ACTOR JAPMAN: ChaingunGuy 16816
{ 
	//$Category "/pol/ Monster pack"
  Game Doom
  Radius 20
  Height 56
  Mass 100
  Speed 8
  Scale 0.53
  PainChance 170
  Monster
  +FLOORCLIP
  SeeSound "NINALRT"
  ActiveSound "NINAMB"
  PainSound "NINPAIN"
  AttackSound "chainguy/attack"
  DeathSound "NINSCRM"
  Obituary "%o fell to the yellow peril!" 
  dropitem "FakeUzi" 256
  BloodType "SpadowWarriorBlood"
  States
  {
  Spawn:
    NINZ AB 10 A_Look
    Loop
  See:
    NINZ AABBCCDD 3 A_Chase
    Loop
  Missile:
    NINZ E 10 A_FaceTarget
    NINZ EF 4 Bright bright A_CustomBulletAttack(10,10,1,(1),"BulletPuff")
    NINZ F 1 A_CPosRefire
    Goto Missile+1
  Pain:
    NINZ G 3
    NINZ H 3 A_Pain
	NINZ I 3
	NINZ J 3
    Goto See
  Death:
	TNT1 A 0 A_GiveToTarget("MoonTalkKillChink", 1)
    NINZ K 5
    NINZ L 5 A_Scream
    NINZ M 5 A_NoBlocking
    NINZ NOP 5
    NINZ Q -1
    Stop
  XDeath:
	TNT1 A 0 A_GiveToTarget("MoonTalkKillGib", 1)
    NINZ R 5 
    NINZ S 5 A_XScream
    NINZ T 5 A_NoBlocking
	NULL A 0 A_CustomMissile ("HeartGib", 30, 0, 45, 2, 30)
	NULL A 0 A_CustomMissile ("LiverGib", 30, 0, 135, 2, 30)
	NULL A 0 A_CustomMissile ("SkullGib", 30, 0, 225, 2, 30)
	NULL A 0 A_CustomMissile ("Skull2Gib", 30, 0, 315, 2, 30)
	NULL AA 0 A_CustomMissile ("HandGib", 30, 0, 180, 2, 30)
	NULL AAAAAA 0 A_CustomMissile ("BloodGib", 30, 0, 60, 2, 30)
    NINZ UVWXY 5
    NINZ Z -1
    Stop
  Raise:
    NINZ Q 5
    NINZ PONMLK 5
    Goto See
  }
}