FlickerLight2 FlameThrowerFire
{
Offset 0 2 0
Color 0.15 0.04 0.0
Size 40
SecondarySize 60
Interval 2.0
}

Object FTFire
{
Frame FRFX { Light FlameThrowerFire }
}

FlickerLight2 DropFlame
{
Offset 0 0 0
Color 0.15 0.04 0.0
Size 20
SecondarySize 30
Interval 2.0
}

Object DropFire
{
Frame FLME { Light DropFlame }
}

pulselight ElectroLight
{
	color 1.0 1.0 1.0
	size 24
	secondarySize 32
	interval 0.1
} 

pulselight ExplosionLight
{
	color 1.0 1.0 0.7
	size 96
	secondarySize 128
	interval 0.1
} 
Pointlight SuicideBomberDeath1
{
Color 1.0 0.4 0.0
Size 35
}

Pointlight SuicideBomberDeath2
{
Color 0.6 0.3 0.0
Size 40
}

Pointlight SuicideBomberDeath3
{
Color 0.3 0.1 0.0
Size 35
}

Object SuicideBomber
{
Frame BMBEM { Light SuicideBomberDeath1 }
Frame BMBEN { Light SuicideBomberDeath2 }
Frame BMBEO { Light SuicideBomberDeath3 }
}


//Brightmaps

BrightMap Sprite BMBEA1
{
Map BMBMBEA1
DisableFullBright
}

BrightMap Sprite BMBEA2
{
Map BMBMBEA2
DisableFullBright
}

BrightMap Sprite BMBEA3
{
Map BMBMBEA3
DisableFullBright
}

BrightMap Sprite BMBEA4
{
Map BMBMBEA4
DisableFullBright
}

BrightMap Sprite BMBEA5
{
Map BMBMBEA5
DisableFullBright
}

BrightMap Sprite BMBEA6
{
Map BMBMBEA6
DisableFullBright
}

BrightMap Sprite BMBEA7
{
Map BMBMBEA7
DisableFullBright
}

BrightMap Sprite BMBEA8
{
Map BMBMBEA8
DisableFullBright
}

BrightMap Sprite BMBEB1
{
Map BMBMBEB1
DisableFullBright
}

BrightMap Sprite BMBEB2
{
Map BMBMBEB2
DisableFullBright
}

BrightMap Sprite BMBEB3
{
Map BMBMBEB3
DisableFullBright
}

BrightMap Sprite BMBEB4
{
Map BMBMBEB4
DisableFullBright
}

BrightMap Sprite BMBEB5
{
Map BMBMBEB5
DisableFullBright
}

BrightMap Sprite BMBEB6
{
Map BMBMBEB6
DisableFullBright
}

BrightMap Sprite BMBEB7
{
Map BMBMBEB7
DisableFullBright
}

BrightMap Sprite BMBEB8
{
Map BMBMBEB8
DisableFullBright
}

BrightMap Sprite BMBEC1
{
Map BMBMBEC1
DisableFullBright
}

BrightMap Sprite BMBEC2
{
Map BMBMBEC2
DisableFullBright
}

BrightMap Sprite BMBEC3
{
Map BMBMBEC3
DisableFullBright
}

BrightMap Sprite BMBEC4
{
Map BMBMBEC4
DisableFullBright
}

BrightMap Sprite BMBEC5
{
Map BMBMBEC5
DisableFullBright
}

BrightMap Sprite BMBEC6
{
Map BMBMBEC6
DisableFullBright
}

BrightMap Sprite BMBEC7
{
Map BMBMBEC7
DisableFullBright
}

BrightMap Sprite BMBEC8
{
Map BMBMBEC8
DisableFullBright
}

BrightMap Sprite BMBED1
{
Map BMBMBED1
DisableFullBright
}

BrightMap Sprite BMBED2
{
Map BMBMBED2
DisableFullBright
}

BrightMap Sprite BMBED3
{
Map BMBMBED3
DisableFullBright
}

BrightMap Sprite BMBED4
{
Map BMBMBED4
DisableFullBright
}

BrightMap Sprite BMBED5
{
Map BMBMBED5
DisableFullBright
}

BrightMap Sprite BMBED6
{
Map BMBMBED6
DisableFullBright
}

BrightMap Sprite BMBED7
{
Map BMBMBED7
DisableFullBright
}

BrightMap Sprite BMBED8
{
Map BMBMBED8
DisableFullBright
}