gameinfo
{
//	infopage = "SAMSTIP0", "CREDIT"
	titlepage = "TITLEPIC"
	quitmessages = "$QUITMSG", "$QUITMSG1", "$QUITMSG2", "$QUITMSG3", "$QUITMSG4", "$QUITMSG5", "$QUITMSG6", "$QUITMSG7",
				   "$QUITMSG8", "$QUITMSG9", "$QUITMSG10", "$QUITMSG11", "$QUITMSG12"
}
skill baby
{
	AutoUseHealth
	AmmoFactor = 2
	DamageFactor = 0.5
	ACSReturn = 0
	EasyBossBrain
	SpawnFilter = Baby
	Name = "Very Easy"
	PlayerClassName = "Moon Man", "Casual coon?"
    PlayerClassName = "Zyklon Ben", "Catch me if you Klan!"
    PlayerClassName = "Hitler", "Untermensch"
}

skill easy
{
	ACSReturn = 1
	EasyBossBrain
	SpawnFilter = Easy
	Name = "Easy"
	PlayerClassName = "Moon Man", "KayKayKay"
    PlayerClassName = "Zyklon Ben", "I Ain't Afraid of no ZOG"
    PlayerClassName = "Hitler", "Mischling"
}

skill normal
{
	ACSReturn = 2
	SpawnFilter = Normal
	Name = "Normal"
	PlayerClassName = "Moon Man", "Kill Some Niggers"
    PlayerClassName = "Zyklon Ben", "One Man Auschwitz"
    PlayerClassName = "Hitler", "Aryan"
	//DefaultSkill
}

skill hard
{
	ACSReturn = 3
	SpawnFilter = Hard
	Name = "Hard"
	PlayerClassName = "Moon Man", "Ultra-KayKayKay-Violence!"
    PlayerClassName = "Zyklon Ben", "Walking Holocaust"
    PlayerClassName = "Hitler", "Schutzstaffel"
}

skill nightmare
{
	ACSReturn = 4
	//AmmoFactor = 2
	FastMonsters
	//DisableCheats
	//RespawnTime = 12
	SpawnFilter = Nightmare
	Name = "Very Hard"
	PlayerClassName = "Moon Man", "Nigs Nightmare"
    PlayerClassName = "Zyklon Ben", "Six Million More"
    PlayerClassName = "Hitler", "Fuhrer"
	MustConfirm = "Heedfulness is the Deathless path; heedlessness, the path to death."
	
	DamageFactor = 1.5
	Aggressiveness = 0.75
}