SERVER INT SmokeEffects = 1;
SERVER INT CasingEffects = 1;
SERVER INT RecoilEffects = 1;
SERVER INT JanitorEffects = 1;
SERVER INT RicochetEffects = 1;
SERVER INT FireBodyEffects = 0;
SERVER INT OldAmmoEffects = 0;

SERVER INT fs_enabled = 1;
SERVER FLOAT fs_volume_mul = 1.0;
SERVER FLOAT fs_delay_mul = 1.0;