ACTOR Niggor : ZombieMan 16814
{ 
	//$Category "/pol/ Monster pack"
  Game Doom
  Health 20
  Radius 20
  Height 56
  Speed 8
  PainChance 200
  Monster
  +FLOORCLIP
  SeeSound "nog1/sight"
  AttackSound "grunt/attack"
  PainSound "POLZ/pain"
  DeathSound "nog1/death"
  ActiveSound "nog1/active"
  obituary "%o was culturally enriched by a youth."
  DropItem "Clip"
  BloodType "SpadowWarriorBlood"
  PainChance "Fire", 256
  States
  {
  Spawn:
    NIGR AB 10 A_Look
    Loop
  See:
    NIGR AABBCCDD 4 A_Chase
    Loop
  Missile:
    NIGR E 10 A_FaceTarget
    NIGR F 8 A_PosAttack
    NIGR E 8
    Goto See
  Pain:
    NIGR G 3
    NIGR G 3 A_Pain
    Goto See
    Pain.Electro:
	  APEE A 1 Bright A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	  APEE B 1 Bright A_Pain
	  APEE A 1 Bright A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	  APEE B 1 Bright A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	  Goto See
  Death:
    TNT1 A 0 A_GiveToTarget("MoonTalkKillNigger", 1)
	NIGR H 5
    NIGR I 5 A_Scream
    NIGR J 5 A_NoBlocking
    NIGR K 5
    NIGR L -1
    Stop
	
	Death.Fire:
    DBRN A 5 BRIGHT
	DBRN B 5 BRIGHT A_PlaySound ("burndeathm")
	DBRN C 5 BRIGHT A_NoBlocking
	DBRN IJKLMNOPQRSTU 3 BRIGHT A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
	DBRN V -1
    stop 
	Death.Electro:
    TNT1 A 0 A_GiveToTarget("MoonTalkKillNigger", 1)
	NIGR HHHHH 1 A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
    NIGR I 5 A_Scream
    NIGR J 5 A_NoBlocking
    NIGR KKKKK 1 A_SpawnItemEx("BodySmoke", random(-24,24), random(-24,24), 32, 0, 0, 1)
    NIGR L -1
    Stop
  XDeath:
    TNT1 A 0 A_GiveToTarget("MoonTalkKillGib", 1)
    NIGR G 5 A_XScream
    NIGR O 5 A_NoBlocking
	NULL A 0 A_CustomMissile ("HeartGib", 30, 0, 45, 2, 30)
	NULL A 0 A_CustomMissile ("LiverGib", 30, 0, 135, 2, 30)
	NULL A 0 A_CustomMissile ("SkullGib", 30, 0, 225, 2, 30)
	NULL A 0 A_CustomMissile ("Skull2Gib", 30, 0, 315, 2, 30)
	NULL AA 0 A_CustomMissile ("HandGib", 30, 0, 180, 2, 30)
	NULL AAAAAA 0 A_CustomMissile ("BloodGib", 30, 0, 60, 2, 30)
    NIGR PQRSTUV 5
    NIGR W -1
	Stop
  Raise:
    NIGR K 5
    NIGR JIH 5
    Goto See
  }
}