//===========================================================================
//
// Schutzstaffel Schrotflinte Rekrut
//
//===========================================================================

ACTOR SSSGRKT : NaziSoldier
{
  Obituary "%o was blasted by a Schrotflinte Rekrut."
  Health 70
  Radius 20
  Height 56
  Mass 100
  Speed 8
  Painchance 64
  DropItem BOSH3,256
  DropItem BOGR1,64
  DropItem DualSpawner7,156
  DropItem BonusHelmet, 256
  Decal "bulletchip"
  maxtargetrange 1024
  seesound 		"enemies/nazi5/sight"
  attacksound 	"enemies/nazi1/shotgun"
  painsound 	"enemies/nazi5/pain"
  deathsound 	"enemies/nazi5/death"
  activesound 	"enemies/nazi5/active"
  States
  {
  Spawn:
    NZ65 A 10 A_Look
    Loop
  See:
    NZ65 BBCCDDEE 3 A_Chase
    Loop
  Missile:
    NZ65 FG 2 A_FaceTarget
  FirePistol:
	TNT1 A 0 A_PlaySound("enemies/nazi1/shotgun")
	TNT1 AAAAA 0 A_CustomMissile("T1F3S3",32,6,random(3,-3))
    NZ65 H 6 BRIGHT
    NZ65 G 20 
	NZ65 G 4
    Goto See
  Pain:
    NZ65 I 3
    NZ65 I 3 A_Pain
    Goto See
  Death:
    NZ65 J 3
    NZ65 K 3 A_Scream
    NZ65 L 3 A_NoBlocking
    NZ65 M 3 A_PlaySound("misc/bodies/drop")
    NZ65 N -1
    Stop
  }
}

//===========================================================================
//
// Wehrmacht Schrotflinte Rekrut
//
//===========================================================================

ACTOR WMSGRKT : NaziSoldier
{
  Obituary "%o was shot by a Schrotflinte Rekrut."
  Health 70
  Radius 20
  Height 56
  Mass 100
  Speed 8
  Painchance 64
  DropItem BOSH3,256
  DropItem DualSpawner7,156
  DropItem BonusBoots, 156
  decal "bulletchip"
  maxtargetrange 1024
  Seesound 		"enemies/nazi5/sight"
  Activesound 	"enemies/nazi5/active"
  Attacksound 	"enemies/nazi1/shotgun"
  Painsound 	"enemies/nazi5/pain"
  Deathsound 	"enemies/nazi5/death"
  States
  {
  Spawn:
    NZ66 A 10 A_Look
    Loop
  See:
    NZ66 BBCCDDEE 3 A_Chase
    Loop
  Missile:
    NZ66 FG 2 A_FaceTarget
  FirePistol:
	TNT1 A 0 A_PlaySound("enemies/nazi1/shotgun")
	TNT1 AAAAA 0 A_CustomMissile("T1F3S3",32,6,random(3,-3))
    NZ66 H 6 BRIGHT 
    NZ66 G 20 
	NZ66 A 4
    Goto See
  Pain:
    NZ66 I 3
    NZ66 I 3 A_Pain
    Goto See
  Death:
    NZ66 J 3
    NZ66 K 3 A_Scream
    NZ66 L 3 A_NoBlocking
    NZ66 M 3 A_PlaySound("misc/bodies/drop")
    NZ66 N -1
    Stop
  }
}

//===========================================================================
//
// Afrika Korps Schrotflinte Rekrut
//
//===========================================================================

ACTOR AKSGRKT : NaziSoldier
{
  Obituary "%o was shot by a Totenkopf Rekrut."
  Health 70
  Radius 20
  Height 56
  Mass 100
  Speed 8
  Painchance 64
  DropItem BOSH3,256
  DropItem DualSpawner7,156
  DropItem BonusBoots, 156
  decal "bulletchip"
  maxtargetrange 1024
  Seesound 		"enemies/nazi5/sight"
  Activesound 	"enemies/nazi5/active"
  Attacksound 	"enemies/nazi1/shotgun"
  Painsound 	"enemies/nazi5/pain"
  Deathsound 	"enemies/nazi5/death"
  States
  {
  Spawn:
    NZ67 A 10 A_Look
	Loop
  See:
    NZ67 BBCCDDEE 3 A_Chase
    Loop
  Missile:
    NZ67 FG 2 A_FaceTarget
  FirePistol:
	TNT1 A 0 A_PlaySound("enemies/nazi1/shotgun")
	TNT1 AAAAA 0 A_CustomMissile("T1F3S3",32,6,random(3,-3))
    NZ67 H 6 BRIGHT
    NZ67 G 20 
	NZ67 G 4
    Goto See
  Pain:
    NZ67 I 3
    NZ67 I 3 A_Pain
    Goto See
  Death:
    NZ67 J 3
    NZ67 K 3 A_Scream
    NZ67 L 3 A_NoBlocking
    NZ67 M 3 A_PlaySound("misc/bodies/drop")
    NZ67 N -1
    Stop
  }
}