==

+ Added this changelog and a separate one for Insanity Instagib & Buckshot.

! Automatic weapons which had looping Quad Damage sounds no longer loop them.
  This was changed due to some serverside registration issues with looping
  sounds, which sometimes just kept playing endlessly.
- Removed Railgun and BFG Prototype humming sounds (DSRHUM & DSBFGHUM).

! Minigun's looping spool sound effect no longer loops on its own, and instead
  repeatedly plays everytime the weapon's Hold state is activated.
  
! misc/qdend was changed to misc/qdmg2 in Decorate, and DSQDEND was changed to
  DSQUAD2.
  
- Removed old misc/qdmg2 code from SNDINFO and old DSQUAD2 sound.

! Machinegun, Barrage Launcher, Super Seeker, and Pulse Rifle now use misc/qdmg2
  as the Quad Damage weapon sound effect.
  
! Super Armor still protects all heath against most damage, but no longer has
  any damage resistance to the armor itself, and can now be penetrated by
  armor piercing attacks, like the Reflection powerup, Upgraded Yellowboy, and
  Wraithverge projectile direct hits.
  
! The rate of fire of the Machinegun is now slightly slower.

! Changed the resolution of SKILA0 from 46x46 to 38x46 to fit more on the
  screen (I doubt anybody is that bad but they sure deserve to see all of them
  if they are :P).
  
- Removed invisible TargetDummy playerclass (it was only for testing purposes,
  and it may be the reason for what caused some empty players spawn in Duel).
  
* Pulse Rifle now properly fires upgraded Quad Damage projectiles instead of
  thin air (my mistake...) when Strength and Doomsphere have been picked up.
  
! Updated WADINFO.txt and IDMCREDITS.txt.