//==============================================================================
// Kriegsland: Blutorden sounds
//==============================================================================
// B. J. Blazkowicz	(You!)
//==============================================================================

$playeralias	FKPlayer	FKPlayer	*usefail	FKPlayer/usefail
$playeralias	FKPlayer	FKPlayer	*death		FKPlayer/death
$playeralias	FKPlayer	FKPlayer	*xdeath		FKPlayer/deathhi
$playeralias	FKPlayer	FKPlayer	*death-fire	FKPlayer/deathhi
$playeralias	FKPlayer	FKPlayer	*wimpydeath	FKPlayer/death
$playeralias	FKPlayer	FKPlayer	*crazydeath	FKPlayer/deathhi
$playeralias	FKPlayer	FKPlayer	*falling	FKPlayer/fall
$playersound	FKPlayer	FKPlayer	*gibbed		DSSLOP
$playeralias	FKPlayer	FKPlayer	*pain100	FKPlayer/painlow
$playeralias	FKPlayer	FKPlayer	*pain75		FKPlayer/painmed
$playeralias	FKPlayer	FKPlayer	*pain50		FKPlayer/painhi
$playeralias	FKPlayer	FKPlayer	*pain25		FKPlayer/paincrit
$playeralias    FKPlayer	FKPlayer	*land       FKPlayer/land
$playeralias	FKPlayer	FKPlayer	*jump		FKPlayer/jump
$playeralias	FKPlayer	FKPlayer	*dive		FKPlayer/dive
$playeralias	FKPlayer	FKPlayer	*surface	FKPlayer/surface
$playeralias	FKPlayer	FKPlayer	*gasp		FKPlayer/gasp

$random FKPlayer/painlow			{FKPNA1 FKPNA2 FKPNA3}
$random FKPlayer/painmed			{FKPNB1 FKPNB2 FKPNB3}
$random FKPlayer/painhi				{FKPNC1 FKPNC2 FKPNC3}
$random FKPlayer/paincrit			{FKPND1 FKPND2 FKPND3}

FKPNA1	DSFKPNA1
FKPNA2	DSFKPNA2
FKPNA3	DSFKPNA3
FKPNB1	DSFKPNB1
FKPNB2	DSFKPNB2
FKPNB3	DSFKPNB3
FKPNC1	DSFKPNC1
FKPNC2	DSFKPNC2
FKPNC3	DSFKPNC3
FKPND1	DSFKPND1
FKPND2	DSFKPND2
FKPND3	DSFKPND3

$random FKPlayer/grunt { FKGRNT1 FKGRNT2 FKGRNT3 FKGRNT4 }
FKGRNT1 DSFKGRN1
FKGRNT2 DSFKGRN2
FKGRNT3 DSFKGRN3
FKGRNT4 DSFKGRN4

FKPlayer/land					DSFKOOF1
FKPlayer/jump					DSFKJMP1
FKPlayer/usefail				DSFKNOP1
FKPlayer/breath					DSFKBTH1
FKPlayer/heart					DSFKHBT1
FKPlayer/dive					DSFKWTR1
FKPlayer/surface				DSFKWTR2
FKPlayer/gasp					DSFKWTR3

$random FKPlayer/death			{fkdth1 fkdth2 fkdth3 fkdth4}
fkdth1							DSFKDTH1
fkdth2							DSFKDTH2
fkdth3							DSFKDTH3
fkdth4							DSFKDTH4

$random FKPlayer/fall			{fkfall1 fkfall2 fkfall3}
fkfall1							DSFKFLL1
fkfall2							DSFKFLL2
fkfall3							DSFKFLL3

$random FKPlayer/burning			{fkburn1 fkburn2 fkburn3}
fkburn1							DSFKBRN1
fkburn2							DSFKBRN2
fkburn3							DSFKBRN3

$random FKPlayer/deathhi		{fkdthhi1 fkdthhi2 fkdthhi3}
fkdthhi1						DSFKDHI1
fkdthhi2						DSFKDHI2
fkdthhi3						DSFKDHI3

//==============================================================================
// Slide sounds, from Faspons
//==============================================================================

$random FKPlayer/slide/start { SLYDSTRT1 SLYDSTRT2 SLYDSTRT3 }
SLYDSTRT1						SLIDSTR1
SLYDSTRT2						SLIDSTR2
SLYDSTRT3						SLIDSTR3

$random FKPlayer/slide/Loop { SLYDLUP1 SLYDLUP2 SLYDLUP3 SLYDLUP4 }
SLYDLUP1						SLIDLUP1
SLYDLUP2						SLIDLUP2
SLYDLUP3						SLIDLUP3
SLYDLUP4						SLIDLUP4

$random FKPlayer/slide/End { SLYDEND1 SLYDEND2 }
SLYDEND1						SLIDEND1
SLYDEND2						SLIDEND2


//==============================================================================
// Footsteps	
//==============================================================================
// Default / Ground
//==============================================================================
step/default1		DSSTP1
step/default2		DSSTP2
step/default3		DSSTP3
step/default4		DSSTP4
$random step/default { step/default1  step/default2  step/default3  step/default4 }

//==============================================================================
// Water
//==============================================================================
step/water1			DSWTR1
step/water2			DSWTR2
$random step/water { step/water1  step/water2 }

//==============================================================================
// Carpet
//==============================================================================
step/carpet1		DSCARP1
step/carpet2		DSCARP2
$random step/carpet { step/carpet1 step/carpet2 }

//==============================================================================
// Dirt
//==============================================================================
step/dirt1			DSDIRT1
step/dirt2			DSDIRT2
$random step/dirt { step/dirt1 step/dirt2 }

//==============================================================================
// Gravel
//==============================================================================
step/gravel1		DSGRAV1
step/gravel2		DSGRAV2
$random step/gravel { step/gravel1 step/gravel2 }

//==============================================================================
// Hard
//==============================================================================
step/hard1			DSHARD1
step/hard2			DSHARD2
$random step/hard { step/hard1 step/hard2 }

//==============================================================================
// Metal A
//==============================================================================
step/metal/a1		DSMET01
step/metal/a2		DSMET02
step/metal/a3		DSMET03
step/metal/a4		DSMET04
$random step/metal/a { step/metal/a1 step/metal/a2 step/metal/a3 step/metal/a4 }

//==============================================================================
// Metal B (Thin Metals, Girders)
//==============================================================================
step/metal/b1		DSMET201
step/metal/b2		DSMET202
step/metal/b3		DSMET203
step/metal/b4		DSMET204
$random step/metal/b { step/metal/b1 step/metal/b2 step/metal/b3 step/metal/b4 }

//==============================================================================
// Rock
//==============================================================================
step/rock1			DSROCK1
step/rock2			DSROCK2
$random step/rock { step/rock1 step/rock2 }

//==============================================================================
// Snow
//==============================================================================
step/snow1			DSSNOW1
step/snow2			DSSNOW2
$random step/snow { step/snow1 step/snow2 }

//==============================================================================
// Tile A
//==============================================================================
step/tile/a1			DSTILE01
step/tile/a2			DSTILE02
step/tile/a3			DSTILE03
step/tile/a4			DSTILE04
$random step/tile/a { step/tile/a1 step/tile/a2 step/tile/a3 step/tile/a4 }

//==============================================================================
// Tile B (Hallways, Marble/Finer Tiles)
//==============================================================================
step/tile/b1			DSTILE21
step/tile/b2			DSTILE22
step/tile/b3			DSTILE23
step/tile/b4			DSTILE24
step/tile/b5			DSTILE25
step/tile/b6			DSTILE26
$random step/tile/b { step/tile/b1 step/tile/b2 step/tile/b3 step/tile/b4 step/tile/b5 step/tile/b6 }

//==============================================================================
// Wood
//==============================================================================
step/wood1			DSWOOD1
step/wood2			DSWOOD2
step/wood3			DSWOOD3
step/wood4			DSWOOD4
$random step/wood { step/wood1 step/wood2 step/wood3 step/wood4 }

//==============================================================================
// Slime
//==============================================================================
step/slime1			DSSLIME1
step/slime2			DSSLIME2
$random step/slime { step/slime1 step/slime2 }

//==============================================================================
// Slimy
//==============================================================================
step/slimy1			DSSLIMY1
step/slimy2			DSSLIMY2
$random step/slimy { step/slimy1 step/slimy2 }

//==============================================================================
// Lava
//==============================================================================
step/lava1			DSLAVA1
step/lava2			DSLAVA2
$random step/lava { step/lava1 step/lava2 }

//==============================================================================
// Weapons
//==============================================================================
// Pickup
//==============================================================================
weapons/generic/pickup1			DSWPNPK1
weapons/generic/pickup2			DSWPNPK2
weapons/generic/pickup3			DSWPNPK3

//==============================================================================
// Select
//==============================================================================
weapons/generic/select			DSUPWP0
weapons/generic/select1			DSUPWP1
weapons/generic/select2			DSUPWP2
weapons/generic/select3			DSUPWP3
weapons/generic/select4			DSUPWP4
weapons/generic/select5			DSUPWP5
weapons/generic/select6			DSUPWP6
weapons/generic/select7			DSUPWP7
weapons/generic/select8			DSUPWP8

//==============================================================================
// Ricochets
//==============================================================================
$random weapons/generic/ricochet {RICO1 BLANK RICO2 BLANK2 RICO3 BLANK3 RICO4 BLANK4 RICO5 BLANK5}
RICO1							DSFKRIC1
RICO2							DSFKRIC2
RICO3							DSFKRIC3
RICO4							DSFKRIC4
RICO5							DSFKRIC5
BLANK1							DSBLANK
BLANK2							DSBLANK
BLANK3							DSBLANK
BLANK4							DSBLANK
BLANK5							DSBLANK

//==============================================================================
// Whizzing
//==============================================================================
$random weapons/generic/whizzing {BLTWZ1 BLTWZ2 BLTWZ3 BLTWZ4 BLTWZ5}
BLTWZ1 							DSKGBWZ1
BLTWZ2 							DSKGBWZ2
BLTWZ3 							DSKGBWZ3
BLTWZ4 							DSKGBWZ4
BLTWZ5							DSKGBWZ5


$volume weapons/generic/whizzing 0.3

//==============================================================================
// Hit
//==============================================================================
$random weapons/generic/fleshhit {fleshit1 fleshit2 fleshit3 fleshit4 fleshit5}
fleshit1 						DSKGBFL1
fleshit2 						DSKGBFL2
fleshit3 						DSKGBFL3
fleshit4 						DSKGBFL4
fleshit5 						DSKGBFL5


$volume weapons/generic/fleshhit 0.3

//==============================================================================
// Light casings
//==============================================================================
$random weapons/generic/fkcasbnc {fkcbnc1 fkcbnc2}
fkcbnc1							DSFKCAS1
fkcbnc2							DSFKCAS2

weapons/generic/fkcasdth		DSFKCAS3

//==============================================================================
// Shotgun casings
//==============================================================================
$random weapons/generic/fkshlbnc {fksbnc1 fksbnc2}
fksbnc1							DSFKSHL1
fksbnc2							DSFKSHL2

weapons/generic/fkshldth		DSFKSHL3

//==============================================================================
// Heavy casings
//==============================================================================
$random weapons/generic/fkhvybnc {fkhbnc1 fkhbnc2}
fkhbnc1							DSFKHVY1
fkhbnc2							DSFKHVY2

weapons/generic/fkhvydth		DSFKHVY3

//==============================================================================
// Misc
//==============================================================================
weapons/explosion/ear			DSEXPER1

$volume weapons/explosion/ear 0.6

//==============================================================================
// Melee	
//==============================================================================
$random weapons/melee/move		{move1 move2 move3 move4}
move1							DSMLEMV1
move2							DSMLEMV2
move3							DSMLEMV3
move4							DSMLEMV4

$random weapons/melee/miss		{miss1 miss2 miss3 miss4}
miss1							DSMLEMS1
miss2							DSMLEMS2
miss3							DSMLEMS3
miss4							DSMLEMS4

$random weapons/melee/hit		{hit1 hit2 hit3}
hit1							DSMLEHT1
hit2							DSMLEHT2
hit3							DSMLEHT3

//==============================================================================
// Kampfmesser 84
//==============================================================================
$limit weapons/knisee 0
$limit weapons/knihit 0
$limit weapons/kniatk 0

$random weapons/knisee	{ksee1 ksee2 ksee3}
ksee1							DSKNISE1
ksee2							DSKNISE2
ksee3							DSKNISE3

$random weapons/knihit	{khit1 khit2 khit3 khit4}
khit1							DSKNIHI1
khit2							DSKNIHI2
khit3							DSKNIHI3
khit4							DSKNIHI4

weapons/kniatk					DSKNIAT1

//==============================================================================
// Elektroshocker
//==============================================================================
weapons/ESK/idle				DSESKID1
weapons/ESK/fire				DSESKFR1

$Random weapons/ESK/spark 	{SPK1 SPK2 SPK3}
SPK1							DSESKSP1
SPK2 							DSESKSP2
SPK3							DSESKSP3

$volume weapons/ESK/idle  0.35
$volume weapons/ESK/spark 1.0

//==============================================================================
// DL-44 Blaster Pistole
//==============================================================================
weapons/DLB/fire				DSDLBFR1

$Random weapons/DLB/spark 	{DLB1 DLB2 DLB3}
DLB1							DSDLBHT1
DLB2 							DSDLBHT2
DLB3							DSDLBHT3

$limit weapons/DLB/fire 		0

//==============================================================================
// Karabinner 82a2k
//==============================================================================
weapons/K82/fire				DSK82FR1
weapons/K82/idle				DSK82ID1
weapons/K82/charge				DSK82CH1
weapons/K82/ready				DSK82RD1
weapons/K82/zoom				DSK82ZM1

$volume weapons/K82/idle 0.35

$pitchshift weapons/K82/charge 	0
$pitchshift weapons/K82/ready 	0
$pitchshift weapons/K82/zoom 	0

//==============================================================================
// Bombenschuss
//==============================================================================
weapons/BBS/fire				DSBBSFR1
weapons/BBS/bolt				DSBBSBT1

//==============================================================================
// Gewehr 1956
//==============================================================================
weapons/GWR/fire				DSGWRFR1

//==============================================================================
// Luger P-58	
//==============================================================================
weapons/P58/fire				DSP58FR1

//==============================================================================
// Mauser M972-S2	
//==============================================================================
weapons/C92/fire				DSC92FR1

$limit 		weapons/C92/fire 0
$pitchshift weapons/C92/fire 3

//==============================================================================
// Luftwaffe DP-65	
//==============================================================================
weapons/SGN/fire			DSSGNFR1
weapons/SGN/pump1			DSSGNRD1
weapons/SGN/pump2			DSSGNRD2

//==============================================================================
// Jadtfaust Wunderfilnte-8	
//==============================================================================
weapons/JDW/fire				DSJDWFR1

//==============================================================================
// STG-60	
//==============================================================================
weapons/STG/fire				DSSTGFR1

$limit 		weapons/STG/fire 0
$pitchshift weapons/STG/fire 3

//==============================================================================
// MP-86s	
//==============================================================================
weapons/SMP/fire				DSSMPFR1

$limit 		weapons/SMP/fire 0
$pitchshift weapons/SMP/fire 3

//==============================================================================
// Lawine-6
//==============================================================================
weapons/LW6/fire				DSLW6FR1

$random weapons/LW6/bounce {LW6BN1 LW6BN2}
LW6BN1							DSLW6BN1
LW6BN2							DSLW6BN2

$random weapons/LW6/explode {LW6XP1 LW6XP2 LW6XP3}
LW6XP1							DSLW6XP1
LW6XP2							DSLW6XP2
LW6XP3							DSLW6XP3

//==============================================================================
// Panzerkreuz Mk. III
//==============================================================================
weapons/PZR/fire				DSPZRFR1
weapons/PZR/loop				DSPZRLP1

//==============================================================================
// Kampfpistole
//==============================================================================
weapons/KPP/fire				DSKPPFR1
weapons/KPP/open				DSKPPOP1
weapons/KPP/close				DSKPPCL1
weapons/KPP/air					DSKPPLP1

$volume weapons/KPP/death 			0.5
$volume weapons/KPP/air 			0.5

$random weapons/KPP/death {KPPXP1 KPPXP2 KPPXP3}
KPPXP1							DSKPPXP1
KPPXP2							DSKPPXP2
KPPXP3							DSKPPXP3

//==============================================================================
// Stielhandgranate
//==============================================================================
weapons/SHG/throw				DSSHGFR1

$random weapons/SHG/bounce {SHGBN1 SHGBN2 SHGBN3 SHGBN4 SHGBN5 SHGBN6}
SHGBN1							DSSHGBN1
SHGBN2							DSSHGBN2
SHGBN3							DSSHGBN3
SHGBN4							DSSHGBN4
SHGBN5							DSSHGBN5
SHGBN6							DSSHGBN6

//==============================================================================
// Flammenfaust
//==============================================================================
weapons/FMF/idle		DSFMFID1
weapons/FMF/fire		DSFMFFR1
weapons/FMF/fire2		DSFMFFR1
weapons/FMF/burn		DSFMFBR1
weapons/FMF/burnend		DSFMFEN1

$volume weapons/FMF/idle 	0.40
$volume weapons/FMF/burn 	0.65
$volume weapons/FMF/burnend 0.65
$volume weapons/FMF/fire 	0.80
$volume weapons/FMF/fire2 	0.50

//==============================================================================
// Schallkraftwerk
//==============================================================================
weapons/SWX/idle				DSSWXID1
weapons/SWX/fire				DSSWXFR1
weapons/SWX/projectileidle		DSSWXPJ1
weapons/SWX/projectilehit		DSSWXPJ2

$limit  weapons/SWX/fire 			0
$volume weapons/SWX/idle 			0.5
$volume weapons/SWX/projectileidle  0.5

//==============================================================================
// Maschinengewehr 92
//==============================================================================
weapons/M92/idle				DSM92ID1
weapons/M92/fire				DSM92FR1
weapons/M92/fireend				DSM92FE1
weapons/M92/start				DSM92ST1
weapons/M92/stop				DSM92ST2

$volume weapons/M92/idle  0.10
$volume weapons/M92/start 0.50
$volume weapons/M92/stop  0.50

//==============================================================================
// Blitzgewehr
//==============================================================================
weapons/BTG/idle			DSBTGID1
weapons/BTG/firestart		DSBTGFRS //yukes' addition
weapons/BTG/firestart2		DSBTGFS2 //yukes' addition
weapons/BTG/fire			DSBTGFR1
weapons/BTG/fire2			DSBTGFR2 //yukes' addition
weapons/BTG/fireloopend2	DSBTGEN2 //yukes' addition

$volume weapons/BTG/idle 0.35
$volume weapons/BTG/firestart 0.93
$volume weapons/BTG/firestart2 0.63
$volume weapons/BTG/fire 0.88
$volume weapons/BTG/fire2 0.65
$volume weapons/BTG/fireloopend2 0.63

//==============================================================================
// Puls-Kanone
//==============================================================================
weapons/PKN/idle		DSPKNID1
weapons/PKN/fire		DSPKNFR1

$volume weapons/PKN/idle 0.35

//==============================================================================
// Ekelhaftwaffe
//==============================================================================
weapons/EHW/idle		DSEHWID1
weapons/EHW/fire		DSEHWFR1
weapons/EHW/death		DSEHWDT1

$volume weapons/EHW/idle 0.30

//==============================================================================
// Terrain	
//==============================================================================
World/drip						DSBLANK
World/watersplash				DSSPLASH
World/watersplashsmall			DSSPLSML
World/sludgegloop				DSPLOOSH
World/sludgegloopsmall			DSPLOSML
World/lavasizzle				DSLVSIZ
World/lavsiz2					DSLVSIZ2
World/lavasizzlesmall			DSLAVSML

//==============================================================================
// Misc	
//==============================================================================

Misc/Secret 					DSCKRETT //Fallout 2
Misc/StartGame					DSGMSTRT //Wolf TNO
Misc/Power1						DSPWRPK1
Misc/Power2						DSPWRPK2
Misc/Power3						DSPWRPK3 //MoH Gas Mask
Misc/Armor1						DSARMPK1
Misc/Armor2						DSARMPK2
Misc/Armor3						DSARMPK3
Misc/Bonus1						DSABPK01
Misc/Bonus2						DSABPK02
Misc/Bonus3						DSABPK03
Misc/Heal1						DSHLTPK1
Misc/Heal2						DSHLTPK2
Misc/Heal3						DSHLTPK3
Misc/Heal4						DSHLTPK4
Misc/Ammo1						DSAMMPK1
Misc/Ammo2						DSAMMPK2
Misc/Ammo3						DSAMMPK3
Misc/Ammo4						DSAMMPK4
Misc/Ammo5						DSAMMPK5
Misc/startupdone 				DSKGSLD1
Misc/power/jet					DSHTJET1

$pitchshift Misc/StartGame 0

$random Misc/barrel/pain 	 {BARPN1 BARPN2 BARPN3}
BARPN1							DSBARPN1
BARPN2							DSBARPN2
BARPN3							DSBARPN3

$random Misc/barrel/death	 {BARDT1 BARDT2 BARDT3}
BARDT1							DSBARDT1
BARDT2							DSBARDT2
BARDT3							DSBARDT3
			
//==============================================================================
// Menu/Intermission	
//==============================================================================
Menu/activate					DSBOMNOP //Open Menu
Menu/clear						DSBOMNCL //Close Menu	
Menu/choose						DSBOMNOK //Confirm
Menu/cursor						DSBOMNUD //Up and Down
Menu/invalid					DSBOMNNO //Invalid
Menu/dismiss					DSBOMNDM //Close a prompt
Menu/backup						DSBOMNBK //Back to previous
Menu/change						DSBOMNAD //Change Values
Menu/quit1						DSBOMNQT //Menu Quit 1
Menu/quit2						DSBOMNQT //Menu Quit 2

Intermission/tick				DSBOMNTC //Intermission Counter
Intermission/nextstage			DSBOMNNS //Intermission Beep
Intermission/paststats			DSBOMNLL //Next Stage

$pitchshift Menu/quit1    0
$pitchshift Menu/quit2    0
$pitchshift Menu/clear 	  0
$pitchshift Menu/choose   0
$pitchshift Menu/cursor   0
$pitchshift Menu/backup   0
$pitchshift Menu/dismiss  0
$pitchshift Menu/change   0
$pitchshift Menu/invalid  0
$pitchshift Menu/activate 0

$pitchshift Intermission/tick 		0
$pitchshift Intermission/nextstage 	0
$pitchshift Intermission/paststats 	0

//==============================================================================
// Nazi soldiers
//==============================================================================
// Nazi #1 (Day of Defeat sounds mostly)
//==============================================================================
N1I1		DSN1I01
N1I2		DSN1I02
N1I3		DSN1I03
N1I4		DSN1I04
N1I5		DSN1I05
N1I6		DSN1I06
N1I7		DSN1I07
N1I8		DSN1I08

$random enemies/nazi1/Idle {N1I1 N1I2 N1I3 N1I4 N1I5 N1I6 N1I7 N1I8}

N1A1		DSN1A01
N1A2		DSN1A02
N1A3		DSN1A03
N1A4		DSN1A04
N1A5		DSN1A05
N1A6		DSN1A06

$random enemies/nazi1/Active {N1A1 N1A2 N1A3 N1A4 N1A5 N1A6}	

N1D1		DSN1D01
N1D2		DSN1D02
N1D3		DSN1D03
N1D4		DSN1D04

$random enemies/nazi1/Death {N1D1 N1D2 N1D3 N1D4}

N1P1		DSN1P01
N1P2		DSN1P02
N1P3		DSN1P03
N1P4		DSN1P04
N1P5		DSN1P05
N1P6		DSN1P06
N1P7		DSN1P07
N1P8		DSN1P08
N1P9		DSN1P09
N1P0		DSN1P00

$random enemies/nazi1/Pain {N1P1 N1P2 N1P3 N1P4 N1P5 N1P6 N1P7 N1P8 N1P9 N1P0}

N1S1		DSN1S01
N1S2		DSN1S02
N1S3		DSN1S03
N1S4		DSN1S04
N1S5		DSN1S05
N1S6		DSN1S06
N1S7		DSN1S07

$random enemies/nazi1/Sight {N1S1 N1S2 N1S3 N1S4 N1S5 N1S6 N1S7}

//==============================================================================
// Nazi #2 (Medal of Honor gas mask soldiers, Wolfenstein : TNO 1960 Soldiers)
//==============================================================================
N2I1		DSN2I01
N2I2		DSN2I02

$random enemies/nazi2/Idle {N2I1 N2I2}	

N2P1		DSN2P01
N2P2		DSN2P02
N2P3		DSN2P03
N2P4		DSN2P04
N2P5		DSN2P05
N2P6		DSN2P06
N2P7		DSN2P07

$random enemies/nazi2/Pain {N2P1 N2P2 N2P3 N2P4 N2P5 N2P6 N2P7}

N2D1		DSN2D01
N2D2		DSN2D02
N2D3		DSN2D03
N2D4		DSN2D04
N2D5		DSN2D05
N2D6		DSN2D06
N2D7		DSN2D07
N2D8		DSN2D08

$random enemies/nazi2/Death {N2D1 N2D2 N2D3 N2D4 N2D5 N2D6 N2D7 N2D8}

N2S1		DSN2S01
N2S2		DSN2S02
N2S3		DSN2S03
N2S4		DSN2S04
N2S5		DSN2S05
N2S6		DSN2S06

$random enemies/nazi2/Sight {N2S1 N2S2 N2S3 N2S4 N2S5 N2S6}

//==============================================================================
// Nazi #3 (CoD 2, CoD: World At War and Company of Heroes (German voices))
//==============================================================================
N3I1		DSN3I01
N3I2		DSN3I02
N3I3		DSN3I03
N3I4		DSN3I04
N3I5		DSN3I05
N3I6		DSN3I06
N3I7		DSN3I07
N3I8		DSN3I08

$random enemies/nazi3/Idle {N3I1 N3I2 N3I3 N3I4 N3I5 N3I6 N3I7 N3I8}

N3D1		DSN3D01
N3D2		DSN3D02
N3D3		DSN3D03
N3D4		DSN3D04
N3D5		DSN3D05
N3D6		DSN3D06
N3D7		DSN3D07
N3D8		DSN3D08
N3D9		DSN3D09

$random enemies/nazi3/Death {N3D1 N3D2 N3D3 N3D4 N3D5 N3D6 N3D7 N3D8 N3D9}

N3P1		DSN3P01
N3P2		DSN3P02
N3P3		DSN3P03
N3P4		DSN3P04
N3P5		DSN3P05
N3P6		DSN3P06
N3P7		DSN3P07
N3P8		DSN3P08
N3P9		DSN3P09

$random enemies/nazi3/Pain {N3P1 N3P2 N3P3 N3P4 N3P5 N3P6 N3P7 N3P8 N3P9}

N3S1		DSN3S01
N3S2		DSN3S02
N3S3		DSN3S03
N3S4		DSN3S04
N3S5		DSN3S05
N3S6		DSN3S06
N3S7		DSN3S07
N3S8		DSN3S08
N3S9		DSN3S09
N3S10		DSN3S10
N3S11		DSN3S11
N3S12		DSN3S12
N3S13		DSN3S13
N3S14		DSN3S14
N3S15		DSN3S15

$random enemies/nazi3/Sight {N3S1 N3S2 N3S3 N3S4 N3S5 N3S6 N3S7 N3S8 N3S9 N3S10 N3S11 N3S12 N3S13 N3S14 N3S15}

N3A1		DSN3A01
N3A2		DSN3A02
N3A3		DSN3A03
N3A4		DSN3A04
N3A5		DSN3A05
N3A6		DSN3A06
N3A7		DSN3A07
N3A8		DSN3A08

$random enemies/nazi3/Active {N3A1 N3A2 N3A3 N3A4 N3A5 N3A6 N3A7 N3A8}

//==============================================================================
// Nazi #4 (Sniper Elite III and Company of Heroes (German voices))
//==============================================================================
N4I1		DSN4I01
N4I2		DSN4I02
N4I3		DSN4I03
N4I4		DSN4I04
N4I5		DSN4I05
N4I6		DSN4I06
N4I7		DSN4I07
N4I8		DSN4I08

$random enemies/nazi4/Idle {N4I1 N4I2 N4I3 N4I4 N4I5 N4I6 N4I7 N4I8}

N4D1		DSN4D01
N4D2		DSN4D02
N4D3		DSN4D03
N4D4		DSN4D04
N4D5		DSN4D05
N4D6		DSN4D06
N4D7		DSN4D07
N4D8		DSN4D08
N4D9		DSN4D09

$random enemies/nazi4/Death {N4D1 N4D2 N4D3 N4D4 N4D5 N4D6 N4D7 N4D8 N4D9}

N4S1		DSN4S01
N4S2		DSN4S02
N4S3		DSN4S03
N4S4		DSN4S04
N4S5		DSN4S05
N4S6		DSN4S06

$random enemies/nazi4/Sight {N4S1 N4S2 N4S3 N4S4 N4S5 N4S6}

N4A1		DSN4A01
N4A2		DSN4A02
N4A3		DSN4A03
N4A4		DSN4A04
N4A5		DSN4A05

$random enemies/nazi4/Active {N4A1 N4A2 N4A3 N4A4 N4A5}

N4P1		DSN4P01
N4P2		DSN4P02
N4P3		DSN4P03
N4P4		DSN4P04
N4P5		DSN4P05
N4P6		DSN4P06
N4P7		DSN4P07
N4P8		DSN4P08
N4P9		DSN4P09
N4P0		DSN4P00

$random enemies/nazi4/Pain {N4P1 N4P2 N4P3 N4P4 N4P5 N4P6 N4P7 N4P8 N4P9 N4P0}

//==============================================================================
// Nazi #5 (Sniper Elite III and some others)
//==============================================================================
N5I1		DSN5I01
N5I2		DSN5I02
N5I3		DSN5I03
N5I4		DSN5I04
N5I5		DSN5I05
N5I6		DSN5I06
N5I7		DSN5I07
N5I8		DSN5I08

$random enemies/nazi5/Idle {N5I1 N5I2 N5I3 N5I4 N5I5 N5I6 N5I7 N5I8}

N5D1		DSN5D01
N5D2		DSN5D02
N5D3		DSN5D03
N5D4		DSN5D04
N5D5		DSN5D05
N5D6		DSN5D06

$random enemies/nazi5/Death {N5D1 N5D2 N5D3 N5D4 N6D3 N5D5 N5D6}

N5S1		DSN5S01
N5S2		DSN5S02
N5S3		DSN5S03
N5S4		DSN5S04
N5S5		DSN5S05
N5S6		DSN5S06
N5S7		DSN5S07
N5S8		DSN5S08
N5S9		DSN5S09

$random enemies/nazi5/Sight {N5S1 N5S2 N5S3 N5S4 N5S5 N5S6 N5S7 N5S8 N5S9}

N5A1		DSN5A01
N5A2		DSN5A02
N5A3		DSN5A03
N5A4		DSN5A04
N5A5		DSN5A05
N5A6		DSN5A06
N5A7		DSN5A07
N5A8		DSN5A08
N5A9		DSN5A09

$random enemies/nazi5/Active {N5A1 N5A2 N5A3 N5A4 N5A5 N5A6 N5A7 N5A8 N5A9}

N5P1		DSN5P01
N5P2		DSN5P02
N5P3		DSN5P03
N5P4		DSN5P04
N5P5		DSN5P05
N5P6		DSN5P06
N5P7		DSN5P07
N5P8		DSN5P08
N5P9		DSN5P09
N5P0		DSN5P00

$random enemies/nazi5/Pain {N5P1 N5P2 N5P3 N5P4 N5P5 N5P6 N5P7 N5P8 N5P9 N5P0}

//==============================================================================
// Nazi #6 (Medal of Honor : Allied Assault and Sniper Elite III)
//==============================================================================
N6I1		DSN6I01
N6I2		DSN6I02
N6I3		DSN6I03
N6I4		DSN6I04
N6I5		DSN6I05
N6I6		DSN6I06
N6I7		DSN6I07
N6I8		DSN6I08

$random enemies/nazi6/Idle {N6I1 N6I2 N6I3 N6I4 N6I5 N6I6 N6I7 N6I8}

N6D1		DSN6D01
N6D2		DSN6D02
N6D3		DSN6D03
N6D4		DSN6D04
N6D5		DSN6D05

$random enemies/nazi6/Death {N6D1 N6D2 N6D3 N6D4 N6D5}

N6P1		DSN6P01
N6P2		DSN6P02
N6P3		DSN6P03
N6P4		DSN6P04
N6P5		DSN6P05
N6P6		DSN6P06
N6P7		DSN6P07
N6P8		DSN6P08
N6P9		DSN6P09

$random enemies/nazi6/Pain {N6P1 N6P2 N6P3 N6P4 N6P5 N6P6 N6P7 N6P8 N6P9}

N6S1		DSN6S01
N6S2		DSN6S02
N6S3		DSN6S03
N6S4		DSN6S04
N6S5		DSN6S05
N6S6		DSN6S06
N6S7		DSN6S07

$random enemies/nazi6/Sight {N6S1 N6S2 N6S3 N6S4 N6S5 N6S6 N6S7}

N6A1		DSN6A01
N6A2		DSN6A02
N6A3		DSN6A03
N6A4		DSN6A04
N6A5		DSN6A05
N6A6		DSN6A06

$random enemies/nazi6/Active {N6A1 N6A2 N6A3 N6A4 N6A5 N6A6}

//==============================================================================
// Nazi guns and states
//==============================================================================
enemies/nazi1/Rifle				DSNZRF1
enemies/nazi2/Rifle				DSNZRF2
enemies/nazi3/Rifle				DSNZRF3
enemies/nazi1/Pistol			DSNZPS1
enemies/nazi2/Pistol			DSNZPS2
enemies/nazi3/Pistol			DSNZPS3
enemies/nazi1/Shotgun			DSNZSG1
enemies/nazi1/Machinegun		DSNZMG1
enemies/nazi2/Machinegun		DSNZMG2
enemies/nazi3/Machinegun		DSNZMG3
enemies/nazi4/Machinegun		DSNZMG4
enemies/nazi5/Machinegun		DSNZMG5
enemies/nazi6/Machinegun		DSNZMG6
enemies/nazi7/Machinegun		DSNZMG7

$limit enemies/nazi1/Rifle 			0
$limit enemies/nazi2/Rifle 			0
$limit enemies/nazi3/Rifle 			0
$limit enemies/nazi1/Pistol 		0
$limit enemies/nazi2/Pistol 		0
$limit enemies/nazi3/Pistol 		0
$limit enemies/nazi1/Shotgun 		0
$limit enemies/nazi1/Machinegun 	0
$limit enemies/nazi2/Machinegun 	0
$limit enemies/nazi3/Machinegun 	0
$limit enemies/nazi4/Machinegun 	0
$limit enemies/nazi5/Machinegun 	0
$limit enemies/nazi6/Machinegun 	0
$limit enemies/nazi7/Machinegun 	0

$pitchshift enemies/nazi1/Rifle 3
$pitchshift enemies/nazi2/Rifle 3
$pitchshift enemies/nazi3/Rifle 3

$pitchshift enemies/nazi1/Pistol 3
$pitchshift enemies/nazi2/Pistol 3
$pitchshift enemies/nazi3/Pistol 3

$pitchshift enemies/nazi1/Machinegun 3
$pitchshift enemies/nazi2/Machinegun 3
$pitchshift enemies/nazi3/Machinegun 3
$pitchshift enemies/nazi4/Machinegun 3
$pitchshift enemies/nazi5/Machinegun 3
$pitchshift enemies/nazi6/Machinegun 3
$pitchshift enemies/nazi7/Machinegun 3

$volume enemies/nazi5/Machinegun 	0.70
$volume enemies/nazi6/Machinegun 	0.70
$volume enemies/nazi7/Machinegun 	0.70

//==============================================================================
// Burning nazis (The Punisher, according to YukesVonFaust)
//==============================================================================
$limit enemies/nazi/fire 0
$limit  misc/fire/idle 	 0
$volume misc/fire/idle 	 0.75

$random enemies/nazi/fire { FR1 FR2 FR3 FR4 FR5 FR6 FR7 FR8 FR9 FR10 FR11 FR12 FR13 FR14 FR15 FR16 FR17 FR18 FR19 }

FR1			DSNZFR01
FR2			DSNZFR02
FR3			DSNZFR03
FR4			DSNZFR04
FR5			DSNZFR05
FR6			DSNZFR06
FR7			DSNZFR07
FR8			DSNZFR08
FR9			DSNZFR09
FR10		DSNZFR10
FR11		DSNZFR11
FR12		DSNZFR12
FR13		DSNZFR13
FR14		DSNZFR14
FR15		DSNZFR15
FR16		DSNZFR16
FR17		DSNZFR17
FR18		DSNZFR18
FR19		DSNZFR19

misc/fire/idle DSRAWBRN

//==============================================================================
// Gibbed nazi sounds
//==============================================================================
enemies/nazi/gibbed BOGIBSND

$volume enemies/nazi/gibbedsplatter 0.75
$random enemies/nazi/gibbedsplatter { GibSplt1 GibSplt2 GibSplt3 GibSplt4 GibSplt5 GibSplt6 GibSplt7 GibSplt8 GibSplt9 }
GibSplt1	BOFLESH1
GibSplt2	BOFLESH2
GibSplt3	BOFLESH3
GibSplt4	BOFLESH4
GibSplt5	BOFLESH5
GibSplt6	BOFLESH6
GibSplt7	BOFLESH7
GibSplt8	BOFLESH8
GibSplt9	BOFLESH9

$random misc/dogs/drop {dogs/drop1 dogs/drop2 dogs/drop3 dogs/drop4 dogs/drop5}
dogs/drop1 ekdogdp1 
dogs/drop2 ekdogdp2
dogs/drop3 ekdogdp3
dogs/drop4 ekdogdp4
dogs/drop5 ekdogdp5

$random misc/bodies/drop { BDDROP1 BDDROP2 BDDROP3 BDDROP4 BDDROP5 BDDROP6 BDDROP7 BDDROP8}
BDDROP1 ekbdydp1 
BDDROP2 ekbdydp2
BDDROP3 ekbdydp3
BDDROP4 ekbdydp4
BDDROP5 ekbdydp5
BDDROP6 ekbdydp6
BDDROP7 ekbdydp7
BDDROP8 ekbdydp8

enemies/nazi/disintegrate DSDISINT

$random enemies/nazi/disintscream { DISINT1 DISINT2 DISINT3 DISINT4 DISINT5 DISINT6 }
DISINT1			DSNZDSN1
DISINT2			DSNZDSN2
DISINT3			DSNZDSN3
DISINT4			DSNZDSN4
DISINT5			DSNZDSN5
DISINT6			DSNZDSN6

//==============================================================================
// Dogs (Quake, Tomb Raider PSX and Medal of Honor: Allied Assault)
//==============================================================================
D1S1		DSD1S01
D1S2		DSD1S02
D1S3		DSD1S03
D1S4		DSD1S04
D1S5		DSD1S05

$random enemies/dogs/sight {D1S1 D1S2 D1S3 D1S4 D1S5}

D1A1		DSD1A01
D1A2		DSD1A02
D1A3		DSD1A03
D1A4		DSD1A04
D1A5		DSD1A05

$random enemies/dogs/active {D1A1 D1A2 D1A3 D1A4 D1A5}

D1B1		DSD1B01
D1B2		DSD1B02
D1B3		DSD1B03
D1B4		DSD1B04

$random enemies/dogs/attack {D1B1 D1B2 D1B3 D1B4}

D1C1		DSD1C01
D1C2		DSD1C02
D1C3		DSD1C03
D1C4		DSD1C04
D1C5		DSD1C05

$random enemies/dogs/chase {D1C1 D1C2 D1C3 D1C4 D1C5}

D1D1		DSD1D01
D1D2		DSD1D02

$random enemies/dogs/death {D1D1 D1D2 D2D1 D2D2 D2D3 D1P1}

D2D1		DSD1D03
D2D2		DSD1D04
D2D3		DSD1D05

$random enemies/dogs/fire {D2D1 D2D2 D2D3}

D1P1		DSD1P01

$random enemies/dogs/pain  {D1D1 D1D2 D2D1 D2D2 D2D3 D1P1}

$volume enemies/dogs/sight 0.35
$volume enemies/dogs/active 0.35
$volume enemies/dogs/chase 0.35
$volume enemies/dogs/fire 0.50

//==============================================================================
// Robots
//==============================================================================
enemies/robots/fly1		DSR1I01
enemies/robots/fly2		DSR2I02
enemies/robots/fly3		DSR3I03

enemies/robots/spike1	DSRSPIK1 //open
enemies/robots/spike2	DSRSPIK2 //close

enemies/robots/FS1 		DSFR00S1
robots/pain/melee		DSRB00P1

odin/step				DSODNSTP

$volume enemies/robots/fly1 0.35
$volume enemies/robots/fly2 0.35
$volume enemies/robots/fly3 0.35

//==============================================================================
// Other robots
//==============================================================================
CyberSP/sight			DSRBSEE
CyberSP/death			DSRBDTH
CyberSP/walk			DSRBWLK
Spiders/Robot			DSROBOT
Spiders/Robot2			DSROBOT2
Spiders/RobotPain		DSRBPIN
weapons/CyberMG3		DSMG3FR

$random laserroboter/sight {KOTO1 KOTO2}
KOTO1					DSKOTO1
KOTO2					DSKOTO2

enemies/robots/roll		DSRB13RL

//==============================================================================
// Death Knight
//==============================================================================
$random DKN/Sight { DKN/Sight1 DKN/Sight2 }
DKN/Sight1		DSDKNS01
DKN/Sight2		DSDKNS02

$random DKN/Death { DKN/Death1 DKN/Death2 DKN/Death3 }
DKN/Death1 DSDKND01
DKN/Death2 DSDKND02
DKN/Death3 DSDKND03

//==============================================================================
// Ubersoldaten
//==============================================================================

$random UBS/Death {UBSD1 UBSD2 UBSD3}

UBSD1			DSUBSD01
UBSD2			DSUBSD02
UBSD3			DSUBSD03

$random UBS/Multi {UBSM1 UBSM2 UBSM3 UBSM4}

UBSM1			DSUBSM01
UBSM2			DSUBSM02
UBSM3			DSUBSM03
UBSM4			DSUBSM04

$random UBS/Fire {UBSF1 UBSF2 UBSF3}

UBSF1			DSUBSF01
UBSF2			DSUBSF02
UBSF3			DSUBSF03

//==============================================================================
// Panzerwalker
//==============================================================================
panzerwalker/active		DSR05A01
panzerwalker/walk		DSR05W01
panzerwalker/death		DSR05D01
panzerwalker/sight		DSR05S01
panzerwalker/pain		DSR05P01

//==============================================================================
// Schwarzer Android
//==============================================================================
android/walk		DSR08W01
android/death		DSR08D01
android/sight		DSR08S01

//==============================================================================
// Kriegsrobot
//==============================================================================
RB12/Walk				DSR12W01
RB12/Sight				DSR12S01
RB12/Death				DSR12D01
RB12/Pain				DSR12P01

//==============================================================================
// Terminator
//==============================================================================
monster/termsit tsight
monster/termpin tpain1
monster/termdth tdeath
monster/brufir dsbrufir
weapons/hellex dshellex

$random Terminator/termact { termact1 termact2 }
termact1		dsteract
termact2		dsteact2

$random Terminator/terstepA { terstep1 terstep2 }
terstep1		 dststep1
terstep2		 dststep2

Terminator/terstepB dststep3
Terminator/tershotA dstshot1
Terminator/tershotB dstshot2

//End of File.