//===========================================================================
//
// Wissenschaftler (Young)
//
//===========================================================================

ACTOR NZPSWS2 : NaziSoldier
{
  obituary "%o was shot by a Scientist."
  health 25
  radius 20
  height 56
  mass 100
  speed 8
  Painchance 200
  DropItem BOCL3, 256
  DropItem BonusHeal1, 156
  DropItem DualSpawner3, 96
  decal "bulletchip"
  maxtargetrange 1024
  Seesound 		"enemies/nazi5/sight"
  Activesound 	"enemies/nazi5/active"
  Attacksound 	"enemies/nazi2/pistol"
  Painsound 	"enemies/nazi5/pain"
  Deathsound 	"enemies/nazi5/death"
  States
  {
  Spawn:
    NZ37 A 10 A_Look
    NULL A 0 A_Jump(1,"Idle")
	Loop
  Idle:
	TNT1 A 0 A_PlaySound("enemies/nazi5/idle",1,0.2)
	Goto Spawn
  See:
    NZ37 BBCCDDEE 3 A_Chase
    Loop
  Missile:
    NZ37 FG 5 A_FaceTarget
  FirePistol:
	TNT1 A 0 A_PlaySound("enemies/nazi1/pistol")
    NZ37 H 8 BRIGHT A_CustomMissile("T1F1S1",38,1,frandom(3,-3))
	NZ37 G 8
	Goto See
  Pain:
    NZ37 I 3
    NZ37 I 3 A_Pain
    Goto See
  Death:
    NZ37 J 5
    NZ37 K 5 A_Scream
    NZ37 L 4 A_NoBlocking
    NZ37 M 4 A_PlaySound("misc/bodies/drop")
    NZ37 N -1
    Stop
  }
}

//===========================================================================
//
// Wissenschaftler (Old)
//
//===========================================================================

ACTOR NZPSWS1 : NaziSoldier
{
  obituary "%o was shot by a Scientist."
  health 25
  radius 20
  height 56
  mass 100
  speed 8
  Painchance 200
  DropItem BOCL3, 256
  DropItem BonusHeal1, 156
  DropItem DualSpawner3, 96
  decal "bulletchip"
  maxtargetrange 1024
  Seesound 		"enemies/nazi6/sight"
  Activesound 	"enemies/nazi6/active"
  Attacksound 	"enemies/nazi1/pistol"
  Painsound 	"enemies/nazi6/pain"
  Deathsound 	"enemies/nazi6/death"
  States
  {
  Spawn:
    NZ30 A 10 A_Look
    NULL A 0 A_Jump(1,"Idle")
	Loop
  Idle:
	TNT1 A 0 A_PlaySound("enemies/nazi6/idle",1,0.2)
	Goto Spawn
  See:
    NZ30 BBCCDDEE 3 A_Chase
    Loop
  Missile:
    NZ30 FG 5 A_FaceTarget
  FirePistol:
	TNT1 A 0 A_PlaySound("enemies/nazi1/pistol")
    NZ30 H 8 BRIGHT A_CustomMissile("T1F1S1",38,1,frandom(3,-3))
	NZ30 G 8
	Goto See
  Pain:
    NZ30 I 3
    NZ30 I 3 A_Pain
    Goto See
  Death:
    NZ30 J 5
    NZ30 K 5 A_Scream
    NZ30 L 4 A_NoBlocking
    NZ30 M 4 A_PlaySound("misc/bodies/drop")
    NZ30 N -1
    Stop
  }
}