ACTOR ArabSergeant : ShotgunGuy 16813
{ 
	//$Category "/pol/ Monster pack"
  Game Doom
  Health 30
  Radius 20
  Height 56
  Mass 100
  Speed 8
  PainChance 170
  Monster
  +FLOORCLIP
  SeeSound "arab/sight"
  AttackSound "shotguy/attack"
  PainSound "arab/pain"
  DeathSound "arab/death"
  ActiveSound "arab/active"
  Obituary "%o fell to the Jihad!"
  DropItem "FakeShotgun"
  BloodType "SpadowWarriorBlood"
  PainChance "Fire", 256
  States
  {
  Spawn:
    TERR AB 10 A_Look
    Loop
  See:
    TERR AABBCCDD 3 A_Chase
    Loop
  Missile:
    TERR E 10 A_FaceTarget
    TERR F 10 Bright A_SPosAttackUseAtkSound
    TERR E 10
    Goto See
  Pain:
    TERR G 3
    TERR G 3 A_Pain
    Goto See
    Pain.Electro:
	  APEE A 1 Bright A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	  APEE B 1 Bright A_Pain
	  APEE A 1 Bright A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	  APEE B 1 Bright A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	  Goto See
  Death:
    TNT1 A 0 A_GiveToTarget("MoonTalkKillArab", 1)
	TERR H 5
    TERR I 5 A_Scream
    TERR J 5 A_NoBlocking
    TERR K 5
    TERR L 5
	TERR M -1
    Stop
	
	Death.Fire:
    DBRN A 5 BRIGHT
	DBRN B 5 BRIGHT A_PlaySound ("burndeathm")
	DBRN C 5 BRIGHT A_NoBlocking
	DBRN IJKLMNOPQRSTU 3 BRIGHT A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	DBRN V -1
    stop
    Death.Electro:
    TNT1 A 0 A_GiveToTarget("MoonTalkKillArab", 1)
	TERR HHHHH 1 A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
    TERR I 5 A_Scream
    TERR J 5 A_NoBlocking
    TERR KKKKK 1 A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
    TERR LLLLL 1 A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	TERR M -1
    Stop
	
  XDeath:
    TNT1 A 0 A_GiveToTarget("MoonTalkKillGib", 1)
    TERR G 5 A_XScream
    TERR O 5 A_NoBlocking
	NULL A 0 A_CustomMissile ("HeartGib", 30, 0, 45, 2, 30)
	NULL A 0 A_CustomMissile ("LiverGib", 30, 0, 135, 2, 30)
	NULL A 0 A_CustomMissile ("SkullGib", 30, 0, 225, 2, 30)
	NULL A 0 A_CustomMissile ("Skull2Gib", 30, 0, 315, 2, 30)
	NULL AA 0 A_CustomMissile ("HandGib", 30, 0, 180, 2, 30)
	NULL AAAAAA 0 A_CustomMissile ("BloodGib", 30, 0, 60, 2, 30)
    TERR PQRSTUV 5
    TERR W -1
    Stop
	
  Raise:
    TERR L 5
    TERR KJIH 5
    Goto See
  }
}
