//==============================================================================
// Kriegsland: Blutorden status bar
//==============================================================================
base Doom;
height 1;

//==============================================================================
// Fullscreen HUD
//==============================================================================
statusbar fullscreen
{

// Score Items

		drawimage "TNOHEALT", 135, 170;
        drawnumber 4, STATUSFONT1, White, health, alignment(right), 132, 175, 0, Red, 10, Yellow, 101;
		
        drawimage "TNOARMOR", 159, 170;
        drawnumber 4, STATUSFONT1, White, Armor, alignment(left), 185, 175;
		
		drawimage "TNOGREN", -22, 170;
		drawnumber 4, STATUSFONT1, White, "BOGR1", 22, 175;
		
		// ALL THE OTHER AMMO TYPES
		
		drawimage "TNOBULL", 600, 170;
		drawnumber 4, STATUSFONT1, White, "BOCL1", 598, 175;
		
		drawimage "TNOHIGH", 600, 147; //23 UP
		drawnumber 4, STATUSFONT1, White, "BOHC1", 598, 152; //23 UP
		
		drawimage "TNOSHEL", 600, 124;
		drawnumber 4, STATUSFONT1, White, "BOSH1", 598, 129;
		
		drawimage "TNORCKT", 600, 101;
		drawnumber 4, STATUSFONT1, White, "BOEX1", 598, 106;
		
		drawimage "TNOBATT", 600, 78;
		drawnumber 4, STATUSFONT1, White, "BOBT1", 598, 83;
		
		drawimage "TNOCELL", 600, 55;
		drawnumber 4, STATUSFONT1, White, "BOCE1", 598, 60;
		
    // AKIMBO POSITIONING
			
	IsSelected "HDCrossAkimbo1"
	{
		drawimage "TNOHIGH", 320, 147;
        drawnumber 4, STATUSFONT1, White, "BOHC1", alignment(right), 318, 152, 0 ;
	}
	
	IsSelected "HDCrossAkimbo3"
	{
		drawimage "TNOHIGH", 320, 147;
        drawnumber 4, STATUSFONT1, White, "BOHC1", alignment(right), 318, 152, 0 ;
	}
	
	IsSelected "HDCrossAkimbo5"
	{
		drawimage "TNOBATT", 320, 147;
        drawnumber 4, STATUSFONT1, White, "BOBT1", alignment(right), 318, 152, 0 ;
	}
	
	WeaponAmmo BOCL1
	{
		drawimage "TNOBULL", 320, 170;
        drawnumber 4, STATUSFONT1, White, ammo1, alignment(right), 318, 175, 0 ;
        drawnumber 4, SMALLFONT, White, ammo2, alignment(right), 318, 180, 0 ;
	}
	
	WeaponAmmo BOHC1
	{
		drawimage "TNOHIGH", 320, 170;
        drawnumber 4, STATUSFONT1, White, ammo1, alignment(right), 318, 175, 0 ;
        drawnumber 4, SMALLFONT, White, ammo2, alignment(right), 318, 180, 0 ;
	}
	
	WeaponAmmo BOBT1
	{
		drawimage "TNOBATT", 320, 170;
        drawnumber 4, STATUSFONT1, White, ammo1, alignment(right), 318, 175, 0 ;
        drawnumber 4, SMALLFONT, White, ammo2, alignment(right), 318, 180, 0 ;
	}

	WeaponAmmo BOSH1
	{
		drawimage "TNOSHEL", 320, 170;
        drawnumber 4, STATUSFONT1, White, ammo1, alignment(right), 318, 175, 0  ;
        drawnumber 4, SMALLFONT, White, ammo2, alignment(right), 318, 180, 0 ;
	}
	
	WeaponAmmo BOGR1
	{
		drawimage "TNOGREN", 320, 170;
        drawnumber 4, STATUSFONT1, White, ammo1, alignment(right), 318, 175, 0 ;
        drawnumber 4, SMALLFONT, White, ammo2, alignment(right), 318, 180, 0 ;
	}
	
	WeaponAmmo BOEX1
	{
		drawimage "TNORCKT", 320, 170;
        drawnumber 4, STATUSFONT1, White, ammo1, alignment(right), 318, 175, 0 ;
        drawnumber 4, SMALLFONT, White, ammo2, alignment(right), 318, 180, 0 ;
	}
	
	WeaponAmmo BOCE1
	{
		drawimage "TNOCELL", 320, 170;
        drawnumber 4, STATUSFONT1, White, ammo1, alignment(right), 318, 175, 0 ;
        drawnumber 4, SMALLFONT, White, ammo2, alignment(right), 318, 180, 0 ;
	}
	DrawKeyBar 9, Horizontal, reverserows, 9, 145, 155, 0, 3, 9;
	gamemode deathmatch, teamgame
	{
     	drawnumber 8, SMALLFONT, White, frags, alignment(left), 302, 8 ;
        drawstring SMALLFONT, White, "Frags", 302, 0 ;
   
        }
}

//==============================================================================
// Second HUD
//==============================================================================

Statusbar normal//, forcescaled //Doom standard Statusbar
{
// Score Items
		drawimage "TNOHEALT", 135, 170;
        drawnumber 4, STATUSFONT1, White, health, alignment(right), 132, 175, 0, Red, 10, Yellow, 101;
		
        drawimage "TNOARMOR", 159, 170;
        drawnumber 4, STATUSFONT1, White, Armor, alignment(left), 185, 175;
		
		drawimage "TNOGREN", -22, 170;
		drawnumber 4, STATUSFONT1, White, "BOGR1", 22, 175;
		
// AKIMBO POSITIONING
			
	IsSelected "HDCrossAkimbo1"
	{
		drawimage "TNOHIGH", 320, 147;
        drawnumber 4, STATUSFONT1, White, "BOHC1", alignment(right), 318, 152, 0 ;
	}
	
	IsSelected "HDCrossAkimbo3"
	{
		drawimage "TNOHIGH", 320, 147;
        drawnumber 4, STATUSFONT1, White, "BOHC1", alignment(right), 318, 152, 0 ;
	}
	
	IsSelected "HDCrossAkimbo5"
	{
		drawimage "TNOBATT", 320, 147;
        drawnumber 4, STATUSFONT1, White, "BOBT1", alignment(right), 318, 152, 0 ;
	}
	
	WeaponAmmo BOCL1
	{
		drawimage "TNOBULL", 320, 170;
        drawnumber 4, STATUSFONT1, White, ammo1, alignment(right), 318, 175, 0 ;
        drawnumber 4, SMALLFONT, White, ammo2, alignment(right), 318, 180, 0 ;
	}
	
	WeaponAmmo BOHC1
	{
		drawimage "TNOHIGH", 320, 170;
        drawnumber 4, STATUSFONT1, White, ammo1, alignment(right), 318, 175, 0 ;
        drawnumber 4, SMALLFONT, White, ammo2, alignment(right), 318, 180, 0 ;
	}
	
	WeaponAmmo BOBT1
	{
		drawimage "TNOBATT", 320, 170;
        drawnumber 4, STATUSFONT1, White, ammo1, alignment(right), 318, 175, 0 ;
        drawnumber 4, SMALLFONT, White, ammo2, alignment(right), 318, 180, 0 ;
	}

	WeaponAmmo BOSH1
	{
		drawimage "TNOSHEL", 320, 170;
        drawnumber 4, STATUSFONT1, White, ammo1, alignment(right), 318, 175, 0  ;
        drawnumber 4, SMALLFONT, White, ammo2, alignment(right), 318, 180, 0 ;
	}
	
	WeaponAmmo BOGR1
	{
		drawimage "TNOGREN", 320, 170;
        drawnumber 4, STATUSFONT1, White, ammo1, alignment(right), 318, 175, 0 ;
        drawnumber 4, SMALLFONT, White, ammo2, alignment(right), 318, 180, 0 ;
	}
	
	WeaponAmmo BOEX1
	{
		drawimage "TNORCKT", 320, 170;
        drawnumber 4, STATUSFONT1, White, ammo1, alignment(right), 318, 175, 0 ;
        drawnumber 4, SMALLFONT, White, ammo2, alignment(right), 318, 180, 0 ;
	}
	
	WeaponAmmo BOCE1
	{
		drawimage "TNOCELL", 320, 170;
        drawnumber 4, STATUSFONT1, White, ammo1, alignment(right), 318, 175, 0 ;
        drawnumber 4, SMALLFONT, White, ammo2, alignment(right), 318, 180, 0 ;
	}
	DrawKeyBar 9, Horizontal, reverserows, 9, 145, 155, 0, 3, 9;
	gamemode deathmatch, teamgame
	{
     	drawnumber 8, SMALLFONT, White, frags, alignment(left), 302, 8 ;
        drawstring SMALLFONT, White, "Frags", 302, 0 ;
   
        }
}

statusbar Automap {}

statusbar inventory, forcescaled
{
	drawinventorybar Heretic, 7, INDEXFONT, 50, 170;
}

statusbar inventoryfullscreen, forcescaled
{
	drawinventorybar Heretic, 7, INDEXFONT, 50, 170;
}