ACTOR Dawan Replaces HellKnight 16807
{ 
	//$Category "/pol/ Monster pack"
	Health 500 
	Speed 8
	Radius 24
	Height 64
	PainChance 50
	Mass 1000
	Meleedamage 15
	Scale 0.90
	SeeSound "DAWAN/alert"
	ActiveSound "DAWAN/active"
	PainSound "DAWAN/pain"
	DeathSound "DAWAN/death"
	REACTIONTIME 8 
	MONSTER 
	+FLOORCLIP
	Missiletype DAWGBALL 
	Obituary "%o was culturally enriched."
	BloodType "SpadowWarriorBlood"	
	States 
	{ 
   	Spawn: 
	  DAWG AB 10 A_Look 
	  Loop 
   	See: 
      	  DAWG AABBCCDD 3 A_Chase 
      	  Loop 
   	Missile: 
      	  DAWG E 8 A_FaceTarget 
      	  DAWG F 8 A_FaceTarget 
          DAWG G 8 A_ComboAttack 
      	  DAWG F 8 A_FaceTarget 
      	  DAWG G 8 A_ComboAttack 
      	  DAWG F 8 A_FaceTarget 
      	  DAWG G 8 A_ComboAttack 
      	  Goto See 
   	Melee: 
          DAWG EF 8 A_FaceTarget 
    	  DAWG G 8 A_ComboAttack 
    	  Goto See 
   	Pain: 
    	  DAWG H 2 
    	  DAWG H 2 A_Pain 
    	  Goto See 
   	Death: 
    	  TNT1 A 0 A_GiveToTarget("MoonTalkKillNigger", 1)
		  DAWG I 8 
    	  DAWG J 8 A_Scream 
    	  DAWG K 8 
    	  DAWG L 8 A_NoBlocking 
    	  DAWG M 8  
    	  DAWG N -1 A_BossDeath
    	  Stop 
   	Raise: 
    	  DAWG NMLKJI 8 
    	  Goto See 
   	} 
}

actor DAWGBALL
{
    Radius 6
    Height 8
    Speed 20
    Damage 10
    PROJECTILE
    RENDERSTYLE ADD
    ALPHA 0.67
    SeeSound "imp/attack"
    DeathSound "imp/shotx"
    Decal BaronScorch
    States
    {
    Spawn:
        PL2B AB 5 Bright
        Loop
    Death:
        PL2B CDE 6 Bright
        Stop
    }
}

