//===========================================================================
//
// Afrika Korps Pistole Soldat
//
//===========================================================================

ACTOR AKPSSDT : NaziSoldier
{
  obituary "%o was shot by a Afrika Korps soldier."
  health 25
  radius 20
  height 56
  mass 100
  speed 8
  Painchance 200
  DropItem BOCL3, 256
  DropItem DualSpawner3, 96
  DropItem BonusHeal1, 64
  decal "bulletchip"
  maxtargetrange 1024
  seesound 		"enemies/nazi1/sight"
  attacksound 	"enemies/nazi2/pistol"
  painsound 	"enemies/nazi1/pain"
  deathsound 	"enemies/nazi1/death"
  activesound 	"enemies/nazi1/active"
  States
  {
  Spawn:
    NZ20 A 10 A_Look
    NULL A 0 A_Jump(1,"Idle")
	Loop
  Idle:
	TNT1 A 0 A_PlaySound("enemies/nazi1/idle",1,0.2)
	Goto Spawn
  See:
    NZ20 BBCCDDEE 3 A_Chase
    Loop
  Missile:
    NZ20 FG 5 A_FaceTarget
  FirePistol:
	TNT1 A 0 A_PlaySound("enemies/nazi2/pistol")
    NZ20 H 4 BRIGHT A_CustomMissile("T1F5S5",38,1,frandom(3,-3))
	NZ20 G 8
	Goto See
  Pain:
    NZ20 I 3
    NZ20 I 3 A_Pain
    Goto See
  Death:
    NZ20 J 5
    NZ20 K 5 A_Scream
    NZ20 L 4 A_NoBlocking
    NZ20 M 4 A_PlaySound("misc/bodies/drop")
    NZ20 N -1
    Stop
  }
}

//===========================================================================
//
// Afrika Korps Pistole NCO
//
//===========================================================================

ACTOR AKPSNCO : NaziSoldier
{
  obituary "%o was shot by a Afrika Korps NCO."
  health 30
  radius 20
  height 56
  mass 100
  speed 8
  Painchance 200
  DropItem BOCL3, 256
  DropItem DualSpawner3, 96
  DropItem BonusHeal2, 64
  decal "bulletchip"
  maxtargetrange 1024
  seesound 		"enemies/nazi3/sight"
  attacksound 	"enemies/nazi2/pistol"
  painsound 	"enemies/nazi3/pain"
  deathsound 	"enemies/nazi3/death"
  activesound 	"enemies/nazi3/active"
  States
  {
  Spawn:
    NZ21 A 10 A_Look
    NULL A 0 A_Jump(1,"Idle")
	Loop
  Idle:
	TNT1 A 0 A_PlaySound("enemies/nazi3/idle",1,0.2)
	Goto Spawn
  See:
    NZ21 BBCCDDEE 3 A_Chase
    Loop
  Missile:
    NZ21 FG 5 A_FaceTarget
  FirePistol:
	TNT1 A 0 A_PlaySound("enemies/nazi2/pistol")
    NZ21 H 4 BRIGHT A_CustomMissile("T1F5S5",38,1,frandom(3,-3))
	NZ21 G 6
	TNT1 A 0 A_PlaySound("enemies/nazi2/pistol")
    NZ21 H 4 BRIGHT A_CustomMissile("T1F5S5",38,1,frandom(3,-3))
	NZ21 G 8
	Goto See
  Pain:
    NZ21 I 3
    NZ21 I 3 A_Pain
    Goto See
  Death:
    NZ21 J 5
    NZ21 K 5 A_Scream
    NZ21 L 4 A_NoBlocking
    NZ21 M 4 A_PlaySound("misc/bodies/drop")
    NZ21 N -1
    Stop
  }
}

//===========================================================================
//
// Afrika Korps Pistole Ofizier
//
//===========================================================================

ACTOR AKPSOFZ : NaziSoldier
{
  obituary "%o was shot by a Afrika Korps Officer."
  health 35
  radius 20
  height 56
  mass 100
  speed 8
  Painchance 200
  DropItem BOCL3, 256
  DropItem DualSpawner3, 96
  DropItem BOGR1, 64
  decal "bulletchip"
  maxtargetrange 1024
  seesound 		"enemies/nazi4/sight"
  attacksound 	"enemies/nazi2/pistol"
  painsound 	"enemies/nazi4/pain"
  deathsound 	"enemies/nazi4/death"
  activesound 	"enemies/nazi4/active"
  States
  {
  Spawn:
    NZ22 A 10 A_Look
    NULL A 0 A_Jump(1,"Idle")
	Loop
  Idle:
	TNT1 A 0 A_PlaySound("enemies/nazi4/idle",1,0.2)
	Goto Spawn
  See:
    NZ22 BBCCDDEE 3 A_Chase
    Loop
  Missile:
    NZ22 FG 5 A_FaceTarget
  FirePistol:
	TNT1 A 0 A_PlaySound("enemies/nazi2/pistol")
    NZ22 H 4 BRIGHT A_CustomMissile("T1F5S5",38,1,frandom(3,-3))
	TNT1 A 0 A_AlertMonsters(256,AMF_TARGETNONPLAYER)
	NZ22 G 4
	TNT1 A 0 A_PlaySound("enemies/nazi2/pistol")
    NZ22 H 4 BRIGHT A_CustomMissile("T1F5S5",38,1,frandom(3,-3))
	TNT1 A 0 A_AlertMonsters(256,AMF_TARGETNONPLAYER)
	NZ22 G 4
	TNT1 A 0 A_PlaySound("enemies/nazi2/pistol")
    NZ22 H 4 BRIGHT A_CustomMissile("T1F5S5",38,1,frandom(3,-3))
	TNT1 A 0 A_AlertMonsters(256,AMF_TARGETNONPLAYER)
	NZ22 G 8
	Goto See
  Pain:
    NZ22 I 3
    NZ22 I 3 A_Pain
    Goto See
  Death:
    NZ22 J 5
    NZ22 K 5 A_Scream
    NZ22 L 4 A_NoBlocking
    NZ22 M 4 A_PlaySound("misc/bodies/drop")
    NZ22 N -1
    Stop
  }
}

//===========================================================================
//
// Afrika Korps Pistole Agent
//
//===========================================================================

ACTOR AKPSAGT : NaziSoldier
{
  obituary "%o was shot by a Afrika Korps Agent."
  health 40
  radius 20
  height 56
  mass 100
  speed 8
  Painchance 200
  DropItem BOHC3, 256
  DropItem BOGR1, 64
  DropItem DualSpawner4, 30
  DropItem BonusCap, 156
  decal "bulletchip"
  maxtargetrange 1024
  seesound 		"enemies/nazi5/sight"
  attacksound 	"enemies/nazi2/pistol"
  painsound 	"enemies/nazi5/pain"
  deathsound 	"enemies/nazi5/death"
  activesound 	"enemies/nazi5/active"
  States
  {
  Spawn:
    NZ23 A 10 A_Look
    NULL A 0 A_Jump(1,"Idle")
	Loop
  Idle:
	TNT1 A 0 A_PlaySound("enemies/nazi5/idle",1,0.2)
	Goto Spawn
  See:
    NZ23 BBCCDDEE 3 A_Chase
    Loop
  Missile:
    NZ23 FG 5 A_FaceTarget
  FirePistol:
	TNT1 A 0 A_PlaySound("enemies/nazi2/pistol")
    NZ23 H 4 BRIGHT A_CustomMissile("T1F5S5",38,1,frandom(3,-3))
	NZ23 G 2
	TNT1 A 0 A_PlaySound("enemies/nazi2/pistol")
	NZ23 H 4 BRIGHT A_CustomMissile("T1F5S5",38,1,frandom(3,-3))
	NZ23 G 2
	TNT1 A 0 A_PlaySound("enemies/nazi2/pistol")
	NZ23 H 4 BRIGHT A_CustomMissile("T1F5S5",38,1,frandom(3,-3))
	NZ23 G 2
	TNT1 A 0 A_PlaySound("enemies/nazi2/pistol")
	NZ23 H 4 BRIGHT A_CustomMissile("T1F5S5",38,1,frandom(3,-3))
	NZ23 G 8
	Goto See
  Pain:
    NZ23 I 3
    NZ23 I 3 A_Pain
    Goto See
  Death:
    NZ23 J 5
    NZ23 K 5 A_Scream
    NZ23 L 4 A_NoBlocking
    NZ23 M 4 A_PlaySound("misc/bodies/drop")
    NZ23 N -1
    Stop
  }
}

//===========================================================================
//
// Afrika Korps Pistole Oberst
//
//===========================================================================

ACTOR AKPSOBT : NaziSoldier
{
  obituary "%o was shot by a Afrika Korps Oberst."
  health 25
  radius 20
  height 56
  mass 100
  speed 8
  Painchance 200
  DropItem BOCL3, 256
  DropItem DualSpawner3, 96
  DropItem BonusHeal1, 64
  decal "bulletchip"
  maxtargetrange 1024
  seesound 		"enemies/nazi1/sight"
  attacksound 	"enemies/nazi2/pistol"
  painsound 	"enemies/nazi1/pain"
  deathsound 	"enemies/nazi1/death"
  activesound 	"enemies/nazi1/active"
  States
  {
  Spawn:
    NZ84 A 10 A_Look
    NULL A 0 A_Jump(1,"Idle")
	Loop
  Idle:
	TNT1 A 0 A_PlaySound("enemies/nazi1/idle",1,0.2)
	Goto Spawn
  See:
    NZ84 BBCCDDEE 3 A_Chase
    Loop
  Missile:
    NZ84 FG 5 A_FaceTarget
  FirePistol:
	TNT1 A 0 A_PlaySound("enemies/nazi2/pistol")
    NZ84 H 4 BRIGHT A_CustomMissile("T1F5S5",38,1,frandom(3,-3))
	NZ84 G 8
	Goto See
  Pain:
    NZ84 I 3
    NZ84 I 3 A_Pain
    Goto See
  Death:
    NZ84 J 5
    NZ84 K 5 A_Scream
    NZ84 L 4 A_NoBlocking
    NZ84 M 4 A_PlaySound("misc/bodies/drop")
    NZ84 N -1
    Stop
  }
}

//===========================================================================
//
// Afrika Korps Pistole Kaptain
//
//===========================================================================

ACTOR AKPSKPT : NaziSoldier
{
  obituary "%o was shot by a Afrika Korps Kaptain."
  health 30
  radius 20
  height 56
  mass 100
  speed 8
  Painchance 200
  DropItem BOCL3, 256
  DropItem DualSpawner3, 96
  DropItem BonusHeal2, 64
  decal "bulletchip"
  maxtargetrange 1024
  seesound 		"enemies/nazi3/sight"
  attacksound 	"enemies/nazi2/pistol"
  painsound 	"enemies/nazi3/pain"
  deathsound 	"enemies/nazi3/death"
  activesound 	"enemies/nazi3/active"
  States
  {
  Spawn:
    NZ85 A 10 A_Look
    NULL A 0 A_Jump(1,"Idle")
	Loop
  Idle:
	TNT1 A 0 A_PlaySound("enemies/nazi3/idle",1,0.2)
	Goto Spawn
  See:
    NZ85 BBCCDDEE 3 A_Chase
    Loop
  Missile:
    NZ85 FG 5 A_FaceTarget
  FirePistol:
	TNT1 A 0 A_PlaySound("enemies/nazi2/pistol")
    NZ85 H 4 BRIGHT A_CustomMissile("T1F5S5",38,1,frandom(3,-3))
	NZ85 G 6
	TNT1 A 0 A_PlaySound("enemies/nazi2/pistol")
    NZ85 H 4 BRIGHT A_CustomMissile("T1F5S5",38,1,frandom(3,-3))
	NZ85 G 8
	Goto See
  Pain:
    NZ85 I 3
    NZ85 I 3 A_Pain
    Goto See
  Death:
    NZ85 J 5
    NZ85 K 5 A_Scream
    NZ85 L 4 A_NoBlocking
    NZ85 M 4 A_PlaySound("misc/bodies/drop")
    NZ85 N -1
    Stop
  }
}

//===========================================================================
//
// Afrika Korps Pistole Feldwebel
//
//===========================================================================

ACTOR AKPSFDB : NaziSoldier
{
  obituary "%o was shot by a Afrika Korps Feldwebel."
  health 35
  radius 20
  height 56
  mass 100
  speed 8
  Painchance 200
  DropItem BOCL3, 256
  DropItem DualSpawner3, 96
  DropItem BOGR1, 64
  decal "bulletchip"
  maxtargetrange 1024
  seesound 		"enemies/nazi4/sight"
  attacksound 	"enemies/nazi2/pistol"
  painsound 	"enemies/nazi4/pain"
  deathsound 	"enemies/nazi4/death"
  activesound 	"enemies/nazi4/active"
  States
  {
  Spawn:
    NZ86 A 10 A_Look
    NULL A 0 A_Jump(1,"Idle")
	Loop
  Idle:
	TNT1 A 0 A_PlaySound("enemies/nazi4/idle",1,0.2)
	Goto Spawn
  See:
    NZ86 BBCCDDEE 3 A_Chase
    Loop
  Missile:
    NZ86 FG 5 A_FaceTarget
  FirePistol:
	TNT1 A 0 A_PlaySound("enemies/nazi2/pistol")
    NZ86 H 4 BRIGHT A_CustomMissile("T1F5S5",38,1,frandom(3,-3))
	TNT1 A 0 A_AlertMonsters(256,AMF_TARGETNONPLAYER)
	NZ86 G 4
	TNT1 A 0 A_PlaySound("enemies/nazi2/pistol")
    NZ86 H 4 BRIGHT A_CustomMissile("T1F5S5",38,1,frandom(3,-3))
	TNT1 A 0 A_AlertMonsters(256,AMF_TARGETNONPLAYER)
	NZ86 G 4
	TNT1 A 0 A_PlaySound("enemies/nazi2/pistol")
    NZ86 H 4 BRIGHT A_CustomMissile("T1F5S5",38,1,frandom(3,-3))
	TNT1 A 0 A_AlertMonsters(256,AMF_TARGETNONPLAYER)
	NZ86 G 8
	Goto See
  Pain:
    NZ86 I 3
    NZ86 I 3 A_Pain
    Goto See
  Death:
    NZ86 J 5
    NZ86 K 5 A_Scream
    NZ86 L 4 A_NoBlocking
    NZ86 M 4 A_PlaySound("misc/bodies/drop")
    NZ86 N -1
    Stop
  }
}