//===========================================================================
//
// Afrika Korps Gewehr Soldat
//
//===========================================================================

ACTOR AKRFSDT : NaziSoldier
{
  obituary "%o was shot by a soldat."
  health 40
  radius 20
  height 56
  mass 100
  speed 8
  Painchance 150
  DropItem BOHC3, 256
  DropItem BonusHeal2, 64
  DropItem HDGewehr, 128
  decal "bulletchip"
  maxtargetrange 1024
  seesound 		"enemies/nazi1/sight"
  attacksound 	"enemies/nazi2/rifle"
  painsound 	"enemies/nazi1/pain"
  deathsound 	"enemies/nazi1/death"
  activesound 	"enemies/nazi1/active"
  States
  {
  Spawn:
    NZ24 A 10 A_Look
    NULL A 0 A_Jump(1,"Idle")
	Loop
  Idle:
	TNT1 A 0 A_PlaySound("enemies/nazi1/idle",1,0.2)
	Goto Spawn
  See:
    NZ24 BBCCDDEE 3 A_Chase
    Loop
  Missile:
    NZ24 FG 5 A_FaceTarget
  FirePistol:
	TNT1 A 0 A_PlaySound("enemies/nazi2/rifle")
    NZ24 H 8 BRIGHT A_CustomMissile("T1F5S5",32,6,frandom(3,-3))
    NZ24 G 8
    Goto See
  Pain:
    NZ24 I 3
    NZ24 I 3 A_Pain
    Goto See
  Death:
    NZ24 J 3
    NZ24 K 3 A_Scream
    NZ24 L 3 A_NoBlocking
    NZ24 M 3 A_PlaySound("misc/bodies/drop")
    NZ24 N -1
    Stop
  }
}

//===========================================================================
//
// Afrika Korps Gewehr NCO
//
//===========================================================================

ACTOR AKRFNCO : NaziSoldier
{
  obituary "%o was shot by a rifle NCO."
  health 40
  radius 20
  height 56
  mass 100
  speed 8
  Painchance 150
  DropItem BOHC3, 256
  DropItem BonusHeal2, 64
  DropItem HDGewehr, 128
  decal "bulletchip"
  maxtargetrange 1024
  seesound 		"enemies/nazi3/sight"
  attacksound 	"enemies/nazi2/rifle"
  painsound 	"enemies/nazi3/pain"
  deathsound 	"enemies/nazi3/death"
  activesound 	"enemies/nazi3/active"
  States
  {
  Spawn:
    NZ63 A 10 A_Look
    NULL A 0 A_Jump(1,"Idle")
	Loop
  Idle:
	TNT1 A 0 A_PlaySound("enemies/nazi3/idle",1,0.2)
	Goto Spawn
  See:
    NZ63 BBCCDDEE 3 A_Chase
    Loop
  Missile:
    NZ63 FG 5 A_FaceTarget
  FirePistol:
	TNT1 A 0 A_PlaySound("enemies/nazi2/rifle")
    NZ63 H 8 BRIGHT A_CustomMissile("T1F5S5",32,6,frandom(3,-3))
    NZ63 G 8
    Goto See
  Pain:
    NZ63 I 3
    NZ63 I 3 A_Pain
    Goto See
  Death:
    NZ63 J 3
    NZ63 K 3 A_Scream
    NZ63 L 3 A_NoBlocking
    NZ63 M 3 A_PlaySound("misc/bodies/drop")
    NZ63 N -1
    Stop
  }
}

//===========================================================================
//
// Afrika Korps Gewehr Offizier
//
//===========================================================================

ACTOR AKRFOFZ : NaziSoldier
{
  obituary "%o was shot by a rifle officer."
  health 40
  radius 20
  height 56
  mass 100
  speed 8
  Painchance 150
  DropItem BOHC3, 256
  DropItem BonusHeal2, 64
  DropItem BonusCap, 156
  DropItem HDGewehr, 128
  decal "bulletchip"
  maxtargetrange 1024
  seesound 		"enemies/nazi4/sight"
  attacksound 	"enemies/nazi2/rifle"
  painsound 	"enemies/nazi4/pain"
  deathsound 	"enemies/nazi4/death"
  activesound 	"enemies/nazi4/active"
  States
  {
  Spawn:
    NZ64 A 10 A_Look
    NULL A 0 A_Jump(1,"Idle")
	Loop
  Idle:
	TNT1 A 0 A_PlaySound("enemies/nazi4/idle",1,0.2)
	Goto Spawn
  See:
    NZ64 BBCCDDEE 3 A_Chase
    Loop
  Missile:
    NZ64 FG 5 A_FaceTarget
  FirePistol:
	TNT1 A 0 A_PlaySound("enemies/nazi2/rifle")
    NZ64 H 8 BRIGHT A_CustomMissile("T1F5S5",32,6,frandom(3,-3))
    NZ64 G 8
    Goto See
  Pain:
    NZ64 I 3
    NZ64 I 3 A_Pain
    Goto See
  Death:
    NZ64 J 3
    NZ64 K 3 A_Scream
    NZ64 L 3 A_NoBlocking
    NZ64 M 3 A_PlaySound("misc/bodies/drop")
    NZ64 N -1
    Stop
  }
}

//===========================================================================
//
// Afrika Korps Gewehr Kaptain
//
//===========================================================================

ACTOR AKRFKPT : NaziSoldier
{
  obituary "%o was shot by a Kaptain."
  health 40
  radius 20
  height 56
  mass 100
  speed 8
  Painchance 150
  DropItem BOHC3, 256
  DropItem BonusHeal2, 64
  DropItem HDGewehr, 128
  decal "bulletchip"
  maxtargetrange 1024
  seesound 		"enemies/nazi1/sight"
  attacksound 	"enemies/nazi2/rifle"
  painsound 	"enemies/nazi1/pain"
  deathsound 	"enemies/nazi1/death"
  activesound 	"enemies/nazi1/active"
  States
  {
  Spawn:
    NZ91 A 10 A_Look
    NULL A 0 A_Jump(1,"Idle")
	Loop
  Idle:
	TNT1 A 0 A_PlaySound("enemies/nazi1/idle",1,0.2)
	Goto Spawn
  See:
    NZ91 BBCCDDEE 3 A_Chase
    Loop
  Missile:
    NZ91 FG 5 A_FaceTarget
  FirePistol:
	TNT1 A 0 A_PlaySound("enemies/nazi2/rifle")
    NZ91 H 8 BRIGHT A_CustomMissile("T1F5S5",32,6,frandom(3,-3))
    NZ91 G 8
    Goto See
  Pain:
    NZ91 I 3
    NZ91 I 3 A_Pain
    Goto See
  Death:
    NZ91 J 3
    NZ91 K 3 A_Scream
    NZ91 L 3 A_NoBlocking
    NZ91 M 3 A_PlaySound("misc/bodies/drop")
    NZ91 N -1
    Stop
  }
}

//===========================================================================
//
// Afrika Korps Gewehr Feldwebel
//
//===========================================================================

ACTOR AKRFFDB : NaziSoldier
{
  obituary "%o was shot by a rifle Feldwebel."
  health 40
  radius 20
  height 56
  mass 100
  speed 8
  Painchance 150
  DropItem BOHC3, 256
  DropItem BonusHeal2, 64
  DropItem HDGewehr, 128
  decal "bulletchip"
  maxtargetrange 1024
  seesound 		"enemies/nazi3/sight"
  attacksound 	"enemies/nazi2/rifle"
  painsound 	"enemies/nazi3/pain"
  deathsound 	"enemies/nazi3/death"
  activesound 	"enemies/nazi3/active"
  States
  {
  Spawn:
    NZ92 A 10 A_Look
    NULL A 0 A_Jump(1,"Idle")
	Loop
  Idle:
	TNT1 A 0 A_PlaySound("enemies/nazi3/idle",1,0.2)
	Goto Spawn
  See:
    NZ92 BBCCDDEE 3 A_Chase
    Loop
  Missile:
    NZ92 FG 5 A_FaceTarget
  FirePistol:
	TNT1 A 0 A_PlaySound("enemies/nazi2/rifle")
    NZ92 H 8 BRIGHT A_CustomMissile("T1F5S5",32,6,frandom(3,-3))
    NZ92 G 8
    Goto See
  Pain:
    NZ92 I 3
    NZ92 I 3 A_Pain
    Goto See
  Death:
    NZ92 J 3
    NZ92 K 3 A_Scream
    NZ92 L 3 A_NoBlocking
    NZ92 M 3 A_PlaySound("misc/bodies/drop")
    NZ92 N -1
    Stop
  }
}

//===========================================================================
//
// Afrika Korps Gewehr Oberst
//
//===========================================================================

ACTOR AKRFOBT : NaziSoldier
{
  obituary "%o was shot by a rifle Oberst."
  health 40
  radius 20
  height 56
  mass 100
  speed 8
  Painchance 150
  DropItem BOHC3, 256
  DropItem BonusHeal2, 64
  DropItem BonusCap, 156
  DropItem HDGewehr, 128
  decal "bulletchip"
  maxtargetrange 1024
  seesound 		"enemies/nazi4/sight"
  attacksound 	"enemies/nazi2/rifle"
  painsound 	"enemies/nazi4/pain"
  deathsound 	"enemies/nazi4/death"
  activesound 	"enemies/nazi4/active"
  States
  {
  Spawn:
    NZ93 A 10 A_Look
    NULL A 0 A_Jump(1,"Idle")
	Loop
  Idle:
	TNT1 A 0 A_PlaySound("enemies/nazi4/idle",1,0.2)
	Goto Spawn
  See:
    NZ93 BBCCDDEE 3 A_Chase
    Loop
  Missile:
    NZ93 FG 5 A_FaceTarget
  FirePistol:
	TNT1 A 0 A_PlaySound("enemies/nazi2/rifle")
    NZ93 H 8 BRIGHT A_CustomMissile("T1F5S5",32,6,frandom(3,-3))
    NZ93 G 8
    Goto See
  Pain:
    NZ93 I 3
    NZ93 I 3 A_Pain
    Goto See
  Death:
    NZ93 J 3
    NZ93 K 3 A_Scream
    NZ93 L 3 A_NoBlocking
    NZ93 M 3 A_PlaySound("misc/bodies/drop")
    NZ93 N -1
    Stop
  }
}