//==============================================================================
// Schwarzer Androide
//==============================================================================

ACTOR SchwatzAndroid : NaziRobot replaces HellKnight
{
	Health 500
	Speed 6
	Radius 31
	Height 56
	Painchance 100
	Mass 400
	Scale 0.45
	DropItem BonusShard, 156
	seesound "android/sight"
	painsound "panzerwalker/pain"
	deathsound "android/death"
	activesound ""
	+NOBLOOD
	+BOSSDEATH
	States
	{
	Spawn:
		RB08 H 2 A_Look
		loop
	See:
		RB08 A 3 A_Chase
		RB08 B 3 A_Chase
		RB08 C 3 A_Chase
		TNT1 A 0 A_PlaySound("android/walk")
		RB08 D 3 A_Chase
		RB08 E 3 A_Chase
		RB08 F 3 A_Chase
		RB08 G 3 A_Chase
		TNT1 A 0 A_PlaySound("android/walk")
		RB08 H 3 A_Chase
		loop
	Missile:
		RB08 IJKLM 3 A_FaceTarget
		TNT1 A 0 A_Playsound("weapons/LW6/fire")
		RB08 M 3 BRIGHT A_CustomMissile("TerminatorBlasterTwo",48,0,0)
		RB08 LKJI 3 A_FaceTarget
		RB08 A 3 A_Chase
		RB08 B 3 A_Chase
		RB08 C 3 A_Chase
		RB08 D 3 A_Chase
		RB08 E 3 A_Chase
		RB08 F 3 A_Chase
		RB08 G 3 A_Chase
		RB08 H 3 A_Chase
		Goto See
	Pain:
		RB08 S 3
		RB08 T 3
		RB08 U 3 A_Pain
		RB08 T 3
		RB08 S 3
		Goto See
	Pain.Melee:
	   TNT1 A 0 A_PlaySound("robots/pain/melee",7)
	    RB08 S 3
		RB08 T 3
		RB08 U 3 A_Pain
		RB08 T 3
		RB08 S 3
		Goto See
	Death:
		TNT1 A 0 A_ScreamAndUnblock
		RB98 ABCD 3 BRIGHT
		RB98 EFGH 3 BRIGHT
		RB98 IIIIIIIIIIIIIIIII 1 A_SpawnItemEX("GunSmokeSpawner",0,0,5)
		RB98 I -1 A_BossDeath
		Stop
	Raise:
		RB98 HGFEDCBA 4
		Goto See
	}
}

//===========================================================================
//
// Kriegrobot
//
//===========================================================================

ACTOR Kriegrobot : NaziRobot replaces BaronofHell
{  
	+MISSILEMORE
	+BOSSDEATH
	+NOBLOOD
	Health 1000
	Radius 24 
	Height 64 
	Mass 1500 
	Speed 12 
	PainChance 100
	Scale 0.7
	DropItem BonusShard, 156
	Obituary "%o was eradicated by a Kriegrobot."
	Missiletype Grenadeblast
	SeeSound "RB12/Sight" 
	PainSound "RB12/Pain" 
	Deathsound "RB12/Death"
	ActiveSound ""
	States 
	{ 
	Spawn: 
       RB12 A 5 A_Look 
       Loop 
   See:
       RB12 B 3 A_Chase
       RB12 C 5 A_Chase
	   TNT1 A 0 A_PlaySound("RB12/Walk")
       RB12 D 3 A_Chase
       RB12 E 5 A_Chase
       Loop 
   Pain:	
       RB12 F 4 BRIGHT
	   RB12 F 4 BRIGHT A_Pain
       Goto See
	Pain.Melee:
	   TNT1 A 0 A_PlaySound("robots/pain/melee",7)
	   RB12 F 4 BRIGHT
	   RB12 F 4 BRIGHT A_Pain
       Goto See
   Missile:
       RB12 FFFFF 3 A_FaceTarget
       RB12 G 4 BRIGHT A_CustomMissile("TerminatorBlasterOne",46,-15,0,0)
	   RB12 H 4 BRIGHT
	   RB12 H 4 BRIGHT
	   RB12 H 4 BRIGHT
	   RB12 B 3 A_Chase
       RB12 B 3 A_Chase
       RB12 C 3 A_Chase 
       RB12 C 3 A_Chase
       RB12 D 3 A_Chase
       RB12 D 3 A_Chase
	   RB12 E 3 A_Chase
       RB12 E 3 A_Chase
       Goto See
   Death:
		TNT1 A 0 A_PlaySound("weapons/LW6/explode")
		RB12 I 4 BRIGHT A_Scream 
		RB12 J 4 BRIGHT A_NoBlocking
		RB12 K 4 BRIGHT
		RB12 L 3
		RB12 M -1 A_BossDeath
        Stop
   } 
}